File Structure Rework (#262)

* Restructured all the files

* Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less

* Restored build/ folder

* Mvoed config out form under application

* Moved roll.mjs to module/dice and renamed to dhRolls.mjs

* Update module/canvas/placeables/_module.mjs

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>

* Le massive export update

* Removed unncessary import

---------

Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-07-05 00:26:33 +02:00 committed by GitHub
parent 099a4576da
commit 9d76405221
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203 changed files with 1556 additions and 2565 deletions

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@ -22,13 +22,13 @@ export default class DhpAdversary extends BaseDataActor {
return {
tier: new fields.StringField({
required: true,
choices: SYSTEM.GENERAL.tiers,
initial: SYSTEM.GENERAL.tiers.tier1.id
choices: CONFIG.DH.GENERAL.tiers,
initial: CONFIG.DH.GENERAL.tiers.tier1.id
}),
type: new fields.StringField({
required: true,
choices: SYSTEM.ACTOR.adversaryTypes,
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
choices: CONFIG.DH.ACTOR.adversaryTypes,
initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
}),
description: new fields.StringField(),
motivesAndTactics: new fields.StringField(),
@ -47,6 +47,7 @@ export default class DhpAdversary extends BaseDataActor {
attack: new ActionField({
initial: {
name: 'Attack',
img: 'icons/skills/melee/blood-slash-foam-red.webp',
_id: foundry.utils.randomID(),
systemPath: 'attack',
type: 'attack',