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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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34
module/data/action/attackAction.mjs
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34
module/data/action/attackAction.mjs
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import { DHDamageData } from './actionDice.mjs';
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import DHDamageAction from './damageAction.mjs';
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export default class DHAttackAction extends DHDamageAction {
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static extraSchemas = [...super.extraSchemas, ...['roll', 'save']];
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static getRollType(parent) {
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return parent.type === 'weapon' ? 'weapon' : 'spellcast';
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}
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get chatTemplate() {
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return 'systems/daggerheart/templates/ui/chat/duality-roll.hbs';
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}
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prepareData() {
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super.prepareData();
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if (this.damage.includeBase && !!this.item?.system?.damage) {
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const baseDamage = this.getParentDamage();
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this.damage.parts.unshift(new DHDamageData(baseDamage));
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}
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}
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getParentDamage() {
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return {
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value: {
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multiplier: 'prof',
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dice: this.item?.system?.damage.dice,
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bonus: this.item?.system?.damage.bonus ?? 0
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},
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type: this.item?.system?.damage.type,
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base: true
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};
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}
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}
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