mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
099a4576da
commit
9d76405221
203 changed files with 1556 additions and 2565 deletions
9
module/applications/dialogs/_module.mjs
Normal file
9
module/applications/dialogs/_module.mjs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
export { default as BeastformDialog } from './beastformDialog.mjs';
|
||||
export { default as costSelectionDialog } from './costSelectionDialog.mjs';
|
||||
export { default as d20RollDialog } from './d20RollDialog.mjs';
|
||||
export { default as DamageDialog } from './damageDialog.mjs';
|
||||
export { default as DamageReductionDialog } from './damageReductionDialog.mjs';
|
||||
export { default as DamageSelectionDialog } from './damageSelectionDialog.mjs';
|
||||
export { default as DeathMove } from './deathMove.mjs';
|
||||
export { default as Downtime } from './downtime.mjs';
|
||||
export { default as OwnershipSelection } from './ownershipSelection.mjs';
|
||||
84
module/applications/dialogs/beastformDialog.mjs
Normal file
84
module/applications/dialogs/beastformDialog.mjs
Normal file
|
|
@ -0,0 +1,84 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class BeastformDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(configData) {
|
||||
super();
|
||||
|
||||
this.configData = configData;
|
||||
this.selected = null;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'dh-style', 'beastform-selection'],
|
||||
position: {
|
||||
width: 600,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
selectBeastform: this.selectBeastform,
|
||||
submitBeastform: this.submitBeastform
|
||||
},
|
||||
form: {
|
||||
handler: this.updateBeastform,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false
|
||||
}
|
||||
};
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.Sheets.Beastform.dialogTitle');
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
beastform: {
|
||||
template: 'systems/daggerheart/templates/dialogs/beastformDialog.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
||||
context.beastformTiers = game.items.reduce((acc, x) => {
|
||||
const tier = CONFIG.DH.GENERAL.tiers[x.system.tier];
|
||||
if (x.type !== 'beastform' || tier.value > this.configData.tierLimit) return acc;
|
||||
|
||||
if (!acc[tier.value]) acc[tier.value] = { label: game.i18n.localize(tier.label), values: {} };
|
||||
acc[tier.value].values[x.uuid] = { selected: this.selected == x.uuid, value: x };
|
||||
|
||||
return acc;
|
||||
}, {}); // Also get from compendium when added
|
||||
context.canSubmit = this.selected;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateBeastform(event, _, formData) {
|
||||
this.selected = foundry.utils.mergeObject(this.selected, formData.object);
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static selectBeastform(_, target) {
|
||||
this.selected = this.selected === target.dataset.uuid ? null : target.dataset.uuid;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitBeastform() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onClose(options = {}) {
|
||||
if (!options.submitted) this.config = false;
|
||||
}
|
||||
|
||||
static async configure(configData) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(configData);
|
||||
app.addEventListener('close', () => resolve(app.selected), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
66
module/applications/dialogs/costSelectionDialog.mjs
Normal file
66
module/applications/dialogs/costSelectionDialog.mjs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class CostSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(costs, uses, action, resolve) {
|
||||
super({});
|
||||
this.costs = costs;
|
||||
this.uses = uses;
|
||||
this.action = action;
|
||||
this.resolve = resolve;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'damage-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
sendCost: this.sendCost
|
||||
},
|
||||
form: {
|
||||
handler: this.updateForm,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
costSelection: {
|
||||
id: 'costSelection',
|
||||
template: 'systems/daggerheart/templates/dialogs/costSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
get title() {
|
||||
return `Cost Options`;
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const updatedCosts = this.action.calcCosts(this.costs),
|
||||
updatedUses = this.action.calcUses(this.uses);
|
||||
return {
|
||||
costs: updatedCosts,
|
||||
uses: updatedUses,
|
||||
canUse: this.action.hasCost(updatedCosts) && this.action.hasUses(updatedUses)
|
||||
};
|
||||
}
|
||||
|
||||
static async updateForm(event, _, formData) {
|
||||
const data = foundry.utils.expandObject(formData.object);
|
||||
this.costs = foundry.utils.mergeObject(this.costs, data.costs);
|
||||
this.uses = foundry.utils.mergeObject(this.uses, data.uses);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
static sendCost(event) {
|
||||
event.preventDefault();
|
||||
this.resolve({ costs: this.action.getRealCosts(this.costs), uses: this.uses });
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
132
module/applications/dialogs/d20RollDialog.mjs
Normal file
132
module/applications/dialogs/d20RollDialog.mjs
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(roll, config = {}, options = {}) {
|
||||
super(options);
|
||||
|
||||
this.roll = roll;
|
||||
this.config = config;
|
||||
this.config.experiences = [];
|
||||
|
||||
if (config.source?.action) {
|
||||
this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
|
||||
this.action =
|
||||
config.data.attack?._id == config.source.action
|
||||
? config.data.attack
|
||||
: this.item.system.actions.find(a => a._id === config.source.action);
|
||||
}
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'roll-selection',
|
||||
classes: ['daggerheart', 'views', 'roll-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
updateIsAdvantage: this.updateIsAdvantage,
|
||||
selectExperience: this.selectExperience,
|
||||
submitRoll: this.submitRoll
|
||||
},
|
||||
form: {
|
||||
handler: this.updateRollConfiguration,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
costSelection: {
|
||||
id: 'costSelection',
|
||||
template: 'systems/daggerheart/templates/dialogs/costSelection.hbs'
|
||||
},
|
||||
rollSelection: {
|
||||
id: 'rollSelection',
|
||||
template: 'systems/daggerheart/templates/dialogs/rollSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.hasRoll = !!this.config.roll;
|
||||
context.roll = this.roll;
|
||||
context.rollType = this.roll?.constructor.name;
|
||||
context.experiences = Object.keys(this.config.data.experiences).map(id => ({
|
||||
id,
|
||||
...this.config.data.experiences[id]
|
||||
}));
|
||||
context.selectedExperiences = this.config.experiences;
|
||||
context.advantage = this.config.roll?.advantage;
|
||||
context.diceOptions = CONFIG.DH.GENERAL.diceTypes;
|
||||
context.canRoll = true;
|
||||
context.isLite = this.config.roll?.lite;
|
||||
if (this.config.costs?.length) {
|
||||
const updatedCosts = this.action.calcCosts(this.config.costs);
|
||||
context.costs = updatedCosts;
|
||||
context.canRoll = this.action.hasCost(updatedCosts);
|
||||
this.config.data.scale = this.config.costs[0].total;
|
||||
}
|
||||
if (this.config.uses?.max) {
|
||||
context.uses = this.action.calcUses(this.config.uses);
|
||||
context.canRoll = context.canRoll && this.action.hasUses(context.uses);
|
||||
}
|
||||
context.extraFormula = this.config.extraFormula;
|
||||
context.formula = this.roll.constructFormula(this.config);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateRollConfiguration(event, _, formData) {
|
||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||
if (this.config.costs) {
|
||||
this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
|
||||
}
|
||||
if (this.config.uses) this.config.uses = foundry.utils.mergeObject(this.config.uses, rest.uses);
|
||||
if (rest.roll?.dice) {
|
||||
Object.entries(rest.roll.dice).forEach(([key, value]) => {
|
||||
this.roll[key] = value;
|
||||
});
|
||||
}
|
||||
this.config.extraFormula = rest.extraFormula;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static updateIsAdvantage(_, button) {
|
||||
const advantage = Number(button.dataset.advantage);
|
||||
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static selectExperience(_, button) {
|
||||
/* if (this.config.experiences.find(x => x === button.dataset.key)) {
|
||||
this.config.experiences = this.config.experiences.filter(x => x !== button.dataset.key);
|
||||
} else {
|
||||
this.config.experiences = [...this.config.experiences, button.dataset.key];
|
||||
} */
|
||||
this.config.experiences =
|
||||
this.config.experiences.indexOf(button.dataset.key) > -1
|
||||
? this.config.experiences.filter(x => x !== button.dataset.key)
|
||||
: [...this.config.experiences, button.dataset.key];
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitRoll() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onClose(options = {}) {
|
||||
if (!options.submitted) this.config = false;
|
||||
}
|
||||
|
||||
static async configure(roll, config = {}, options = {}) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(roll, config, options);
|
||||
app.addEventListener('close', () => resolve(app.config), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
67
module/applications/dialogs/damageDialog.mjs
Normal file
67
module/applications/dialogs/damageDialog.mjs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class DamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(roll, config = {}, options = {}) {
|
||||
super(options);
|
||||
|
||||
this.roll = roll;
|
||||
this.config = config;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'roll-selection',
|
||||
classes: ['daggerheart', 'views', 'damage-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
submitRoll: this.submitRoll
|
||||
},
|
||||
form: {
|
||||
handler: this.updateRollConfiguration,
|
||||
submitOnChange: true,
|
||||
submitOnClose: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: 'damageSelection',
|
||||
template: 'systems/daggerheart/templates/dialogs/damageSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.title = this.config.title;
|
||||
context.extraFormula = this.config.extraFormula;
|
||||
context.formula = this.roll.constructFormula(this.config);
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateRollConfiguration(event, _, formData) {
|
||||
const { ...rest } = foundry.utils.expandObject(formData.object);
|
||||
this.config.extraFormula = rest.extraFormula;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async submitRoll() {
|
||||
await this.close({ submitted: true });
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onClose(options = {}) {
|
||||
if (!options.submitted) this.config = false;
|
||||
}
|
||||
|
||||
static async configure(roll, config = {}) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(roll, config);
|
||||
app.addEventListener('close', () => resolve(app.config), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
220
module/applications/dialogs/damageReductionDialog.mjs
Normal file
220
module/applications/dialogs/damageReductionDialog.mjs
Normal file
|
|
@ -0,0 +1,220 @@
|
|||
import { damageKeyToNumber, getDamageLabel } from '../../helpers/utils.mjs';
|
||||
|
||||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class DamageReductionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(resolve, reject, actor, damage) {
|
||||
super({});
|
||||
|
||||
this.resolve = resolve;
|
||||
this.reject = reject;
|
||||
this.actor = actor;
|
||||
this.damage = damage;
|
||||
|
||||
const maxArmorMarks = Math.min(
|
||||
actor.system.armorScore - actor.system.armor.system.marks.value,
|
||||
actor.system.rules.maxArmorMarked.total
|
||||
);
|
||||
|
||||
const armor = [...Array(maxArmorMarks).keys()].reduce((acc, _) => {
|
||||
acc[foundry.utils.randomID()] = { selected: false };
|
||||
return acc;
|
||||
}, {});
|
||||
const stress = [...Array(actor.system.rules.maxArmorMarked.stressExtra ?? 0).keys()].reduce((acc, _) => {
|
||||
acc[foundry.utils.randomID()] = { selected: false };
|
||||
return acc;
|
||||
}, {});
|
||||
this.marks = { armor, stress };
|
||||
|
||||
this.availableStressReductions = Object.keys(actor.system.rules.stressDamageReduction).reduce((acc, key) => {
|
||||
const dr = actor.system.rules.stressDamageReduction[key];
|
||||
if (dr.enabled) {
|
||||
if (acc === null) acc = {};
|
||||
|
||||
const damage = damageKeyToNumber(key);
|
||||
acc[damage] = {
|
||||
cost: dr.cost,
|
||||
selected: false,
|
||||
from: getDamageLabel(damage),
|
||||
to: getDamageLabel(damage - 1)
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, null);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.DamageReduction.Title');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'damage-reduction'],
|
||||
position: {
|
||||
width: 240,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
setMarks: this.setMarks,
|
||||
useStressReduction: this.useStressReduction,
|
||||
takeDamage: this.takeDamage
|
||||
},
|
||||
form: {
|
||||
handler: this.updateData,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: 'damageReduction',
|
||||
template: 'systems/daggerheart/templates/dialogs/damageReduction.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.DamageReduction.Title');
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
|
||||
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage } =
|
||||
this.getDamageInfo();
|
||||
|
||||
context.armorScore = this.actor.system.armorScore;
|
||||
context.armorMarks = currentMarks;
|
||||
context.basicMarksUsed = selectedArmorMarks.length === this.actor.system.rules.maxArmorMarked.total;
|
||||
|
||||
const stressReductionStress = this.availableStressReductions
|
||||
? stressReductions.reduce((acc, red) => acc + red.cost, 0)
|
||||
: 0;
|
||||
context.stress =
|
||||
selectedStressMarks.length > 0 || this.availableStressReductions
|
||||
? {
|
||||
value:
|
||||
this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress,
|
||||
maxTotal: this.actor.system.resources.stress.maxTotal
|
||||
}
|
||||
: null;
|
||||
|
||||
context.marks = this.marks;
|
||||
context.availableStressReductions = this.availableStressReductions;
|
||||
|
||||
context.damage = getDamageLabel(this.damage);
|
||||
context.reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
|
||||
context.currentDamage = context.reducedDamage ?? context.damage;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static updateData(event, _, formData) {
|
||||
const form = foundry.utils.expandObject(formData.object);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
getDamageInfo = () => {
|
||||
const selectedArmorMarks = Object.values(this.marks.armor).filter(x => x.selected);
|
||||
const selectedStressMarks = Object.values(this.marks.stress).filter(x => x.selected);
|
||||
const stressReductions = Object.values(this.availableStressReductions).filter(red => red.selected);
|
||||
const currentMarks =
|
||||
this.actor.system.armor.system.marks.value + selectedArmorMarks.length + selectedStressMarks.length;
|
||||
|
||||
const currentDamage =
|
||||
this.damage - selectedArmorMarks.length - selectedStressMarks.length - stressReductions.length;
|
||||
|
||||
return { selectedArmorMarks, selectedStressMarks, stressReductions, currentMarks, currentDamage };
|
||||
};
|
||||
|
||||
static setMarks(_, target) {
|
||||
const currentMark = this.marks[target.dataset.type][target.dataset.key];
|
||||
const { selectedStressMarks, stressReductions, currentMarks, currentDamage } = this.getDamageInfo();
|
||||
if (!currentMark.selected && currentDamage === 0) {
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.DamageAlreadyNone'));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!currentMark.selected && currentMarks === this.actor.system.armorScore) {
|
||||
ui.notifications.info(
|
||||
game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.NoAvailableArmorMarks')
|
||||
);
|
||||
return;
|
||||
}
|
||||
|
||||
if (currentMark.selected) {
|
||||
const currentDamageLabel = getDamageLabel(currentDamage);
|
||||
for (let reduction of stressReductions) {
|
||||
if (reduction.selected && reduction.to === currentDamageLabel) {
|
||||
reduction.selected = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (target.dataset.type === 'armor' && selectedStressMarks.length > 0) {
|
||||
selectedStressMarks.forEach(mark => (mark.selected = false));
|
||||
}
|
||||
}
|
||||
|
||||
currentMark.selected = !currentMark.selected;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static useStressReduction(_, target) {
|
||||
const damageValue = Number(target.dataset.reduction);
|
||||
const stressReduction = this.availableStressReductions[damageValue];
|
||||
const { currentDamage, selectedStressMarks, stressReductions } = this.getDamageInfo();
|
||||
|
||||
if (stressReduction.selected) {
|
||||
stressReduction.selected = false;
|
||||
|
||||
const currentDamageLabel = getDamageLabel(currentDamage);
|
||||
for (let reduction of stressReductions) {
|
||||
if (reduction.selected && reduction.to === currentDamageLabel) {
|
||||
reduction.selected = false;
|
||||
}
|
||||
}
|
||||
|
||||
this.render();
|
||||
} else {
|
||||
const stressReductionStress = this.availableStressReductions
|
||||
? stressReductions.reduce((acc, red) => acc + red.cost, 0)
|
||||
: 0;
|
||||
const currentStress =
|
||||
this.actor.system.resources.stress.value + selectedStressMarks.length + stressReductionStress;
|
||||
if (currentStress + stressReduction.cost > this.actor.system.resources.stress.maxTotal) {
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.DamageReduction.Notifications.NotEnoughStress'));
|
||||
return;
|
||||
}
|
||||
|
||||
const reducedDamage = currentDamage !== this.damage ? getDamageLabel(currentDamage) : null;
|
||||
const currentDamageLabel = reducedDamage ?? getDamageLabel(this.damage);
|
||||
|
||||
if (stressReduction.from !== currentDamageLabel) return;
|
||||
|
||||
stressReduction.selected = true;
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
||||
static async takeDamage() {
|
||||
const { selectedArmorMarks, selectedStressMarks, stressReductions, currentDamage } = this.getDamageInfo();
|
||||
const armorSpent = selectedArmorMarks.length + selectedStressMarks.length;
|
||||
const stressSpent = selectedStressMarks.length + stressReductions.reduce((acc, red) => acc + red.cost, 0);
|
||||
|
||||
this.resolve({ modifiedDamage: currentDamage, armorSpent, stressSpent });
|
||||
await this.close(true);
|
||||
}
|
||||
|
||||
async close(fromSave) {
|
||||
if (!fromSave) {
|
||||
this.reject();
|
||||
}
|
||||
|
||||
await super.close({});
|
||||
}
|
||||
}
|
||||
126
module/applications/dialogs/damageSelectionDialog.mjs
Normal file
126
module/applications/dialogs/damageSelectionDialog.mjs
Normal file
|
|
@ -0,0 +1,126 @@
|
|||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
|
||||
export default class DamageSelectionDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(rollString, bonusDamage, resolve, hope = 0) {
|
||||
super({});
|
||||
|
||||
this.data = {
|
||||
rollString,
|
||||
bonusDamage: bonusDamage.reduce((acc, x) => {
|
||||
if (x.appliesOn === CONFIG.DH.EFFECTS.applyLocations.damageRoll.id) {
|
||||
acc.push({
|
||||
...x,
|
||||
hopeUses: 0
|
||||
});
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []),
|
||||
hope
|
||||
};
|
||||
this.resolve = resolve;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'damage-selection'],
|
||||
position: {
|
||||
width: 400,
|
||||
height: 'auto'
|
||||
},
|
||||
actions: {
|
||||
decreaseHopeUse: this.decreaseHopeUse,
|
||||
increaseHopeUse: this.increaseHopeUse,
|
||||
rollDamage: this.rollDamage
|
||||
},
|
||||
form: {
|
||||
handler: this.updateSelection,
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
damageSelection: {
|
||||
id: 'damageSelection',
|
||||
template: 'systems/daggerheart/templates/dialogs/damageSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
get title() {
|
||||
return `Damage Options`;
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
return {
|
||||
rollString: this.getRollString(),
|
||||
bonusDamage: this.data.bonusDamage,
|
||||
hope: this.data.hope + 1,
|
||||
hopeUsed: this.getHopeUsed()
|
||||
};
|
||||
}
|
||||
|
||||
static updateSelection(event, _, formData) {
|
||||
const { bonusDamage, ...rest } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
for (var index in bonusDamage) {
|
||||
this.data.bonusDamage[index].initiallySelected = bonusDamage[index].initiallySelected;
|
||||
if (bonusDamage[index].hopeUses) {
|
||||
const value = Number.parseInt(bonusDamage[index].hopeUses);
|
||||
if (!Number.isNaN(value)) this.data.bonusDamage[index].hopeUses = value;
|
||||
}
|
||||
}
|
||||
|
||||
this.data = foundry.utils.mergeObject(this.data, rest);
|
||||
this.render(true);
|
||||
}
|
||||
|
||||
getRollString() {
|
||||
return this.data.rollString.concat(
|
||||
this.data.bonusDamage.reduce((acc, x) => {
|
||||
if (x.initiallySelected) {
|
||||
const nr = 1 + x.hopeUses;
|
||||
const baseDamage = x.value;
|
||||
return acc.concat(` + ${nr}${baseDamage}`);
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, '')
|
||||
);
|
||||
}
|
||||
|
||||
getHopeUsed() {
|
||||
return this.data.bonusDamage.reduce((acc, x) => acc + x.hopeUses, 0);
|
||||
}
|
||||
|
||||
static decreaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if (this.data.bonusDamage[index].hopeUses - 1 >= 0) {
|
||||
this.data.bonusDamage[index].hopeUses -= 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static increaseHopeUse(_, button) {
|
||||
const index = Number.parseInt(button.dataset.index);
|
||||
if (this.data.bonusDamage[index].hopeUses <= this.data.hope + 1) {
|
||||
this.data.bonusDamage[index].hopeUses += 1;
|
||||
this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static rollDamage(event) {
|
||||
event.preventDefault();
|
||||
|
||||
this.resolve({
|
||||
rollString: this.getRollString(),
|
||||
bonusDamage: this.data.bonusDamage,
|
||||
hopeUsed: this.getHopeUsed()
|
||||
});
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
65
module/applications/dialogs/deathMove.mjs
Normal file
65
module/applications/dialogs/deathMove.mjs
Normal file
|
|
@ -0,0 +1,65 @@
|
|||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpDeathMove extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
this.selectedMove = null;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.format('DAGGERHEART.Application.DeathMove.Title', { actor: this.actor.name });
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart', 'views', 'death-move'],
|
||||
position: { width: 800, height: 'auto' },
|
||||
actions: {
|
||||
selectMove: this.selectMove,
|
||||
takeMove: this.takeMove
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
application: {
|
||||
id: 'death-move',
|
||||
template: 'systems/daggerheart/templates/dialogs/deathMove.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.selectedMove = this.selectedMove;
|
||||
context.options = CONFIG.DH.GENERAL.deathMoves;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static selectMove(_, button) {
|
||||
const move = button.dataset.move;
|
||||
this.selectedMove = CONFIG.DH.GENERAL.deathMoves[move];
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async takeMove() {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/deathMove.hbs',
|
||||
{
|
||||
player: this.actor.name,
|
||||
title: game.i18n.localize(this.selectedMove.name),
|
||||
img: this.selectedMove.img,
|
||||
description: game.i18n.localize(this.selectedMove.description)
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
106
module/applications/dialogs/downtime.mjs
Normal file
106
module/applications/dialogs/downtime.mjs
Normal file
|
|
@ -0,0 +1,106 @@
|
|||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(actor, shortrest) {
|
||||
super({});
|
||||
|
||||
this.actor = actor;
|
||||
this.shortrest = shortrest;
|
||||
|
||||
const options = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
|
||||
this.moveData = shortrest ? options.shortRest : options.longRest;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return '';
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'downtime'],
|
||||
position: { width: 680, height: 'auto' },
|
||||
actions: {
|
||||
selectMove: this.selectMove,
|
||||
takeDowntime: this.takeDowntime
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
application: {
|
||||
id: 'downtime',
|
||||
template: 'systems/daggerheart/templates/dialogs/downtime.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement
|
||||
.querySelectorAll('.activity-image')
|
||||
.forEach(element => element.addEventListener('contextmenu', this.deselectMove.bind(this)));
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.selectedActivity = this.selectedActivity;
|
||||
context.moveData = this.moveData;
|
||||
context.nrCurrentChoices = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
|
||||
context.disabledDowntime = context.nrCurrentChoices < context.moveData.nrChoices;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static selectMove(_, button) {
|
||||
const nrSelected = Object.values(this.moveData.moves).reduce((acc, x) => acc + (x.selected ?? 0), 0);
|
||||
if (nrSelected === this.moveData.nrChoices) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.Downtime.Notifications.NoMoreMoves'));
|
||||
return;
|
||||
}
|
||||
|
||||
const move = button.dataset.move;
|
||||
this.moveData.moves[move].selected = this.moveData.moves[move].selected
|
||||
? this.moveData.moves[move].selected + 1
|
||||
: 1;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
deselectMove(event) {
|
||||
const move = event.currentTarget.dataset.move;
|
||||
this.moveData.moves[move].selected = this.moveData.moves[move].selected
|
||||
? this.moveData.moves[move].selected - 1
|
||||
: 0;
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async takeDowntime() {
|
||||
const moves = Object.values(this.moveData.moves).filter(x => x.selected);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
system: {
|
||||
moves: moves,
|
||||
actor: this.actor.uuid
|
||||
},
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/downtime.hbs',
|
||||
{
|
||||
title: `${this.actor.name} - ${game.i18n.localize(`DAGGERHEART.Downtime.${this.shortRest ? 'ShortRest' : 'LongRest'}.title`)}`,
|
||||
moves: moves
|
||||
}
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
|
||||
this.close();
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
this.customActivity = foundry.utils.mergeObject(this.customActivity, formData.object);
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
72
module/applications/dialogs/ownershipSelection.mjs
Normal file
72
module/applications/dialogs/ownershipSelection.mjs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class OwnershipSelection extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(resolve, reject, name, ownership) {
|
||||
super({});
|
||||
|
||||
this.resolve = resolve;
|
||||
this.reject = reject;
|
||||
this.name = name;
|
||||
this.ownership = ownership;
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'views', 'ownership-selection'],
|
||||
position: {
|
||||
width: 600,
|
||||
height: 'auto'
|
||||
},
|
||||
form: { handler: this.updateData }
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
selection: {
|
||||
template: 'systems/daggerheart/templates/dialogs/ownershipSelection.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
get title() {
|
||||
return game.i18n.format('DAGGERHEART.OwnershipSelection.Title', { name: this.name });
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.ownershipOptions = Object.keys(CONST.DOCUMENT_OWNERSHIP_LEVELS).map(level => ({
|
||||
value: CONST.DOCUMENT_OWNERSHIP_LEVELS[level],
|
||||
label: game.i18n.localize(`OWNERSHIP.${level}`)
|
||||
}));
|
||||
context.ownership = {
|
||||
default: this.ownership.default,
|
||||
players: Object.keys(this.ownership.players).reduce((acc, x) => {
|
||||
const user = game.users.get(x);
|
||||
if (!user.isGM) {
|
||||
acc[x] = {
|
||||
img: user.character?.img ?? 'icons/svg/cowled.svg',
|
||||
name: user.name,
|
||||
ownership: this.ownership.players[x].value
|
||||
};
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, _, formData) {
|
||||
const { ownership } = foundry.utils.expandObject(formData.object);
|
||||
|
||||
this.resolve(ownership);
|
||||
this.close(true);
|
||||
}
|
||||
|
||||
async close(fromSave) {
|
||||
if (!fromSave) {
|
||||
this.reject();
|
||||
}
|
||||
|
||||
await super.close();
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue