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https://github.com/Foundryborne/daggerheart.git
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File Structure Rework (#262)
* Restructured all the files * Moved build/daggerheart.js to ./daggerheart.js. Changed rollup to use the css file instead of the less * Restored build/ folder * Mvoed config out form under application * Moved roll.mjs to module/dice and renamed to dhRolls.mjs * Update module/canvas/placeables/_module.mjs Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> * Le massive export update * Removed unncessary import --------- Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
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099a4576da
commit
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203 changed files with 1556 additions and 2565 deletions
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@ -1,363 +0,0 @@
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import { countdownTypes } from '../config/generalConfig.mjs';
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import { GMUpdateEvent, RefreshType, socketEvent } from '../helpers/socket.mjs';
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import constructHTMLButton from '../helpers/utils.mjs';
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import OwnershipSelection from './ownershipSelection.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super({});
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.Countdown.Title', {
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type: game.i18n.localize(`DAGGERHEART.Countdown.Types.${this.basePath}`)
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});
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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position: { width: 740, height: 700 },
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window: {
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frame: true,
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title: 'Countdowns',
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resizable: true,
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minimizable: false
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage,
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openOwnership: this.openOwnership,
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openCountdownOwnership: this.openCountdownOwnership,
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toggleSimpleView: this.toggleSimpleView
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/views/countdowns.hbs',
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scrollable: ['.expanded-view']
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, false));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, true));
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});
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}
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async _preFirstRender(context, options) {
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options.position =
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game.user.getFlag(SYSTEM.id, SYSTEM.FLAGS[`${this.basePath}Countdown`].position) ??
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Countdowns.DEFAULT_OPTIONS.position;
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const viewSetting =
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game.user.getFlag(SYSTEM.id, SYSTEM.FLAGS[`${this.basePath}Countdown`].simple) ?? !game.user.isGM;
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this.simpleView =
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game.user.isGM || !this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER) ? viewSetting : true;
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context.simple = this.simpleView;
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}
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_onPosition(position) {
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game.user.setFlag(SYSTEM.id, SYSTEM.FLAGS[`${this.basePath}Countdown`].position, position);
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}
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async _renderFrame(options) {
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const frame = await super._renderFrame(options);
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)) {
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const button = constructHTMLButton({
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label: '',
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classes: ['header-control', 'icon', 'fa-solid', 'fa-wrench'],
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dataset: { action: 'toggleSimpleView', tooltip: 'DAGGERHEART.Countdown.ToggleSimple' }
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});
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this.window.controls.after(button);
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}
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return frame;
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}
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testUserPermission(level, exact, altSettings) {
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if (game.user.isGM) return true;
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const settings =
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altSettings ?? game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const defaultAllowed = exact ? settings.ownership.default === level : settings.ownership.default >= level;
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const userAllowed = exact
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? settings.playerOwnership[game.user.id]?.value === level
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: settings.playerOwnership[game.user.id]?.value >= level;
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return defaultAllowed || userAllowed;
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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context.isGM = game.user.isGM;
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context.base = this.basePath;
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context.canCreate = this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true);
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context.source = {
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...countdownData,
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countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
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const countdown = countdownData.countdowns[key];
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED, false, countdown)) {
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acc[key] = {
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...countdown,
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canEdit: this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true, countdown)
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};
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}
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return acc;
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}, {})
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};
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.simple = this.simpleView;
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return context;
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}
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static async updateData(event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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const newSetting = foundry.utils.mergeObject(
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game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns).toObject(),
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data
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);
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if (game.user.isGM) {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, newSetting);
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this.render();
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
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update: newSetting
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}
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});
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}
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}
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async updateSetting(update) {
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if (game.user.isGM) {
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, update);
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.Countdown,
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application: `${this.basePath}-countdowns`
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}
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});
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this.render();
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} else {
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await game.socket.emit(`system.${SYSTEM.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: SYSTEM.SETTINGS.gameSettings.Countdowns,
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update: update,
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refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
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}
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});
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}
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new foundry.applications.apps.FilePicker.implementation({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async updateImage(path, countdown) {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdown}.img`]: path
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});
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await this.updateSetting(setting);
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}
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static openOwnership(_, target) {
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new Promise((resolve, reject) => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
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new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.ownership`]: ownership
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting.toObject());
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this.render();
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});
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}
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static openCountdownOwnership(_, target) {
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const countdownId = target.dataset.countdown;
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new Promise((resolve, reject) => {
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const countdown = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath]
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.countdowns[countdownId];
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const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
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new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, setting);
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this.render();
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});
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}
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static async toggleSimpleView() {
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this.simpleView = !this.simpleView;
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await game.user.setFlag(SYSTEM.id, SYSTEM.FLAGS[`${this.basePath}Countdown`].simple, this.simpleView);
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this.render();
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}
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async updateCountdownValue(event, increase) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
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if (!this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
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return;
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}
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const currentValue = countdown.progress.current;
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if (increase && currentValue === countdown.progress.max) return;
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if (!increase && currentValue === 0) return;
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
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? currentValue + 1
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: currentValue - 1
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});
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await this.updateSetting(countdownSetting.toObject());
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}
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static async addCountdown() {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
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name: game.i18n.localize('DAGGERHEART.Countdown.NewCountdown'),
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ownership: game.user.isGM
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? {}
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: {
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players: {
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[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
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}
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}
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}
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});
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await this.updateSetting(countdownSetting.toObject());
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}
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static async removeCountdown(_, target) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.Countdown.RemoveCountdownTitle')
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},
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content: game.i18n.format('DAGGERHEART.Countdown.RemoveCountdownText', { name: countdownName })
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});
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if (!confirmed) return;
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await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
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await this.updateSetting(countdownSetting.toObject());
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}
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async open() {
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await this.render(true);
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if (
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Object.keys(game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns)
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.length > 0
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) {
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this.minimize();
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}
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}
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}
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export class NarrativeCountdowns extends Countdowns {
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constructor() {
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super('narrative');
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}
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static DEFAULT_OPTIONS = {
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id: 'narrative-countdowns'
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};
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}
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export class EncounterCountdowns extends Countdowns {
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constructor() {
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super('encounter');
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}
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static DEFAULT_OPTIONS = {
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id: 'encounter-countdowns'
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};
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}
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export const registerCountdownApplicationHooks = () => {
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const updateCountdowns = async shouldProgress => {
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if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Automation).countdowns) {
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const countdownSetting = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns);
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for (let countdownCategoryKey in countdownSetting) {
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const countdownCategory = countdownSetting[countdownCategoryKey];
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for (let countdownKey in countdownCategory.countdowns) {
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const countdown = countdownCategory.countdowns[countdownKey];
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if (shouldProgress(countdown)) {
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await countdownSetting.updateSource({
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[`${countdownCategoryKey}.countdowns.${countdownKey}.progress.current`]:
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countdown.progress.current - 1
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});
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await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Countdowns, countdownSetting);
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foundry.applications.instances.get(`${countdownCategoryKey}-countdowns`)?.render();
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}
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}
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}
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}
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};
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Hooks.on(SYSTEM.HOOKS.characterAttack, async () => {
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updateCountdowns(countdown => {
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return (
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countdown.progress.type.value === countdownTypes.characterAttack.id && countdown.progress.current > 0
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);
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});
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});
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Hooks.on(SYSTEM.HOOKS.spotlight, async () => {
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updateCountdowns(countdown => {
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return countdown.progress.type.value === countdownTypes.spotlight.id && countdown.progress.current > 0;
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});
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});
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};
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