mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Merge branch 'main' into feature/death-moves
This commit is contained in:
commit
9a3355175b
229 changed files with 2452 additions and 893 deletions
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@ -195,9 +195,9 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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if (this.config.roll) {
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this.reactionOverride = !this.reactionOverride;
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this.config.actionType = this.reactionOverride
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? CONFIG.DH.ITEM.actionTypes.reaction.id
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: this.config.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id
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? CONFIG.DH.ITEM.actionTypes.action.id
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? 'reaction'
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: this.config.actionType === 'reaction'
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? 'action'
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: this.config.actionType;
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this.render();
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}
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@ -93,7 +93,7 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
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}
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getRefreshables() {
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const actionItems = this.actor.items.reduce((acc, x) => {
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const actionItems = this.actor.items.filter(x => this.actor.system.isItemAvailable(x)).reduce((acc, x) => {
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if (x.system.actions) {
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const recoverable = x.system.actions.reduce((acc, action) => {
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if (refreshIsAllowed([this.shortrest ? 'shortRest' : 'longRest'], action.uses.recovery)) {
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@ -1,69 +1,61 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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export default class ItemTransferDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(item) {
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constructor(data) {
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super({});
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this.item = item;
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this.quantity = item.system.quantity;
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this.data = data;
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}
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get title() {
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return this.item.name;
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return this.data.title;
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}
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'dh-style', 'dialog', 'item-transfer'],
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position: { width: 300, height: 'auto' },
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position: { width: 400, height: 'auto' },
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window: { icon: 'fa-solid fa-hand-holding-hand' },
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actions: {
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finish: ItemTransferDialog.#finish
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},
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form: { handler: this.updateData, submitOnChange: true, closeOnSubmit: false }
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}
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};
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static PARTS = {
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main: { template: 'systems/daggerheart/templates/dialogs/item-transfer.hbs' }
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main: { template: 'systems/daggerheart/templates/dialogs/item-transfer.hbs', root: true }
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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htmlElement.querySelector('.number-display').addEventListener('change', event => {
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this.quantity = isNaN(event.target.value) ? this.quantity : Number(event.target.value);
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this.render();
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});
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.item = this.item;
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context.quantity = this.quantity;
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return context;
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}
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static async updateData(_event, _element, formData) {
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const { quantity } = foundry.utils.expandObject(formData.object);
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this.quantity = quantity;
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this.render();
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return foundry.utils.mergeObject(context, this.data);
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}
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static async #finish() {
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this.close({ submitted: true });
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this.selected = this.form.elements.quantity.valueAsNumber || null;
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this.close();
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}
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close(options = {}) {
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if (!options.submitted) this.quantity = null;
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static #determineTransferOptions({ originActor, targetActor, item, currency }) {
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originActor ??= item?.actor;
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const homebrewKey = CONFIG.DH.SETTINGS.gameSettings.Homebrew;
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const currencySetting = game.settings.get(CONFIG.DH.id, homebrewKey).currency?.[currency] ?? null;
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super.close();
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return {
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originActor,
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targetActor,
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itemImage: item?.img,
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currencyIcon: currencySetting?.icon,
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max: item?.system.quantity ?? originActor.system.gold[currency] ?? 0,
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title: item?.name ?? currencySetting?.label
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};
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}
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static async configure(item) {
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static async configure(options) {
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return new Promise(resolve => {
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const app = new this(item);
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app.addEventListener('close', () => resolve(app.quantity), { once: true });
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const data = this.#determineTransferOptions(options);
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if (data.max <= 1) return resolve(data.max);
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const app = new this(data);
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app.addEventListener('close', () => resolve(app.selected), { once: true });
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app.render({ force: true });
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});
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}
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@ -220,8 +220,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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!roll.system.isCritical && criticalRoll
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? (await getCritDamageBonus(damage.formula)) + damage.total
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: damage.total;
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const updatedDamageParts = damage.parts;
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if (systemData.damage[key]) {
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const updatedDamageParts = damage.parts;
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if (!roll.system.isCritical && criticalRoll) {
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for (let part of updatedDamageParts) {
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const criticalDamage = await getCritDamageBonus(part.formula);
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@ -44,6 +44,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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deleteAdversaryType: this.deleteAdversaryType,
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selectAdversaryType: this.selectAdversaryType,
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save: this.save,
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resetTokenSizes: this.resetTokenSizes,
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reset: this.reset
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},
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form: { handler: this.updateData, submitOnChange: true }
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@ -424,6 +425,14 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
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this.close();
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}
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static async resetTokenSizes() {
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await this.settings.updateSource({
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tokenSizes: this.settings.schema.fields.tokenSizes.initial
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});
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this.render();
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}
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static async reset() {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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@ -1,4 +1,18 @@
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export default class DhPrototypeTokenConfig extends foundry.applications.sheets.PrototypeTokenConfig {
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/** @override */
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static PARTS = {
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tabs: super.PARTS.tabs,
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identity: super.PARTS.identity,
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appearance: {
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template: 'systems/daggerheart/templates/sheets-settings/token-config/appearance.hbs',
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scrollable: ['']
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},
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vision: super.PARTS.vision,
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light: super.PARTS.light,
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resources: super.PARTS.resources,
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footer: super.PARTS.footer
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};
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/** @inheritDoc */
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async _prepareResourcesTab() {
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const token = this.token;
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@ -17,4 +31,11 @@ export default class DhPrototypeTokenConfig extends foundry.applications.sheets.
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turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
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};
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}
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async _prepareAppearanceTab() {
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const context = await super._prepareAppearanceTab();
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context.actorSizeUsed = this.token.actor ? Boolean(this.token.actor.system.size) : false;
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return context;
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}
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}
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@ -1,4 +1,18 @@
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export default class DhTokenConfig extends foundry.applications.sheets.TokenConfig {
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/** @override */
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static PARTS = {
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tabs: super.PARTS.tabs,
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identity: super.PARTS.identity,
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||||
appearance: {
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||||
template: 'systems/daggerheart/templates/sheets-settings/token-config/appearance.hbs',
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||||
scrollable: ['']
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||||
},
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||||
vision: super.PARTS.vision,
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||||
light: super.PARTS.light,
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||||
resources: super.PARTS.resources,
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||||
footer: super.PARTS.footer
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||||
};
|
||||
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||||
/** @inheritDoc */
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async _prepareResourcesTab() {
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const token = this.token;
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@ -17,4 +31,11 @@ export default class DhTokenConfig extends foundry.applications.sheets.TokenConf
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turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
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};
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}
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async _prepareAppearanceTab() {
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const context = await super._prepareAppearanceTab();
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context.actorSizeUsed = this.token.actor ? Boolean(this.token.actor.system.size) : false;
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return context;
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}
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}
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@ -675,16 +675,21 @@ export default class CharacterSheet extends DHBaseActorSheet {
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roll: {
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trait: button.dataset.attribute
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},
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hasRoll: true
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};
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const result = await this.document.diceRoll({
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...config,
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hasRoll: true,
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actionType: 'action',
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||||
headerTitle: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
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title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: abilityLabel
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})
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});
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};
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const result = await this.document.diceRoll(config);
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/* This could be avoided by baking config.costs into config.resourceUpdates. Didn't feel like messing with it at the time */
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const costResources = result.costs
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.filter(x => x.enabled)
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.map(cost => ({ ...cost, value: -cost.value, total: -cost.total }));
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config.resourceUpdates.addResources(costResources);
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await config.resourceUpdates.updateResources();
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}
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//TODO: redo toggleEquipItem method
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|
|
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@ -183,7 +183,6 @@ export default function DHApplicationMixin(Base) {
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for (const deltaInput of htmlElement.querySelectorAll('input[data-allow-delta]')) {
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deltaInput.dataset.numValue = deltaInput.value;
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deltaInput.inputMode = 'numeric';
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deltaInput.pattern = '^[+=\\-]?\d*';
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|
||||
const handleUpdate = (delta = 0) => {
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const min = Number(deltaInput.min) || 0;
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||||
|
|
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@ -34,7 +34,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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}
|
||||
}
|
||||
],
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dragDrop: [{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null }]
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dragDrop: [
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{ dragSelector: '.inventory-item[data-type="attack"]', dropSelector: null },
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||||
{ dragSelector: ".currency[data-currency] .drag-handle", dropSelector: null }
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||||
]
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
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||||
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@ -254,14 +257,35 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
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/* Application Drag/Drop */
|
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/* -------------------------------------------- */
|
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||||
async _onDrop(event) {
|
||||
event.stopPropagation();
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
if (data.type === 'Currency' && ['character', 'party'].includes(this.document.type)) {
|
||||
const originActor = await foundry.utils.fromUuid(data.originActor);
|
||||
if (!originActor || originActor.uuid === this.document.uuid) return;
|
||||
const currency = data.currency;
|
||||
const quantity = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
|
||||
originActor,
|
||||
targetActor: this.document,
|
||||
currency
|
||||
});
|
||||
if (quantity) {
|
||||
originActor.update({ [`system.gold.${currency}`]: Math.max(0, originActor.system.gold[currency] - quantity) });
|
||||
this.document.update({ [`system.gold.${currency}`]: this.document.system.gold[currency] + quantity });
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
return super._onDrop(event);
|
||||
}
|
||||
|
||||
async _onDropItem(event, item) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
|
||||
const physicalActorTypes = ['character', 'party'];
|
||||
const originActor = item.actor;
|
||||
if (
|
||||
item.actor?.uuid === this.document.uuid ||
|
||||
!originActor ||
|
||||
!physicalActorTypes.includes(this.document.type)
|
||||
!['character', 'party'].includes(this.document.type)
|
||||
) {
|
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return super._onDropItem(event, item);
|
||||
}
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||||
|
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@ -270,10 +294,10 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
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if (item.system.metadata.isInventoryItem) {
|
||||
if (item.system.metadata.isQuantifiable) {
|
||||
const actorItem = originActor.items.get(data.originId);
|
||||
const quantityTransfered =
|
||||
actorItem.system.quantity === 1
|
||||
? 1
|
||||
: await game.system.api.applications.dialogs.ItemTransferDialog.configure(item);
|
||||
const quantityTransfered = await game.system.api.applications.dialogs.ItemTransferDialog.configure({
|
||||
item,
|
||||
targetActor: this.document
|
||||
});
|
||||
|
||||
if (quantityTransfered) {
|
||||
if (quantityTransfered === actorItem.system.quantity) {
|
||||
|
|
@ -314,6 +338,16 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
* @param {DragEvent} event - The drag event
|
||||
*/
|
||||
async _onDragStart(event) {
|
||||
// Handle drag/dropping currencies
|
||||
const currencyEl = event.currentTarget.closest(".currency[data-currency]");
|
||||
if (currencyEl) {
|
||||
const currency = currencyEl.dataset.currency;
|
||||
const data = { type: 'Currency', currency, originActor: this.document.uuid };
|
||||
event.dataTransfer.setData('text/plain', JSON.stringify(data));
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle drag/dropping attacks
|
||||
const attackItem = event.currentTarget.closest('.inventory-item[data-type="attack"]');
|
||||
if (attackItem) {
|
||||
const attackData = {
|
||||
|
|
@ -340,4 +374,4 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
|
|||
|
||||
super._onDragStart(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -77,6 +77,7 @@ export default class BeastformSheet extends DHBaseItemSheet {
|
|||
name: context.document.system.advantageOn[key].value
|
||||
}))
|
||||
);
|
||||
context.dimensionsDisabled = context.document.system.tokenSize.size !== 'custom';
|
||||
break;
|
||||
case 'effects':
|
||||
context.effects.actives = context.effects.actives.map(effect => {
|
||||
|
|
|
|||
|
|
@ -31,4 +31,11 @@ export default class FeatureSheet extends DHBaseItemSheet {
|
|||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
};
|
||||
//Might be wrong location but testing out if here is okay.
|
||||
/**@override */
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.featureFormChoices = CONFIG.DH.ITEM.featureForm;
|
||||
return context;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,4 +17,30 @@ export default class DhActorDirectory extends foundry.applications.sidebar.tabs.
|
|||
: null;
|
||||
};
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
_onDragStart(event) {
|
||||
let actor;
|
||||
const { entryId } = event.currentTarget.dataset;
|
||||
if (entryId) {
|
||||
actor = this.collection.get(entryId);
|
||||
if (!actor?.visible) return false;
|
||||
}
|
||||
super._onDragStart(event);
|
||||
|
||||
// Create the drag preview.
|
||||
if (actor && canvas.ready) {
|
||||
const img = event.currentTarget.querySelector('img');
|
||||
const pt = actor.prototypeToken;
|
||||
const usesSize = actor.system.metadata.usesSize;
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
const width = usesSize ? tokenSizes[actor.system.size] : pt.width;
|
||||
const height = usesSize ? tokenSizes[actor.system.size] : pt.height;
|
||||
|
||||
const w = width * canvas.dimensions.size * Math.abs(pt.texture.scaleX) * canvas.stage.scale.x;
|
||||
const h = height * canvas.dimensions.size * Math.abs(pt.texture.scaleY) * canvas.stage.scale.y;
|
||||
const preview = foundry.applications.ux.DragDrop.implementation.createDragImage(img, w, h);
|
||||
event.dataTransfer.setDragImage(preview, w / 2, h / 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,27 +55,28 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
];
|
||||
}
|
||||
|
||||
addChatListeners = async (app, html, data) => {
|
||||
addChatListeners = async (document, html, data) => {
|
||||
const message = data?.message ?? document.toObject(false);
|
||||
html.querySelectorAll('.simple-roll-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollSimple(event, data.message))
|
||||
element.addEventListener('click', event => this.onRollSimple(event, message))
|
||||
);
|
||||
html.querySelectorAll('.ability-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.abilityUseButton(event, data.message))
|
||||
element.addEventListener('click', event => this.abilityUseButton(event, message))
|
||||
);
|
||||
html.querySelectorAll('.action-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.actionUseButton(event, data.message))
|
||||
element.addEventListener('click', event => this.actionUseButton(event, message))
|
||||
);
|
||||
html.querySelectorAll('.reroll-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.rerollEvent(event, data.message))
|
||||
element.addEventListener('click', event => this.rerollEvent(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.groupRollButton(event, data.message))
|
||||
element.addEventListener('click', event => this.groupRollButton(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-reroll').forEach(element =>
|
||||
element.addEventListener('click', event => this.groupRollReroll(event, data.message))
|
||||
element.addEventListener('click', event => this.groupRollReroll(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-success').forEach(element =>
|
||||
element.addEventListener('click', event => this.groupRollSuccessEvent(event, data.message))
|
||||
element.addEventListener('click', event => this.groupRollSuccessEvent(event, message))
|
||||
);
|
||||
html.querySelectorAll('.group-roll-header-expand-section').forEach(element =>
|
||||
element.addEventListener('click', this.groupRollExpandSection)
|
||||
|
|
|
|||
|
|
@ -211,6 +211,44 @@ export const adversaryTraits = {
|
|||
}
|
||||
};
|
||||
|
||||
export const tokenSize = {
|
||||
custom: {
|
||||
id: 'custom',
|
||||
value: 0,
|
||||
label: 'DAGGERHEART.GENERAL.custom'
|
||||
},
|
||||
tiny: {
|
||||
id: 'tiny',
|
||||
value: 1,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.tiny'
|
||||
},
|
||||
small: {
|
||||
id: 'small',
|
||||
value: 2,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.small'
|
||||
},
|
||||
medium: {
|
||||
id: 'medium',
|
||||
value: 3,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.medium'
|
||||
},
|
||||
large: {
|
||||
id: 'large',
|
||||
value: 4,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.large'
|
||||
},
|
||||
huge: {
|
||||
id: 'huge',
|
||||
value: 5,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.huge'
|
||||
},
|
||||
gargantuan: {
|
||||
id: 'gargantuan',
|
||||
value: 6,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.gargantuan'
|
||||
}
|
||||
};
|
||||
|
||||
export const levelChoices = {
|
||||
attributes: {
|
||||
name: 'attributes',
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'damage',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.burning.actions.burn.description',
|
||||
|
|
@ -174,7 +173,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.hopeful.actions.hope.description',
|
||||
|
|
@ -188,7 +186,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.impenetrable.actions.impenetrable.description',
|
||||
|
|
@ -231,7 +228,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.painful.actions.pain.description',
|
||||
|
|
@ -269,7 +265,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.quiet.actions.quiet.description',
|
||||
|
|
@ -306,7 +301,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'attack',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.resilient.actions.resilient.description',
|
||||
|
|
@ -353,7 +347,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.shifting.actions.shift.description',
|
||||
|
|
@ -373,7 +366,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'attack',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.timeslowing.actions.slowTime.description',
|
||||
|
|
@ -401,7 +393,6 @@ export const armorFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.name',
|
||||
description: 'DAGGERHEART.CONFIG.ArmorFeature.truthseeking.actions.truthseeking.description',
|
||||
|
|
@ -537,7 +528,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.bouncing.actions.bounce.description',
|
||||
|
|
@ -582,7 +572,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.brutal.actions.addDamage.description',
|
||||
|
|
@ -596,7 +585,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.burning.actions.burn.description',
|
||||
|
|
@ -610,7 +598,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.charged.actions.markStress.description',
|
||||
|
|
@ -647,7 +634,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.concussive.actions.attack.description',
|
||||
|
|
@ -688,7 +674,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.deadly.actions.extraDamage.description',
|
||||
|
|
@ -702,7 +687,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.deflecting.actions.deflect.description',
|
||||
|
|
@ -739,7 +723,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'damage',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.destructive.actions.attack.descriptive',
|
||||
|
|
@ -784,7 +767,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.devastating.actions.devastate.description',
|
||||
|
|
@ -835,7 +817,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.doubledUp.actions.doubleUp.description',
|
||||
|
|
@ -849,7 +830,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.dueling.actions.duel.description',
|
||||
|
|
@ -863,7 +843,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect', // Should prompt a dc 14 reaction save on adversaries
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.eruptive.actions.erupt.description',
|
||||
|
|
@ -877,7 +856,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.grappling.actions.grapple.description',
|
||||
|
|
@ -897,7 +875,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description',
|
||||
|
|
@ -929,7 +906,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'healing',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.healing.actions.heal.description',
|
||||
|
|
@ -977,7 +953,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.hooked.actions.hook.description',
|
||||
|
|
@ -991,7 +966,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.hot.actions.hot.description',
|
||||
|
|
@ -1005,7 +979,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.invigorating.actions.invigorate.description',
|
||||
|
|
@ -1019,7 +992,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.lifestealing.actions.lifesteal.description',
|
||||
|
|
@ -1033,7 +1005,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.lockedOn.actions.lockOn.description',
|
||||
|
|
@ -1047,7 +1018,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.long.actions.long.description',
|
||||
|
|
@ -1061,7 +1031,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.lucky.actions.luck.description',
|
||||
|
|
@ -1099,7 +1068,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.painful.actions.pain.description',
|
||||
|
|
@ -1145,7 +1113,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.parry.actions.parry.description',
|
||||
|
|
@ -1159,7 +1126,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.persuasive.actions.persuade.description',
|
||||
|
|
@ -1196,7 +1162,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.pompous.actions.pompous.description',
|
||||
|
|
@ -1240,7 +1205,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.quick.actions.quick.description',
|
||||
|
|
@ -1278,7 +1242,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.reloading.actions.reload.description',
|
||||
|
|
@ -1292,7 +1255,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.retractable.actions.retract.description',
|
||||
|
|
@ -1306,7 +1268,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.returning.actions.return.description',
|
||||
|
|
@ -1320,7 +1281,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.scary.actions.scare.description',
|
||||
|
|
@ -1376,7 +1336,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.sheltering.actions.shelter.description',
|
||||
|
|
@ -1390,7 +1349,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.startling.actions.startle.description',
|
||||
|
|
@ -1410,7 +1368,6 @@ export const weaponFeatures = {
|
|||
actions: [
|
||||
{
|
||||
type: 'effect',
|
||||
actionType: 'action',
|
||||
chatDisplay: true,
|
||||
name: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.actions.bendTime.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.timebending.actions.bendTime.description',
|
||||
|
|
@ -1458,6 +1415,12 @@ export const orderedWeaponFeatures = () => {
|
|||
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
|
||||
};
|
||||
|
||||
export const featureForm = {
|
||||
passive: "DAGGERHEART.CONFIG.FeatureForm.passive",
|
||||
action: "DAGGERHEART.CONFIG.FeatureForm.action",
|
||||
reaction: "DAGGERHEART.CONFIG.FeatureForm.reaction"
|
||||
};
|
||||
|
||||
export const featureTypes = {
|
||||
ancestry: {
|
||||
id: 'ancestry',
|
||||
|
|
@ -1515,21 +1478,6 @@ export const featureSubTypes = {
|
|||
mastery: 'mastery'
|
||||
};
|
||||
|
||||
export const actionTypes = {
|
||||
passive: {
|
||||
id: 'passive',
|
||||
label: 'DAGGERHEART.CONFIG.ActionType.passive'
|
||||
},
|
||||
action: {
|
||||
id: 'action',
|
||||
label: 'DAGGERHEART.CONFIG.ActionType.action'
|
||||
},
|
||||
reaction: {
|
||||
id: 'reaction',
|
||||
label: 'DAGGERHEART.CONFIG.ActionType.reaction'
|
||||
}
|
||||
};
|
||||
|
||||
export const itemResourceTypes = {
|
||||
simple: {
|
||||
id: 'simple',
|
||||
|
|
|
|||
|
|
@ -206,6 +206,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
|
||||
// Execute the Action Worflow in order based of schema fields
|
||||
await this.executeWorkflow(config);
|
||||
await config.resourceUpdates.updateResources();
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
|
|
@ -239,8 +240,10 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
isDirect: !!this.damage?.direct,
|
||||
selectedRollMode: game.settings.get('core', 'rollMode'),
|
||||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll
|
||||
evaluate: this.hasRoll,
|
||||
resourceUpdates: new ResourceUpdateMap(this.actor)
|
||||
};
|
||||
|
||||
DHBaseAction.applyKeybindings(config);
|
||||
return config;
|
||||
}
|
||||
|
|
@ -322,11 +325,46 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @returns {string[]} An array of localized tag strings.
|
||||
*/
|
||||
_getTags() {
|
||||
const tags = [
|
||||
game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`),
|
||||
game.i18n.localize(`DAGGERHEART.CONFIG.ActionType.${this.actionType}`)
|
||||
];
|
||||
const tags = [game.i18n.localize(`DAGGERHEART.ACTIONS.TYPES.${this.type}.name`)];
|
||||
|
||||
return tags;
|
||||
}
|
||||
}
|
||||
|
||||
export class ResourceUpdateMap extends Map {
|
||||
#actor;
|
||||
|
||||
constructor(actor) {
|
||||
super();
|
||||
|
||||
this.#actor = actor;
|
||||
}
|
||||
|
||||
addResources(resources) {
|
||||
for (const resource of resources) {
|
||||
if (!resource.key) continue;
|
||||
|
||||
const existing = this.get(resource.key);
|
||||
if (existing) {
|
||||
this.set(resource.key, {
|
||||
...existing,
|
||||
value: existing.value + (resource.value ?? 0),
|
||||
total: existing.total + (resource.total ?? 0)
|
||||
});
|
||||
} else {
|
||||
this.set(resource.key, resource);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#getResources() {
|
||||
return Array.from(this.values());
|
||||
}
|
||||
|
||||
async updateResources() {
|
||||
if (this.#actor) {
|
||||
const target = this.#actor.system.partner ?? this.#actor;
|
||||
await target.modifyResource(this.#getResources());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -65,20 +65,30 @@ export default class BeastformEffect extends BaseEffect {
|
|||
}
|
||||
};
|
||||
|
||||
const updateToken = token => ({
|
||||
...baseUpdate,
|
||||
'texture': {
|
||||
enabled: this.characterTokenData.usesDynamicToken,
|
||||
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
|
||||
},
|
||||
'ring': {
|
||||
subject: {
|
||||
texture:
|
||||
token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg
|
||||
}
|
||||
},
|
||||
'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null }
|
||||
});
|
||||
const updateToken = token => {
|
||||
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
token.object.scene.grid,
|
||||
{ x: token.x, y: token.y, elevation: token.elevation },
|
||||
baseUpdate.width,
|
||||
baseUpdate.height
|
||||
);
|
||||
return {
|
||||
...baseUpdate,
|
||||
x,
|
||||
y,
|
||||
'texture': {
|
||||
enabled: this.characterTokenData.usesDynamicToken,
|
||||
src: token.flags.daggerheart?.beastformTokenImg ?? this.characterTokenData.tokenImg
|
||||
},
|
||||
'ring': {
|
||||
subject: {
|
||||
texture:
|
||||
token.flags.daggerheart?.beastformSubjectTexture ?? this.characterTokenData.tokenRingImg
|
||||
}
|
||||
},
|
||||
'flags.daggerheart': { '-=beastformTokenImg': null, '-=beastformSubjectTexture': null }
|
||||
};
|
||||
};
|
||||
|
||||
await updateActorTokens(this.parent.parent, update, updateToken);
|
||||
|
||||
|
|
|
|||
|
|
@ -11,7 +11,8 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
label: 'TYPES.Actor.adversary',
|
||||
type: 'adversary',
|
||||
settingSheet: DHAdversarySettings,
|
||||
hasAttribution: true
|
||||
hasAttribution: true,
|
||||
usesSize: true
|
||||
});
|
||||
}
|
||||
|
||||
|
|
@ -142,7 +143,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
}
|
||||
|
||||
isItemValid(source) {
|
||||
return source.type === "feature";
|
||||
return source.type === 'feature';
|
||||
}
|
||||
|
||||
async _preUpdate(changes, options, user) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
|
||||
import DHItem from '../../documents/item.mjs';
|
||||
import { getScrollTextData } from '../../helpers/utils.mjs';
|
||||
|
||||
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
||||
|
|
@ -41,7 +42,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
settingSheet: null,
|
||||
hasResistances: true,
|
||||
hasAttribution: false,
|
||||
hasLimitedView: true
|
||||
hasLimitedView: true,
|
||||
usesSize: false
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -76,6 +78,13 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
'DAGGERHEART.GENERAL.DamageResistance.magicalReduction'
|
||||
)
|
||||
});
|
||||
if (this.metadata.usesSize)
|
||||
schema.size = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
choices: CONFIG.DH.ACTOR.tokenSize,
|
||||
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
|
||||
});
|
||||
return schema;
|
||||
}
|
||||
|
||||
|
|
@ -106,6 +115,17 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
return data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if an item is available for use, such as multiclass features being disabled
|
||||
* on a character.
|
||||
*
|
||||
* @param {DHItem} item The item being checked for availability
|
||||
* @return {boolean} whether the item is available
|
||||
*/
|
||||
isItemAvailable(item) {
|
||||
return true;
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
/* Clear all partyMembers from tagTeam setting.*/
|
||||
/* Revisit this when tagTeam is improved for many parties */
|
||||
|
|
|
|||
|
|
@ -435,6 +435,34 @@ export default class DhCharacter extends BaseDataActor {
|
|||
return attack;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
isItemAvailable(item) {
|
||||
if (!super.isItemAvailable(this)) return false;
|
||||
/**
|
||||
* Preventing subclass features from being available if the chacaracter does not
|
||||
* have the right subclass advancement
|
||||
*/
|
||||
if (item.system.originItemType !== CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
||||
return true;
|
||||
}
|
||||
if (!this.class.subclass) return false;
|
||||
|
||||
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
|
||||
const subclassState = this[prop].subclass?.system?.featureState;
|
||||
if (!subclassState) return false;
|
||||
|
||||
if (
|
||||
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||||
subclassState >= 2) ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
) {
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
get sheetLists() {
|
||||
const ancestryFeatures = [],
|
||||
communityFeatures = [],
|
||||
|
|
@ -443,7 +471,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
companionFeatures = [],
|
||||
features = [];
|
||||
|
||||
for (let item of this.parent.items) {
|
||||
for (let item of this.parent.items.filter(x => this.isItemAvailable(x))) {
|
||||
if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.ancestry.id) {
|
||||
ancestryFeatures.push(item);
|
||||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
|
||||
|
|
@ -451,20 +479,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
|
||||
classFeatures.push(item);
|
||||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
||||
if (this.class.subclass) {
|
||||
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
|
||||
const subclassState = this[prop].subclass?.system?.featureState;
|
||||
if (!subclassState) continue;
|
||||
|
||||
if (
|
||||
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||||
subclassState >= 2) ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
) {
|
||||
subclassFeatures.push(item);
|
||||
}
|
||||
}
|
||||
subclassFeatures.push(item);
|
||||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
|
||||
companionFeatures.push(item);
|
||||
} else if (item.type === 'feature' && !item.system.type) {
|
||||
|
|
|
|||
|
|
@ -26,7 +26,7 @@ export default class DhParty extends BaseDataActor {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
isItemValid(source) {
|
||||
return ["weapon", "armor", "consumable", "loot"].includes(source.type);
|
||||
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
|
||||
}
|
||||
|
||||
prepareBaseData() {
|
||||
|
|
|
|||
|
|
@ -92,6 +92,18 @@ export default class BeastformField extends fields.SchemaField {
|
|||
|
||||
beastformEffect.changes = [...beastformEffect.changes, ...evolvedForm.changes];
|
||||
formData.system.features = [...formData.system.features, ...selectedForm.system.features.map(x => x.uuid)];
|
||||
|
||||
const baseSize = evolvedData.form.system.tokenSize.size;
|
||||
const evolvedSize =
|
||||
baseSize === 'custom'
|
||||
? 'custom'
|
||||
: (Object.keys(CONFIG.DH.ACTOR.tokenSize).find(
|
||||
x => CONFIG.DH.ACTOR.tokenSize[x].value === CONFIG.DH.ACTOR.tokenSize[baseSize].value + 1
|
||||
) ?? baseSize);
|
||||
formData.system.tokenSize = {
|
||||
...evolvedData.form.system.tokenSize,
|
||||
size: evolvedSize
|
||||
};
|
||||
}
|
||||
|
||||
if (selectedForm.system.beastformType === CONFIG.DH.ITEM.beastformTypes.hybrid.id) {
|
||||
|
|
|
|||
|
|
@ -75,7 +75,7 @@ export default class CostField extends fields.ArrayField {
|
|||
}
|
||||
}, []);
|
||||
|
||||
await actor.modifyResource(resources);
|
||||
config.resourceUpdates.addResources(resources);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ export default class TargetField extends fields.SchemaField {
|
|||
return {
|
||||
id: token.id,
|
||||
actorId: token.actor.uuid,
|
||||
name: token.actor.name,
|
||||
name: token.name,
|
||||
img: token.actor.img,
|
||||
difficulty: token.actor.system.difficulty,
|
||||
evasion: token.actor.system.evasion,
|
||||
|
|
|
|||
|
|
@ -141,6 +141,12 @@ export function ActionMixin(Base) {
|
|||
return this.documentName;
|
||||
}
|
||||
|
||||
//Getter for icons
|
||||
get typeIcon() {
|
||||
const config = CONFIG.DH.ACTIONS.actionTypes[this.type];
|
||||
return config?.icon || 'fa-question'; // Fallback icon just in case
|
||||
}
|
||||
|
||||
get relativeUUID() {
|
||||
return `.Item.${this.item.id}.Action.${this.id}`;
|
||||
}
|
||||
|
|
@ -256,7 +262,7 @@ export function ActionMixin(Base) {
|
|||
async toChat(origin) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.ActionType.action'),
|
||||
title: game.i18n.localize('DAGGERHEART.CONFIG.FeatureForm.action'),
|
||||
origin: origin,
|
||||
action: {
|
||||
name: this.name,
|
||||
|
|
|
|||
|
|
@ -43,6 +43,12 @@ export default class DHBeastform extends BaseDataItem {
|
|||
base64: false
|
||||
}),
|
||||
tokenSize: new fields.SchemaField({
|
||||
size: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
choices: CONFIG.DH.ACTOR.tokenSize,
|
||||
initial: CONFIG.DH.ACTOR.tokenSize.custom.id
|
||||
}),
|
||||
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
|
||||
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
|
||||
}),
|
||||
|
|
@ -190,9 +196,18 @@ export default class DHBeastform extends BaseDataItem {
|
|||
|
||||
await this.parent.parent.createEmbeddedDocuments('ActiveEffect', [beastformEffect.toObject()]);
|
||||
|
||||
const autoTokenSize =
|
||||
this.tokenSize.size !== 'custom'
|
||||
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes[
|
||||
this.tokenSize.size
|
||||
]
|
||||
: null;
|
||||
const width = autoTokenSize ?? this.tokenSize.width;
|
||||
const height = autoTokenSize ?? this.tokenSize.height;
|
||||
|
||||
const prototypeTokenUpdate = {
|
||||
height: this.tokenSize.height,
|
||||
width: this.tokenSize.width,
|
||||
height,
|
||||
width,
|
||||
texture: {
|
||||
src: this.tokenImg
|
||||
},
|
||||
|
|
@ -202,16 +217,25 @@ export default class DHBeastform extends BaseDataItem {
|
|||
}
|
||||
}
|
||||
};
|
||||
|
||||
const tokenUpdate = token => ({
|
||||
...prototypeTokenUpdate,
|
||||
flags: {
|
||||
daggerheart: {
|
||||
beastformTokenImg: token.texture.src,
|
||||
beastformSubjectTexture: token.ring.subject.texture
|
||||
const tokenUpdate = token => {
|
||||
const { x, y } = game.system.api.documents.DhToken.getSnappedPositionInSquareGrid(
|
||||
token.object.scene.grid,
|
||||
{ x: token.x, y: token.y, elevation: token.elevation },
|
||||
width ?? token.width,
|
||||
height ?? token.height
|
||||
);
|
||||
return {
|
||||
...prototypeTokenUpdate,
|
||||
x,
|
||||
y,
|
||||
flags: {
|
||||
daggerheart: {
|
||||
beastformTokenImg: token.texture.src,
|
||||
beastformSubjectTexture: token.ring.subject.texture
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
};
|
||||
};
|
||||
|
||||
await updateActorTokens(this.parent.parent, prototypeTokenUpdate, tokenUpdate);
|
||||
|
||||
|
|
|
|||
|
|
@ -30,7 +30,13 @@ export default class DHFeature extends BaseDataItem {
|
|||
initial: null
|
||||
}),
|
||||
multiclassOrigin: new fields.BooleanField({ initial: false }),
|
||||
identifier: new fields.StringField()
|
||||
identifier: new fields.StringField(),
|
||||
featureForm: new fields.StringField({
|
||||
required: true,
|
||||
initial: 'passive',
|
||||
choices: CONFIG.DH.ITEM.featureForm,
|
||||
label: 'DAGGERHEART.CONFIG.FeatureForm.label'
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -40,6 +40,38 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
|
|||
traitArray: new fields.ArrayField(new fields.NumberField({ required: true, integer: true }), {
|
||||
initial: () => [2, 1, 1, 0, 0, -1]
|
||||
}),
|
||||
tokenSizes: new fields.SchemaField({
|
||||
tiny: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 0.5,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.tiny'
|
||||
}),
|
||||
small: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 0.8,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.small'
|
||||
}),
|
||||
medium: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.medium'
|
||||
}),
|
||||
large: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 2,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.large'
|
||||
}),
|
||||
huge: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 3,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.huge'
|
||||
}),
|
||||
gargantuan: new fields.NumberField({
|
||||
integer: false,
|
||||
initial: 4,
|
||||
label: 'DAGGERHEART.CONFIG.TokenSize.gargantuan'
|
||||
})
|
||||
}),
|
||||
currency: new fields.SchemaField({
|
||||
title: new fields.StringField({
|
||||
required: true,
|
||||
|
|
|
|||
|
|
@ -236,81 +236,3 @@ export default class DHRoll extends Roll {
|
|||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
async function automateHopeFear(config) {
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
const hopeFearAutomation = automationSettings.hopeFear;
|
||||
if (!config.source?.actor ||
|
||||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
|
||||
config.actionType === 'reaction' ||
|
||||
config.tagTeamSelected ||
|
||||
config.skips?.resources)
|
||||
return;
|
||||
const actor = await fromUuid(config.source.actor);
|
||||
let updates = [];
|
||||
if (!actor) return;
|
||||
|
||||
if (config.rerolledRoll) {
|
||||
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
|
||||
const hope = (config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0)
|
||||
- (config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
|
||||
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
|
||||
const fear = (config.roll.result.duality === -1 ? 1 : 0)
|
||||
- (config.rerolledRoll.result.duality === -1 ? 1 : 0)
|
||||
|
||||
if (hope !== 0)
|
||||
updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0)
|
||||
updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0)
|
||||
updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
}
|
||||
} else {
|
||||
if (config.roll.isCritical || config.roll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
|
||||
if (config.roll.isCritical)
|
||||
updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
||||
if (config.roll.result.duality === -1)
|
||||
updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
|
||||
}
|
||||
|
||||
if (updates.length) {
|
||||
const target = actor.system.partner ?? actor;
|
||||
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
|
||||
await target.modifyResource(updates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export const registerRollDiceHooks = () => {
|
||||
Hooks.on(`${CONFIG.DH.id}.postRollDuality`, async (config, message) => {
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (
|
||||
automationSettings.countdownAutomation &&
|
||||
config.actionType !== CONFIG.DH.ITEM.actionTypes.reaction.id &&
|
||||
!config.tagTeamSelected &&
|
||||
!config.skips?.updateCountdowns
|
||||
) {
|
||||
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
|
||||
|
||||
if (config.roll.result.duality === -1) {
|
||||
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
|
||||
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id);
|
||||
} else {
|
||||
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
|
||||
}
|
||||
}
|
||||
|
||||
await automateHopeFear(config);
|
||||
|
||||
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
|
||||
|
||||
const rollResult = config.roll.success || config.targets.some(t => t.hit),
|
||||
looseSpotlight = !rollResult || config.roll.result.duality === -1;
|
||||
|
||||
if (looseSpotlight && game.combat?.active) {
|
||||
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
|
||||
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
});
|
||||
};
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
|
|||
import D20Roll from './d20Roll.mjs';
|
||||
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
|
||||
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
|
||||
export default class DualityRoll extends D20Roll {
|
||||
_advantageFaces = 6;
|
||||
|
|
@ -19,7 +20,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
get title() {
|
||||
return game.i18n.localize(
|
||||
`DAGGERHEART.GENERAL.${this.options?.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
|
||||
`DAGGERHEART.GENERAL.${this.options?.actionType === 'reaction' ? 'reactionRoll' : 'dualityRoll'}`
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -219,6 +220,88 @@ export default class DualityRoll extends D20Roll {
|
|||
return data;
|
||||
}
|
||||
|
||||
static async buildPost(roll, config, message) {
|
||||
await super.buildPost(roll, config, message);
|
||||
|
||||
await DualityRoll.dualityUpdate(config);
|
||||
}
|
||||
|
||||
static async addDualityResourceUpdates(config) {
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
const hopeFearAutomation = automationSettings.hopeFear;
|
||||
if (
|
||||
!config.source?.actor ||
|
||||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
|
||||
config.actionType === 'reaction' ||
|
||||
config.tagTeamSelected ||
|
||||
config.skips?.resources
|
||||
)
|
||||
return;
|
||||
const actor = await fromUuid(config.source.actor);
|
||||
let updates = [];
|
||||
if (!actor) return;
|
||||
|
||||
if (config.rerolledRoll) {
|
||||
if (config.roll.result.duality != config.rerolledRoll.result.duality) {
|
||||
const hope =
|
||||
(config.roll.isCritical || config.roll.result.duality === 1 ? 1 : 0) -
|
||||
(config.rerolledRoll.isCritical || config.rerolledRoll.result.duality === 1 ? 1 : 0);
|
||||
const stress = (config.roll.isCritical ? 1 : 0) - (config.rerolledRoll.isCritical ? 1 : 0);
|
||||
const fear =
|
||||
(config.roll.result.duality === -1 ? 1 : 0) - (config.rerolledRoll.result.duality === -1 ? 1 : 0);
|
||||
|
||||
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
|
||||
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
|
||||
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
|
||||
}
|
||||
} else {
|
||||
if (config.roll.isCritical || config.roll.result.duality === 1)
|
||||
updates.push({ key: 'hope', value: 1, total: -1, enabled: true });
|
||||
if (config.roll.isCritical) updates.push({ key: 'stress', value: -1, total: 1, enabled: true });
|
||||
if (config.roll.result.duality === -1) updates.push({ key: 'fear', value: 1, total: -1, enabled: true });
|
||||
}
|
||||
|
||||
if (updates.length) {
|
||||
// const target = actor.system.partner ?? actor;
|
||||
if (!['dead', 'defeated', 'unconscious'].some(x => actor.statuses.has(x))) {
|
||||
config.resourceUpdates.addResources(updates);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static async dualityUpdate(config) {
|
||||
const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
|
||||
if (
|
||||
automationSettings.countdownAutomation &&
|
||||
config.actionType !== 'reaction' &&
|
||||
!config.tagTeamSelected &&
|
||||
!config.skips?.updateCountdowns
|
||||
) {
|
||||
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
|
||||
|
||||
if (config.roll.result.duality === -1) {
|
||||
await updateCountdowns(
|
||||
CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
|
||||
CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id
|
||||
);
|
||||
} else {
|
||||
await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
|
||||
}
|
||||
}
|
||||
|
||||
await DualityRoll.addDualityResourceUpdates(config);
|
||||
|
||||
if (!config.roll.hasOwnProperty('success') && !config.targets?.length) return;
|
||||
|
||||
const rollResult = config.roll.success || config.targets?.some(t => t.hit),
|
||||
looseSpotlight = !rollResult || config.roll.result.duality === -1;
|
||||
|
||||
if (looseSpotlight && game.combat?.active) {
|
||||
const currentCombatant = game.combat.combatants.get(game.combat.current?.combatantId);
|
||||
if (currentCombatant?.actorId == actor.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
|
||||
}
|
||||
}
|
||||
|
||||
static async reroll(rollString, target, message) {
|
||||
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollString, evaluated: false });
|
||||
const term = parsedRoll.terms[target.dataset.dieIndex];
|
||||
|
|
@ -257,13 +340,20 @@ export default class DualityRoll extends D20Roll {
|
|||
newRoll.extra = newRoll.extra.slice(2);
|
||||
|
||||
const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
|
||||
Hooks.call(`${CONFIG.DH.id}.postRollDuality`, {
|
||||
|
||||
const actor = message.system.source.actor ? await foundry.utils.fromUuid(message.system.source.actor) : null;
|
||||
const config = {
|
||||
source: { actor: message.system.source.actor ?? '' },
|
||||
targets: message.system.targets,
|
||||
tagTeamSelected: Object.values(tagTeamSettings.members).some(x => x.messageId === message._id),
|
||||
roll: newRoll,
|
||||
rerolledRoll: message.system.roll
|
||||
});
|
||||
rerolledRoll: message.system.roll,
|
||||
resourceUpdates: new ResourceUpdateMap(actor)
|
||||
};
|
||||
|
||||
await DualityRoll.addDualityResourceUpdates(config);
|
||||
await config.resourceUpdates.updateResources();
|
||||
|
||||
return { newRoll, parsedRoll };
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ export { default as DhpCombat } from './combat.mjs';
|
|||
export { default as DHCombatant } from './combatant.mjs';
|
||||
export { default as DhActiveEffect } from './activeEffect.mjs';
|
||||
export { default as DhChatMessage } from './chatMessage.mjs';
|
||||
export { default as DhScene } from './scene.mjs';
|
||||
export { default as DhToken } from './token.mjs';
|
||||
export { default as DhTooltipManager } from './tooltipManager.mjs';
|
||||
export { default as DhTemplateManager } from './templateManager.mjs';
|
||||
|
|
|
|||
|
|
@ -194,27 +194,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
/* Preventing subclass features from transferring to actor if they do not have the right subclass advancement */
|
||||
if (this.parent?.type === 'feature') {
|
||||
const origSubclassParent = this.parent.system.originItemType === 'subclass';
|
||||
if (origSubclassParent) {
|
||||
const subclass = this.parent.parent.items.find(
|
||||
x =>
|
||||
x.type === 'subclass' &&
|
||||
x.system.isMulticlass === (this.parent.system.identifier === 'multiclass')
|
||||
);
|
||||
|
||||
if (subclass) {
|
||||
const featureState = subclass.system.featureState;
|
||||
|
||||
if (
|
||||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||||
featureState < 2) ||
|
||||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && featureState < 3)
|
||||
) {
|
||||
this.transfer = false;
|
||||
}
|
||||
}
|
||||
/* Check for item availability such as in the case of subclass advancement. */
|
||||
if (this.parent?.parent?.system?.isItemAvailable) {
|
||||
if (!this.parent.parent.system.isItemAvailable(this.parent)) {
|
||||
this.transfer = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ import { LevelOptionType } from '../data/levelTier.mjs';
|
|||
import DHFeature from '../data/item/feature.mjs';
|
||||
import { createScrollText, damageKeyToNumber } from '../helpers/utils.mjs';
|
||||
import DhCompanionLevelUp from '../applications/levelup/companionLevelup.mjs';
|
||||
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
|
||||
|
||||
export default class DhpActor extends Actor {
|
||||
parties = new Set();
|
||||
|
|
@ -73,16 +74,27 @@ export default class DhpActor extends Actor {
|
|||
/**@inheritdoc */
|
||||
async _preCreate(data, options, user) {
|
||||
if ((await super._preCreate(data, options, user)) === false) return false;
|
||||
const update = {};
|
||||
|
||||
// Set default token size. Done here as we do not want to set a datamodel default, since that would apply the sizing to third party actor modules that aren't set up with the size system.
|
||||
if (this.system.metadata.usesSize && !data.system?.size) {
|
||||
Object.assign(update, {
|
||||
system: {
|
||||
size: CONFIG.DH.ACTOR.tokenSize.medium.id
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {};
|
||||
if (['character', 'companion', 'party'].includes(this.type))
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
Object.assign(update, {
|
||||
prototypeToken: {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
|
||||
}
|
||||
});
|
||||
this.updateSource({ prototypeToken });
|
||||
this.updateSource(update);
|
||||
}
|
||||
|
||||
_onUpdate(changes, options, userId) {
|
||||
|
|
@ -477,6 +489,7 @@ export default class DhpActor extends Actor {
|
|||
async diceRoll(config) {
|
||||
config.source = { ...(config.source ?? {}), actor: this.uuid };
|
||||
config.data = this.getRollData();
|
||||
config.resourceUpdates = new ResourceUpdateMap(this);
|
||||
const rollClass = config.roll.lite ? CONFIG.Dice.daggerheart['DHRoll'] : this.rollClass;
|
||||
return await rollClass.build(config);
|
||||
}
|
||||
|
|
@ -765,9 +778,10 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
|
||||
convertDamageToThreshold(damage) {
|
||||
const massiveDamageEnabled=game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).massiveDamage.enabled;
|
||||
if (massiveDamageEnabled && damage >= (this.system.damageThresholds.severe * 2)) {
|
||||
return 4;
|
||||
const massiveDamageEnabled = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules)
|
||||
.massiveDamage.enabled;
|
||||
if (massiveDamageEnabled && damage >= this.system.damageThresholds.severe * 2) {
|
||||
return 4;
|
||||
}
|
||||
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
|
||||
}
|
||||
|
|
|
|||
40
module/documents/scene.mjs
Normal file
40
module/documents/scene.mjs
Normal file
|
|
@ -0,0 +1,40 @@
|
|||
import DHToken from './token.mjs';
|
||||
|
||||
export default class DhScene extends Scene {
|
||||
/** A map of `TokenDocument` IDs embedded in this scene long with new dimensions from actor size-category changes */
|
||||
#sizeSyncBatch = new Map();
|
||||
|
||||
/** Synchronize a token's dimensions with its actor's size category. */
|
||||
syncTokenDimensions(tokenDoc, tokenSize) {
|
||||
if (!tokenDoc.parent?.tokens.has(tokenDoc.id)) return;
|
||||
const prototype = tokenDoc.actor?.prototypeToken ?? tokenDoc;
|
||||
this.#sizeSyncBatch.set(tokenDoc.id, {
|
||||
size: tokenSize,
|
||||
prototypeSize: { width: prototype.width, height: prototype.height },
|
||||
position: { x: tokenDoc.x, y: tokenDoc.y, elevation: tokenDoc.elevation }
|
||||
});
|
||||
this.#processSyncBatch();
|
||||
}
|
||||
|
||||
/** Retrieve size and clear size-sync batch, make updates. */
|
||||
#processSyncBatch = foundry.utils.debounce(() => {
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
const entries = this.#sizeSyncBatch
|
||||
.entries()
|
||||
.toArray()
|
||||
.map(([_id, { size, prototypeSize, position }]) => {
|
||||
const tokenSize = tokenSizes[size];
|
||||
const width = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.width;
|
||||
const height = size !== CONFIG.DH.ACTOR.tokenSize.custom.id ? tokenSize : prototypeSize.height;
|
||||
const updatedPosition = DHToken.getSnappedPositionInSquareGrid(this.grid, position, width, height);
|
||||
return {
|
||||
_id,
|
||||
width,
|
||||
height,
|
||||
...updatedPosition
|
||||
};
|
||||
});
|
||||
this.#sizeSyncBatch.clear();
|
||||
this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
|
||||
}, 0);
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
export default class DHToken extends TokenDocument {
|
||||
export default class DHToken extends CONFIG.Token.documentClass {
|
||||
/**
|
||||
* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
|
||||
* @param {object} attributes The tracked attributes which can be chosen from
|
||||
|
|
@ -100,4 +100,440 @@ export default class DHToken extends TokenDocument {
|
|||
}
|
||||
super.deleteCombatants(tokens, combat ?? {});
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static async _preCreateOperation(documents, operation, user) {
|
||||
const allowed = await super._preCreateOperation(documents, operation, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
for (const document of documents) {
|
||||
const actor = document.actor;
|
||||
if (actor?.system.metadata.usesSize) {
|
||||
const tokenSize = tokenSizes[actor.system.size];
|
||||
if (tokenSize && actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
|
||||
document.updateSource({
|
||||
width: tokenSize,
|
||||
height: tokenSize
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
_onRelatedUpdate(update = {}, operation = {}) {
|
||||
super._onRelatedUpdate(update, operation);
|
||||
|
||||
if (!this.actor?.isOwner) return;
|
||||
|
||||
const updates = Array.isArray(update) ? update : [update];
|
||||
const activeGM = game.users.activeGM; // Let the active GM take care of updates if available
|
||||
for (let update of updates) {
|
||||
if (
|
||||
this.actor.system.metadata.usesSize &&
|
||||
update.system?.size &&
|
||||
activeGM &&
|
||||
game.user.id === activeGM.id
|
||||
) {
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
const tokenSize = tokenSizes[update.system.size];
|
||||
if (tokenSize !== this.width || tokenSize !== this.height) {
|
||||
this.parent?.syncTokenDimensions(this, update.system.size);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
getSnappedPosition(data = {}) {
|
||||
const grid = this.parent?.grid ?? BaseScene.defaultGrid;
|
||||
const x = data.x ?? this.x;
|
||||
const y = data.y ?? this.y;
|
||||
let elevation = data.elevation ?? this.elevation;
|
||||
const unsnapped = { x, y, elevation };
|
||||
|
||||
// Gridless grid
|
||||
if (grid.isGridless) return unsnapped;
|
||||
|
||||
// Get position and elevation
|
||||
elevation = Math.round(elevation / grid.distance) * grid.distance;
|
||||
|
||||
let width = data.width ?? this.width;
|
||||
let height = data.height ?? this.height;
|
||||
|
||||
if (this.actor?.system.metadata.usesSize) {
|
||||
const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
|
||||
const tokenSize = tokenSizes[this.actor.system.size];
|
||||
if (tokenSize && this.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
|
||||
width = tokenSize ?? width;
|
||||
height = tokenSize ?? height;
|
||||
}
|
||||
}
|
||||
|
||||
// Round width and height to nearest multiple of 0.5 if not small
|
||||
width = width < 1 ? width : Math.round(width * 2) / 2;
|
||||
height = height < 1 ? height : Math.round(height * 2) / 2;
|
||||
const shape = data.shape ?? this.shape;
|
||||
|
||||
// Square grid
|
||||
let snapped;
|
||||
if (grid.isSquare) snapped = DHToken.getSnappedPositionInSquareGrid(grid, unsnapped, width, height);
|
||||
// Hexagonal grid
|
||||
else snapped = DHToken.getSnappedPositionInHexagonalGrid(grid, unsnapped, width, height, shape);
|
||||
return { x: snapped.x, y: snapped.y, elevation };
|
||||
}
|
||||
|
||||
static getSnappedPositionInSquareGrid(grid, position, width, height) {
|
||||
const M = CONST.GRID_SNAPPING_MODES;
|
||||
// Small tokens snap to any vertex of the subgrid with resolution 4
|
||||
// where the token is fully contained within the grid space
|
||||
const isTiny = (width === 0.5 && height <= 1) || (width <= 1 && height === 0.5);
|
||||
if (isTiny) {
|
||||
let x = position.x / grid.size;
|
||||
let y = position.y / grid.size;
|
||||
if (width === 1) x = Math.round(x);
|
||||
else {
|
||||
x = Math.floor(x * 8);
|
||||
const k = ((x % 8) + 8) % 8;
|
||||
if (k >= 6) x = Math.ceil(x / 8);
|
||||
else if (k === 5) x = Math.floor(x / 8) + 0.5;
|
||||
else x = Math.round(x / 2) / 4;
|
||||
}
|
||||
if (height === 1) y = Math.round(y);
|
||||
else {
|
||||
y = Math.floor(y * 8);
|
||||
const k = ((y % 8) + 8) % 8;
|
||||
if (k >= 6) y = Math.ceil(y / 8);
|
||||
else if (k === 5) y = Math.floor(y / 8) + 0.5;
|
||||
else y = Math.round(y / 2) / 4;
|
||||
}
|
||||
|
||||
x *= grid.size;
|
||||
y *= grid.size;
|
||||
|
||||
return { x, y };
|
||||
} else if (width < 1 && height < 1) {
|
||||
// isSmall
|
||||
let xGrid = Math.round(position.x / grid.size);
|
||||
let yGrid = Math.round(position.y / grid.size);
|
||||
|
||||
const x = xGrid * grid.size + grid.size / 2 - (width * grid.size) / 2;
|
||||
const y = yGrid * grid.size + grid.size / 2 - (height * grid.size) / 2;
|
||||
|
||||
return { x, y };
|
||||
}
|
||||
|
||||
const modeX = Number.isInteger(width) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
|
||||
const modeY = Number.isInteger(height) ? M.VERTEX : M.VERTEX | M.EDGE_MIDPOINT | M.CENTER;
|
||||
|
||||
if (modeX === modeY) return grid.getSnappedPoint(position, { mode: modeX });
|
||||
|
||||
return {
|
||||
x: grid.getSnappedPoint(position, { mode: modeX }).x,
|
||||
y: grid.getSnappedPoint(position, { mode: modeY }).y
|
||||
};
|
||||
}
|
||||
|
||||
//#region CopyPasta for mean private methods that have to be duplicated
|
||||
static getSnappedPositionInHexagonalGrid(grid, position, width, height, shape) {
|
||||
// Hexagonal shape
|
||||
const hexagonalShape = DHToken.#getHexagonalShape(width, height, shape, grid.columns);
|
||||
if (hexagonalShape) {
|
||||
const offsetX = hexagonalShape.anchor.x * grid.sizeX;
|
||||
const offsetY = hexagonalShape.anchor.y * grid.sizeY;
|
||||
position = grid.getCenterPoint({ x: position.x + offsetX, y: position.y + offsetY });
|
||||
position.x -= offsetX;
|
||||
position.y -= offsetY;
|
||||
return position;
|
||||
}
|
||||
|
||||
// Rectagular shape
|
||||
const M = CONST.GRID_SNAPPING_MODES;
|
||||
return grid.getSnappedPoint(position, { mode: M.CENTER | M.VERTEX | M.CORNER | M.SIDE_MIDPOINT });
|
||||
}
|
||||
|
||||
/**
|
||||
* The cache of hexagonal shapes.
|
||||
* @type {Map<string, DeepReadonly<TokenHexagonalShapeData>>}
|
||||
*/
|
||||
static #hexagonalShapes = new Map();
|
||||
|
||||
static #getHexagonalShape(width, height, shape, columns) {
|
||||
if (!Number.isInteger(width * 2) || !Number.isInteger(height * 2)) return null;
|
||||
|
||||
// TODO: can we set a max of 2^13 on width and height so that we may use an integer key?
|
||||
const key = `${width},${height},${shape}${columns ? 'C' : 'R'}`;
|
||||
let data = DHToken.#hexagonalShapes.get(key);
|
||||
if (data) return data;
|
||||
|
||||
// Hexagon symmetry
|
||||
if (columns) {
|
||||
const rowData = BaseToken.#getHexagonalShape(height, width, shape, false);
|
||||
if (!rowData) return null;
|
||||
|
||||
// Transpose the offsets/points of the shape in row orientation
|
||||
const offsets = { even: [], odd: [] };
|
||||
for (const { i, j } of rowData.offsets.even) offsets.even.push({ i: j, j: i });
|
||||
for (const { i, j } of rowData.offsets.odd) offsets.odd.push({ i: j, j: i });
|
||||
offsets.even.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
|
||||
offsets.odd.sort(({ i: i0, j: j0 }, { i: i1, j: j1 }) => j0 - j1 || i0 - i1);
|
||||
const points = [];
|
||||
for (let i = rowData.points.length; i > 0; i -= 2) {
|
||||
points.push(rowData.points[i - 1], rowData.points[i - 2]);
|
||||
}
|
||||
data = {
|
||||
offsets,
|
||||
points,
|
||||
center: { x: rowData.center.y, y: rowData.center.x },
|
||||
anchor: { x: rowData.anchor.y, y: rowData.anchor.x }
|
||||
};
|
||||
}
|
||||
|
||||
// Small hexagon
|
||||
else if (width === 0.5 && height === 0.5) {
|
||||
data = {
|
||||
offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
|
||||
points: [0.25, 0.0, 0.5, 0.125, 0.5, 0.375, 0.25, 0.5, 0.0, 0.375, 0.0, 0.125],
|
||||
center: { x: 0.25, y: 0.25 },
|
||||
anchor: { x: 0.25, y: 0.25 }
|
||||
};
|
||||
}
|
||||
|
||||
// Normal hexagon
|
||||
else if (width === 1 && height === 1) {
|
||||
data = {
|
||||
offsets: { even: [{ i: 0, j: 0 }], odd: [{ i: 0, j: 0 }] },
|
||||
points: [0.5, 0.0, 1.0, 0.25, 1, 0.75, 0.5, 1.0, 0.0, 0.75, 0.0, 0.25],
|
||||
center: { x: 0.5, y: 0.5 },
|
||||
anchor: { x: 0.5, y: 0.5 }
|
||||
};
|
||||
}
|
||||
|
||||
// Hexagonal ellipse or trapezoid
|
||||
else if (shape <= CONST.TOKEN_SHAPES.TRAPEZOID_2) {
|
||||
data = DHToken.#createHexagonalEllipseOrTrapezoid(width, height, shape);
|
||||
}
|
||||
|
||||
// Hexagonal rectangle
|
||||
else if (shape <= CONST.TOKEN_SHAPES.RECTANGLE_2) {
|
||||
data = DHToken.#createHexagonalRectangle(width, height, shape);
|
||||
}
|
||||
|
||||
// Cache the shape
|
||||
if (data) {
|
||||
foundry.utils.deepFreeze(data);
|
||||
DHToken.#hexagonalShapes.set(key, data);
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
static #createHexagonalEllipseOrTrapezoid(width, height, shape) {
|
||||
if (!Number.isInteger(width) || !Number.isInteger(height)) return null;
|
||||
const points = [];
|
||||
let top;
|
||||
let bottom;
|
||||
switch (shape) {
|
||||
case CONST.TOKEN_SHAPES.ELLIPSE_1:
|
||||
if (height >= 2 * width) return null;
|
||||
top = Math.floor(height / 2);
|
||||
bottom = Math.floor((height - 1) / 2);
|
||||
break;
|
||||
case CONST.TOKEN_SHAPES.ELLIPSE_2:
|
||||
if (height >= 2 * width) return null;
|
||||
top = Math.floor((height - 1) / 2);
|
||||
bottom = Math.floor(height / 2);
|
||||
break;
|
||||
case CONST.TOKEN_SHAPES.TRAPEZOID_1:
|
||||
if (height > width) return null;
|
||||
top = height - 1;
|
||||
bottom = 0;
|
||||
break;
|
||||
case CONST.TOKEN_SHAPES.TRAPEZOID_2:
|
||||
if (height > width) return null;
|
||||
top = 0;
|
||||
bottom = height - 1;
|
||||
break;
|
||||
}
|
||||
const offsets = { even: [], odd: [] };
|
||||
for (let i = bottom; i > 0; i--) {
|
||||
for (let j = 0; j < width - i; j++) {
|
||||
offsets.even.push({ i: bottom - i, j: j + (((bottom & 1) + i + 1) >> 1) });
|
||||
offsets.odd.push({ i: bottom - i, j: j + (((bottom & 1) + i) >> 1) });
|
||||
}
|
||||
}
|
||||
for (let i = 0; i <= top; i++) {
|
||||
for (let j = 0; j < width - i; j++) {
|
||||
offsets.even.push({ i: bottom + i, j: j + (((bottom & 1) + i + 1) >> 1) });
|
||||
offsets.odd.push({ i: bottom + i, j: j + (((bottom & 1) + i) >> 1) });
|
||||
}
|
||||
}
|
||||
let x = 0.5 * bottom;
|
||||
let y = 0.25;
|
||||
for (let k = width - bottom; k--; ) {
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
}
|
||||
points.push(x, y);
|
||||
for (let k = bottom; k--; ) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y += 0.5;
|
||||
for (let k = top; k--; ) {
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
y += 0.5;
|
||||
}
|
||||
for (let k = width - top; k--; ) {
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
}
|
||||
points.push(x, y);
|
||||
for (let k = top; k--; ) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y -= 0.5;
|
||||
for (let k = bottom; k--; ) {
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
y -= 0.5;
|
||||
}
|
||||
return {
|
||||
offsets,
|
||||
points,
|
||||
// We use the centroid of the polygon for ellipse and trapzoid shapes
|
||||
center: foundry.utils.polygonCentroid(points),
|
||||
anchor: bottom % 2 ? { x: 0.0, y: 0.5 } : { x: 0.5, y: 0.5 }
|
||||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the row-based hexagonal rectangle given the type, width, and height.
|
||||
* @param {number} width The width of the Token (positive)
|
||||
* @param {number} height The height of the Token (positive)
|
||||
* @param {TokenShapeType} shape The shape type (must be RECTANGLE_1 or RECTANGLE_2)
|
||||
* @returns {TokenHexagonalShapeData|null} The hexagonal shape or null if there is no shape
|
||||
* for the given combination of arguments
|
||||
*/
|
||||
static #createHexagonalRectangle(width, height, shape) {
|
||||
if (width < 1 || !Number.isInteger(height)) return null;
|
||||
if (width === 1 && height > 1) return null;
|
||||
if (!Number.isInteger(width) && height === 1) return null;
|
||||
|
||||
const even = shape === CONST.TOKEN_SHAPES.RECTANGLE_1 || height === 1;
|
||||
const offsets = { even: [], odd: [] };
|
||||
for (let i = 0; i < height; i++) {
|
||||
const j0 = even ? 0 : (i + 1) & 1;
|
||||
const j1 = ((width + (i & 1) * 0.5) | 0) - (even ? i & 1 : 0);
|
||||
for (let j = j0; j < j1; j++) {
|
||||
offsets.even.push({ i, j: j + (i & 1) });
|
||||
offsets.odd.push({ i, j });
|
||||
}
|
||||
}
|
||||
let x = even ? 0.0 : 0.5;
|
||||
let y = 0.25;
|
||||
const points = [x, y];
|
||||
while (x + 1 <= width) {
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (x !== width) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
while (y + 1.5 <= 0.75 * height) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (y + 0.75 < 0.75 * height) {
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
y += 0.5;
|
||||
points.push(x, y);
|
||||
while (x - 1 >= 0) {
|
||||
x -= 0.5;
|
||||
y += 0.25;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (x !== 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
while (y - 1.5 > 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x -= 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
if (y - 0.75 > 0) {
|
||||
y -= 0.5;
|
||||
points.push(x, y);
|
||||
x += 0.5;
|
||||
y -= 0.25;
|
||||
points.push(x, y);
|
||||
}
|
||||
return {
|
||||
offsets,
|
||||
points,
|
||||
// We use center of the rectangle (and not the centroid of the polygon) for the rectangle shapes
|
||||
center: {
|
||||
x: width / 2,
|
||||
y: (0.75 * Math.floor(height) + 0.5 * (height % 1) + 0.25) / 2
|
||||
},
|
||||
anchor: even ? { x: 0.5, y: 0.5 } : { x: 0.0, y: 0.5 }
|
||||
};
|
||||
}
|
||||
//#endregion
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,8 +21,8 @@ export const registerDHSettings = () => {
|
|||
scope: 'world',
|
||||
config: true,
|
||||
type: Boolean,
|
||||
onChange: () => ui.combat.render(),
|
||||
})
|
||||
onChange: () => ui.combat.render()
|
||||
});
|
||||
};
|
||||
|
||||
const registerMenuSettings = () => {
|
||||
|
|
@ -46,6 +46,9 @@ const registerMenuSettings = () => {
|
|||
if (value.maxFear) {
|
||||
if (ui.resources) ui.resources.render({ force: true });
|
||||
}
|
||||
|
||||
// Some homebrew settings may change sheets in various ways, so trigger a re-render
|
||||
resetActors();
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -140,3 +143,25 @@ const registerNonConfigSettings = () => {
|
|||
type: DhTagTeamRoll
|
||||
});
|
||||
};
|
||||
|
||||
/**
|
||||
* Triggers a reset and non-forced re-render on all given actors (if given)
|
||||
* or all world actors and actors in all scenes to show immediate results for a changed setting.
|
||||
*/
|
||||
function resetActors(actors) {
|
||||
actors ??= [
|
||||
game.actors.contents,
|
||||
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
|
||||
].flat();
|
||||
actors = new Set(actors);
|
||||
for (const actor of actors) {
|
||||
for (const app of Object.values(actor.apps)) {
|
||||
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
|
||||
element.open = false; // This triggers a save
|
||||
}
|
||||
}
|
||||
|
||||
actor.reset();
|
||||
actor.render();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -73,10 +73,13 @@ export const registerSocketHooks = () => {
|
|||
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSaveMessage:
|
||||
const action = await fromUuid(data.update.action),
|
||||
message = game.messages.get(data.update.message);
|
||||
if (!action || !message) return;
|
||||
action.updateSaveMessage(data.update.result, message, data.update.token);
|
||||
const message = game.messages.get(data.update.message);
|
||||
if (!message) return;
|
||||
game.system.api.fields.ActionFields.SaveField.updateSaveMessage(
|
||||
data.update.result,
|
||||
message,
|
||||
data.update.token
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue