FEAT: create isNPC geeter and add the prop on metada on actors

FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation
This commit is contained in:
Joaquin Pereyra 2025-07-06 12:49:08 -03:00
parent 608920c193
commit 98fee6096d
11 changed files with 302 additions and 418 deletions

View file

@ -5,6 +5,16 @@ import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
export default class DhpActor extends Actor {
/**
* Whether this actor is an NPC.
* @returns {boolean}
*/
get isNPC() {
return this.system.constructor.metadata.isNPC;
}
async _preCreate(data, options, user) {
if ((await super._preCreate(data, options, user)) === false) return false;
@ -351,16 +361,16 @@ export default class DhpActor extends Actor {
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
return modifier !== null
? [
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
: [];
}
@ -440,10 +450,10 @@ export default class DhpActor extends Actor {
damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
if (
this.type === 'character' &&