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FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation
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parent
608920c193
commit
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11 changed files with 302 additions and 418 deletions
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@ -5,6 +5,16 @@ import { LevelOptionType } from '../data/levelTier.mjs';
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import DHFeature from '../data/item/feature.mjs';
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export default class DhpActor extends Actor {
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/**
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* Whether this actor is an NPC.
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* @returns {boolean}
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*/
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get isNPC() {
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return this.system.constructor.metadata.isNPC;
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}
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async _preCreate(data, options, user) {
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if ((await super._preCreate(data, options, user)) === false) return false;
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@ -351,16 +361,16 @@ export default class DhpActor extends Actor {
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const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
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return modifier !== null
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? [
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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{
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value: modifier,
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label: roll.label
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? modifier >= 0
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? `${roll.label} +${modifier}`
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: `${roll.label} ${modifier}`
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: null,
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title: roll.label
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}
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]
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: [];
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}
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@ -440,10 +450,10 @@ export default class DhpActor extends Actor {
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damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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if (
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this.type === 'character' &&
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