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Style and restore aid modifiers
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4 changed files with 63 additions and 11 deletions
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@ -37,7 +37,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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tag: 'form',
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id: 'GroupRollDialog',
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classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
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position: { width: 380, height: 'auto' },
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position: { width: 390, height: 'auto' },
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window: {
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icon: 'fa-solid fa-users'
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},
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@ -47,7 +47,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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makeRoll: this.#makeRoll,
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removeRoll: this.#removeRoll,
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rerollDice: this.#rerollDice,
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markSuccessfull: this.#markSuccessfull,
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markSuccessful: this.#markSuccessful,
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cancelRoll: this.#onCancelRoll,
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finishRoll: this.#finishRoll
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},
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@ -204,7 +204,8 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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hasRolled: Boolean(data.rollData)
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hasRolled: Boolean(data.rollData),
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modifier: data.successfull ? 1 : data.successfull === false ? -1 : 0
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};
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}
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@ -406,12 +407,13 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
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);
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}
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static #markSuccessfull(_event, button) {
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const previousValue = this.party.system.groupRoll.aidingCharacters[button.dataset.member].successfull;
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const newValue = Boolean(button.dataset.successfull === 'true');
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static #markSuccessful(_event, button) {
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const memberKey = button.closest('[data-member-key]').dataset.memberKey;
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const previousValue = this.party.system.groupRoll.aidingCharacters[memberKey].successfull;
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const newValue = Boolean(button.dataset.success === 'true');
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this.updatePartyData(
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{
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[`system.groupRoll.aidingCharacters.${button.dataset.member}.successfull`]:
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[`system.groupRoll.aidingCharacters.${memberKey}.successfull`]:
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previousValue === newValue ? null : newValue
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},
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this.getUpdatingParts(button)
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@ -19,15 +19,31 @@
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}
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.item-tags {
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gap: 6px;
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.tag.failure,
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.tag.success {
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font-weight: 600;
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justify-content: center;
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min-width: 3ch;
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}
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.tag.success {
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border-color: @green;
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background: @green-10;
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color: @green;
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}
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.tag.failure {
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border-color: @red;
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background: @red-10;
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color: @red;
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}
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.tag {
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padding-top: 0;
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padding-bottom: 0;
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line-height: 1.1875rem;
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}
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}
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.member-roll-container {
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@ -48,12 +64,30 @@
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.trait {
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display: flex;
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align-items: center;
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gap: var(--spacer-8);
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gap: 6px;
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select {
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--input-height: 2em;
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width: auto;
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}
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}
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.item-tags {
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align-items: stretch;
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.buttons {
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align-items: stretch;
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display: flex;
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button {
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--button-size: auto;
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color: var(--medium-red);
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padding: 0 var(--spacer-4);
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&[data-success=true] {
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color: var(--green);
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}
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&.inactive {
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opacity: 0.5;
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}
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}
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}
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}
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}
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&.inactive {
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@ -178,6 +212,10 @@
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margin-block: var(--spacer-4);
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}
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.modifiers .item-tags {
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min-height: calc(2px + 1.1875rem);
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}
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.total {
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.label {
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font-size: var(--font-size-14);
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@ -1,13 +1,23 @@
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{{#with (ifThen (eq partId "leader") leader (lookup members partId))}}
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<section class="member-roll-container {{type}} {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
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{{log this}}
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{{log @root}}
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<img class="portrait" src="{{img}}" />
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<div class="name-area">
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<span class="name">{{name}}</span>
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{{#if hasRolled}}
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<div class="trait item-tags">
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<div class="tag">{{rollChoiceLabel}}</div>
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{{#if modifier}}
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<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
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{{numberFormat modifier sign=true}}
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</span>
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{{/if}}
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{{#if (and isEditable (ne ../partId "leader"))}}
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<div class="buttons">
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<button type="button" data-action="markSuccessful" data-success="true" class="plain icon fa-solid fa-check {{#if modifier}}{{#if successfull}}active{{else}}inactive{{/if}}{{/if}}"></button>
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<button type="button" data-action="markSuccessful" class="plain icon fa-solid fa-times {{#if modifier}}{{#if successfull}}inactive{{else}}active{{/if}}{{/if}}"></button>
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</div>
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{{/if}}
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</div>
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{{else if readyToRoll}}
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<div class="trait">
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@ -40,7 +50,7 @@
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<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
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</span>
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{{/if}}
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<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
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<span class="roll-operator ">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
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<span class="roll-value">{{positive roll.modifierTotal}}</span>
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</div>
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</div>
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@ -12,7 +12,9 @@
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<span class="label">Modifiers</span>
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<div class="item-tags">
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{{#each groupRoll.modifiers as |modifier|}}
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<span class="tag">{{#if (gte modifier 0)}}+{{else}}-{{/if}}{{positive modifier}}</span>
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<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
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{{numberFormat modifier sign=true}}
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</span>
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{{/each}}
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</div>
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</div>
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