Fixed ActiveEffectConfig not opening because NPC was not excluded. Fixed active effects not being appliable to NPCs because they lack system.rules (#1956)

This commit is contained in:
WBHarry 2026-06-01 00:03:37 +02:00 committed by GitHub
parent bfd483698b
commit 983f48b415
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 2 deletions

View file

@ -41,7 +41,7 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
* @returns {ChangeChoice { value: string, label: string, hint: string, group: string }[]}
*/
static getChangeChoices() {
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty'];
const ignoredActorKeys = ['config', 'DhEnvironment', 'DhParty', 'DhNPC'];
const getAllLeaves = (root, group, parentPath = '') => {
const leaves = [];

View file

@ -56,7 +56,7 @@ export default class EffectsField extends fields.ArrayField {
if (!token) return;
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)