mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-17 23:49:02 +01:00
Player query for Roll All Save
This commit is contained in:
parent
36959156d0
commit
9674b90967
7 changed files with 21 additions and 131 deletions
|
|
@ -8,4 +8,3 @@ export { default as Downtime } from './downtime.mjs';
|
||||||
export { default as OwnershipSelection } from './ownershipSelection.mjs';
|
export { default as OwnershipSelection } from './ownershipSelection.mjs';
|
||||||
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
|
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
|
||||||
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
|
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
|
||||||
export { default as ReactionRollDialog } from './reactionRollDialog.mjs';
|
|
||||||
|
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
|
|
||||||
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
|
|
||||||
|
|
||||||
export default class ReactionRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
|
|
||||||
constructor(resolve, reject, actor, trait) {
|
|
||||||
super({});
|
|
||||||
|
|
||||||
this.resolve = resolve;
|
|
||||||
this.reject = reject;
|
|
||||||
this.actor = actor;
|
|
||||||
this.trait = trait;
|
|
||||||
}
|
|
||||||
|
|
||||||
static DEFAULT_OPTIONS = {
|
|
||||||
tag: 'form',
|
|
||||||
classes: ['daggerheart', 'views'],
|
|
||||||
position: {
|
|
||||||
width: 240,
|
|
||||||
height: 'auto'
|
|
||||||
},
|
|
||||||
actions: {
|
|
||||||
// setMarks: this.setMarks,
|
|
||||||
// useStressReduction: this.useStressReduction,
|
|
||||||
// takeDamage: this.takeDamage
|
|
||||||
},
|
|
||||||
form: {
|
|
||||||
handler: this.updateData,
|
|
||||||
submitOnChange: true,
|
|
||||||
closeOnSubmit: false
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/** @override */
|
|
||||||
static PARTS = {
|
|
||||||
reactionRoll: {
|
|
||||||
id: 'reactionRoll',
|
|
||||||
template: 'systems/daggerheart/templates/dialogs/reactionRoll.hbs'
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
|
|
||||||
/** @inheritDoc */
|
|
||||||
get title() {
|
|
||||||
return game.i18n.format('DAGGERHEART.APPLICATIONS.ReactionRoll.title', { trait: game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${this.trait}.name`) });
|
|
||||||
}
|
|
||||||
|
|
||||||
async _prepareContext(_options) {
|
|
||||||
const context = await super._prepareContext(_options);
|
|
||||||
|
|
||||||
|
|
||||||
return context;
|
|
||||||
}
|
|
||||||
|
|
||||||
static updateData(event, _, formData) {
|
|
||||||
const form = foundry.utils.expandObject(formData.object);
|
|
||||||
this.render(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
static async reactionRollQuery({ action, token, event, message }) {
|
|
||||||
return new Promise(async (resolve, reject) => {
|
|
||||||
// const actor = await fromUuid(actorId);
|
|
||||||
// if (!actor || !actor?.isOwner) reject();
|
|
||||||
action.rollSave(token, event, message).then(result => resolve(result));
|
|
||||||
// new ReactionRollDialog(resolve, reject, actor, trait).render({ force: true });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
@ -108,54 +108,25 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
||||||
const targets = event.target.parentElement.querySelectorAll(
|
const targets = event.target.parentElement.querySelectorAll(
|
||||||
'.target-section > [data-token] .target-save-container'
|
'.target-section > [data-token] .target-save-container'
|
||||||
);
|
);
|
||||||
const promises = [],
|
const actor = await this.getActor(message.system.source.actor),
|
||||||
actor = await this.getActor(message.system.source.actor),
|
|
||||||
action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||||
targets.forEach(async el => {
|
targets.forEach(async el => {
|
||||||
const tokenId = el.closest('[data-token]')?.dataset.token,
|
const tokenId = el.closest('[data-token]')?.dataset.token,
|
||||||
token = game.canvas.tokens.get(tokenId);
|
token = game.canvas.tokens.get(tokenId);
|
||||||
if(!token.actor) return;
|
if(!token.actor) return;
|
||||||
if(game.user === token.actor.owner) {
|
if(game.user === token.actor.owner)
|
||||||
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
||||||
} else {
|
else {
|
||||||
// console.log(action,
|
token.actor.owner.query('reactionRoll', {
|
||||||
// token,
|
|
||||||
// event,
|
|
||||||
// message)
|
|
||||||
const reactionRoll = await token.actor.owner.query('reactionRoll', {
|
|
||||||
actionId: action.uuid,
|
actionId: action.uuid,
|
||||||
actorId: token.actor.uuid,
|
actorId: token.actor.uuid,
|
||||||
event,
|
event,
|
||||||
message
|
message
|
||||||
});
|
}).then(result => action.updateSaveMessage(result, message, token.id));
|
||||||
if(reactionRoll) {
|
|
||||||
console.log(reactionRoll)
|
|
||||||
}
|
}
|
||||||
// const armorStackResult = await token.actor.owner.query('armorStack', {
|
|
||||||
// actorId: token.actor.uuid,
|
|
||||||
// damage: 3,
|
|
||||||
// type: ['physical']
|
|
||||||
// },
|
|
||||||
// {
|
|
||||||
// timeout: 30000
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
}
|
|
||||||
|
|
||||||
// el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
/* onRollAllSave(event, _message) {
|
|
||||||
event.stopPropagation();
|
|
||||||
const targets = event.target.parentElement.querySelectorAll(
|
|
||||||
'.target-section > [data-token] .target-save-container'
|
|
||||||
);
|
|
||||||
targets.forEach(el => {
|
|
||||||
el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
|
||||||
});
|
|
||||||
} */
|
|
||||||
|
|
||||||
async onApplyEffect(event, message) {
|
async onApplyEffect(event, message) {
|
||||||
event.stopPropagation();
|
event.stopPropagation();
|
||||||
const actor = await this.getActor(message.system.source.actor);
|
const actor = await this.getActor(message.system.source.actor);
|
||||||
|
|
|
||||||
|
|
@ -311,18 +311,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
type: 'reaction'
|
type: 'reaction'
|
||||||
},
|
},
|
||||||
data: actor.getRollData()
|
data: actor.getRollData()
|
||||||
})
|
|
||||||
/* .then(async result => {
|
|
||||||
if (result) {
|
|
||||||
const updateMsg = this.updateChatMessage.bind(this, message, target.id, {
|
|
||||||
result: result.roll.total,
|
|
||||||
success: result.roll.success
|
|
||||||
});
|
});
|
||||||
if (game.modules.get('dice-so-nice')?.active)
|
|
||||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id).then(()=> updateMsg());
|
|
||||||
else updateMsg();
|
|
||||||
}
|
|
||||||
}) */;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
updateSaveMessage(result, message, targetId) {
|
updateSaveMessage(result, message, targetId) {
|
||||||
|
|
@ -334,6 +323,15 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
||||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id).then(()=> updateMsg());
|
game.dice3d.waitFor3DAnimationByMessageID(result.message.id).then(()=> updateMsg());
|
||||||
else updateMsg();
|
else updateMsg();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||||
|
return new Promise(async (resolve, reject) => {
|
||||||
|
const actor = await fromUuid(actorId),
|
||||||
|
action = await fromUuid(actionId);
|
||||||
|
if (!actor || !actor?.isOwner) reject();
|
||||||
|
action.rollSave(actor, event, message).then(result => resolve(result));
|
||||||
|
});
|
||||||
|
}
|
||||||
/* SAVE */
|
/* SAVE */
|
||||||
|
|
||||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||||
|
|
|
||||||
|
|
@ -5,12 +5,14 @@ const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
|
||||||
resistance: new foundry.data.fields.BooleanField({
|
resistance: new foundry.data.fields.BooleanField({
|
||||||
initial: false,
|
initial: false,
|
||||||
label: `${resistanceLabel}.label`,
|
label: `${resistanceLabel}.label`,
|
||||||
hint: `${resistanceLabel}.hint`
|
hint: `${resistanceLabel}.hint`,
|
||||||
|
isAttributeChoice: true
|
||||||
}),
|
}),
|
||||||
immunity: new foundry.data.fields.BooleanField({
|
immunity: new foundry.data.fields.BooleanField({
|
||||||
initial: false,
|
initial: false,
|
||||||
label: `${immunityLabel}.label`,
|
label: `${immunityLabel}.label`,
|
||||||
hint: `${immunityLabel}.hint`
|
hint: `${immunityLabel}.hint`,
|
||||||
|
isAttributeChoice: true
|
||||||
}),
|
}),
|
||||||
reduction: new foundry.data.fields.NumberField({
|
reduction: new foundry.data.fields.NumberField({
|
||||||
integer: true,
|
integer: true,
|
||||||
|
|
|
||||||
|
|
@ -52,6 +52,7 @@ export default class DHToken extends TokenDocument {
|
||||||
for (const [name, field] of Object.entries(schema.fields)) {
|
for (const [name, field] of Object.entries(schema.fields)) {
|
||||||
const p = _path.concat([name]);
|
const p = _path.concat([name]);
|
||||||
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.NumberField) attributes.value.push(p);
|
||||||
|
if (field instanceof foundry.data.fields.BooleanField && field.options.isAttributeChoice) attributes.value.push(p);
|
||||||
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.StringField) attributes.value.push(p);
|
||||||
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
if (field instanceof foundry.data.fields.ArrayField) attributes.value.push(p);
|
||||||
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
const isSchema = field instanceof foundry.data.fields.SchemaField;
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
import DamageReductionDialog from '../applications/dialogs/damageReductionDialog.mjs';
|
||||||
import ReactionRollDialog from '../applications/dialogs/reactionRollDialog.mjs';
|
|
||||||
|
|
||||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||||
switch (action) {
|
switch (action) {
|
||||||
|
|
@ -74,18 +73,7 @@ export const registerSocketHooks = () => {
|
||||||
|
|
||||||
export const registerUserQueries = () => {
|
export const registerUserQueries = () => {
|
||||||
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
CONFIG.queries.armorStack = DamageReductionDialog.armorStackQuery;
|
||||||
// CONFIG.queries.reactionRoll = ReactionRollDialog.reactionRollQuery;
|
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
|
||||||
CONFIG.queries.reactionRoll = ({ actionId, actorId, event, message }) => {
|
|
||||||
// console.log('reactionRoll')
|
|
||||||
return new Promise(async (resolve, reject) => {
|
|
||||||
// resolve()
|
|
||||||
const actor = await fromUuid(actorId),
|
|
||||||
action = await fromUuid(actionId);
|
|
||||||
if (!actor || !actor?.isOwner) reject();
|
|
||||||
action.rollSave(actor, event, message).then(result => resolve(result));
|
|
||||||
// new ReactionRollDialog(resolve, reject, actor, trait).render({ force: true });
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue