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4d81509e79
commit
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5 changed files with 11 additions and 10 deletions
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@ -202,11 +202,11 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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if (combatant.actor?.type === 'character') {
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await updateCountdowns(
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{ type: CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id },
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{ type: CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id }
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CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id,
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CONFIG.DH.GENERAL.countdownProgressionTypes.characterSpotlight.id
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);
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} else {
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await updateCountdowns({ type: CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id });
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.spotlight.id);
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}
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const autoPoints = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).actionPoints;
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@ -342,9 +342,10 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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* Sends updates of the countdowns to the GM player. Since this is asynchronous, be sure to
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* update all the countdowns at the same time.
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*
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* @param {...{ type: <key>, reverseDirection: boolean }} progressTypes Countdowns to be updated
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* @param {...{ type: <key>, undo: boolean }} progressTypes Countdowns to be updated
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*/
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static async updateCountdowns(...progressTypes) {
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progressTypes = progressTypes.map(p => typeof p === 'string' ? { type: p } : p);
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const { countdownAutomation } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (!countdownAutomation) return;
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@ -353,7 +354,7 @@ export default class DhCountdowns extends HandlebarsApplicationMixin(Application
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const countdown = countdownSetting.countdowns[key];
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const progressData = progressTypes.find(x => x.type === countdown.progress.type);
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if (progressData && countdown.progress.current > 0) {
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acc[key] = { value: progressData.reverseDirection ? 1 : -1 };
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acc[key] = { value: progressData.undo ? 1 : -1 };
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}
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return acc;
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@ -55,7 +55,7 @@ export default class DHAttackAction extends DHDamageAction {
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if (result?.message?.system.action?.roll?.type === 'attack') {
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const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
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await updateCountdowns({ type: CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id });
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.characterAttack.id);
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}
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return result;
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@ -362,11 +362,11 @@ export default class DualityRoll extends D20Roll {
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if (config.roll.result.duality === -1) {
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await updateCountdowns(
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{ type: CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id },
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{ type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id }
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CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id,
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CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id
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);
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} else {
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await updateCountdowns({ type: CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id });
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await updateCountdowns(CONFIG.DH.GENERAL.countdownProgressionTypes.actionRoll.id);
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}
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}
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@ -24,7 +24,7 @@ export function updateResourcesForDualityReroll(oldDuality, newDuality, actor) {
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if (fear !== 0) {
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updates.push({
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type: CONFIG.DH.GENERAL.countdownProgressionTypes.fear.id,
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reverseDirection: fear === 1 ? false : true
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undo: fear === 1 ? false : true
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});
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}
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