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Added rules/bonuses for all classes and subclasses
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parent
7ac3066f68
commit
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2 changed files with 38 additions and 5 deletions
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@ -68,7 +68,13 @@ export default class DhpAdversary extends BaseDataActor {
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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})
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)
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),
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bonuses: new fields.SchemaField({
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difficulty: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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reaction: new fields.NumberField({ integer: true, initial: 0 })
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})
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})
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};
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}
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}
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@ -38,7 +38,14 @@ export default class DhCharacter extends BaseDataActor {
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resources: new fields.SchemaField({
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hitPoints: resourceField(6),
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stress: resourceField(6),
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hope: resourceField(6)
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hope: resourceField(6),
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rallyDice: new fields.SchemaField({
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d6: new fields.NumberField({ integer: true, initial: 0 }),
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d8: new fields.NumberField({ integer: true, initial: 0 }),
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d10: new fields.NumberField({ integer: true, initial: 0 })
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}),
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slayerDice: new fields.NumberField({ integer: true, initial: 0 }),
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tideTokens: new fields.NumberField({ integer: true, initial: 0 })
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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@ -93,9 +100,22 @@ export default class DhCharacter extends BaseDataActor {
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}),
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levelData: new fields.EmbeddedDataField(DhPCLevelData),
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bonuses: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 })
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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}),
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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spellcast: new fields.NumberField({ integer: true, initial: 0 }),
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action: new fields.NumberField({ integer: true, initial: 0 }),
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hopeOrFear: new fields.NumberField({ integer: true, initial: 0 })
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}),
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damage: new fields.SchemaField({
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all: new fields.NumberField({ integer: true, initial: 0 }),
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magic: new fields.NumberField({ integer: true, initial: 0 })
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})
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}),
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rules: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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@ -107,6 +127,13 @@ export default class DhCharacter extends BaseDataActor {
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severe: stressDamageReductionRule(),
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major: stressDamageReductionRule(),
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minor: stressDamageReductionRule()
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}),
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strangePatterns: new fields.NumberField({
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integer: true,
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min: 1,
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max: 12,
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nullable: true,
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initial: null
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})
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})
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};
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