mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 15:33:37 +02:00
Merged with v14-Dev
This commit is contained in:
commit
956b168122
105 changed files with 984 additions and 832 deletions
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@ -70,8 +70,8 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.rollConfig = this.config;
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context.hasRoll = !!this.config.roll;
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context.canRoll = true;
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context.selectedRollMode = this.config.selectedRollMode ?? game.settings.get('core', 'rollMode');
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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context.selectedMessageMode = this.config.selectedMessageMode ?? game.settings.get('core', 'messageMode');
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context.rollModes = Object.entries(CONFIG.ChatMessage.modes).map(([action, { label, icon }]) => ({
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action,
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label,
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icon
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@ -142,10 +142,10 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}));
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}
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static updateRollConfiguration(event, _, formData) {
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static updateRollConfiguration(_event, _, formData) {
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const { ...rest } = foundry.utils.expandObject(formData.object);
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this.config.selectedRollMode = rest.selectedRollMode;
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this.config.selectedMessageMode = rest.selectedMessageMode;
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if (this.config.costs) {
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this.config.costs = foundry.utils.mergeObject(this.config.costs, rest.costs);
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@ -52,8 +52,8 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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context.formula = this.roll.constructFormula(this.config);
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context.hasHealing = this.config.hasHealing;
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context.directDamage = this.config.directDamage;
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context.selectedRollMode = this.config.selectedRollMode;
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context.rollModes = Object.entries(CONFIG.Dice.rollModes).map(([action, { label, icon }]) => ({
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context.selectedMessageMode = this.config.selectedMessageMode;
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context.rollModes = Object.entries(CONFIG.ChatMessage.modes).map(([action, { label, icon }]) => ({
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action,
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label,
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icon
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@ -69,7 +69,7 @@ export default class DamageDialog extends HandlebarsApplicationMixin(Application
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const { ...rest } = foundry.utils.expandObject(formData.object);
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foundry.utils.mergeObject(this.config.roll, rest.roll);
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foundry.utils.mergeObject(this.config.modifiers, rest.modifiers);
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this.config.selectedRollMode = rest.selectedRollMode;
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this.config.selectedMessageMode = rest.selectedMessageMode;
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this.render();
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}
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@ -58,6 +58,10 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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id: 'initialization',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/initialization.hbs'
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},
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rollSelection: {
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id: 'rollSelection',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/rollSelection.hbs'
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},
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tagTeamRoll: {
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id: 'tagTeamRoll',
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
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@ -78,15 +82,52 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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element.addEventListener('change', this.updateRollType.bind(this));
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}
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_configureRenderParts(options) {
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const { initialization, rollSelection, tagTeamRoll } = super._configureRenderParts(options);
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const augmentedParts = { initialization };
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for (const memberKey of Object.keys(this.party.system.tagTeam.members)) {
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augmentedParts[memberKey] = {
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id: memberKey,
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template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamMember.hbs'
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};
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}
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augmentedParts.rollSelection = rollSelection;
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augmentedParts.tagTeamRoll = tagTeamRoll;
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return augmentedParts;
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}
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/**@inheritdoc */
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async _onRender(context, options) {
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await super._onRender(context, options);
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if (this.element.querySelector('.team-container')) return;
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const initializationPart = this.element.querySelector('.initialization-container');
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initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
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const teamContainer = this.element.querySelector('.team-container');
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for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
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teamContainer.appendChild(memberContainer);
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.isEditable = this.getIsEditable();
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context.fields = this.party.system.schema.fields.tagTeam.fields;
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context.data = this.party.system.tagTeam;
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context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
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context.traitOptions = CONFIG.DH.ACTOR.abilities;
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context.members = {};
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context.allHaveRolled = Object.keys(this.party.system.tagTeam.members).every(key => {
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const data = this.party.system.tagTeam.members[key];
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return Boolean(data.rollData);
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});
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return context;
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}
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async _preparePartContext(partId, context, options) {
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const partContext = await super._preparePartContext(partId, context, options);
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partContext.partId = partId;
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switch (partId) {
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case 'initialization':
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partContext.tagTeamFields = this.party.system.schema.fields.tagTeam.fields;
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@ -100,66 +141,20 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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partContext.initiatorDisabled = !selectedMembers.length;
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partContext.openForAllPlayers = this.openForAllPlayers;
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break;
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case 'rollSelection':
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partContext.members = Object.keys(this.party.system.tagTeam.members).reduce((acc, key) => {
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const member = this.party.system.tagTeam.members[key];
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acc[key] = { selected: member.selected };
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return acc;
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}, {});
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break;
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case 'tagTeamRoll':
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partContext.fields = this.party.system.schema.fields.tagTeam.fields;
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partContext.data = this.party.system.tagTeam;
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partContext.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
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partContext.traitOptions = CONFIG.DH.ACTOR.abilities;
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
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const critSelected = !selectedRoll
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? undefined
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: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
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partContext.members = {};
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for (const actorId in this.party.system.tagTeam.members) {
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const data = this.party.system.tagTeam.members[actorId];
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const actor = game.actors.get(actorId);
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const rollOptions = [];
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const damageRollOptions = [];
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for (const item of actor.items) {
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if (item.system.metadata.hasActions) {
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const actions = [
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...item.system.actions,
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...(item.system.attack ? [item.system.attack] : [])
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];
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for (const action of actions) {
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if (action.hasRoll) {
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const actionItem = {
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value: action.uuid,
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label: action.name,
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group: item.name,
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baseAction: action.baseAction
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};
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if (action.hasDamage) damageRollOptions.push(actionItem);
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else rollOptions.push(actionItem);
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}
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}
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}
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}
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const damage = data.rollData?.options?.damage;
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partContext.hasDamage |= Boolean(damage);
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const critHitPointsDamage = await this.getCriticalDamage(damage);
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partContext.members[actorId] = {
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...data,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: actorId,
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readyToRoll: Boolean(data.rollChoice),
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hasRolled: Boolean(data.rollData),
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rollOptions,
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damageRollOptions,
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damage: damage,
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critDamage: critHitPointsDamage,
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useCritDamage:
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critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
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};
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}
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partContext.hintText = await this.getInfoTexts(this.party.system.tagTeam.members);
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partContext.joinedRoll = await this.getJoinedRoll({
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overrideIsCritical: critSelected,
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@ -169,24 +164,85 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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break;
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}
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if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
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const data = this.party.system.tagTeam.members[partId];
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const actor = game.actors.get(partId);
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const rollOptions = [];
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const damageRollOptions = [];
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for (const item of actor.items) {
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if (item.system.metadata.hasActions) {
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const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
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for (const action of actions) {
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if (action.hasRoll) {
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const actionItem = {
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value: action.uuid,
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label: action.name,
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group: item.name,
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baseAction: action.baseAction
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};
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if (action.hasDamage) damageRollOptions.push(actionItem);
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else rollOptions.push(actionItem);
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}
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}
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}
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}
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const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
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const critSelected = !selectedRoll
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? undefined
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: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
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const damage = data.rollData?.options?.damage;
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partContext.hasDamage |= Boolean(damage);
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const critHitPointsDamage = await this.getCriticalDamage(damage);
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partContext.members[partId] = {
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...data,
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isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
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key: partId,
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readyToRoll: Boolean(data.rollChoice),
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hasRolled: Boolean(data.rollData),
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rollOptions,
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damageRollOptions,
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damage: damage,
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critDamage: critHitPointsDamage,
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useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
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};
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}
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return partContext;
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}
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static async updateData(_event, _, formData) {
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getUpdatingParts(target) {
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const { initialization, rollSelection, tagTeamRoll } = this.constructor.PARTS;
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const isInitialization = this.tabGroups.application === initialization.id;
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const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
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return [
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...(isInitialization ? [initialization.id] : []),
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...(updatingMember ? [updatingMember] : []),
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...(!isInitialization ? [rollSelection.id] : []),
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...(!isInitialization ? [tagTeamRoll.id] : [])
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];
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}
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static async updateData(event, _, formData) {
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const { initiator, openForAllPlayers, ...partyData } = foundry.utils.expandObject(formData.object);
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this.initiator = initiator;
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this.openForAllPlayers = openForAllPlayers !== undefined ? openForAllPlayers : this.openForAllPlayers;
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this.updatePartyData(partyData);
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this.updatePartyData(partyData, this.getUpdatingParts(event.target));
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}
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async updatePartyData(update, options = { render: true }) {
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async updatePartyData(update, updatingParts, options = { render: true }) {
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const gmUpdate = async update => {
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await this.party.update(update);
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this.render();
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this.render({ parts: updatingParts });
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh' }
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data: { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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});
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};
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@ -195,7 +251,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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gmUpdate,
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update,
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this.party.uuid,
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options.render ? { refreshType: RefreshType.TagTeamRoll, action: 'refresh' } : undefined
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options.render
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? { refreshType: RefreshType.TagTeamRoll, action: 'refresh', parts: updatingParts }
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: undefined
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);
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}
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|
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@ -206,7 +264,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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});
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}
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tagTeamRefresh = ({ refreshType, action }) => {
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tagTeamRefresh = ({ refreshType, action, parts }) => {
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if (refreshType !== RefreshType.TagTeamRoll) return;
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switch (action) {
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|
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@ -214,7 +272,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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this.tabGroups.application = 'tagTeamRoll';
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break;
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case 'refresh':
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this.render();
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this.render({ parts });
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break;
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case 'close':
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this.close();
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@ -304,22 +362,28 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
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}
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async updateRollType(event) {
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this.updatePartyData({
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[`system.tagTeam.members.${event.target.dataset.member}`]: {
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rollType: event.target.value,
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rollChoice: null
|
||||
}
|
||||
});
|
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this.updatePartyData(
|
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{
|
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[`system.tagTeam.members.${event.target.dataset.member}`]: {
|
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rollType: event.target.value,
|
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rollChoice: null
|
||||
}
|
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},
|
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this.getUpdatingParts(event.target)
|
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);
|
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}
|
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static async #removeRoll(_, button) {
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this.updatePartyData({
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[`system.tagTeam.members.${button.dataset.member}`]: {
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rollData: null,
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rollChoice: null,
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selected: false
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}
|
||||
});
|
||||
this.updatePartyData(
|
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{
|
||||
[`system.tagTeam.members.${button.dataset.member}`]: {
|
||||
rollData: null,
|
||||
rollChoice: null,
|
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selected: false
|
||||
}
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
static async #makeRoll(event, button) {
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|
|
@ -342,9 +406,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
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const rollData = result.messageRoll.toJSON();
|
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delete rollData.options.messageRoll;
|
||||
this.updatePartyData({
|
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[`system.tagTeam.members.${member}.rollData`]: rollData
|
||||
});
|
||||
this.updatePartyData(
|
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{
|
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[`system.tagTeam.members.${member}.rollData`]: rollData
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async makeTraitRoll(memberKey) {
|
||||
|
|
@ -389,15 +456,18 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
diceType
|
||||
);
|
||||
const rollData = parsedRoll.toJSON();
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${member}.rollData`]: {
|
||||
...rollData,
|
||||
options: {
|
||||
...rollData.options,
|
||||
roll: newRoll
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${member}.rollData`]: {
|
||||
...rollData,
|
||||
options: {
|
||||
...rollData.options,
|
||||
roll: newRoll
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
static async #makeDamageRoll(event, button) {
|
||||
|
|
@ -423,29 +493,35 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
if (!config.damage) return;
|
||||
|
||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
await this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: config.damage
|
||||
await this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: config.damage
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
static async #removeDamageRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
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||||
const current = this.party.system.tagTeam.members[memberKey].rollData;
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: null
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: {
|
||||
...current,
|
||||
options: {
|
||||
...current.options,
|
||||
damage: null
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
static async #rerollDamageDice(_, button) {
|
||||
|
|
@ -476,9 +552,12 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
return acc;
|
||||
}, 0);
|
||||
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
});
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members.${memberKey}.rollData`]: rollData
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async getCriticalDamage(damage) {
|
||||
|
|
@ -529,15 +608,18 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
|
||||
static async #selectRoll(_, button) {
|
||||
const { memberKey } = button.dataset;
|
||||
this.updatePartyData({
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
(acc, [key, member]) => {
|
||||
acc[key] = { selected: key === memberKey ? !member.selected : false };
|
||||
return acc;
|
||||
},
|
||||
{}
|
||||
)
|
||||
});
|
||||
this.updatePartyData(
|
||||
{
|
||||
[`system.tagTeam.members`]: Object.entries(this.party.system.tagTeam.members).reduce(
|
||||
(acc, [key, member]) => {
|
||||
acc[key] = { selected: key === memberKey ? !member.selected : false };
|
||||
return acc;
|
||||
},
|
||||
{}
|
||||
)
|
||||
},
|
||||
this.getUpdatingParts(button)
|
||||
);
|
||||
}
|
||||
|
||||
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
|
||||
|
|
@ -602,6 +684,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
|
|||
members: _replace({})
|
||||
}
|
||||
},
|
||||
[],
|
||||
{ render: false }
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -154,8 +154,13 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
context.openSection = this.openSection;
|
||||
context.tabs = this._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
if (this.action.damage?.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
if (this.action.hasDamage) {
|
||||
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
|
||||
|
||||
if (this.action.damage.hasOwnProperty('includeBase') && this.action.type === 'attack')
|
||||
context.hasBaseDamage = !!this.action.parent.attack;
|
||||
}
|
||||
|
||||
context.costOptions = this.getCostOptions();
|
||||
context.getRollTypeOptions = this.getRollTypeOptions();
|
||||
context.disableOption = this.disableOption.bind(this);
|
||||
|
|
@ -173,7 +178,6 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
revealed: this.openTrigger === index
|
||||
};
|
||||
});
|
||||
context.allDamageTypesUsed = !getUnusedDamageTypes(this.action.damage.parts).length;
|
||||
|
||||
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
|
||||
context.tierOptions = [
|
||||
|
|
@ -312,8 +316,11 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
|
|||
const callback = (_, button) => {
|
||||
const data = this.action.toObject();
|
||||
const type = choices[button.form.elements.type.value].value;
|
||||
const part = { applyTo: type };
|
||||
if (this.action.actor?.isNPC) part.value = { multiplier: 'flat' };
|
||||
const part = this.action.schema.fields.damage.fields.parts.element.getInitialValue();
|
||||
part.applyTo = type;
|
||||
if (type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
|
||||
part.type = this.action.schema.fields.damage.fields.parts.element.fields.type.element.initial;
|
||||
|
||||
data.damage.parts[type] = part;
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
};
|
||||
|
|
|
|||
|
|
@ -24,15 +24,13 @@ export default class DHActionConfig extends DHActionBaseConfig {
|
|||
const effectData = this._addEffectData.bind(this)();
|
||||
const data = this.action.toObject();
|
||||
|
||||
const created = await game.system.api.documents.DhActiveEffect.createDialog(effectData, {
|
||||
parent: this.action.item,
|
||||
render: false
|
||||
});
|
||||
if (!created) return;
|
||||
const created = await this.action.item.createEmbeddedDocuments('ActiveEffect', [
|
||||
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
|
||||
]);
|
||||
|
||||
data.effects.push({ _id: created._id });
|
||||
data.effects.push({ _id: created[0]._id });
|
||||
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
|
||||
this.action.item.effects.get(created._id).sheet.render(true);
|
||||
this.action.item.effects.get(created[0]._id).sheet.render(true);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
|
|||
|
|
@ -172,6 +172,10 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
});
|
||||
});
|
||||
|
||||
htmlElement
|
||||
.querySelector('.stacking-change-checkbox')
|
||||
?.addEventListener('change', this.stackingChangeToggle.bind(this));
|
||||
|
||||
htmlElement
|
||||
.querySelector('.armor-change-checkbox')
|
||||
?.addEventListener('change', this.armorChangeToggle.bind(this));
|
||||
|
|
@ -244,6 +248,16 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
return partContext;
|
||||
}
|
||||
|
||||
stackingChangeToggle(event) {
|
||||
const stackingFields = this.document.system.schema.fields.stacking.fields;
|
||||
const systemData = {
|
||||
stacking: event.target.checked
|
||||
? { value: stackingFields.value.initial, max: stackingFields.max.initial }
|
||||
: null
|
||||
};
|
||||
return this.submit({ updateData: { system: systemData } });
|
||||
}
|
||||
|
||||
armorChangeToggle(event) {
|
||||
if (event.target.checked) {
|
||||
this.addArmorChange();
|
||||
|
|
|
|||
|
|
@ -49,11 +49,9 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
|
|||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
if (this.element) {
|
||||
this.element.querySelectorAll('.effect-container a').forEach(element => {
|
||||
element.addEventListener('contextmenu', this.removeEffect.bind(this));
|
||||
});
|
||||
for (const element of this.element?.querySelectorAll('.effect-container a') ?? []) {
|
||||
element.addEventListener('click', e => this.#onClickEffect(e));
|
||||
element.addEventListener('contextmenu', e => this.#onClickEffect(e, -1));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -87,11 +85,21 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
|
|||
this.render();
|
||||
}
|
||||
|
||||
async removeEffect(event) {
|
||||
async #onClickEffect(event, delta = 1) {
|
||||
const element = event.target.closest('.effect-container');
|
||||
const effects = DhEffectsDisplay.getTokenEffects();
|
||||
const effect = effects.find(x => x.id === element.dataset.effectId);
|
||||
await effect.delete();
|
||||
if (!effect || (delta >= 0 && !effect.system.stacking)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const maxValue = effect.system.stacking?.max ?? Infinity;
|
||||
const newValue = Math.clamp((effect.system.stacking?.value ?? 1) + delta, 0, maxValue);
|
||||
if (newValue > 0) {
|
||||
await effect.update({ 'system.stacking.value': newValue });
|
||||
} else {
|
||||
await effect.delete();
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,56 +1,3 @@
|
|||
/**
|
||||
* @typedef ContextMenuEntry
|
||||
* @property {string} name The context menu label. Can be localized.
|
||||
* @property {string} [icon] A string containing an HTML icon element for the menu item.
|
||||
* @property {string} [classes] Additional CSS classes to apply to this menu item.
|
||||
* @property {string} [group] An identifier for a group this entry belongs to.
|
||||
* @property {ContextMenuJQueryCallback} callback The function to call when the menu item is clicked.
|
||||
* @property {ContextMenuCondition|boolean} [condition] A function to call or boolean value to determine if this entry
|
||||
* appears in the menu.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @callback ContextMenuCondition
|
||||
* @param {jQuery|HTMLElement} html The element of the context menu entry.
|
||||
* @returns {boolean} Whether the entry should be rendered in the context menu.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @callback ContextMenuCallback
|
||||
* @param {HTMLElement} target The element that the context menu has been triggered for.
|
||||
* @returns {unknown}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @callback ContextMenuJQueryCallback
|
||||
* @param {HTMLElement|jQuery} target The element that the context menu has been triggered for. Will
|
||||
* either be a jQuery object or an HTMLElement instance, depending
|
||||
* on how the ContextMenu was configured.
|
||||
* @returns {unknown}
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef ContextMenuOptions
|
||||
* @property {string} [eventName="contextmenu"] Optionally override the triggering event which can spawn the menu. If
|
||||
* the menu is using fixed positioning, this event must be a MouseEvent.
|
||||
* @property {ContextMenuCallback} [onOpen] A function to call when the context menu is opened.
|
||||
* @property {ContextMenuCallback} [onClose] A function to call when the context menu is closed.
|
||||
* @property {boolean} [fixed=false] If true, the context menu is given a fixed position rather than being
|
||||
* injected into the target.
|
||||
* @property {boolean} [jQuery=true] If true, callbacks will be passed jQuery objects instead of HTMLElement
|
||||
* instances.
|
||||
*/
|
||||
|
||||
/**
|
||||
* @typedef ContextMenuRenderOptions
|
||||
* @property {Event} [event] The event that triggered the context menu opening.
|
||||
* @property {boolean} [animate=true] Animate the context menu opening.
|
||||
*/
|
||||
|
||||
/**
|
||||
* A subclass of ContextMenu.
|
||||
* @extends {foundry.applications.ux.ContextMenu}
|
||||
*/
|
||||
export default class DHContextMenu extends foundry.applications.ux.ContextMenu {
|
||||
/**
|
||||
* Trigger a context menu event in response to a normal click on a additional options button.
|
||||
|
|
|
|||
|
|
@ -30,8 +30,8 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
if (!effect.img) continue;
|
||||
const promise =
|
||||
effect === overlayEffect
|
||||
? this._drawOverlay(effect.img, effect.tint)
|
||||
: this._drawEffect(effect.img, effect.tint);
|
||||
? this._drawOverlay(effect.img, effect.tint, effect)
|
||||
: this._drawEffect(effect.img, effect.tint, effect);
|
||||
promises.push(
|
||||
promise.then(e => {
|
||||
if (e) e.zIndex = i;
|
||||
|
|
@ -45,6 +45,39 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
|
|||
this.renderFlags.set({ refreshEffects: true });
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _drawEffect(src, tint, effect) {
|
||||
if (!src) return;
|
||||
const tex = await foundry.canvas.loadTexture(src, { fallback: 'icons/svg/hazard.svg' });
|
||||
const icon = new PIXI.Sprite(tex);
|
||||
icon.tint = tint ?? 0xffffff;
|
||||
|
||||
if (effect.system.stacking?.value > 1) {
|
||||
const stackOverlay = new PIXI.Text(effect.system.stacking.value, {
|
||||
fill: '#f3c267',
|
||||
stroke: '#000000',
|
||||
fontSize: 96,
|
||||
strokeThickness: 4
|
||||
});
|
||||
const nrDigits = Math.floor(Math.log10(effect.system.stacking.value)) + 1;
|
||||
stackOverlay.y = -8;
|
||||
/* This does not account for 1:s being much less wide than other digits. I don't think it's desired however as it makes it look jumpy */
|
||||
stackOverlay.x = icon.width - 8 - nrDigits * 56;
|
||||
stackOverlay.anchor.set(0, 0);
|
||||
|
||||
icon.addChild(stackOverlay);
|
||||
}
|
||||
|
||||
return this.effects.addChild(icon);
|
||||
}
|
||||
|
||||
async _drawOverlay(src, tint, effect) {
|
||||
const icon = await this._drawEffect(src, tint, effect);
|
||||
if (icon) icon.alpha = 0.8;
|
||||
this.effects.overlay = icon ?? null;
|
||||
return icon;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns the distance from this token to another token object.
|
||||
* This value is corrected to handle alternate token sizes and other grid types
|
||||
|
|
|
|||
|
|
@ -264,12 +264,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
hasSave: this.hasSave,
|
||||
onSave: this.save?.damageMod,
|
||||
isDirect: !!this.damage?.direct,
|
||||
selectedRollMode: game.settings.get('core', 'rollMode'),
|
||||
selectedMessageMode: game.settings.get('core', 'messageMode'),
|
||||
data: this.getRollData(),
|
||||
evaluate: this.hasRoll,
|
||||
resourceUpdates: new ResourceUpdateMap(this.actor),
|
||||
targetUuid: this.targetUuid,
|
||||
...configOptions
|
||||
...configOptions,
|
||||
skips: {
|
||||
resources: false,
|
||||
triggers: false,
|
||||
createMessage: false,
|
||||
updateCountdowns: false,
|
||||
reaction: false,
|
||||
...(configOptions.skips ?? {})
|
||||
}
|
||||
};
|
||||
|
||||
DHBaseAction.applyKeybindings(config);
|
||||
|
|
@ -329,6 +337,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
* @param {boolean} successCost
|
||||
*/
|
||||
async consume(config, successCost = false) {
|
||||
config.resourceUpdates = new ResourceUpdateMap(config.actionActor);
|
||||
await this.workflow.get('cost')?.execute(config, successCost);
|
||||
await this.workflow.get('uses')?.execute(config, successCost);
|
||||
|
||||
|
|
|
|||
|
|
@ -83,7 +83,20 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
initial: CONFIG.DH.GENERAL.range.melee.id,
|
||||
label: 'DAGGERHEART.GENERAL.range'
|
||||
})
|
||||
})
|
||||
}),
|
||||
stacking: new fields.SchemaField(
|
||||
{
|
||||
value: new fields.NumberField({
|
||||
initial: 1,
|
||||
min: 1,
|
||||
integer: true,
|
||||
nullable: false,
|
||||
label: 'DAGGERHEART.GENERAL.value'
|
||||
}),
|
||||
max: new fields.NumberField({ integer: true, label: 'DAGGERHEART.GENERAL.max' })
|
||||
},
|
||||
{ nullable: true, initial: null }
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -158,8 +171,10 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
|
|||
return acc;
|
||||
}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
|
||||
|
||||
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
|
||||
options.scrollingTextData = [armorData];
|
||||
if (newArmorTotal !== this.parent.actor.system.armorScore.value) {
|
||||
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
|
||||
options.scrollingTextData = [armorData];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -106,22 +106,11 @@ export default class EffectsField extends fields.ArrayField {
|
|||
}
|
||||
|
||||
/**
|
||||
* Apply an Effect to a target or enable it if already on it
|
||||
* Apply an Effect to a target
|
||||
* @param {object} effect Effect object containing ActiveEffect UUID
|
||||
* @param {object} actor Actor Document
|
||||
*/
|
||||
static async applyEffect(effect, actor) {
|
||||
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
|
||||
if (existingEffect) {
|
||||
return effect.update(
|
||||
foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...(effect.toObject?.() ?? effect),
|
||||
disabled: false,
|
||||
|
|
|
|||
|
|
@ -89,6 +89,7 @@ export class ActionField extends foundry.data.fields.ObjectField {
|
|||
/** @override */
|
||||
_cleanType(value, options, _state) {
|
||||
if (!(typeof value === 'object')) value = {};
|
||||
value = super._cleanType(value, options, _state);
|
||||
const cls = this.getModel(value);
|
||||
if (cls) return cls.cleanData(value, options, _state);
|
||||
return value;
|
||||
|
|
@ -309,7 +310,7 @@ export function ActionMixin(Base) {
|
|||
}
|
||||
};
|
||||
|
||||
ChatMessage.applyRollMode(msg, game.settings.get('core', 'rollMode'));
|
||||
ChatMessage.applyMode(msg, game.settings.get('core', 'messageMode'));
|
||||
cls.create(msg);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -18,8 +18,7 @@ export default class DHConsumable extends BaseDataItem {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
consumeOnUse: new fields.BooleanField({ initial: true }),
|
||||
destroyOnEmpty: new fields.BooleanField({ initial: true })
|
||||
consumeOnUse: new fields.BooleanField({ initial: true })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ export default class DamageRoll extends DHRoll {
|
|||
static async buildPost(roll, config, message) {
|
||||
const chatMessage = config.source?.message
|
||||
? ui.chat.collection.get(config.source.message)
|
||||
: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode ?? CONST.DICE_ROLL_MODES.PUBLIC);
|
||||
: getDocumentClass('ChatMessage').applyMode({}, config.rollMode ?? 'public');
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
const pool = foundry.dice.terms.PoolTerm.fromRolls(
|
||||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
|
|
|
|||
|
|
@ -117,10 +117,10 @@ export default class DHRoll extends Roll {
|
|||
rolls: [roll]
|
||||
};
|
||||
|
||||
config.selectedRollMode ??= game.settings.get('core', 'rollMode');
|
||||
config.selectedMessageMode ??= game.settings.get('core', 'messageMode');
|
||||
|
||||
if (roll._evaluated) {
|
||||
const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
|
||||
const message = await cls.create(msgData, { messageMode: config.selectedMessageMode });
|
||||
|
||||
if (config.tagTeamSelected) {
|
||||
game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
|
||||
|
|
|
|||
|
|
@ -111,6 +111,18 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
update.img = 'icons/magic/life/heart-cross-blue.webp';
|
||||
}
|
||||
|
||||
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
|
||||
const stacks = Boolean(data.system?.stacking);
|
||||
if (existingEffect && !stacks) return false;
|
||||
|
||||
if (existingEffect && stacks) {
|
||||
const incrementedValue = existingEffect.system.stacking.value + 1;
|
||||
await existingEffect.update({
|
||||
'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
|
||||
});
|
||||
return false;
|
||||
}
|
||||
|
||||
const statuses = Object.keys(data.statuses ?? {});
|
||||
const immuneStatuses =
|
||||
statuses.filter(
|
||||
|
|
@ -187,7 +199,10 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
} catch (_) {}
|
||||
}
|
||||
|
||||
const evalValue = this.effectSafeEval(itemAbleRollParse(key, parseModel, effect.parent));
|
||||
const stackingParsedValue = effect.system.stacking
|
||||
? Roll.replaceFormulaData(key, { stacks: effect.system.stacking.value })
|
||||
: key;
|
||||
const evalValue = itemAbleRollParse(stackingParsedValue, parseModel, effect.parent);
|
||||
return evalValue ?? key;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -122,6 +122,14 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
|
||||
if (collection === 'effects') {
|
||||
ui.effectsDisplay.render();
|
||||
}
|
||||
|
||||
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
|
||||
}
|
||||
|
||||
async updateLevel(newLevel) {
|
||||
if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;
|
||||
|
||||
|
|
@ -771,20 +779,10 @@ export default class DhpActor extends Actor {
|
|||
resources.forEach(r => {
|
||||
if (r.itemId) {
|
||||
const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
|
||||
|
||||
if (
|
||||
r.key === 'quantity' &&
|
||||
r.target.type === 'consumable' &&
|
||||
value === 0 &&
|
||||
r.target.system.destroyOnEmpty
|
||||
) {
|
||||
r.target.delete();
|
||||
} else {
|
||||
updates.items[r.key] = {
|
||||
target: r.target,
|
||||
resources: { [path]: value }
|
||||
};
|
||||
}
|
||||
updates.items[r.key] = {
|
||||
target: r.target,
|
||||
resources: { [path]: value }
|
||||
};
|
||||
} else {
|
||||
const valueFunc = (base, resource, baseMax) => {
|
||||
if (resource.clear) return baseMax && base.inverted ? baseMax : 0;
|
||||
|
|
|
|||
|
|
@ -76,7 +76,7 @@ export default class DhRollTable extends foundry.documents.RollTable {
|
|||
}
|
||||
|
||||
async toMessage(results, { roll, messageData = {}, messageOptions = {} } = {}) {
|
||||
messageOptions.rollMode ??= game.settings.get('core', 'rollMode');
|
||||
messageOptions.rollMode ??= game.settings.get('core', 'messageMode');
|
||||
|
||||
// Construct chat data
|
||||
messageData = foundry.utils.mergeObject(
|
||||
|
|
|
|||
|
|
@ -169,70 +169,19 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
|
|||
}
|
||||
}
|
||||
|
||||
this.baseActivate(element, { ...options, html: html });
|
||||
this.noOffset = options.noOffset;
|
||||
super.activate(element, { ...options, html: html });
|
||||
}
|
||||
|
||||
/* Need to pass more options to _setAnchor, so have to copy whole foundry method >_< */
|
||||
async baseActivate(element, options) {
|
||||
let { text, direction, cssClass, locked = false, html, content } = options;
|
||||
if (content && !html) {
|
||||
foundry.utils.logCompatibilityWarning(
|
||||
'The content option has been deprecated in favor of the html option',
|
||||
{ since: 13, until: 15, once: true }
|
||||
);
|
||||
html = content;
|
||||
}
|
||||
|
||||
// Deactivate currently active element
|
||||
this.deactivate();
|
||||
// Check if the element still exists in the DOM.
|
||||
if (!document.body.contains(element)) return;
|
||||
// Mark the new element as active
|
||||
this.#active = true;
|
||||
this.element = element;
|
||||
element.setAttribute('aria-describedby', 'tooltip');
|
||||
html ||= element.dataset.tooltipHtml;
|
||||
if (html) {
|
||||
if (typeof html === 'string') this.tooltip.innerHTML = foundry.utils.cleanHTML(html);
|
||||
else {
|
||||
this.tooltip.innerHTML = ''; // Clear existing HTML
|
||||
this.tooltip.appendChild(html);
|
||||
}
|
||||
} else {
|
||||
text ||= element.dataset.tooltipText;
|
||||
if (text) this.tooltip.textContent = text;
|
||||
else {
|
||||
text = element.dataset.tooltip;
|
||||
// Localized message should be safe
|
||||
if (game.i18n.has(text)) this.tooltip.innerHTML = game.i18n.localize(text);
|
||||
else this.tooltip.innerHTML = foundry.utils.cleanHTML(text);
|
||||
}
|
||||
}
|
||||
|
||||
// Activate display of the tooltip
|
||||
this.tooltip.removeAttribute('class');
|
||||
this.tooltip.classList.add('active', 'themed', 'theme-dark');
|
||||
this.tooltip.showPopover();
|
||||
cssClass ??= element.closest('[data-tooltip-class]')?.dataset.tooltipClass;
|
||||
if (cssClass) this.tooltip.classList.add(...cssClass.split(' '));
|
||||
|
||||
// Set tooltip position
|
||||
direction ??= element.closest('[data-tooltip-direction]')?.dataset.tooltipDirection;
|
||||
if (!direction) direction = this._determineDirection();
|
||||
this._setAnchor(direction, options);
|
||||
|
||||
if (locked || element.dataset.hasOwnProperty('locked')) this.lockTooltip();
|
||||
}
|
||||
|
||||
_setAnchor(direction, options = {}) {
|
||||
_setAnchor(direction) {
|
||||
const directions = this.constructor.TOOLTIP_DIRECTIONS;
|
||||
const pad = this.constructor.TOOLTIP_MARGIN_PX;
|
||||
const pos = this.element.getBoundingClientRect();
|
||||
|
||||
const { innerHeight, innerWidth } = this.tooltip.ownerDocument.defaultView;
|
||||
const tooltipPadding = 16;
|
||||
const horizontalOffset = options.noOffset ? tooltipPadding : this.tooltip.offsetWidth / 2 - pos.width / 2;
|
||||
const verticalOffset = options.noOffset ? tooltipPadding : this.tooltip.offsetHeight / 2 - pos.height / 2;
|
||||
const horizontalOffset = this.noOffset ? tooltipPadding : this.tooltip.offsetWidth / 2 - pos.width / 2;
|
||||
const verticalOffset = this.noOffset ? tooltipPadding : this.tooltip.offsetHeight / 2 - pos.height / 2;
|
||||
|
||||
const style = {};
|
||||
switch (direction) {
|
||||
|
|
|
|||
|
|
@ -771,8 +771,7 @@ export function getArmorSources(actor) {
|
|||
const data = rawArmorSources.map(doc => {
|
||||
// Get the origin item. Since the actor is already loaded, it should already be cached
|
||||
// Consider the relative function versions if this causes an issue
|
||||
const isItem = doc instanceof Item;
|
||||
const origin = isItem ? doc : doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc.parent;
|
||||
const origin = doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc;
|
||||
return {
|
||||
origin,
|
||||
name: origin.name,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue