mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 22:46:12 +01:00
Merge branch 'main' into bug/229-Narrative-Countdown-Window
This commit is contained in:
commit
939712f8f8
91 changed files with 3499 additions and 1423 deletions
|
|
@ -1,4 +1,3 @@
|
|||
import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
|
||||
import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
|
||||
import DhpActor from '../../documents/actor.mjs';
|
||||
import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
|
||||
|
|
@ -343,7 +342,9 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
label: 'Attack',
|
||||
type: this.actionType,
|
||||
difficulty: this.roll?.difficulty,
|
||||
formula: this.roll.getFormula()
|
||||
formula: this.roll.getFormula(),
|
||||
bonus: this.roll.bonus,
|
||||
advantage: SYSTEM.ACTIONS.advandtageState[this.roll.advState].value
|
||||
};
|
||||
if (this.roll?.type === 'diceSet') roll.lite = true;
|
||||
|
||||
|
|
@ -372,7 +373,7 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
|
||||
/* ROLL */
|
||||
get hasRoll() {
|
||||
return !!this.roll?.type;
|
||||
return !!this.roll?.type || !!this.roll?.bonus;
|
||||
}
|
||||
/* ROLL */
|
||||
|
||||
|
|
@ -544,6 +545,29 @@ export class DHBaseAction extends foundry.abstract.DataModel {
|
|||
}
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
async toChat(origin) {
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.ActionType.action'),
|
||||
origin: origin,
|
||||
img: this.img,
|
||||
name: this.name,
|
||||
description: this.description,
|
||||
actions: []
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
}
|
||||
|
||||
export class DHDamageAction extends DHBaseAction {
|
||||
|
|
|
|||
|
|
@ -11,7 +11,8 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
type: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.GENERAL.rollTypes }),
|
||||
trait: new fields.StringField({ nullable: true, initial: null, choices: SYSTEM.ACTOR.abilities }),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
|
||||
advState: new fields.StringField({ choices: SYSTEM.ACTIONS.advandtageState, initial: 'neutral' }),
|
||||
diceRolling: new fields.SchemaField({
|
||||
multiplier: new fields.StringField({
|
||||
choices: SYSTEM.GENERAL.diceSetNumbers,
|
||||
|
|
@ -62,7 +63,7 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
label: 'Multiplier'
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
|
||||
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Formula' }),
|
||||
dice: new fields.StringField({ choices: SYSTEM.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
|
||||
custom: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ label: 'Custom Formula' }),
|
||||
|
|
|
|||
|
|
@ -30,8 +30,11 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
choices: SYSTEM.ACTOR.adversaryTypes,
|
||||
initial: SYSTEM.ACTOR.adversaryTypes.standard.id
|
||||
}),
|
||||
motivesAndTactics: new fields.HTMLField(),
|
||||
description: new fields.StringField(),
|
||||
motivesAndTactics: new fields.StringField(),
|
||||
notes: new fields.HTMLField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
hordeHp: new fields.NumberField({ required: true, initial: 1, integer: true }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({ required: true, initial: 0, integer: true }),
|
||||
severe: new fields.NumberField({ required: true, initial: 0, integer: true })
|
||||
|
|
@ -40,6 +43,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
hitPoints: resourceField(),
|
||||
stress: resourceField()
|
||||
}),
|
||||
actions: new fields.ArrayField(new ActionField()),
|
||||
attack: new ActionField({
|
||||
initial: {
|
||||
name: 'Attack',
|
||||
|
|
@ -66,7 +70,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField(),
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
modifier: new fields.NumberField({ required: true, integer: true, initial: 1 })
|
||||
})
|
||||
),
|
||||
bonuses: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -1,6 +1,8 @@
|
|||
import { environmentTypes } from '../../config/actorConfig.mjs';
|
||||
import BaseDataActor from './base.mjs';
|
||||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ActionField from '../fields/actionField.mjs';
|
||||
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
|
||||
|
||||
export default class DhEnvironment extends BaseDataActor {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.Sheets.Environment'];
|
||||
|
|
@ -21,15 +23,17 @@ export default class DhEnvironment extends BaseDataActor {
|
|||
initial: SYSTEM.GENERAL.tiers.tier1.id
|
||||
}),
|
||||
type: new fields.StringField({ choices: environmentTypes }),
|
||||
impulses: new fields.HTMLField(),
|
||||
description: new fields.StringField(),
|
||||
impulses: new fields.StringField(),
|
||||
difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
|
||||
potentialAdversaries: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
label: new fields.StringField(),
|
||||
adversaries: new fields.TypedObjectField(new ForeignDocumentUUIDField({ type: 'Actor' }))
|
||||
adversaries: new ForeignDocumentUUIDArrayField({ type: 'Actor' })
|
||||
})
|
||||
)
|
||||
/* Features pending datamodel rework */
|
||||
),
|
||||
actions: new fields.ArrayField(new ActionField()),
|
||||
notes: new fields.HTMLField()
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
// import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
// Temporary Solution
|
||||
export default class ActionField extends foundry.data.fields.ObjectField {
|
||||
getModel(value) {
|
||||
return actionsTypes[value.type] ?? actionsTypes.attack;
|
||||
return game.system.api.models.actionsTypes[value.type] ?? game.system.api.models.actionsTypes.attack;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { actionsTypes } from '../action/_module.mjs';
|
||||
// import { actionsTypes } from '../action/_module.mjs';
|
||||
|
||||
/**
|
||||
* Describes metadata about the item data model type
|
||||
|
|
@ -60,7 +60,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
const actionType = {
|
||||
weapon: 'attack'
|
||||
}[this.constructor.metadata.type],
|
||||
cls = actionsTypes.attack,
|
||||
cls = game.system.api.models.actionsTypes[actionType],
|
||||
// cls = actionsTypes.attack,
|
||||
action = new cls(
|
||||
{
|
||||
_id: foundry.utils.randomID(),
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue