fix pc sheet backend actions

This commit is contained in:
IrkTheImp 2025-05-26 13:13:31 -05:00
parent cf51153432
commit 937c3fa6c6
7 changed files with 20 additions and 14 deletions

View file

@ -658,11 +658,11 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
}
static async selectClass() {
(await game.packs.get('daggerheart.playtest-classes'))?.render(true);
(await game.packs.get('daggerheart.classes'))?.render(true);
}
static async selectSubclass() {
(await game.packs.get('daggerheart.playtest-subclasses'))?.render(true);
(await game.packs.get('daggerheart.subclasses'))?.render(true);
}
static async selectAncestry() {
@ -693,7 +693,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
}
static async selectCommunity() {
(await game.packs.get('daggerheart.playtest-communities'))?.render(true);
(await game.packs.get('daggerheart.communities'))?.render(true);
}
static async viewObject(_, button) {
@ -701,7 +701,7 @@ export default class PCSheet extends DaggerheartSheet(ActorSheetV2) {
if (!object) return;
const tab = button.dataset.tab;
if (tab) object.sheet._tabs[0].active = tab;
if (tab && object.sheet._tabs) object.sheet._tabs[0].active = tab;
if (object.sheet.editMode) object.sheet.editMode = false;

View file

@ -183,9 +183,12 @@ export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
}
async _onDrop(event) {
event.preventDefault()
event.preventDefault();
const data = TextEditor.getDragEventData(event);
const item = await fromUuid(data.uuid);
console.log(event);
console.log(data);
console.log(item);
if (!(item.type === 'feature' && item.system.type === SYSTEM.ITEM.featureTypes.subclass.id)) return;
let featureField;
@ -196,7 +199,7 @@ export default class SubclassSheet extends DaggerheartSheet(ItemSheetV2) {
const path = `system.${featureField}Feature.abilities`;
const abilities = duplicate(getProperty(this.document, path)) || [];
const featureData = {name: item.name, img: item.img, uuid: item.uuid };
const featureData = { name: item.name, img: item.img, uuid: item.uuid };
abilities.push(featureData);
await this.document.update({ [path]: abilities });