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https://github.com/Foundryborne/daggerheart.git
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ChatMessage & takeDamage updates
This commit is contained in:
parent
7e382d2e08
commit
92feddce1b
13 changed files with 158 additions and 90 deletions
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@ -10,12 +10,12 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.reject = reject;
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this.actor = actor;
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this.damage = damage;
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console.log(damageType)
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const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
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const maxArmorMarks = canApplyArmor
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? Math.min(
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actor.system.armorScore - actor.system.armor.system.marks.value,
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actor.system.rules.damageReduction.maxArmorMarked.total
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actor.system.rules.damageReduction.maxArmorMarked.value
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)
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: 0;
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@ -100,7 +100,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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context.armorScore = this.actor.system.armorScore;
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context.armorMarks = currentMarks;
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context.basicMarksUsed =
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selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.total;
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selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value;
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const stressReductionStress = this.availableStressReductions
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? stressReductions.reduce((acc, red) => acc + red.cost, 0)
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@ -187,7 +187,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist'));
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return;
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}
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game.canvas.pan(token);
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};
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@ -207,15 +206,25 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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if (!confirm) return;
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}
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}
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if (targets.length === 0)
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ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
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for (let target of targets) {
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let damage = message.system.roll.total;
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
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damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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target.actor.takeDamage(damage, message.system.damage.damageType);
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for (let target of targets) {
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let damages = message.system.damage;
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if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) {
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const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1;
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Object.entries(damages).forEach((k,v) => {
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let newTotal = 0;
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v.forEach(part => {
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v.total = Math.ceil(v.total * mod);
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newTotal += v.total;
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})
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})
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}
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// damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
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target.actor.takeDamage(damages.roll);
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}
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};
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@ -163,6 +163,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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getRollData(data = {}) {
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if(!this.actor) return null;
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const actorData = this.actor.getRollData(false);
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// Add Roll results to RollDatas
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@ -177,6 +178,8 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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async use(event, ...args) {
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if(!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
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const isFastForward = event.shiftKey || (!this.hasRoll && !this.hasSave);
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// Prepare base Config
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const initConfig = this.initActionConfig(event);
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@ -170,11 +170,10 @@ export default class DhCharacter extends BaseDataActor {
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rules: new fields.SchemaField({
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damageReduction: new fields.SchemaField({
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maxArmorMarked: new fields.SchemaField({
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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bonus: new fields.NumberField({
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value: new fields.NumberField({
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required: true,
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integer: true,
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initial: 0,
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initial: 1,
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label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
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}),
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stressExtra: new fields.NumberField({
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@ -140,28 +140,22 @@ export default class D20Roll extends DHRoll {
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return modifiers;
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}
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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this.postEvaluate(roll, config);
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}
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static postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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const data = super.postEvaluate(roll, config);
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if (config.targets?.length) {
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config.targets.forEach(target => {
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const difficulty = config.roll.difficulty ?? target.difficulty ?? target.evasion;
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target.hit = this.isCritical || roll.total >= difficulty;
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});
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} else if (config.roll.difficulty)
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config.roll.success = roll.isCritical || roll.total >= config.roll.difficulty;
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config.roll.advantage = {
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data.success = roll.isCritical || roll.total >= config.roll.difficulty;
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data.advantage = {
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type: config.roll.advantage,
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dice: roll.dAdvantage?.denomination,
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value: roll.dAdvantage?.total
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};
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config.roll.isCritical = roll.isCritical;
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config.roll.extra = roll.dice
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data.isCritical = roll.isCritical;
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data.extra = roll.dice
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.filter(d => !roll.baseTerms.includes(d))
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.map(d => {
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return {
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@ -169,7 +163,8 @@ export default class D20Roll extends DHRoll {
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value: d.total
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};
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});
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config.roll.modifierTotal = this.calculateTotalModifiers(roll);
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data.modifierTotal = this.calculateTotalModifiers(roll);
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return data;
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}
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resetFormula() {
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@ -14,14 +14,18 @@ export default class DamageRoll extends DHRoll {
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if ( config.evaluate !== false ) {
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for ( const roll of config.roll ) await roll.roll.evaluate();
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}
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config.roll = config.roll.map(r => this.postEvaluate(r.roll));
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const parts = config.roll.map(r => this.postEvaluate(r));
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config.roll = this.unifyDamageRoll(parts);
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}
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static postEvaluate(roll, config = {}) {
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return {
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...super.postEvaluate(roll, config),
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...roll,
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...super.postEvaluate(roll.roll, config),
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damageTypes: [...roll.damageTypes],
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roll: roll.roll,
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type: config.type,
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modifierTotal: this.calculateTotalModifiers(roll)
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modifierTotal: this.calculateTotalModifiers(roll.roll)
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}
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}
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@ -33,6 +37,43 @@ export default class DamageRoll extends DHRoll {
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}
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}
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static unifyDamageRoll(rolls) {
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const unified = {};
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rolls.forEach(r => {
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const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
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resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
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resource.total += r.total;
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resource.parts.push(r);
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unified[r.applyTo] = resource;
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})
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return unified;
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}
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static formatGlobal(rolls) {
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let formula, total;
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const applyTo = new Set(rolls.flatMap(r => r.applyTo));
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if(applyTo.size > 1) {
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const data = {};
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rolls.forEach(r => {
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if(data[r.applyTo]) {
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data[r.applyTo].formula += ` + ${r.formula}` ;
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data[r.applyTo].total += r.total ;
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} else {
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data[r.applyTo] = {
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formula: r.formula,
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total: r.total
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}
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}
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});
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formula = Object.entries(data).reduce((a, [k,v]) => a + ` ${k}: ${v.formula}`, '');
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total = Object.entries(data).reduce((a, [k,v]) => a + ` ${k}: ${v.total}`, '');
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} else {
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formula = rolls.map(r => r.formula).join(' + ');
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total = rolls.reduce((a,c) => a + c.total, 0)
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}
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return {formula, total}
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}
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applyBaseBonus(part) {
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const modifiers = [],
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type = this.options.messageType ?? 'damage',
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@ -47,7 +47,7 @@ export default class DHRoll extends Roll {
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static async buildEvaluate(roll, config = {}, message = {}) {
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if (config.evaluate !== false) await roll.evaluate();
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config.roll = this.postEvaluate(roll);
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config.roll = this.postEvaluate(roll, config);
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}
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static async buildPost(roll, config, message) {
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@ -57,8 +57,9 @@ export default class DHRoll extends Roll {
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// Create Chat Message
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if (config.source?.message) {
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if(Array.isArray(config.roll)) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(config.roll);
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console.log(config)
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if(Array.isArray(config.roll?.parts)) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(config.roll.parts.map(r => r.roll));
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roll = Roll.fromTerms([pool]);
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}
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if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
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@ -67,7 +68,7 @@ export default class DHRoll extends Roll {
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}
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}
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static postEvaluate(roll) {
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static postEvaluate(roll, config = {}) {
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return {
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total: roll.total,
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formula: roll.formula,
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@ -161,21 +161,21 @@ export default class DualityRoll extends D20Roll {
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}
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static postEvaluate(roll, config = {}) {
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super.postEvaluate(roll, config);
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const data = super.postEvaluate(roll, config);
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config.roll.hope = {
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data.hope = {
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dice: roll.dHope.denomination,
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value: roll.dHope.total
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};
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config.roll.fear = {
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data.fear = {
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dice: roll.dFear.denomination,
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value: roll.dFear.total
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};
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config.roll.rally = {
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data.rally = {
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dice: roll.dRally?.denomination,
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value: roll.dRally?.total
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};
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config.roll.result = {
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data.result = {
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duality: roll.withHope ? 1 : roll.withFear ? -1 : 0,
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total: roll.dHope.total + roll.dFear.total,
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label: roll.totalLabel
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@ -184,6 +184,8 @@ export default class DualityRoll extends D20Roll {
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if(roll._rallyIndex && roll.data?.parent)
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roll.data.parent.deleteEmbeddedDocuments('ActiveEffect', [roll._rallyIndex]);
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setDiceSoNiceForDualityRoll(roll, config.roll.advantage.type);
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setDiceSoNiceForDualityRoll(roll, data.advantage.type);
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return data;
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}
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}
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@ -391,59 +391,67 @@ export default class DhpActor extends Actor {
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return canUseArmor || canUseStress;
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}
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async takeDamage(baseDamage, type) {
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if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, baseDamage, type) === false) return null;
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async takeDamage(damages) {
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if (Hooks.call(`${CONFIG.DH.id}.preTakeDamage`, this, damages) === false) return null;
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if (this.type === 'companion') {
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await this.modifyResource([{ value: 1, key: 'stress' }]);
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return;
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}
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type = !Array.isArray(type) ? [type] : type;
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const updates = [];
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const hpDamage = this.calculateDamage(baseDamage, type);
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Object.entries(damages).forEach(([type, damage]) => {
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damage.parts.forEach(part => {
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if(part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
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part.total = this.calculateDamage(part.total, part.damageTypes);
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const update = updates.find(u => u.type === type);
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if(update) {
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update.value += part.total;
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update.damageTypes.add(...new Set(part.damageTypes));
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} else updates.push({ value: part.total, type, damageTypes: new Set(part.damageTypes) })
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})
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});
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if (!hpDamage) return;
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if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
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const updates = [{ value: hpDamage, type: 'hitPoints' }];
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if(!updates.length) return;
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if (this.type === 'character' && this.system.armor && this.#canReduceDamage(hpDamage, type)) {
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const armorStackResult = await this.owner.query('armorStack', {
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actorId: this.uuid,
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damage: hpDamage,
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type: type
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});
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if (armorStackResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
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updates.push(
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...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
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...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
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);
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const hpDamage = updates.find(u => u.type === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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if(hpDamage) {
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hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
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if (this.type === 'character' && this.system.armor && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
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const armorStackResult = await this.owner.query('armorStack', {
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actorId: this.uuid,
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damage: hpDamage.value,
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type: [...hpDamage.damageTypes]
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});
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if (armorStackResult) {
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const { modifiedDamage, armorSpent, stressSpent } = armorStackResult;
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updates.find(u => u.type === 'hitPoints').value = modifiedDamage;
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updates.push(
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...(armorSpent ? [{ value: armorSpent, key: 'armorStack' }] : []),
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...(stressSpent ? [{ value: stressSpent, key: 'stress' }] : [])
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);
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}
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}
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}
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await this.modifyResource(updates);
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if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damage, type) === false) return null;
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if (Hooks.call(`${CONFIG.DH.id}.postTakeDamage`, this, damages) === false) return null;
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}
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calculateDamage(baseDamage, type) {
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if (Hooks.call(`${CONFIG.DH.id}.preCalculateDamage`, this, baseDamage, type) === false) return null;
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/* if(this.system.resistance[type]?.immunity) return 0;
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if(this.system.resistance[type]?.resistance) baseDamage = Math.ceil(baseDamage / 2); */
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if (this.canResist(type, 'immunity')) return 0;
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if (this.canResist(type, 'resistance')) baseDamage = Math.ceil(baseDamage / 2);
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// const flatReduction = this.system.resistance[type].reduction;
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const flatReduction = this.getDamageTypeReduction(type);
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const damage = Math.max(baseDamage - (flatReduction ?? 0), 0);
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const hpDamage = this.convertDamageToThreshold(damage);
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// const hpDamage = this.convertDamageToThreshold(damage);
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if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, baseDamage, type) === false) return null;
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return hpDamage;
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return damage;
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}
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canResist(type, resistance) {
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@ -16,7 +16,7 @@ export default class DHToken extends TokenDocument {
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});
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bars.sort((a, b) => a.label.compare(b.label));
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const invalidAttributes = ['gold', 'levelData', 'actions', 'rules.damageReduction.maxArmorMarked.value'];
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const invalidAttributes = ['gold', 'levelData', 'actions'];
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const values = attributes.value.reduce((acc, v) => {
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const a = v.join('.');
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if (invalidAttributes.some(x => a.startsWith(x))) return acc;
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@ -164,6 +164,11 @@
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}
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}
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}
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.damage-resource {
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font-weight: 600;
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margin-top: 5px;
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}
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}
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.dice-total {
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@ -4,7 +4,7 @@
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</header>
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{{#each @root.formula}}
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<div class="damage-formula">
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<span class="formula-label"><b>Formula:</b> {{roll.formula}}</span>
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<span class="damage-resource"><b>Formula:</b> {{roll.formula}}</span>
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{{!-- <span>{{localize (concat 'CONFIG.DH.GENERAL.healingTypes.' applyTo '.label')}}</span> --}}
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<span class="damage-details">
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{{#with (lookup @root.config.GENERAL.healingTypes applyTo)}}
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@ -2,28 +2,33 @@
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{{log damage}}
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{{#unless noTitle}}<div class="dice-flavor">{{damage.title}}</div>{{/unless}}
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<div class="dice-result">
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<div class="dice-formula">{{damage.roll.formula}}</div>
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<div class="dice-tooltip">
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<div class="wrapper">
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<section class="tooltip-part">
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{{#each damage.roll.dice}}
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<div class="dice">
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<header class="part-header flexrow">
|
||||
<span class="part-formula">{{formula}}</span>
|
||||
<span class="part-total">{{total}}</span>
|
||||
</header>
|
||||
<ol class="dice-rolls">
|
||||
{{#each results}}
|
||||
<li class="roll die {{../dice}} min">{{result}}</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#if damage.roll.modifierTotal}}<div class="duality-modifier">{{#if (gt damage.roll.modifierTotal 0)}}+{{/if}}{{damage.roll.modifierTotal}}</div>{{/if}}
|
||||
<div class="duality-result">Total: {{damage.roll.total}}</div>
|
||||
</section>
|
||||
{{#each damage.roll as | roll index | }}
|
||||
<div class="dice-flavor">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}</div>
|
||||
<div class="dice-formula">{{roll.formula}}</div>
|
||||
<div class="dice-tooltip">
|
||||
<div class="wrapper">
|
||||
{{#each roll.parts}}
|
||||
<section class="tooltip-part">
|
||||
<div class="dice">
|
||||
<header class="part-header flexrow">
|
||||
<span class="part-formula">{{formula}}</span>
|
||||
<span class="part-total">{{total}}</span>
|
||||
</header>
|
||||
<ol class="dice-rolls">
|
||||
{{#each dice}}
|
||||
{{#each results}}
|
||||
<li class="roll die {{../dice}} min">{{result}}</li>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
{{#if modifierTotal}}<div class="duality-modifier">{{#if (gt modifierTotal 0)}}+{{/if}}{{modifierTotal}}</div>{{/if}}
|
||||
<div class="duality-result">Total: {{total}}</div>
|
||||
</section>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="dice-total">{{damage.roll.total}}</div>
|
||||
<div class="dice-total">{{roll.total}}</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
Loading…
Add table
Add a link
Reference in a new issue