ChatMessage & takeDamage updates

This commit is contained in:
Dapoolp 2025-07-19 12:52:14 +02:00
parent 7e382d2e08
commit 92feddce1b
13 changed files with 158 additions and 90 deletions

View file

@ -10,12 +10,12 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
this.reject = reject;
this.actor = actor;
this.damage = damage;
console.log(damageType)
const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
const maxArmorMarks = canApplyArmor
? Math.min(
actor.system.armorScore - actor.system.armor.system.marks.value,
actor.system.rules.damageReduction.maxArmorMarked.total
actor.system.rules.damageReduction.maxArmorMarked.value
)
: 0;
@ -100,7 +100,7 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
context.armorScore = this.actor.system.armorScore;
context.armorMarks = currentMarks;
context.basicMarksUsed =
selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.total;
selectedArmorMarks.length === this.actor.system.rules.damageReduction.maxArmorMarked.value;
const stressReductionStress = this.availableStressReductions
? stressReductions.reduce((acc, red) => acc + red.cost, 0)

View file

@ -187,7 +187,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.attackTargetDoesNotExist'));
return;
}
game.canvas.pan(token);
};
@ -207,15 +206,25 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (!confirm) return;
}
}
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
for (let target of targets) {
let damage = message.system.roll.total;
if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true)
damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
target.actor.takeDamage(damage, message.system.damage.damageType);
for (let target of targets) {
let damages = message.system.damage;
if (message.system.onSave && message.system.targets.find(t => t.id === target.id)?.saved?.success === true) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1;
Object.entries(damages).forEach((k,v) => {
let newTotal = 0;
v.forEach(part => {
v.total = Math.ceil(v.total * mod);
newTotal += v.total;
})
})
}
// damage = Math.ceil(damage * (CONFIG.DH.ACTIONS.damageOnSave[message.system.onSave]?.mod ?? 1));
target.actor.takeDamage(damages.roll);
}
};