Fix conflicts

This commit is contained in:
Dapoolp 2025-08-25 13:42:23 +02:00
commit 92a0883806
121 changed files with 1526 additions and 1107 deletions

View file

@ -56,6 +56,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
return context;
}
@ -65,6 +66,9 @@ export default class AdversarySheet extends DHBaseActorSheet {
switch (partId) {
case 'header':
await this._prepareHeaderContext(context, options);
const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
context.adversaryType = game.i18n.localize(adversaryTypes[this.document.system.type].label);
break;
case 'notes':
await this._prepareNotesContext(context, options);

View file

@ -15,6 +15,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
static DEFAULT_OPTIONS = {
classes: ['character'],
position: { width: 850, height: 800 },
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
actions: {
toggleVault: CharacterSheet.#toggleVault,
rollAttribute: CharacterSheet.#rollAttribute,
@ -148,6 +150,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
.querySelector('.level-value')
?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
exact: true
});
if (observer) {
this.element.querySelector('.window-content').classList.add('viewMode');
}
this._createFilterMenus();
this._createSearchFilter();
}

View file

@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
classes: ['actor', 'companion'],
position: { width: 340 },
actions: {
actionRoll: DhCompanionSheet.#actionRoll,
levelManagement: DhCompanionSheet.#levelManagement
}
};
@ -45,6 +46,52 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
/* Application Clicks Actions */
/* -------------------------------------------- */
/**
*
*/
static async #actionRoll(event) {
const partner = this.actor.system.partner;
const config = {
event,
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
roll: {
trait: partner.system.spellcastModifierTrait?.key
},
hasRoll: true,
data: partner.getRollData()
};
const result = await partner.diceRoll(config);
this.consumeResource(result?.costs);
}
// Remove when Action Refactor part #2 done
async consumeResource(costs) {
if (!costs?.length) return;
const partner = this.actor.system.partner;
const usefulResources = {
...foundry.utils.deepClone(partner.system.resources),
fear: {
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
reversed: false
}
};
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
const resource = usefulResources[c.key];
return {
key: c.key,
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
target: resource.target,
keyIsID: resource.keyIsID
};
});
await partner.modifyResource(resources);
}
/**
* Opens the companions level management window.
* @type {ApplicationClickAction}