mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-07-22 02:19:54 +02:00
Initial rework
This commit is contained in:
parent
0fbfe388b0
commit
92787329c3
8 changed files with 136 additions and 120 deletions
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@ -183,13 +183,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
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damages = {
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hitPoints: {
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parts: [
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{
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applyTo: 'hitPoints',
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damageTypes: [],
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total
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}
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]
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roll: { total }
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}
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},
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targets = Array.from(game.user.targets);
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@ -259,22 +254,13 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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const target = event.target.closest('[data-die-index]');
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if (target.dataset.type === 'damage') {
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const { damageType, part, dice, result } = target.dataset;
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const damagePart = message.system.damage[damageType].parts[part];
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const { parsedRoll, rerolledDice } = await game.system.api.dice.DamageRoll.reroll(damagePart, dice, result);
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const damageParts = message.system.damage[damageType].parts.map((damagePart, index) => {
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if (index !== Number(part)) return damagePart;
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return {
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...damagePart,
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total: parsedRoll.total,
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dice: rerolledDice
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};
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});
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const updateMessage = game.messages.get(message._id);
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await updateMessage.update({
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[`system.damage.${damageType}`]: {
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total: parsedRoll.total,
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parts: damageParts
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const { damageType, dice } = target.dataset;
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await message.system.damage.rerollDamageDice(damageType, dice);
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await message.update({
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'system.damage.types': {
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[damageType]: {
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roll: message.system.damage.types[damageType].roll.toJSON()
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}
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}
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});
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} else {
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@ -29,6 +29,60 @@ export const originItemField = () =>
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actionIndex: new fields.StringField()
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});
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class ChatMessageRollDamage extends foundry.abstract.DataModel {
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static defineSchema() {
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return {
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types: new fields.TypedObjectField(new fields.SchemaField({
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roll: new fields.JSONField({validate: ChatMessageRollDamage.#validateRoll}),
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damageTypes: new fields.ArrayField(new fields.StringField({ choices: CONFIG.DH.GENERAL.damageTypes })),
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type: new fields.StringField()
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}))
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};
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}
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get active() {
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return Boolean(Object.keys(this.types).length);
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}
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static #validateRoll(rollJSON) {
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const roll = JSON.parse(rollJSON);
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if (!roll.evaluated) throw new Error('Roll objects added to ChatMessage documents must be evaluated');
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}
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prepareRolls() {
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for (const key of Object.keys(this.types)) {
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const type = this.types[key];
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try {
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const roll = Roll.fromData(type.roll);
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type.roll = roll;
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type.roll.modifierTotal = CONFIG.Dice.daggerheart.DHRoll.calculateTotalModifiers(roll);
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} catch {}
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}
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}
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async rerollDamageDice(damageType, dice) {
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const reroll = this.types[damageType].roll;
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const rerollDice = reroll.dice[dice];
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await rerollDice.reroll(`/r1=${rerollDice.total}`);
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await reroll._evaluate();
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const result = rerollDice.results.find(x => x.active);
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if (result) {
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const fakeRoll = {
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_evaluated: true,
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dice: [new foundry.dice.terms.Die({
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...rerollDice,
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results: [result],
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total: result.value,
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faces: rerollDice.faces
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})],
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options: { appearance: {} }
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};
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await triggerChatRollFx([fakeRoll]);
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}
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}
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}
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export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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return {
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@ -49,7 +103,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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originItem: originItemField(),
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action: new fields.StringField()
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}),
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damage: new fields.ObjectField(),
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damage: new fields.EmbeddedDataField(ChatMessageRollDamage),
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damageOptions: new fields.ObjectField(),
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costs: new fields.ArrayField(new fields.ObjectField()),
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successConsumed: new fields.BooleanField({ initial: false })
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@ -134,28 +188,36 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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/* TODO: Change how damage data is stored somehow to enable better rerolling */
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async getRerolledDamage() {
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if (!this.damage) return;
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if (!this.damage.active) return;
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const rerolls = [];
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const update = { system: { damage: {} } };
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for (const partKey in this.damage) {
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const part = this.damage[partKey];
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const testRoll = Roll.fromData(part.parts[0].roll);
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const rerolled = await testRoll.reroll();
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rerolls.push(rerolled);
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if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
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const partData = update.system.damage[partKey].parts[0];
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update.system.damage[partKey].total = rerolled.total;
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partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
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if (x.isDeterministic && !x.operator) acc += x.total;
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return acc;
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}, 0);
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partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
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partData.total = rerolled.total;
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partData.roll = rerolled.toJSON();
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const update = { system: { damage: { types: {} } } };
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for (const key of Object.keys(this.damage.types)) {
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const type = this.damage.types[key];
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const reroll = await type.roll.reroll();
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rerolls.push(reroll);
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update.system.damage.types[key] = { roll: reroll.toJSON() };
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}
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// const update = { system: { damage: {} } };
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// for (const partKey in this.damage) {
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// const part = this.damage[partKey];
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// const testRoll = Roll.fromData(part.parts[0].roll);
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// const rerolled = await testRoll.reroll();
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// rerolls.push(rerolled);
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// if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
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// const partData = update.system.damage[partKey].parts[0];
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// update.system.damage[partKey].total = rerolled.total;
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// partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
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// if (x.isDeterministic && !x.operator) acc += x.total;
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// return acc;
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// }, 0);
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// partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
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// partData.total = rerolled.total;
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// partData.roll = rerolled.toJSON();
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// }
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await triggerChatRollFx(rerolls);
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return update;
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@ -175,6 +237,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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prepareDerivedData() {
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this.damage.prepareRolls();
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if (this.hasTarget) {
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this.hasHitTarget = this.targets.filter(t => t.hit === true).length > 0;
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this.currentTargets = this.getTargetList();
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@ -111,16 +111,17 @@ export default class DamageField extends fields.SchemaField {
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: actor.prototypeToken;
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if (config.hasHealing)
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damagePromises.push(
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actor.takeHealing(config.damage).then(updates => targetDamage.push({ token, updates }))
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actor.takeHealing(config.damage.types).then(updates => targetDamage.push({ token, updates }))
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);
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else {
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const configDamage = foundry.utils.deepClone(config.damage);
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const configDamage = foundry.utils.deepClone(config.damage.types);
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const hpDamageMultiplier = config.actionActor?.system.rules?.attack?.damage?.hpDamageMultiplier ?? 1;
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const hpDamageTakenMultiplier = actor.system.rules?.attack?.damage?.hpDamageTakenMultiplier;
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if (configDamage.hitPoints) {
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for (const part of configDamage.hitPoints.parts) {
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part.total = Math.ceil(part.total * hpDamageMultiplier * hpDamageTakenMultiplier);
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}
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configDamage.hitPoints.roll = configDamage.hitPoints.roll.toJSON();
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configDamage.hitPoints.roll.total = Math.ceil(
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configDamage.hitPoints.roll.total * hpDamageMultiplier * hpDamageTakenMultiplier
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);
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}
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damagePromises.push(
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@ -14,35 +14,17 @@ export default class DamageRoll extends DHRoll {
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static DefaultDialog = DamageDialog;
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/** @inheritdoc */
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static async buildEvaluate(roll, config = {}, message = {}) {
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static async buildEvaluate(roll, config = {}) {
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if (config.dialog.configure === false) roll.constructFormula(config);
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for (const roll of config.roll) await roll.roll.evaluate();
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roll._evaluated = true;
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const parts = [];
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for (const rollData of config.roll) {
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const roll = rollData.roll;
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parts.push({
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...rollData,
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...roll.options.roll,
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total: roll.total,
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formula: roll.formula,
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dice: roll.dice.map(d => ({
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dice: d.denomination,
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total: d.total,
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formula: d.formula,
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results: d.results
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})),
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damageTypes: [...(rollData.damageTypes ?? [])],
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roll,
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type: config.type,
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modifierTotal: this.calculateTotalModifiers(roll)
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});
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rollData.roll = JSON.stringify(roll.toJSON());
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for (const roll of config.roll) {
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await roll.roll.evaluate();
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config.damage.types[roll.applyTo] = {
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roll: roll.roll,
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damageTypes: roll.damageTypes ?? [],
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type: config.type
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};
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}
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config.damage = this.unifyDamageRoll(parts);
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}
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static async buildPost(roll, config, message) {
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@ -54,7 +36,7 @@ export default class DamageRoll extends DHRoll {
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if (game.modules.get('dice-so-nice')?.active) {
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config.mute = true;
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
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Object.values(config.damage.types).map(x => x.roll)
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);
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diceRolls.push(Roll.fromTerms([pool]));
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}
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@ -66,22 +48,13 @@ export default class DamageRoll extends DHRoll {
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await super.buildPost(roll, config, message);
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if (config.source?.message) {
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chatMessage.update({ 'system.damage': config.damage });
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chatMessage.update({ 'system.damage': {
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...config.damage.toObject(),
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types: config.damage.types
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}});
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}
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}
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static unifyDamageRoll(rolls) {
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const unified = {};
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rolls.forEach(r => {
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const resource = unified[r.applyTo] ?? { formula: '', total: 0, parts: [] };
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resource.formula += `${resource.formula !== '' ? ' + ' : ''}${r.formula}`;
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resource.total += r.total;
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resource.parts.push(r);
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unified[r.applyTo] = resource;
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});
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return unified;
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}
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static formatGlobal(rolls) {
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let formula, total;
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const applyTo = new Set(rolls.flatMap(r => r.applyTo));
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@ -409,8 +409,4 @@ export default class DualityRoll extends D20Roll {
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return rerolled;
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}
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fromJSON(json) {
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return super.fromJSON(json);
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}
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}
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@ -659,15 +659,13 @@ export default class DhpActor extends Actor {
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const updates = [];
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Object.entries(damages).forEach(([key, damage]) => {
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damage.parts.forEach(part => {
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if (part.applyTo === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
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part.total = this.calculateDamage(part.total, part.damageTypes);
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if (key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
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damage.roll.total = this.calculateDamage(damage.roll.total, damage.damageTypes);
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const update = updates.find(u => u.key === key);
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if (update) {
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update.value += part.total;
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update.damageTypes.add(...new Set(part.damageTypes));
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} else updates.push({ value: part.total, key, damageTypes: new Set(part.damageTypes) });
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});
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update.value += damage.roll.total;
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update.damageTypes.add(...new Set(damage.damageTypes));
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} else updates.push({ value: damage.roll.total, key, damageTypes: new Set(damage.damageTypes) });
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});
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if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
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@ -772,11 +770,9 @@ export default class DhpActor extends Actor {
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const updates = [];
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Object.entries(healings).forEach(([key, healing]) => {
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healing.parts.forEach(part => {
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const update = updates.find(u => u.key === key);
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if (update) update.value += part.total;
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else updates.push({ value: part.total, key });
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});
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if (update) update.value += healing.roll.total;
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else updates.push({ value: healing.roll.total, key });
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});
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updates.forEach(
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@ -1,18 +1,18 @@
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<div class="roll-buttons">
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{{#if areas.length}}<button class="action-areas end-button"><i class="fa-solid fa-crosshairs"></i></button>{{/if}}
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{{#if hasDamage}}
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{{#unless (empty damage)}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.damageRoll.dealDamage"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollDamage"}}</button>
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{{/unless}}
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{{/if}}
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{{/if}}
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{{#if hasHealing}}
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{{#unless (empty damage)}}
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{{#if damage.active}}
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<button class="duality-action damage-button">{{localize "DAGGERHEART.UI.Chat.healingRoll.applyHealing"}}</button>
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{{else}}
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<button class="duality-action duality-action-damage">{{localize "DAGGERHEART.UI.Chat.attackRoll.rollHealing"}}</button>
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{{/unless}}
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{{/if}}
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{{/if}}
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{{#if (and hasEffect)}}<button class="duality-action-effect">{{localize "DAGGERHEART.UI.Chat.attackRoll.applyEffect"}}</button>{{/if}}
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</div>
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@ -1,4 +1,4 @@
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<div class="roll-part damage-section dice-roll" data-action="expandRoll"{{#if (empty damage)}} hidden{{/if}}>
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<div class="roll-part damage-section dice-roll" data-action="expandRoll"{{#unless damage.active}} hidden{{/unless}}>
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<div class="roll-part-header">
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<div>
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{{#if hasHealing}}
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@ -10,20 +10,20 @@
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</div>
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<div class="roll-part-extra on-reduced">
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<div class="wrapper">
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{{#each damage as | roll index | }}
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<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{total}}</div>
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{{#each damage.types as | data index | }}
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<div class="roll-formula">{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}: {{data.roll.total}}</div>
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{{/each}}
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</div>
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</div>
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<div class="roll-part-content dice-result">
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<div class="dice-tooltip">
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<div class="wrapper">
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{{#each damage as | roll index | }}
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{{#each damage.types as | data index | }}
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<fieldset>
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<legend>
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{{#if ../hasHealing}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.name')}}{{else}}{{localize (concat 'DAGGERHEART.CONFIG.HealingType.' index '.inChatRoll')}}{{/if}} <div class="roll-formula">{{localize "DAGGERHEART.GENERAL.total"}}: {{roll.total}}</div>{{#if (and (eq index "hitPoints") ../isDirect)}} <div class="roll-formula">{{localize "DAGGERHEART.CONFIG.DamageType.direct.short"}}</div>{{/if}}
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</legend>
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{{#each roll.parts}}
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{{#with data.roll}}
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{{#if (and (not @root.hasHealing) damageTypes.length)}}
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<label class="roll-part-header"><span>
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{{#each damageTypes}}
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@ -36,17 +36,17 @@
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{{#if dice.length}}
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{{#each dice}}
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{{#each results}}
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{{#unless discarded}}
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{{#if active}}
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<div class="roll-die{{#unless @../first}} has-plus{{/unless}}">
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<div
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class="dice reroll-button {{../dice}}"
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data-die-index="0" data-type="damage" data-damage-type="{{@../../../key}}" data-part="{{@../../key}}" data-dice="{{@../key}}" data-result="{{@key}}"
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data-die-index="0" data-type="damage" data-damage-type="{{@../../key}}" data-dice="{{@../key}}"
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>
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{{#if hasRerolls}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerolled"}}"></i>{{/if}}
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{{result}}
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</div>
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</div>
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{{/unless}}
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{{/if}}
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{{/each}}
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{{/each}}
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{{#if modifierTotal}}
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@ -60,7 +60,7 @@
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</div>
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{{/if}}
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||||
</div>
|
||||
{{/each}}
|
||||
{{/with}}
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue