mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Added critical threshold for Adversaries, determining at what number they crit
This commit is contained in:
parent
4b76223e45
commit
9275726052
5 changed files with 31 additions and 6 deletions
|
|
@ -103,6 +103,7 @@
|
|||
"Settings": {
|
||||
"attackBonus": "Attack Bonus",
|
||||
"attackName": "Attack Name",
|
||||
"criticalThreshold": "Critical Threshold",
|
||||
"includeBase": { "label": "Include Item Damage" },
|
||||
"multiplier": "Multiplier",
|
||||
"saveHint": "Set a default Trait to enable Reaction Roll. It can be changed later in Reaction Roll Dialog.",
|
||||
|
|
|
|||
|
|
@ -39,6 +39,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.hordeHp'
|
||||
}),
|
||||
criticalThreshold: new fields.NumberField({ required: true, integer: true, min: 1, max: 20, initial: 20 }),
|
||||
damageThresholds: new fields.SchemaField({
|
||||
major: new fields.NumberField({
|
||||
required: true,
|
||||
|
|
@ -54,8 +55,20 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
})
|
||||
}),
|
||||
resources: new fields.SchemaField({
|
||||
hitPoints: resourceField(0, 0, 'DAGGERHEART.GENERAL.HitPoints.plural', true),
|
||||
stress: resourceField(0, 0, 'DAGGERHEART.GENERAL.stress', true)
|
||||
hitPoints: resourceField(
|
||||
0,
|
||||
0,
|
||||
'DAGGERHEART.GENERAL.HitPoints.plural',
|
||||
true,
|
||||
game.i18n.localize('DAGGERHEART.GENERAL.max')
|
||||
),
|
||||
stress: resourceField(
|
||||
0,
|
||||
0,
|
||||
'DAGGERHEART.GENERAL.stress',
|
||||
true,
|
||||
game.i18n.localize('DAGGERHEART.GENERAL.max')
|
||||
)
|
||||
}),
|
||||
rules: new fields.SchemaField({
|
||||
conditionImmunities: new fields.SchemaField({
|
||||
|
|
|
|||
|
|
@ -13,8 +13,6 @@ export default class D20Roll extends DHRoll {
|
|||
DISADVANTAGE: -1
|
||||
};
|
||||
|
||||
static CRITICAL_TRESHOLD = 20;
|
||||
|
||||
static DefaultDialog = D20RollDialog;
|
||||
|
||||
get title() {
|
||||
|
|
@ -37,7 +35,7 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
get isCritical() {
|
||||
if (!this.d20._evaluated) return;
|
||||
return this.d20.total >= this.constructor.CRITICAL_TRESHOLD;
|
||||
return this.d20.total >= this.data.system.criticalThreshold;
|
||||
}
|
||||
|
||||
get hasAdvantage() {
|
||||
|
|
|
|||
|
|
@ -8,8 +8,9 @@
|
|||
{{formGroup systemFields.attack.fields.img value=document._source.system.attack.img label="DAGGERHEART.GENERAL.imagePath" name="system.attack.img" localize=true}}
|
||||
{{formGroup systemFields.attack.fields.name value=document._source.system.attack.name label="DAGGERHEART.ACTIONS.Settings.attackName" name="system.attack.name" localize=true}}
|
||||
</fieldset>
|
||||
<fieldset class="flex">
|
||||
<fieldset class="one-column">
|
||||
<legend>{{localize "DAGGERHEART.GENERAL.attack"}}</legend>
|
||||
<div class="nest-inputs">
|
||||
{{formField systemFields.attack.fields.roll.fields.bonus value=document._source.system.attack.roll.bonus label="DAGGERHEART.ACTIONS.Settings.attackBonus" name="system.attack.roll.bonus" localize=true}}
|
||||
{{formField systemFields.attack.fields.range value=document._source.system.attack.range label="DAGGERHEART.GENERAL.range" name="system.attack.range" localize=true}}
|
||||
{{#if systemFields.attack.fields.target.fields}}
|
||||
|
|
@ -18,6 +19,8 @@
|
|||
{{ formField systemFields.attack.fields.target.fields.amount value=document._source.system.attack.target.amount label="DAGGERHEART.GENERAL.amount" name="system.attack.target.amount" localize=true}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{formGroup systemFields.criticalThreshold value=document._source.system.criticalThreshold label="DAGGERHEART.ACTIONS.Settings.criticalThreshold" name="system.criticalThreshold" localize=true}}
|
||||
</fieldset>
|
||||
{{> 'systems/daggerheart/templates/actionTypes/damage.hbs' fields=systemFields.attack.fields.damage.fields.parts.element.fields source=document.system.attack.damage path="system.attack." directField=systemFields.attack.fields.damage.fields.direct horde=(eq document._source.system.type 'horde')}}
|
||||
</section>
|
||||
|
|
@ -34,6 +34,16 @@
|
|||
<h4>{{localize "DAGGERHEART.GENERAL.attack"}}</h4>
|
||||
</div>
|
||||
</div>
|
||||
{{#if (lt source.system.criticalThreshold 20)}}
|
||||
<div class="status-number">
|
||||
<div class='status-value armor-slots'>
|
||||
<p>{{source.system.criticalThreshold}}+</p>
|
||||
</div>
|
||||
<div class="status-label">
|
||||
<h4>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</h4>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="status-section">
|
||||
<div class="threshold-section">
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue