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https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 07:59:03 +01:00
Merge branch 'development' into feature/1031-Action-Names-In-Chat
This commit is contained in:
commit
907ae5cf34
133 changed files with 1713 additions and 1177 deletions
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@ -51,11 +51,13 @@ export default class DHAttackAction extends DHDamageAction {
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const labels = [];
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const { roll, range, damage } = this;
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if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`))
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if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
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if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
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for (const { value, type } of damage.parts) {
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const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
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const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
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for (const { value, valueAlt, type } of damage.parts) {
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const usedValue = useAltDamage ? valueAlt : value;
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const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
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const icons = Array.from(type)
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.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
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@ -172,7 +172,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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dialog: {
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configure: hasRoll
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},
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type: this.type,
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type: this.roll?.type ?? this.type,
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hasRoll: hasRoll,
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hasDamage: this.damage?.parts?.length && this.type !== 'healing',
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hasHealing: this.damage?.parts?.length && this.type === 'healing',
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@ -27,7 +27,7 @@ export default class DhpAdversary extends BaseDataActor {
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}),
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type: new fields.StringField({
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required: true,
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choices: CONFIG.DH.ACTOR.adversaryTypes,
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choices: CONFIG.DH.ACTOR.allAdversaryTypes,
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initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
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}),
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motivesAndTactics: new fields.StringField(),
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@ -130,7 +130,7 @@ export default class DhpAdversary extends BaseDataActor {
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CONFIG.DH.id,
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CONFIG.DH.SETTINGS.gameSettings.Automation
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).hordeDamage;
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if (autoHordeDamage && changes.system?.resources?.hitPoints?.value) {
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if (autoHordeDamage && changes.system?.resources?.hitPoints?.value !== undefined) {
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const hordeActiveEffect = this.parent.effects.find(x => x.type === 'horde');
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if (hordeActiveEffect) {
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const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
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@ -130,11 +130,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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const typeForDefeated = ['character', 'adversary', 'companion'].find(x => x === this.parent.type);
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if (defeatedSettings.enabled && typeForDefeated) {
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const resource = typeForDefeated === 'companion' ? 'stress' : 'hitPoints';
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if (changes.system.resources[resource]) {
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const becameMax = changes.system.resources[resource].value === this.resources[resource].max;
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const resourceValue = changes.system.resources[resource];
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if (
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resourceValue &&
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this.resources[resource].max &&
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resourceValue.value !== this.resources[resource].value
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) {
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const becameMax = resourceValue.value === this.resources[resource].max;
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const wasMax =
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this.resources[resource].value === this.resources[resource].max &&
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this.resources[resource].value !== changes.system.resources[resource].value;
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this.resources[resource].value !== resourceValue.value;
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if (becameMax) {
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this.parent.toggleDefeated(true);
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} else if (wasMax) {
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@ -317,7 +317,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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get multiclass() {
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const value = this.parent.items.find(x => x.type === 'Class' && x.system.isMulticlass);
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const value = this.parent.items.find(x => x.type === 'class' && x.system.isMulticlass);
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const subclass = this.parent.items.find(x => x.type === 'subclass' && x.system.isMulticlass);
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return {
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@ -443,17 +443,15 @@ export default class DhCharacter extends BaseDataActor {
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classFeatures.push(item);
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} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
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if (this.class.subclass) {
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const subclassState = this.class.subclass.system.featureState;
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const subclass =
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item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
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const featureType = subclass
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? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
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: null;
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const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
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const subclassState = this[prop].subclass?.system?.featureState;
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if (!subclassState) continue;
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if (
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featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
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(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
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(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
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subclassState >= 2) ||
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(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
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) {
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subclassFeatures.push(item);
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}
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@ -113,7 +113,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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this.currentTargets = this.getTargetList();
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// this.registerTargetHook();
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if (this.targetMode === true && this.hasRoll) {
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if (this.hasRoll) {
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this.targetShort = this.targets.reduce(
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(a, c) => {
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if (c.hit) a.hit += 1;
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@ -127,7 +127,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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}
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this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
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this.canButtonApply = game.user.isGM;
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this.canButtonApply = game.user.isGM; //temp
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this.isGM = game.user.isGM; //temp
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}
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getTargetList() {
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@ -25,7 +25,7 @@ export default class CostField extends fields.ArrayField {
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config.costs = CostField.calcCosts.call(this, costs);
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const hasCost = CostField.hasCost.call(this, config.costs);
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if (config.isFastForward && !hasCost)
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return ui.notifications.warn("You don't have the resources to use that action.");
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
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return hasCost;
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}
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@ -23,14 +23,22 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
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multiplier: new fields.StringField({
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choices: CONFIG.DH.GENERAL.multiplierTypes,
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initial: 'prof',
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label: 'Multiplier'
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label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier'
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}),
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flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
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dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
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flatMultiplier: new fields.NumberField({
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nullable: true,
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initial: 1,
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label: 'DAGGERHEART.ACTIONS.Config.damage.flatMultiplier'
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}),
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dice: new fields.StringField({
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choices: CONFIG.DH.GENERAL.diceTypes,
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initial: 'd6',
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label: 'DAGGERHEART.GENERAL.Dice.single'
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}),
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bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
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custom: new fields.SchemaField({
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enabled: new fields.BooleanField({ label: 'Custom Formula' }),
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formula: new FormulaField({ label: 'Formula', initial: '' })
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enabled: new fields.BooleanField({ label: 'DAGGERHEART.ACTIONS.Config.general.customFormula' }),
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formula: new FormulaField({ label: 'DAGGERHEART.ACTIONS.Config.general.formula', initial: '' })
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})
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};
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}
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@ -25,7 +25,7 @@ export default class UsesField extends fields.SchemaField {
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if (uses && !uses.value) uses.value = 0;
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config.uses = uses;
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const hasUses = UsesField.hasUses.call(this, config.uses);
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if (config.isFastForward && !hasUses) return ui.notifications.warn("That action doesn't have remaining uses.");
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if (config.isFastForward && !hasUses) return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.actionNoUsesRemaining'));
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return hasUses;
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}
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@ -158,50 +158,30 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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}
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if (this.actor && this.actor.type === 'character' && this.features) {
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const featureUpdates = {};
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const features = [];
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for (let f of this.features) {
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const fBase = f.item ?? f;
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const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
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const createData = foundry.utils.mergeObject(
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feature.toObject(),
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{
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system: {
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originItemType: this.parent.type,
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originId: data._id,
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identifier: this.isMulticlass ? 'multiclass' : null
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}
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},
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{ inplace: false }
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features.push(
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foundry.utils.mergeObject(
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feature.toObject(),
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{
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_stats: { compendiumSource: fBase.uuid },
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system: {
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originItemType: this.parent.type,
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identifier: f.item ? f.type : null,
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multiclassOrigin: this.isMulticlass
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}
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},
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{ inplace: false }
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)
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);
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const [doc] = await this.actor.createEmbeddedDocuments('Item', [createData]);
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if (!featureUpdates.features)
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featureUpdates.features = this.features.map(x => (x.item ? { ...x, item: x.item.uuid } : x.uuid));
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if (f.item) {
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const existingFeature = featureUpdates.features.find(x => x.item === f.item.uuid);
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existingFeature.item = doc.uuid;
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} else {
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const replaceIndex = featureUpdates.features.findIndex(x => x === f.uuid);
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featureUpdates.features.splice(replaceIndex, 1, doc.uuid);
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}
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}
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await this.updateSource(featureUpdates);
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await this.actor.createEmbeddedDocuments('Item', features);
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}
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}
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async _preDelete() {
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if (!this.actor || this.actor.type !== 'character') return;
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const items = this.actor.items.filter(item => item.system.originId === this.parent.id);
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if (items.length > 0)
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await this.actor.deleteEmbeddedDocuments(
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'Item',
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items.map(x => x.id)
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);
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}
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async _preUpdate(changed, options, userId) {
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const allowed = await super._preUpdate(changed, options, userId);
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if (allowed === false) return false;
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@ -1,5 +1,4 @@
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import BaseDataItem from './base.mjs';
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import { ActionField, ActionsField } from '../fields/actionField.mjs';
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export default class DHFeature extends BaseDataItem {
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/** @inheritDoc */
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@ -30,24 +29,8 @@ export default class DHFeature extends BaseDataItem {
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nullable: true,
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initial: null
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}),
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originId: new fields.StringField({ nullable: true, initial: null }),
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multiclassOrigin: new fields.BooleanField({ initial: false }),
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identifier: new fields.StringField()
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};
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}
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get spellcastingModifier() {
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let traitValue = 0;
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if (this.actor && this.originId && ['class', 'subclass'].includes(this.originItemType)) {
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if (this.originItemType === 'subclass') {
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traitValue =
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this.actor.system.traits[this.actor.items.get(this.originId).system.spellcastingTrait]?.value ?? 0;
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} else {
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const { value: multiclass, subclass } = this.actor.system.multiclass;
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const selectedSubclass = multiclass?.id === this.originId ? subclass : this.actor.system.class.subclass;
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traitValue = this.actor.system.traits[selectedSubclass.system.spellcastingTrait]?.value ?? 0;
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}
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}
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return traitValue;
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}
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}
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@ -1,3 +1,4 @@
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import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
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import ItemLinkFields from '../fields/itemLinkFields.mjs';
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import BaseDataItem from './base.mjs';
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@ -25,7 +26,8 @@ export default class DHSubclass extends BaseDataItem {
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}),
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features: new ItemLinkFields(),
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featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
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isMulticlass: new fields.BooleanField({ initial: false })
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isMulticlass: new fields.BooleanField({ initial: false }),
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linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
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};
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}
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@ -199,8 +199,8 @@ export default class DHWeapon extends AttachableItem {
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];
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for (const { value, type } of attack.damage.parts) {
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const parts = [value.dice];
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if (value.bonus) parts.push(value.bonus.signedString());
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const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
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if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
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if (type.size > 0) {
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const typeTags = Array.from(type)
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@ -108,6 +108,13 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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}),
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description: new fields.HTMLField()
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})
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),
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adversaryTypes: new fields.TypedObjectField(
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new fields.SchemaField({
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id: new fields.StringField({ required: true }),
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label: new fields.StringField({ required: true, label: 'DAGGERHEART.GENERAL.label' }),
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description: new fields.StringField()
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})
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)
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};
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}
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