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https://github.com/Foundryborne/daggerheart.git
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[Feature] 613 - Countdown Improvements (#1184)
* Added CountdownEdit view * Added countdowns UI element * . * Fixed migration of countdowns * . * . * style countdown interface, application and ownership dialog * fix buttons height in ownsership selection * . * Added coloured pips to UI cooldowns to signify player visibility if not every player has it * . * Added max-height and overflow * Sync countdown current with max when equal (#1221) * Update module/applications/ui/countdownEdit.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> * . --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
parent
07cdcf2d78
commit
906c7ac853
24 changed files with 1024 additions and 498 deletions
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@ -1,355 +1,218 @@
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import { GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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import constructHTMLButton from '../../helpers/utils.mjs';
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import OwnershipSelection from '../dialogs/ownershipSelection.mjs';
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import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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class Countdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(basePath) {
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super({});
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/**
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* A UI element which displays the countdowns in this world.
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*
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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*/
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this.basePath = basePath;
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}
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get title() {
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return game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.title', {
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type: game.i18n.localize(`DAGGERHEART.APPLICATIONS.Countdown.types.${this.basePath}`)
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});
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export default class DhCountdowns extends HandlebarsApplicationMixin(ApplicationV2) {
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constructor(options = {}) {
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super(options);
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this.sidebarCollapsed = true;
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this.setupHooks();
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}
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'dh-style', 'countdown'],
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tag: 'form',
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position: { width: 740, height: 700 },
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id: 'countdowns',
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tag: 'div',
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classes: ['daggerheart', 'dh-style', 'countdowns', 'faded-ui'],
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window: {
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icon: 'fa-solid fa-clock-rotate-left',
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frame: true,
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title: 'Countdowns',
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resizable: true,
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title: 'DAGGERHEART.UI.Countdowns.title',
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positioned: false,
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resizable: false,
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minimizable: false
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},
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actions: {
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addCountdown: this.addCountdown,
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removeCountdown: this.removeCountdown,
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editImage: this.onEditImage,
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openOwnership: this.openOwnership,
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openCountdownOwnership: this.openCountdownOwnership,
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toggleSimpleView: this.toggleSimpleView
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toggleViewMode: DhCountdowns.#toggleViewMode,
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decreaseCountdown: (_, target) => this.editCountdown(false, target),
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increaseCountdown: (_, target) => this.editCountdown(true, target)
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},
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form: { handler: this.updateData, submitOnChange: true }
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};
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/ui/countdowns.hbs',
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scrollable: ['.expanded-view']
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position: {
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width: 400,
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height: 222,
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top: 50
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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/** @override */
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static PARTS = {
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resources: {
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root: true,
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template: 'systems/daggerheart/templates/ui/countdowns.hbs'
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}
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};
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htmlElement.querySelectorAll('.mini-countdown-container').forEach(element => {
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element.addEventListener('click', event => this.updateCountdownValue.bind(this)(event, false));
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element.addEventListener('contextmenu', event => this.updateCountdownValue.bind(this)(event, true));
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});
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}
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async _preFirstRender(context, options) {
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options.position =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position) ??
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Countdowns.DEFAULT_OPTIONS.position;
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const viewSetting =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple) ?? !game.user.isGM;
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this.simpleView =
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game.user.isGM || !this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER) ? viewSetting : true;
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context.simple = this.simpleView;
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}
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_onPosition(position) {
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game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].position, position);
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get element() {
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return document.body.querySelector('.daggerheart.dh-style.countdowns');
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}
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/**@inheritdoc */
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async _renderFrame(options) {
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const frame = await super._renderFrame(options);
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER)) {
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const button = constructHTMLButton({
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label: '',
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classes: ['header-control', 'icon', 'fa-solid', 'fa-wrench'],
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dataset: { action: 'toggleSimpleView', tooltip: 'DAGGERHEART.APPLICATIONS.Countdown.toggleSimple' }
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});
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this.window.controls.after(button);
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}
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const iconOnly =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
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CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
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if (iconOnly) frame.classList.add('icon-only');
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else frame.classList.remove('icon-only');
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const header = frame.querySelector('.window-header');
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header.querySelector('button[data-action="close"]').remove();
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const minimizeTooltip = game.i18n.localize('DAGGERHEART.UI.Countdowns.toggleIconMode');
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const minimizeButton = `<a class="header-control" data-tooltip="${minimizeTooltip}" aria-label="${minimizeTooltip}" data-action="toggleViewMode"><i class="fa-solid fa-down-left-and-up-right-to-center"></i></a>`;
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header.insertAdjacentHTML('beforeEnd', minimizeButton);
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return frame;
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}
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testUserPermission(level, exact, altSettings) {
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if (game.user.isGM) return true;
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const settings =
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altSettings ?? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const defaultAllowed = exact ? settings.ownership.default === level : settings.ownership.default >= level;
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const userAllowed = exact
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? settings.playerOwnership[game.user.id]?.value === level
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: settings.playerOwnership[game.user.id]?.value >= level;
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return defaultAllowed || userAllowed;
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}
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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const countdownData = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[
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this.basePath
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];
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.isGM = game.user.isGM;
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context.base = this.basePath;
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context.sidebarCollapsed = this.sidebarCollapsed;
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context.iconOnly =
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game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode) ===
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CONFIG.DH.GENERAL.countdownAppMode.iconOnly;
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context.canCreate = this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true);
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context.source = {
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...countdownData,
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countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
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const countdown = countdownData.countdowns[key];
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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context.countdowns = Object.keys(setting.countdowns).reduce((acc, key) => {
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const countdown = setting.countdowns[key];
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const ownership = DhCountdowns.#getPlayerOwnership(game.user, setting, countdown);
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if (ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) return acc;
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if (this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED, false, countdown)) {
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acc[key] = {
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...countdown,
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canEdit: this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER, true, countdown)
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};
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const playersWithAccess = game.users.reduce((acc, user) => {
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const ownership = DhCountdowns.#getPlayerOwnership(user, setting, countdown);
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if (!user.isGM && ownership && ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
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acc.push(user);
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}
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return acc;
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}, {})
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};
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context.systemFields = countdownData.schema.fields;
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context.countdownFields = context.systemFields.countdowns.element.fields;
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context.simple = this.simpleView;
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}, []);
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const nonGmPlayers = game.users.filter(x => !x.isGM);
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acc[key] = {
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...countdown,
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editable: game.user.isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
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playerAccess: playersWithAccess.length !== nonGmPlayers.length ? playersWithAccess : [],
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noPlayerAccess: nonGmPlayers.length && playersWithAccess.length === 0
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};
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return acc;
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}, {});
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return context;
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}
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static async updateData(event, _, formData) {
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const data = foundry.utils.expandObject(formData.object);
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const newSetting = foundry.utils.mergeObject(
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game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns).toObject(),
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data
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);
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static #getPlayerOwnership(user, setting, countdown) {
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const playerOwnership = countdown.ownership[user.id];
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return playerOwnership === undefined || playerOwnership === CONST.DOCUMENT_OWNERSHIP_LEVELS.INHERIT
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? setting.defaultOwnership
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: playerOwnership;
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}
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, newSetting);
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this.render();
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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update: newSetting
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}
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});
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toggleCollapsedPosition = async (_, collapsed) => {
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this.sidebarCollapsed = collapsed;
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if (!collapsed) this.element.classList.add('expanded');
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else this.element.classList.remove('expanded');
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};
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cooldownRefresh = ({ refreshType }) => {
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if (refreshType === RefreshType.Countdown) this.render();
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};
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static canPerformEdit() {
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if (game.user.isGM) return true;
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const noGM = !game.users.find(x => x.isGM && x.active);
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if (noGM) {
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ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.gmRequired'));
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return false;
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}
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return true;
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}
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async updateSetting(update) {
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if (game.user.isGM) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, update);
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.Countdown,
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application: `${this.basePath}-countdowns`
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}
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});
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static async #toggleViewMode() {
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const currentMode = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode);
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const appMode = CONFIG.DH.GENERAL.countdownAppMode;
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const newMode = currentMode === appMode.textIcon ? appMode.iconOnly : appMode.textIcon;
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await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.userFlags.countdownMode, newMode);
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this.render();
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} else {
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.GMUpdate,
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data: {
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action: GMUpdateEvent.UpdateSetting,
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uuid: CONFIG.DH.SETTINGS.gameSettings.Countdowns,
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update: update,
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refresh: { refreshType: RefreshType.Countdown, application: `${this.basePath}-countdowns` }
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}
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});
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}
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}
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static onEditImage(_, target) {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const current = setting.countdowns[target.dataset.countdown].img;
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const fp = new foundry.applications.apps.FilePicker.implementation({
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current,
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type: 'image',
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callback: async path => this.updateImage.bind(this)(path, target.dataset.countdown),
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top: this.position.top + 40,
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left: this.position.left + 10
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});
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return fp.browse();
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}
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async updateImage(path, countdown) {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdown}.img`]: path
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});
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await this.updateSetting(setting);
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}
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static openOwnership(_, target) {
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new Promise((resolve, reject) => {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath];
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const ownership = { default: setting.ownership.default, players: setting.playerOwnership };
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new OwnershipSelection(resolve, reject, this.title, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.ownership`]: ownership
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting.toObject());
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this.render();
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});
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}
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static openCountdownOwnership(_, target) {
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const countdownId = target.dataset.countdown;
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new Promise((resolve, reject) => {
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const countdown = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath]
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.countdowns[countdownId];
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const ownership = { default: countdown.ownership.default, players: countdown.playerOwnership };
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new OwnershipSelection(resolve, reject, countdown.name, ownership).render(true);
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}).then(async ownership => {
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const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await setting.updateSource({
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[`${this.basePath}.countdowns.${countdownId}.ownership`]: ownership
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, setting);
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this.render();
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});
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}
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static async toggleSimpleView() {
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this.simpleView = !this.simpleView;
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await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS[`${this.basePath}Countdown`].simple, this.simpleView);
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if (newMode === appMode.iconOnly) this.element.classList.add('icon-only');
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else this.element.classList.remove('icon-only');
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this.render();
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}
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async updateCountdownValue(event, increase) {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = countdownSetting[this.basePath].countdowns[event.currentTarget.dataset.countdown];
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static async editCountdown(increase, target) {
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if (!DhCountdowns.canPerformEdit()) return;
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if (!this.testUserPermission(CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) {
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return;
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}
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const currentValue = countdown.progress.current;
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if (increase && currentValue === countdown.progress.max) return;
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if (!increase && currentValue === 0) return;
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${event.currentTarget.dataset.countdown}.progress.current`]: increase
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? currentValue + 1
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: currentValue - 1
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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const countdown = settings.countdowns[target.id];
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const newCurrent = increase
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? Math.min(countdown.progress.current + 1, countdown.progress.max)
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: Math.max(countdown.progress.current - 1, 0);
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await settings.updateSource({ [`countdowns.${target.id}.progress.current`]: newCurrent });
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await emitAsGM(GMUpdateEvent.UpdateCountdowns, DhCountdowns.gmSetSetting.bind(settings), settings, null, {
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refreshType: RefreshType.Countdown
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});
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await this.updateSetting(countdownSetting.toObject());
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}
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static async addCountdown() {
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static async gmSetSetting(data) {
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, data),
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.Countdown }
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Countdown });
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}
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setupHooks() {
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Hooks.on('collapseSidebar', this.toggleCollapsedPosition.bind());
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Hooks.on(socketEvent.Refresh, this.cooldownRefresh.bind());
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}
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close(options) {
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Hooks.off('collapseSidebar', this.toggleCollapsedPosition);
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Hooks.off(socketEvent.Refresh, this.cooldownRefresh);
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super.close(options);
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}
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static async updateCountdowns(progressType) {
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const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
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await countdownSetting.updateSource({
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[`${this.basePath}.countdowns.${foundry.utils.randomID()}`]: {
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name: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.newCountdown'),
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ownership: game.user.isGM
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? {}
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: {
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players: {
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[game.user.id]: { type: CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER }
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}
|
||||
}
|
||||
const updatedCountdowns = Object.keys(countdownSetting.countdowns).reduce((acc, key) => {
|
||||
const countdown = countdownSetting.countdowns[key];
|
||||
if (countdown.progress.type === progressType && countdown.progress.current > 0) {
|
||||
acc.push(key);
|
||||
}
|
||||
});
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
static async removeCountdown(_, target) {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const countdownName = countdownSetting[this.basePath].countdowns[target.dataset.countdown].name;
|
||||
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownTitle')
|
||||
},
|
||||
content: game.i18n.format('DAGGERHEART.APPLICATIONS.Countdown.removeCountdownText', { name: countdownName })
|
||||
});
|
||||
if (!confirmed) return;
|
||||
|
||||
await countdownSetting.updateSource({ [`${this.basePath}.countdowns.-=${target.dataset.countdown}`]: null });
|
||||
|
||||
await this.updateSetting(countdownSetting.toObject());
|
||||
}
|
||||
|
||||
async open() {
|
||||
await this.render(true);
|
||||
if (
|
||||
Object.keys(
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns)[this.basePath].countdowns
|
||||
).length > 0
|
||||
) {
|
||||
this.minimize();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class NarrativeCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('narrative');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'narrative-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export class EncounterCountdowns extends Countdowns {
|
||||
constructor() {
|
||||
super('encounter');
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'encounter-countdowns'
|
||||
};
|
||||
}
|
||||
|
||||
export async function updateCountdowns(progressType) {
|
||||
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);
|
||||
const update = Object.keys(countdownSetting).reduce((update, typeKey) => {
|
||||
return foundry.utils.mergeObject(
|
||||
update,
|
||||
Object.keys(countdownSetting[typeKey].countdowns).reduce((acc, countdownKey) => {
|
||||
const countdown = countdownSetting[typeKey].countdowns[countdownKey];
|
||||
if (countdown.progress.current > 0 && countdown.progress.type.value === progressType) {
|
||||
acc[`${typeKey}.countdowns.${countdownKey}.progress.current`] = countdown.progress.current - 1;
|
||||
const countdownData = countdownSetting.toObject();
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, {
|
||||
...countdownData,
|
||||
countdowns: Object.keys(countdownData.countdowns).reduce((acc, key) => {
|
||||
const countdown = foundry.utils.deepClone(countdownData.countdowns[key]);
|
||||
if (updatedCountdowns.includes(key)) {
|
||||
countdown.progress.current -= 1;
|
||||
}
|
||||
|
||||
acc[key] = countdown;
|
||||
return acc;
|
||||
}, {})
|
||||
);
|
||||
}, {});
|
||||
});
|
||||
|
||||
await countdownSetting.updateSource(update);
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns, countdownSetting);
|
||||
|
||||
const data = { refreshType: RefreshType.Countdown };
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data
|
||||
});
|
||||
Hooks.callAll(socketEvent.Refresh, data);
|
||||
const data = { refreshType: RefreshType.Countdown };
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.Refresh,
|
||||
data
|
||||
});
|
||||
Hooks.callAll(socketEvent.Refresh, data);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue