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Compute modifiers using deterministic terms (#1758)
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3 changed files with 16 additions and 22 deletions
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@ -217,7 +217,7 @@ export default class D20Roll extends DHRoll {
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results: d.results
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};
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});
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data.modifierTotal = this.calculateTotalModifiers(roll);
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data.modifierTotal = roll.modifierTotal;
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return data;
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}
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@ -12,6 +12,10 @@ export default class DHRoll extends Roll {
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return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
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}
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get modifierTotal() {
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return this.constructor.calculateTotalModifiers(this);
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}
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static messageType = 'adversaryRoll';
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static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
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@ -242,16 +246,21 @@ export default class DHRoll extends Roll {
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return (this._formula = this.constructor.getFormula(this.terms));
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}
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/**
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* Calculate total modifiers of any rolls, including non-dh rolls.
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* This exists because damage rolls still may receive base roll classes
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*/
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static calculateTotalModifiers(roll) {
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let modifierTotal = 0;
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for (let i = 0; i < roll.terms.length; i++) {
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if (
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roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!roll.terms[i - 1] &&
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roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
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if (!roll.terms[i].isDeterministic) continue;
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const termTotal = roll.terms[i].total;
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if (typeof termTotal === 'number') {
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const multiplier = roll.terms[i - 1]?.operator === " - " ? -1 : 1;
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modifierTotal += multiplier * termTotal;
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}
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}
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return modifierTotal;
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}
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@ -72,21 +72,6 @@ export default class DualityRoll extends D20Roll {
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return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
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}
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/* This isn't fullproof, but trying to cover parathetical situations is ridiculously complex */
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get modifierTotal() {
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let modifierTotal = 0;
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for (let i = 0; i < this.terms.length; i++) {
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if (
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this.terms[i] instanceof foundry.dice.terms.NumericTerm &&
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!!this.terms[i - 1] &&
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this.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
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)
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modifierTotal += Number(`${this.terms[i - 1].operator}${this.terms[i].total}`);
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}
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return modifierTotal;
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}
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setRallyChoices() {
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return this.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
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