Fixed weapon effects being presented when it's no the weapon itself

This commit is contained in:
WBHarry 2026-01-15 14:57:42 +01:00
parent 622d11a1cc
commit 8ebaf7672f
3 changed files with 22 additions and 6 deletions

View file

@ -158,7 +158,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const config = foundry.utils.deepClone(this.system);
config.event = event;
if (this.system.action) {
await this.system.action.addEffects(config);
const actor = await foundry.utils.fromUuid(config.source.actor);
const item = actor?.items.get(config.source.item) ?? null;
config.effects = await await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
}