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Fixed weapon effects being presented when it's no the weapon itself
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parent
622d11a1cc
commit
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3 changed files with 22 additions and 6 deletions
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@ -198,7 +198,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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let config = this.prepareConfig(event);
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if (!config) return;
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config.effects = await DHBaseAction.getEffects(this.actor);
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config.effects = await DHBaseAction.getEffects(this.actor, this.item);
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if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
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@ -266,9 +266,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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return config;
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}
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/** */
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static async getEffects(actor) {
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if (actor) return Array.from(await actor.allApplicableEffects()).filter(x => !x.isSuppressed);
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/**
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* Get the all potentially applicable effects on the actor
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* @param {DHActor} actor The actor performing the action
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* @param {DHItem|DhActor} effectParent The parent of the effect
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* @returns {DhActiveEffect[]}
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*/
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static async getEffects(actor, effectParent) {
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if (actor)
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return Array.from(await actor.allApplicableEffects()).filter(effect => {
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/* Effects on weapons only ever apply for the weapon itself */
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if (effect.parent.type === 'weapon' && effectparent?.id !== effect.parent.id) return false;
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return !effect.isSuppressed;
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});
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return [];
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}
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