mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-03-07 14:36:13 +01:00
Fixed weapon effects being presented when it's no the weapon itself
This commit is contained in:
parent
622d11a1cc
commit
8ebaf7672f
3 changed files with 22 additions and 6 deletions
|
|
@ -505,7 +505,10 @@ export default function DHApplicationMixin(Base) {
|
|||
const doc = await getDocFromElement(target),
|
||||
action = doc?.system?.attack ?? doc;
|
||||
const config = action.prepareConfig(event);
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.document);
|
||||
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(
|
||||
this.document,
|
||||
doc
|
||||
);
|
||||
config.hasRoll = false;
|
||||
return action && action.workflow.get('damage').execute(config, null, true);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -198,7 +198,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
let config = this.prepareConfig(event);
|
||||
if (!config) return;
|
||||
|
||||
config.effects = await DHBaseAction.getEffects(this.actor);
|
||||
config.effects = await DHBaseAction.getEffects(this.actor, this.item);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
||||
|
||||
|
|
@ -266,9 +266,20 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return config;
|
||||
}
|
||||
|
||||
/** */
|
||||
static async getEffects(actor) {
|
||||
if (actor) return Array.from(await actor.allApplicableEffects()).filter(x => !x.isSuppressed);
|
||||
/**
|
||||
* Get the all potentially applicable effects on the actor
|
||||
* @param {DHActor} actor The actor performing the action
|
||||
* @param {DHItem|DhActor} effectParent The parent of the effect
|
||||
* @returns {DhActiveEffect[]}
|
||||
*/
|
||||
static async getEffects(actor, effectParent) {
|
||||
if (actor)
|
||||
return Array.from(await actor.allApplicableEffects()).filter(effect => {
|
||||
/* Effects on weapons only ever apply for the weapon itself */
|
||||
if (effect.parent.type === 'weapon' && effectparent?.id !== effect.parent.id) return false;
|
||||
return !effect.isSuppressed;
|
||||
});
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -158,7 +158,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
const config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
if (this.system.action) {
|
||||
await this.system.action.addEffects(config);
|
||||
const actor = await foundry.utils.fromUuid(config.source.actor);
|
||||
const item = actor?.items.get(config.source.item) ?? null;
|
||||
config.effects = await await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
|
||||
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue