[Fix] Weapon Spellcasting Active Effects (#2032)

* .

* .

* Apply suggestion from @CarlosFdez

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-06-22 00:24:33 +02:00 committed by GitHub
parent 1492491998
commit 8e93025947
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
5 changed files with 32 additions and 15 deletions

View file

@ -518,7 +518,7 @@ export default function DHApplicationMixin(Base) {
const doc = await getDocFromElement(target), const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc; action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event); const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects( config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
this.document, this.document,
doc doc
); );

View file

@ -212,7 +212,7 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
const doc = await getDocFromElement(target), const doc = await getDocFromElement(target),
action = doc?.system?.attack ?? doc; action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event); const config = action.prepareConfig(event);
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects( config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(
this.document, this.document,
doc doc
); );

View file

@ -228,7 +228,8 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
let config = this.prepareConfig(event, configOptions); let config = this.prepareConfig(event, configOptions);
if (!config) return; if (!config) return;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(this.actor, this.item); config.effects =
await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this.actor, this.item);
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return; if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
@ -333,27 +334,43 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
} }
/** /**
* Get the all potentially applicable effects on the actor * Get the all potentially applicable effects on the actor for the action's RollDialog
* @param {DHActor} actor The actor performing the action * @param {DHActor} actor The actor performing the action
* @param {DHItem|DhActor} effectParent The parent of the effect * @param {DHItem|DhActor} effectParent The parent of the effect
* @returns {DhActiveEffect[]} * @returns {DhActiveEffect[]}
*/ */
static async getEffects(actor, effectParent) { static async getActionRelevantEffects(actor, effectParent) {
if (!actor) return []; if (!actor) return [];
return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).filter( // Changes on weapon effects are not typically only applicable to show in the roll dialog for the weapon itself
effect => { // The exemptions to this rule are listed below
/* Effects on weapons only ever apply for the weapon itself */ const weaponTransferredEffectKeys = [
'system.bonuses.roll.spellcast.bonus'
];
return Array.from(await actor.allApplicableEffects({ noTransferArmor: true, noSelfArmor: true })).reduce(
(acc, effect) => {
const effectData = effect.toObject();
/* Effects on weapons only ever apply for the weapon itself, with a few defined exceptions */
if (effect.parent.type === 'weapon') { if (effect.parent.type === 'weapon') {
/* Unless they're secondary - then they apply only to other primary weapons */ /* Unless they're secondary - then they apply only to other primary weapons */
if (effect.parent.system.secondary) { if (effect.parent.system.secondary) {
if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) return false; if (effectParent?.type !== 'weapon' || effectParent?.system.secondary) {
} else if (effectParent?.id !== effect.parent.id) return false; effectData.system.changes =
effectData.system.changes.filter(x => weaponTransferredEffectKeys.includes(x.key));
}
} else if (effectParent?.id !== effect.parent.id) {
effectData.system.changes =
effectData.system.changes.filter(x => weaponTransferredEffectKeys.includes(x.key));
}
} }
return !effect.isSuppressed; if (!effect.isSuppressed) {
acc.push(effectData);
} }
);
return acc;
}, []);
} }
/** /**

View file

@ -549,7 +549,7 @@ export default class DhpActor extends Actor {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel ability: abilityLabel
}), }),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this), effects: await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this),
roll: { roll: {
trait: trait, trait: trait,
type: 'trait' type: 'trait'

View file

@ -167,7 +167,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (this.system.action) { if (this.system.action) {
const actor = await foundry.utils.fromUuid(config.source.actor); const actor = await foundry.utils.fromUuid(config.source.actor);
const item = actor?.items.get(config.source.item) ?? null; const item = actor?.items.get(config.source.item) ?? null;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item); config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true); await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
} }
} }