[Fix] Weapon Spellcasting Active Effects (#2032)

* .

* .

* Apply suggestion from @CarlosFdez

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-06-22 00:24:33 +02:00 committed by GitHub
parent 1492491998
commit 8e93025947
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GPG key ID: B5690EEEBB952194
5 changed files with 32 additions and 15 deletions

View file

@ -549,7 +549,7 @@ export default class DhpActor extends Actor {
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: abilityLabel
}),
effects: await game.system.api.data.actions.actionsTypes.base.getEffects(this),
effects: await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(this),
roll: {
trait: trait,
type: 'trait'

View file

@ -167,7 +167,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (this.system.action) {
const actor = await foundry.utils.fromUuid(config.source.actor);
const item = actor?.items.get(config.source.item) ?? null;
config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
config.effects = await game.system.api.data.actions.actionsTypes.base.getActionRelevantEffects(actor, item);
await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
}
}