[Feature] Scene Environments (#1499)

* Initial

* Remade to array structure

* Fixed context menu for multiples

* .

* Cleanup

* .

* Fixed so that users can access sceneEnvironments if they have permissions

* Update module/documents/scene.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-01-12 00:26:27 +01:00 committed by GitHub
parent 454507ba7b
commit 8de12551ad
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GPG key ID: B5690EEEBB952194
15 changed files with 395 additions and 23 deletions

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@ -37,4 +37,30 @@ export default class DhScene extends Scene {
this.#sizeSyncBatch.clear();
this.updateEmbeddedDocuments('Token', entries, { animation: { movementSpeed: 1.5 } });
}, 0);
prepareBaseData() {
super.prepareBaseData();
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Register this scene to all environements
for (const environment of system.sceneEnvironments) {
environment.system.scenes?.add(this);
}
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
if (this instanceof game.system.api.documents.DhScene) {
const system = new game.system.api.data.scenes.DHScene(this.flags.daggerheart);
// Clear this scene from all environments that aren't deleted
for (const environment of system.sceneEnvironments) {
environment?.system?.scenes?.delete(this);
}
}
}
}