[Feature] Scene Environments (#1499)

* Initial

* Remade to array structure

* Fixed context menu for multiples

* .

* Cleanup

* .

* Fixed so that users can access sceneEnvironments if they have permissions

* Update module/documents/scene.mjs

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>

* .

---------

Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-01-12 00:26:27 +01:00 committed by GitHub
parent 454507ba7b
commit 8de12551ad
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GPG key ID: B5690EEEBB952194
15 changed files with 395 additions and 23 deletions

View file

@ -1,8 +1,11 @@
import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import DHEnvironmentSettings from '../../applications/sheets-configs/environment-settings.mjs';
import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
export default class DhEnvironment extends BaseDataActor {
scenes = new Set();
/**@override */
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Environment'];
@ -53,6 +56,31 @@ export default class DhEnvironment extends BaseDataActor {
}
isItemValid(source) {
return source.type === "feature";
return source.type === 'feature';
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
for (const scene of this.scenes) {
scene.render();
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);
for (const scene of this.scenes) {
if (game.user.isActiveGM) {
const newSceneEnvironments = scene.flags.daggerheart.sceneEnvironments.filter(
x => x !== this.parent.uuid
);
scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
game.socket.emit(`system.${CONFIG.DH.id}`, {
action: socketEvent.Refresh,
data: { refreshType: RefreshType.TagTeamRoll }
});
});
}
}
}
}

View file

@ -1,3 +1,8 @@
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
/* Foundry does not add any system data for subtyped Scenes. The data model is therefore used by instantiating a new instance of it for sceneConfigSettings.mjs.
Needed dataprep and lifetime hooks are handled in documents/scene.
*/
export default class DHScene extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -13,7 +18,8 @@ export default class DHScene extends foundry.abstract.DataModel {
veryClose: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.veryClose.name' }),
close: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.close.name' }),
far: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.far.name' })
})
}),
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor', prune: true })
};
}
}