Fix top center and top right positioning in some situations (#2108)
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Carlos Fernandez 2026-07-23 03:52:08 -04:00 committed by GitHub
parent 0471164456
commit 8d94d5f2ea
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7 changed files with 53 additions and 19 deletions

11
daggerheart.d.ts vendored
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@ -12,8 +12,10 @@ import { macros } from './module/_module.mjs';
import * as dice from './module/dice/_module.mjs'; import * as dice from './module/dice/_module.mjs';
import * as fields from './module/data/fields/_module.mjs'; import * as fields from './module/data/fields/_module.mjs';
import { gameSettings } from './module/config/settingsConfig.mjs'; import { gameSettings } from './module/config/settingsConfig.mjs';
import DhCountdowns from './module/data/countdowns.mjs';
import DhAutomation from './module/data/settings/Automation.mjs'; import DhAutomation from './module/data/settings/Automation.mjs';
import FearTracker from './module/applications/ui/fearTracker.mjs';
import DhCountdowns from './module/applications/ui/countdowns.mjs';
import DhEffectsDisplay from './module/applications/ui/effectsDisplay.mjs';
// Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such // Foundry's use of `Object.assign(globalThis) means many globally available objects are not read as such
@ -116,3 +118,10 @@ declare module '@client/helpers/client-settings.mjs' {
get(namespace: 'daggerheart', key: string): unknown; get(namespace: 'daggerheart', key: string): unknown;
} }
} }
// Add to global ui object
declare module '@client/ui.mjs' {
const countdowns: DhCountdowns;
const resources: FearTracker;
const effectsDisplay: DhEffectsDisplay;
}

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@ -1,7 +1,6 @@
import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs'; import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs'; import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs'; import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
import FearTracker from './fearTracker.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) { constructor(options) {
@ -284,7 +283,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_toggleNotifications({ closing = false } = {}) { _toggleNotifications({ closing = false } = {}) {
super._toggleNotifications(closing) super._toggleNotifications(closing)
FearTracker.handleOffSet(); ui.resources.handleOffset();
} }
async onRollReloadCheck(_event, messageData) { async onRollReloadCheck(_event, messageData) {

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@ -130,5 +130,7 @@ export default class DhEffectsDisplay extends HandlebarsApplicationMixin(Applica
if (options?.force) { if (options?.force) {
document.getElementById('ui-right-column-1')?.appendChild(this.element); document.getElementById('ui-right-column-1')?.appendChild(this.element);
} }
ui.resources.handleOffset();
} }
} }

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@ -92,7 +92,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
const fearPosition = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).fearPosition; const fearPosition = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).fearPosition;
if (options.isFirstRender) FearTracker.handleOffSet(); if (options.isFirstRender) this.handleOffset();
if (!options.force) return; if (!options.force) return;
this.handleStyleElement(fearPosition); this.handleStyleElement(fearPosition);
@ -134,17 +134,37 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
this.element.classList.add(fearPosition); this.element.classList.add(fearPosition);
} }
static handleOffSet() { handleOffset() {
const fearTracker = document.getElementById('resources'); const fearTracker = document.getElementById('resources');
const hotbar = document.getElementById('hotbar'); const hotbar = document.getElementById('hotbar');
const countdowns = document.getElementById('countdowns');
if (!fearTracker) return; if (!fearTracker) return;
const offset = Number(hotbar.style.getPropertyValue('--offset').replace(/px$/, '')) || 0; let offset = Math.max(0, Number(hotbar.style.getPropertyValue('--offset').replace(/px$/, '')) || 0);
offset -= 13;
if (offset > 0) return; // If the countdowns overlaps the fear, offset some more. Countdown based offsets only need to be halved (due to centering)
if (this.fearPosition === 'topCenter') {
const effectsDisplay = document.getElementById('effects-display');
const top = document.getElementById('ui-top');
fearTracker.style.setProperty('--offset', `${offset - 13}px`); // Logic derived from the internal code's ChatLog#offsetHotbar(). Since the sidebar might be mid animation, we can't really check directly.
const { uiScale } = game.settings.get('core', 'uiConfig');
const sidebarWidth = (348 * ui.sidebar.expanded) / uiScale;
const countdownsWidth = countdowns.getBoundingClientRect().width;
const effectsWidth = effectsDisplay.getBoundingClientRect().width;
const rightWidth = sidebarWidth + countdownsWidth + 16 + (effectsWidth ? 62 : 0);
const countdownLeftEdge = window.innerWidth - rightWidth - 16; // w/ extra padding
const topBounds = top.getBoundingClientRect();
const fearTrackerWidth = fearTracker.clientWidth;
const currentRightEdge = topBounds.right - (topBounds.width - fearTrackerWidth) / 2;
const countdownShift = countdownLeftEdge < currentRightEdge ? countdownLeftEdge - currentRightEdge : null
offset = Math.min(offset, countdownShift ?? Infinity);
}
fearTracker.style.setProperty('--offset', `${offset}px`);
} }
_onPosition(position) { _onPosition(position) {

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@ -123,10 +123,12 @@ export default class DhAppearance extends foundry.abstract.DataModel {
/** Invoked by the setting when data changes */ /** Invoked by the setting when data changes */
handleChange() { handleChange() {
if (this.displayFear) { if (ui.resources) {
if (ui.resources) { if (this.displayFear === 'hide') {
if (this.displayFear === 'hide') ui.resources.close({ allowed: true }); ui.resources.close({ allowed: true });
else ui.resources.render({ force: true }); } else {
ui.resources.render({ force: true });
ui.resources.handleOffset();
} }
} }

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@ -44,7 +44,7 @@
transition: opacity var(--ui-fade-duration); transition: opacity var(--ui-fade-duration);
} }
#ui-right:has(#effects-display .effect-container) & { #ui-right:has(#effects-display):has(.effect-container) & {
right: 62px; right: 62px;
} }

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@ -65,8 +65,14 @@ body.theme-light {
} }
&.rightTop { &.rightTop {
position: relative;
width: 300px !important; width: 300px !important;
max-width: 300px; max-width: 300px;
left: unset!important;
top: unset!important;
#ui-right:has(#effects-display):has(.effect-container) & {
right: 62px;
}
} }
&.leftBottom { &.leftBottom {
@ -79,10 +85,6 @@ body.theme-light {
backdrop-filter: blur(5px); backdrop-filter: blur(5px);
} }
#ui-right:has(#effects-display .effect-container) & {
right: 62px;
}
#resource-fear { #resource-fear {
position: relative; position: relative;