Merged with v14-Dev

This commit is contained in:
WBHarry 2026-03-31 17:33:18 +02:00
commit 8d84b8da48
70 changed files with 1076 additions and 936 deletions

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@ -3,15 +3,13 @@ import * as applications from './module/applications/_module.mjs';
import * as data from './module/data/_module.mjs';
import * as models from './module/data/_module.mjs';
import * as documents from './module/documents/_module.mjs';
import { macros } from './module/_module.mjs';
import * as collections from './module/documents/collections/_module.mjs';
import * as dice from './module/dice/_module.mjs';
import * as fields from './module/data/fields/_module.mjs';
import RegisterHandlebarsHelpers from './module/helpers/handlebarsHelper.mjs';
import { enricherConfig, enricherRenderSetup } from './module/enrichers/_module.mjs';
import { getCommandTarget, rollCommandToJSON } from './module/helpers/utils.mjs';
import { BaseRoll, DHRoll, DualityRoll, D20Roll, DamageRoll, FateRoll } from './module/dice/_module.mjs';
import { enrichedDualityRoll } from './module/enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from './module/enrichers/FateRollEnricher.mjs';
import {
handlebarsRegistration,
runMigrations,
@ -34,6 +32,8 @@ CONFIG.Dice.daggerheart = {
FateRoll: FateRoll
};
Object.assign(CONFIG.Dice.termTypes, dice.diceTypes);
CONFIG.Actor.documentClass = documents.DhpActor;
CONFIG.Actor.dataModels = models.actors.config;
CONFIG.Actor.collection = collections.DhActorCollection;
@ -94,6 +94,7 @@ Hooks.once('init', () => {
data,
models,
documents,
macros,
dice,
fields
};
@ -331,78 +332,6 @@ Hooks.on('renderHandlebarsApplication', (_, element) => {
enricherRenderSetup(element);
});
Hooks.on('chatMessage', (_, message) => {
if (message.startsWith('/dr')) {
const result =
message.trim().toLowerCase() === '/dr' ? { result: {} } : rollCommandToJSON(message.replace(/\/dr\s?/, ''));
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const reaction = rollCommand.reaction;
const traitValue = rollCommand.trait?.toLowerCase();
const advantage = rollCommand.advantage
? CONFIG.DH.ACTIONS.advantageState.advantage.value
: rollCommand.disadvantage
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
const grantResources = rollCommand.grantResources;
const target = getCommandTarget({ allowNull: true });
const title =
(flavor ?? traitValue)
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
enrichedDualityRoll({
reaction,
traitValue,
target,
difficulty,
title,
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
advantage,
grantResources
});
return false;
}
if (message.startsWith('/fr')) {
const result =
message.trim().toLowerCase() === '/fr' ? { result: {} } : rollCommandToJSON(message.replace(/\/fr\s?/, ''));
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const fateTypeData = getFateTypeData(rollCommand?.type);
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const target = getCommandTarget({ allowNull: true });
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
enrichedFateRoll({
target,
title,
label: fateTypeLabel,
fateType
});
return false;
}
});
Hooks.on(CONFIG.DH.HOOKS.hooksConfig.tagTeamStart, async data => {
if (data.openForAllPlayers && data.partyId) {
const party = game.actors.get(data.partyId);

View file

@ -89,9 +89,14 @@
},
"Config": {
"beastform": {
"exact": "Beastform Max Tier",
"exactHint": "The Character's Tier is used if empty",
"label": "Beastform"
"exact": { "label": "Beastform Max Tier", "hint": "The Character's Tier is used if empty" },
"modifications": {
"traitBonuses": {
"label": { "single": "Trait Bonus", "plural": "Trait Bonuses" },
"hint": "Pick bonuses you apply to freely chosen traits at the time of transforming",
"bonus": "Bonus Amount"
}
}
},
"countdown": {
"defaultOwnership": "Default Ownership",
@ -448,7 +453,8 @@
},
"DaggerheartMenu": {
"title": "GM Tools",
"refreshFeatures": "Refresh Features"
"refreshFeatures": "Refresh Features",
"fallingAndCollision": "Falling And Collision Damage"
},
"DeleteConfirmation": {
"title": "Delete {type} - {name}",
@ -1163,6 +1169,12 @@
"description": ""
}
},
"fallAndCollision": {
"veryClose": { "label": "Very Close", "chatTitle": "Fall Damage: Very Close" },
"close": { "label": "Close", "chatTitle": "Fall Damage: Close" },
"far": { "label": "Far", "chatTitle": "Fall Damage: Far" },
"collision": { "label": "Collision", "chatTitle": "Dangerous Collision" }
},
"FeatureForm": {
"label": "Feature Form",
"passive": "Passive",
@ -2567,6 +2579,13 @@
"secondaryWeapon": "Secondary Weapon"
}
},
"MACROS": {
"Spotlight": {
"errors": {
"noTokenSelected": "A token on the canvas must either be selected or hovered to spotlight it"
}
}
},
"ROLLTABLES": {
"FIELDS": {
"formulaName": { "label": "Formula Name" }
@ -2810,6 +2829,12 @@
"setResourceIdentifier": "Set Resource Identifier"
}
},
"Keybindings": {
"spotlight": {
"name": "Spotlight Combatant",
"hint": "Move the spotlight to a hovered or selected token that's present in an active encounter"
}
},
"Menu": {
"title": "Daggerheart Game Settings",
"automation": {

View file

@ -7,3 +7,4 @@ export * as documents from './documents/_module.mjs';
export * as enrichers from './enrichers/_module.mjs';
export * as helpers from './helpers/_module.mjs';
export * as systemRegistration from './systemRegistration/_module.mjs';
export * as macros from './macros/_modules.mjs';

View file

@ -10,6 +10,12 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
this.selected = null;
this.evolved = { form: null };
this.hybrid = { forms: {}, advantages: {}, features: {} };
this.modifications = {
traitBonuses: configData.modifications.traitBonuses.map(x => ({
trait: null,
bonus: x.bonus
}))
};
this._dragDrop = this._createDragDropHandlers();
}
@ -28,6 +34,7 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
selectBeastform: this.selectBeastform,
toggleHybridFeature: this.toggleHybridFeature,
toggleHybridAdvantage: this.toggleHybridAdvantage,
toggleTraitBonus: this.toggleTraitBonus,
submitBeastform: this.submitBeastform
},
form: {
@ -48,6 +55,7 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
tabs: { template: 'systems/daggerheart/templates/dialogs/beastform/tabs.hbs' },
beastformTier: { template: 'systems/daggerheart/templates/dialogs/beastform/beastformTier.hbs' },
advanced: { template: 'systems/daggerheart/templates/dialogs/beastform/advanced.hbs' },
modifications: { template: 'systems/daggerheart/templates/dialogs/beastform/modifications.hbs' },
footer: { template: 'systems/daggerheart/templates/dialogs/beastform/footer.hbs' }
};
@ -146,6 +154,9 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
{}
);
context.modifications = this.modifications;
context.traits = CONFIG.DH.ACTOR.abilities;
context.tier = beastformTiers[this.tabGroups.primary];
context.tierKey = this.tabGroups.primary;
@ -155,6 +166,9 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
}
canSubmit() {
const modificationsFinished = this.modifications.traitBonuses.every(x => x.trait);
if (!modificationsFinished) return false;
if (this.selected) {
switch (this.selected.system.beastformType) {
case 'normal':
@ -261,6 +275,13 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
this.render();
}
static toggleTraitBonus(_, button) {
const { index, trait } = button.dataset;
this.modifications.traitBonuses[index].trait =
this.modifications.traitBonuses[index].trait === trait ? null : trait;
this.render();
}
static async submitBeastform() {
await this.close({ submitted: true });
}
@ -292,6 +313,23 @@ export default class BeastformDialog extends HandlebarsApplicationMixin(Applicat
}
}
const beastformEffect = selected.effects.find(x => x.type === 'beastform');
for (const traitBonus of app.modifications.traitBonuses) {
const existingChange = beastformEffect.changes.find(
x => x.key === `system.traits.${traitBonus.trait}.value`
);
if (existingChange) {
existingChange.value = Number.parseInt(existingChange.value) + traitBonus.bonus;
} else {
beastformEffect.changes.push({
key: `system.traits.${traitBonus.trait}.value`,
mode: 2,
priority: null,
value: traitBonus.bonus
});
}
}
resolve({
selected: selected,
evolved: { ...app.evolved, form: evolved },

View file

@ -200,6 +200,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
partContext.members[partId] = {
...data,
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
@ -448,23 +449,19 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const { member, diceType } = button.dataset;
const memberData = this.party.system.tagTeam.members[member];
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 2 : 4;
const { parsedRoll, newRoll } = await game.system.api.dice.DualityRoll.reroll(
memberData.rollData,
dieIndex,
diceType
);
const rollData = parsedRoll.toJSON();
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(memberData.rollData);
const dice = newRoll.dice[dieIndex];
await dice.reroll(`/r1=${dice.total}`, {
liveRoll: {
roll: newRoll,
isReaction: true
}
});
const rollData = newRoll.toJSON();
this.updatePartyData(
{
[`system.tagTeam.members.${member}.rollData`]: {
...rollData,
options: {
...rollData.options,
roll: newRoll
}
}
[`system.tagTeam.members.${member}.rollData`]: rollData
},
this.getUpdatingParts(button)
);
@ -699,7 +696,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const error = this.checkInitiatorHopeError(this.party.system.tagTeam.initiator);
if (error) return error;
const mainRoll = (await this.getJoinedRoll()).rollData;
const joinedRoll = await this.getJoinedRoll();
const mainRoll = joinedRoll.rollData;
const finalRoll = foundry.utils.deepClone(joinedRoll.roll);
const mainActor = this.party.system.partyMembers.find(x => x.uuid === mainRoll.options.source.actor);
mainRoll.options.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.chatMessageRollTitle');
@ -710,7 +709,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
title: game.i18n.localize('DAGGERHEART.APPLICATIONS.TagTeamSelect.title'),
speaker: cls.getSpeaker({ actor: mainActor }),
system: mainRoll.options,
rolls: [mainRoll],
rolls: [JSON.stringify(joinedRoll.roll)],
sound: null,
flags: { core: { RollTable: true } }
};
@ -722,7 +721,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
const fearUpdate = { key: 'fear', value: null, total: null, enabled: true };
for (let memberId in tagTeamData.members) {
const resourceUpdates = [];
const rollGivesHope = mainRoll.options.roll.isCritical || mainRoll.options.roll.result.duality === 1;
const rollGivesHope = finalRoll.isCritical || finalRoll.withHope;
if (memberId === tagTeamData.initiator.memberId) {
const value = tagTeamData.initiator.cost
? rollGivesHope
@ -733,9 +732,8 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
} else if (rollGivesHope) {
resourceUpdates.push({ key: 'hope', value: 1, total: -1, enabled: true });
}
if (mainRoll.options.roll.isCritical)
resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (mainRoll.options.roll.result.duality === -1) {
if (finalRoll.isCritical) resourceUpdates.push({ key: 'stress', value: -1, total: 1, enabled: true });
if (finalRoll.withFear) {
fearUpdate.value = fearUpdate.value === null ? 1 : fearUpdate.value + 1;
fearUpdate.total = fearUpdate.total === null ? -1 : fearUpdate.total - 1;
}

View file

@ -36,7 +36,9 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
editDoc: this.editDoc,
addTrigger: this.addTrigger,
removeTrigger: this.removeTrigger,
expandTrigger: this.expandTrigger
expandTrigger: this.expandTrigger,
addBeastformTraitBonus: this.addBeastformTraitBonus,
removeBeastformTraitBonus: this.removeBeastformTraitBonus
},
form: {
handler: this.updateForm,
@ -412,6 +414,21 @@ export default class DHActionBaseConfig extends DaggerheartSheet(ApplicationV2)
}
}
static async addBeastformTraitBonus() {
const data = this.action.toObject();
data.beastform.modifications.traitBonuses = [
...data.beastform.modifications.traitBonuses,
this.action.schema.fields.beastform.fields.modifications.fields.traitBonuses.element.getInitialValue()
];
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
static async removeBeastformTraitBonus(_event, button) {
const data = this.action.toObject();
data.beastform.modifications.traitBonuses.splice(button.dataset.index, 1);
this.constructor.updateForm.bind(this)(null, null, { object: foundry.utils.flattenObject(data) });
}
updateSummonCount(event) {
event.stopPropagation();
const wrapper = event.target.closest('.summon-count-wrapper');

View file

@ -79,8 +79,6 @@ export default function DHApplicationMixin(Base) {
*/
constructor(options = {}) {
super(options);
this._setupDragDrop();
}
/**
@ -175,9 +173,6 @@ export default function DHApplicationMixin(Base) {
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
/* Core dragDrop from ActorDocument is always only 1. Possible we could refactor our own */
if (Array.isArray(this._dragDrop)) this._dragDrop.forEach(d => d.bind(htmlElement));
// Handle delta inputs
for (const deltaInput of htmlElement.querySelectorAll('input[data-allow-delta]')) {
deltaInput.dataset.numValue = deltaInput.value;
@ -289,6 +284,16 @@ export default function DHApplicationMixin(Base) {
async _onRender(context, options) {
await super._onRender(context, options);
this._createTagifyElements(this.options.tagifyConfigs);
for (const d of this.options.dragDrop) {
new foundry.applications.ux.DragDrop.implementation({
...d,
callbacks: {
dragstart: this._onDragStart.bind(this),
drop: this._onDrop.bind(this)
}
}).bind(this.element);
}
}
/* -------------------------------------------- */
@ -349,26 +354,6 @@ export default function DHApplicationMixin(Base) {
/* Drag and Drop */
/* -------------------------------------------- */
/**
* Creates drag-drop handlers from the configured options.
* @returns {foundry.applications.ux.DragDrop[]}
* @private
*/
_setupDragDrop() {
if (this._dragDrop) {
this._dragDrop.callbacks.dragStart = this._onDragStart;
this._dragDrop.callback.drop = this._onDrop;
} else {
this._dragDrop = this.options.dragDrop.map(d => {
d.callbacks = {
dragstart: this._onDragStart.bind(this),
drop: this._onDrop.bind(this)
};
return new foundry.applications.ux.DragDrop.implementation(d);
});
}
}
/**
* Handle dragStart event.
* @param {DragEvent} event

View file

@ -228,7 +228,6 @@ export default class DHBaseActorSheet extends DHApplicationMixin(ActorSheetV2) {
'systems/daggerheart/templates/ui/chat/action.hbs',
systemData
),
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
speaker: cls.getSpeaker(),
flags: {
daggerheart: {

View file

@ -31,7 +31,8 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
},
actions: {
selectRefreshable: DaggerheartMenu.#selectRefreshable,
refreshActors: DaggerheartMenu.#refreshActors
refreshActors: DaggerheartMenu.#refreshActors,
createFallCollisionDamage: DaggerheartMenu.#createFallCollisionDamage
}
};
@ -50,6 +51,7 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
const context = await super._prepareContext(options);
context.refreshables = this.refreshSelections;
context.disableRefresh = Object.values(this.refreshSelections).every(x => !x.selected);
context.fallAndCollision = CONFIG.DH.GENERAL.fallAndCollisionDamage;
return context;
}
@ -71,4 +73,22 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
this.render();
}
static async #createFallCollisionDamage(_event, button) {
const data = CONFIG.DH.GENERAL.fallAndCollisionDamage[button.dataset.key];
const roll = new Roll(data.damageFormula);
await roll.evaluate();
/* class BaseRoll needed to get rendered by foundryRoll.hbs */
const rollJSON = roll.toJSON();
rollJSON.class = 'BaseRoll';
foundry.documents.ChatMessage.implementation.create({
title: game.i18n.localize(data.chatTitle),
author: game.user.id,
speaker: foundry.documents.ChatMessage.implementation.getSpeaker(),
rolls: [rollJSON],
sound: CONFIG.sounds.dice
});
}
}

View file

@ -1,5 +1,8 @@
import { abilities } from '../../config/actorConfig.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { enrichedDualityRoll } from '../../enrichers/DualityRollEnricher.mjs';
import { enrichedFateRoll, getFateTypeData } from '../../enrichers/FateRollEnricher.mjs';
import { getCommandTarget, rollCommandToJSON } from '../../helpers/utils.mjs';
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) {
@ -21,6 +24,84 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
classes: ['daggerheart']
};
static CHAT_COMMANDS = {
...super.CHAT_COMMANDS,
dr: {
rgx: /^(?:\/dr)((?:\s)[^]*)?/,
fn: (_, match) => {
const argString = match[1]?.trim();
const result = argString ? rollCommandToJSON(argString) : { result: {} };
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.dualityParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const reaction = rollCommand.reaction;
const traitValue = rollCommand.trait?.toLowerCase();
const advantage = rollCommand.advantage
? CONFIG.DH.ACTIONS.advantageState.advantage.value
: rollCommand.disadvantage
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const difficulty = rollCommand.difficulty;
const grantResources = rollCommand.grantResources;
const target = getCommandTarget({ allowNull: true });
const title =
(flavor ?? traitValue)
? game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(SYSTEM.ACTOR.abilities[traitValue].label)
})
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
enrichedDualityRoll({
reaction,
traitValue,
target,
difficulty,
title,
label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
actionType: null,
advantage,
grantResources
});
return false;
}
},
fr: {
rgx: /^(?:\/fr)((?:\s)[^]*)?/,
fn: (_, match) => {
const argString = match[1]?.trim();
const result = argString ? rollCommandToJSON(argString) : { result: {} };
if (!result) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateParsing'));
return false;
}
const { result: rollCommand, flavor } = result;
const fateTypeData = getFateTypeData(rollCommand?.type);
if (!fateTypeData)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.fateTypeParsing'));
const { value: fateType, label: fateTypeLabel } = fateTypeData;
const target = getCommandTarget({ allowNull: true });
const title = flavor ?? game.i18n.localize('DAGGERHEART.GENERAL.fateRoll');
enrichedFateRoll({
target,
title,
label: fateTypeLabel,
fateType
});
return false;
}
}
};
_getEntryContextOptions() {
return [
...super._getEntryContextOptions(),
@ -175,7 +256,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
action.use(event);
}
async rerollEvent(event, message) {
async rerollEvent(event, messageData) {
event.stopPropagation();
if (!event.shiftKey) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
@ -187,6 +268,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (!confirmed) return;
}
const message = game.messages.get(messageData._id);
const target = event.target.closest('[data-die-index]');
if (target.dataset.type === 'damage') {
@ -209,27 +291,16 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
}
});
} else {
let originalRoll_parsed = message.rolls.map(roll => JSON.parse(roll))[0];
const rollClass =
game.system.api.dice[
message.type === 'dualityRoll'
? 'DualityRoll'
: target.dataset.type === 'damage'
? 'DHRoll'
: 'D20Roll'
];
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const { newRoll, parsedRoll } = await rollClass.reroll(
originalRoll_parsed,
target.dataset.dieIndex,
target.dataset.type
);
await game.messages.get(message._id).update({
'system.roll': newRoll,
'rolls': [parsedRoll]
const rerollDice = message.system.roll.dice[target.dataset.dieIndex];
await rerollDice.reroll(`/r1=${rerollDice.total}`, {
liveRoll: {
roll: message.system.roll,
actor: message.system.actionActor,
isReaction: message.system.roll.options.actionType === 'reaction'
}
});
await message.update({
rolls: [message.system.roll.toJSON()]
});
}
}

View file

@ -1,5 +1,6 @@
import { AdversaryBPPerEncounter } from '../../config/encounterConfig.mjs';
import { expireActiveEffects } from '../../helpers/utils.mjs';
import { clearPreviousSpotlight } from '../../macros/spotlightCombatant.mjs';
export default class DhCombatTracker extends foundry.applications.sidebar.tabs.CombatTracker {
static DEFAULT_OPTIONS = {
@ -150,13 +151,13 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
}
async setCombatantSpotlight(combatantId) {
const combatant = this.viewed.combatants.get(combatantId);
const update = {
system: {
'spotlight.requesting': false,
'spotlight.requestOrderIndex': 0
}
};
const combatant = this.viewed.combatants.get(combatantId);
const toggleTurn = this.viewed.combatants.contents
.sort(this.viewed._sortCombatants)
@ -187,6 +188,14 @@ export default class DhCombatTracker extends foundry.applications.sidebar.tabs.C
round: this.viewed.round + 1
});
await combatant.update(update);
if (combatant.token) clearPreviousSpotlight();
}
async clearTurn() {
await this.viewed.update({
turn: null,
round: this.viewed.round + 1
});
}
static async requestSpotlight(_, target) {

View file

@ -10,6 +10,36 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
this.previewHelp ||= this.addChild(this.#drawPreviewHelp());
}
/**@inheritdoc */
_refreshTurnMarker() {
// Should a Turn Marker be active?
const { turnMarker } = this.document;
const markersEnabled =
CONFIG.Combat.settings.turnMarker.enabled && turnMarker.mode !== CONST.TOKEN_TURN_MARKER_MODES.DISABLED;
const spotlighted = game.settings
.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)
.spotlightedTokens.has(this.document.uuid);
const turnIsSet = typeof game.combat?.turn === 'number';
const isTurn = game.combat?.combatant?.tokenId === this.id;
const markerActive = markersEnabled && turnIsSet ? isTurn : spotlighted;
// Activate a Turn Marker
if (markerActive) {
if (!this.turnMarker)
this.turnMarker = this.addChildAt(new foundry.canvas.placeables.tokens.TokenTurnMarker(this), 0);
canvas.tokens.turnMarkers.add(this);
this.turnMarker.draw();
}
// Remove a Turn Marker
else if (this.turnMarker) {
canvas.tokens.turnMarkers.delete(this);
this.turnMarker.destroy();
this.turnMarker = null;
}
}
/** @inheritDoc */
async _drawEffects() {
this.effects.renderable = false;

View file

@ -1102,3 +1102,29 @@ export const comparator = {
label: 'DAGGERHEART.CONFIG.Comparator.lte'
}
};
export const fallAndCollisionDamage = {
veryClose: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.veryClose.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.veryClose.chatTitle',
damageFormula: '1d10 + 3'
},
close: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.close.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.close.chatTitle',
damageFormula: '1d20 + 5'
},
far: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.far.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.far.chatTitle',
damageFormula: '1d100 + 15'
},
collision: {
id: 'veryClose',
label: 'DAGGERHEART.CONFIG.fallAndCollision.collision.label',
chatTitle: 'DAGGERHEART.CONFIG.fallAndCollision.collision.chatTitle',
damageFormula: '1d20 + 5'
}
};

View file

@ -1,3 +1,7 @@
export const keybindings = {
spotlight: 'DHSpotlight'
};
export const menu = {
Automation: {
Name: 'GameSettingsAutomation',
@ -35,7 +39,8 @@ export const gameSettings = {
Countdowns: 'Countdowns',
LastMigrationVersion: 'LastMigrationVersion',
SpotlightRequestQueue: 'SpotlightRequestQueue',
CompendiumBrowserSettings: 'CompendiumBrowserSettings'
CompendiumBrowserSettings: 'CompendiumBrowserSettings',
SpotlightTracker: 'SpotlightTracker'
};
export const actionAutomationChoices = {

View file

@ -4,6 +4,7 @@ export { default as DhRollTable } from './rollTable.mjs';
export { default as RegisteredTriggers } from './registeredTriggers.mjs';
export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
export { default as TagTeamData } from './tagTeamData.mjs';
export { default as SpotlightTracker } from './spotlightTracker.mjs';
export * as countdowns from './countdowns.mjs';
export * as actions from './action/_module.mjs';

View file

@ -166,12 +166,11 @@ export default class BaseEffect extends foundry.data.ActiveEffectTypeDataModel {
this.parent.actor?.type === 'character' &&
this.parent.actor.system.resources.armor
) {
const newArmorTotal = (changed.system?.changes ?? []).reduce((acc, change) => {
if (change.type === 'armor') acc += change.value.current;
return acc;
}, this.parent.actor.system.armor?.system?.armor?.current ?? 0);
const armorEffect = changed.system?.changes?.find(x => x.type === 'armor');
const newArmorTotal =
armorEffect?.value?.current + (this.parent.actor.system.armor?.system?.armor?.current ?? 0);
if (newArmorTotal !== this.parent.actor.system.armorScore.value) {
if (armorEffect && newArmorTotal !== this.parent.actor.system.armorScore.value) {
const armorData = getScrollTextData(this.parent.actor, { value: newArmorTotal }, 'armor');
options.scrollingTextData = [armorData];
}

View file

@ -25,7 +25,7 @@ export default class BeastformEffect extends BaseEffect {
width: new fields.NumberField({ integer: false, nullable: true })
})
}),
advantageOn: new fields.ArrayField(new fields.StringField()),
advantageOn: new fields.TypedObjectField(new fields.SchemaField({ value: new fields.StringField() })),
featureIds: new fields.ArrayField(new fields.StringField()),
effectIds: new fields.ArrayField(new fields.StringField())
};

View file

@ -757,7 +757,6 @@ export default class DhCharacter extends DhCreature {
prepareDerivedData() {
super.prepareDerivedData();
let baseHope = this.resources.hope.value;
if (this.companion) {
for (let levelKey in this.companion.system.levelData.levelups) {
const level = this.companion.system.levelData.levelups[levelKey];
@ -772,7 +771,6 @@ export default class DhCharacter extends DhCreature {
}
this.resources.hope.max -= this.scars;
this.resources.hope.value = Math.min(baseHope, this.resources.hope.max);
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {

View file

@ -60,4 +60,14 @@ export default class DhCreature extends BaseDataActor {
}
}
}
prepareDerivedData() {
const minLimitResource = resource => {
if (resource) resource.value = Math.min(resource.value, resource.max);
};
minLimitResource(this.resources.stress);
minLimitResource(this.resources.hitPoints);
minLimitResource(this.resources.hope);
}
}

View file

@ -32,7 +32,6 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
return {
title: new fields.StringField(),
actionDescription: new fields.HTMLField(),
roll: new fields.ObjectField(),
targets: targetsField(),
hasRoll: new fields.BooleanField({ initial: false }),
hasDamage: new fields.BooleanField({ initial: false }),
@ -55,6 +54,16 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
};
}
get roll() {
if (this.parent.type === 'dualityRoll')
return this.parent.rolls.find(x => x instanceof game.system.api.dice.DualityRoll);
if (this.parent.type === 'fateRoll')
return this.parent.rolls.find(x => x instanceof game.system.api.dice.FateRoll);
return null;
}
get actionActor() {
if (!this.source.actor) return null;
return fromUuidSync(this.source.actor);

View file

@ -28,8 +28,21 @@ export default class BeastformField extends fields.SchemaField {
{ 1: game.i18n.localize('DAGGERHEART.GENERAL.Tiers.1') }
);
},
hint: 'DAGGERHEART.ACTIONS.Config.beastform.exactHint'
label: 'DAGGERHEART.ACTIONS.Config.beastform.exact.label',
hint: 'DAGGERHEART.ACTIONS.Config.beastform.exact.hint'
})
}),
modifications: new fields.SchemaField({
traitBonuses: new fields.ArrayField(
new fields.SchemaField({
bonus: new fields.NumberField({
integer: true,
initial: 1,
min: 1,
label: 'DAGGERHEART.ACTIONS.Config.beastform.modifications.traitBonuses.bonus'
})
})
)
})
};
super(beastformFields, options, context);
@ -66,15 +79,9 @@ export default class BeastformField extends fields.SchemaField {
) ?? 1;
config.tierLimit = this.beastform.tierAccess.exact ?? actorTier;
config.modifications = this.beastform.modifications;
}
/**
* TODO by Harry
* @param {*} selectedForm
* @param {*} evolvedData
* @param {*} hybridData
* @returns
*/
static async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ?? selectedForm;
const beastformEffect = formData.effects.find(x => x.type === 'beastform');

View file

@ -99,10 +99,14 @@ export default class DHBeastform extends BaseDataItem {
get beastformAttackData() {
const effect = this.parent.effects.find(x => x.type === 'beastform');
return DHBeastform.getBeastformAttackData(effect);
}
static getBeastformAttackData(effect) {
if (!effect) return null;
const traitBonus =
effect.system.changes.find(x => x.key === `system.traits.${this.mainTrait}.value`)?.value ?? 0;
const mainTrait = effect.system.changes.find(x => x.key === 'system.rules.attack.roll.trait')?.value;
const traitBonus = effect.system.changes.find(x => x.key === `system.traits.${mainTrait}.value`)?.value ?? 0;
const evasionBonus = effect.system.changes.find(x => x.key === 'system.evasion')?.value ?? 0;
const damageDiceIndex = effect.system.changes.find(x => x.key === 'system.rules.attack.damage.diceIndex');
@ -110,7 +114,7 @@ export default class DHBeastform extends BaseDataItem {
const damageBonus = effect.system.changes.find(x => x.key === 'system.rules.attack.damage.bonus')?.value ?? 0;
return {
trait: game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.mainTrait].label),
trait: game.i18n.localize(CONFIG.DH.ACTOR.abilities[mainTrait]?.label),
traitBonus: traitBonus ? Number(traitBonus).signedString() : '',
evasionBonus: evasionBonus ? Number(evasionBonus).signedString() : '',
damageDice: damageDice,

View file

@ -0,0 +1,9 @@
export default class SpotlightTracker extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
spotlightedTokens: new fields.SetField(new fields.DocumentUUIDField())
};
}
}

View file

@ -4,3 +4,4 @@ export { default as DamageRoll } from './damageRoll.mjs';
export { default as DHRoll } from './dhRoll.mjs';
export { default as DualityRoll } from './dualityRoll.mjs';
export { default as FateRoll } from './fateRoll.mjs';
export { diceTypes } from './die/_module.mjs';

View file

@ -217,49 +217,11 @@ export default class D20Roll extends DHRoll {
results: d.results
};
});
data.modifierTotal = this.calculateTotalModifiers(roll);
data.modifierTotal = roll.modifierTotal;
return data;
}
resetFormula() {
return (this._formula = this.constructor.getFormula(this.terms));
}
static async reroll(rollString, _target, message) {
let parsedRoll = game.system.api.dice.D20Roll.fromData(rollString);
parsedRoll = await parsedRoll.reroll();
const newRoll = game.system.api.dice.D20Roll.postEvaluate(parsedRoll, {
targets: message.system.targets,
roll: {
advantage: message.system.roll.advantage?.type,
difficulty: message.system.roll.difficulty ? Number(message.system.roll.difficulty) : null
}
});
if (game.modules.get('dice-so-nice')?.active) {
await game.dice3d.showForRoll(parsedRoll, game.user, true);
}
const rerolled = {
any: true,
rerolls: [
...(message.system.roll.dice[0].rerolled?.rerolls?.length > 0
? [message.system.roll.dice[0].rerolled?.rerolls]
: []),
rollString.terms[0].results
]
};
return {
newRoll: {
...newRoll,
dice: [
{
...newRoll.dice[0],
rerolled: rerolled
}
]
},
parsedRoll
};
}
}

View file

@ -12,6 +12,10 @@ export default class DHRoll extends Roll {
return game.i18n.localize('DAGGERHEART.GENERAL.Roll.basic');
}
get modifierTotal() {
return this.constructor.calculateTotalModifiers(this);
}
static messageType = 'adversaryRoll';
static CHAT_TEMPLATE = 'systems/daggerheart/templates/ui/chat/roll.hbs';
@ -122,10 +126,6 @@ export default class DHRoll extends Roll {
if (roll._evaluated) {
const message = await cls.create(msgData, { messageMode: config.selectedMessageMode });
if (config.tagTeamSelected) {
game.system.api.applications.dialogs.TagTeamDialog.assignRoll(message.speakerActor, message);
}
if (roll.formula !== '' && game.modules.get('dice-so-nice')?.active) {
await game.dice3d.waitFor3DAnimationByMessageID(message.id);
}
@ -142,6 +142,7 @@ export default class DHRoll extends Roll {
const chatData = await this._prepareChatRenderContext({ flavor, isPrivate, ...options });
return foundry.applications.handlebars.renderTemplate(template, {
...chatData,
roll: this,
parent: chatData.parent,
targetMode: chatData.targetMode,
metagamingSettings
@ -245,16 +246,21 @@ export default class DHRoll extends Roll {
return (this._formula = this.constructor.getFormula(this.terms));
}
/**
* Calculate total modifiers of any rolls, including non-dh rolls.
* This exists because damage rolls still may receive base roll classes
*/
static calculateTotalModifiers(roll) {
let modifierTotal = 0;
for (let i = 0; i < roll.terms.length; i++) {
if (
roll.terms[i] instanceof foundry.dice.terms.NumericTerm &&
!!roll.terms[i - 1] &&
roll.terms[i - 1] instanceof foundry.dice.terms.OperatorTerm
)
modifierTotal += Number(`${roll.terms[i - 1].operator}${roll.terms[i].total}`);
if (!roll.terms[i].isDeterministic) continue;
const termTotal = roll.terms[i].total;
if (typeof termTotal === 'number') {
const multiplier = roll.terms[i - 1]?.operator === ' - ' ? -1 : 1;
modifierTotal += multiplier * termTotal;
}
}
return modifierTotal;
}

View file

@ -0,0 +1,9 @@
import DualityDie from './dualityDie.mjs';
import AdvantageDie from './advantageDie.mjs';
import DisadvantageDie from './disadvantageDie.mjs';
export const diceTypes = {
DualityDie,
AdvantageDie,
DisadvantageDie
};

View file

@ -0,0 +1,7 @@
export default class AdvantageDie extends foundry.dice.terms.Die {
constructor(options) {
super(options);
this.modifiers = [];
}
}

View file

@ -0,0 +1,7 @@
export default class DisadvantageDie extends foundry.dice.terms.Die {
constructor(options) {
super(options);
this.modifiers = [];
}
}

View file

@ -0,0 +1,62 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
export default class DualityDie extends foundry.dice.terms.Die {
constructor(options) {
super(options);
this.modifiers = [];
}
#getDualityState(roll) {
if (!roll) return null;
return roll.withHope ? 1 : roll.withFear ? -1 : 0;
}
#updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(modifier, options) {
const oldDuality = this.#getDualityState(options.liveRoll.roll);
await super.reroll(modifier, options);
if (options?.liveRoll) {
/* Can't currently test since DiceSoNice is not v14. Might need to set the appearance earlier if a roll is triggered by super.reroll */
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: [this],
options: { appearance: {} }
};
const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
await options.liveRoll.roll._evaluate();
if (options.liveRoll.isReaction) return;
const newDuality = this.#getDualityState(options.liveRoll.roll);
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
}
}
}

View file

@ -1,8 +1,6 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export default class DualityRoll extends D20Roll {
_advantageFaces = 6;
@ -26,27 +24,31 @@ export default class DualityRoll extends D20Roll {
}
get dHope() {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
if (!(this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
return this.dice[0];
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
this.dHope.faces = this.getFaces(faces);
}
get dFear() {
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
if (!(this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie)) this.createBaseDice();
return this.dice[1];
}
set dFear(faces) {
if (!(this.dice[1] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[1].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
this.dFear.faces = this.getFaces(faces);
}
get dAdvantage() {
return this.dice[2];
return this.dice[2] instanceof game.system.api.dice.diceTypes.AdvantageDie ? this.dice[2] : null;
}
get dDisadvantage() {
return this.dice[2] instanceof game.system.api.dice.diceTypes.DisadvantageDie ? this.dice[2] : null;
}
get advantageFaces() {
@ -65,6 +67,11 @@ export default class DualityRoll extends D20Roll {
this._advantageNumber = Number(value);
}
get extraDice() {
const { DualityDie, AdvantageDie, DisadvantageDie } = game.system.api.dice.diceTypes;
return this.dice.filter(x => ![DualityDie, AdvantageDie, DisadvantageDie].some(die => x instanceof die));
}
setRallyChoices() {
return this.data?.parent?.appliedEffects.reduce((a, c) => {
const change = c.system.changes.find(ch => ch.key === 'system.bonuses.rally');
@ -118,22 +125,28 @@ export default class DualityRoll extends D20Roll {
/** @inheritDoc */
static fromData(data) {
data.terms[0].class = foundry.dice.terms.Die.name;
data.terms[2].class = foundry.dice.terms.Die.name;
data.terms[0].class = 'DualityDie';
data.terms[2].class = 'DualityDie';
if (data.options.roll.advantage?.type && data.terms[4]?.faces) {
data.terms[4].class = data.options.roll.advantage.type === 1 ? 'AdvantageDie' : 'DisadvantageDie';
}
return super.fromData(data);
}
createBaseDice() {
if (this.dice[0] instanceof foundry.dice.terms.Die && this.dice[1] instanceof foundry.dice.terms.Die) {
if (
this.dice[0] instanceof game.system.api.dice.diceTypes.DualityDie &&
this.dice[1] instanceof game.system.api.dice.diceTypes.DualityDie
) {
this.terms = [this.terms[0], this.terms[1], this.terms[2]];
return;
}
this.terms[0] = new foundry.dice.terms.Die({
this.terms[0] = new game.system.api.dice.diceTypes.DualityDie({
faces: this.data.rules.dualityRoll?.defaultHopeDice ?? 12
});
this.terms[1] = new foundry.dice.terms.OperatorTerm({ operator: '+' });
this.terms[2] = new foundry.dice.terms.Die({
this.terms[2] = new game.system.api.dice.diceTypes.DualityDie({
faces: this.data.rules.dualityRoll?.defaultFearDice ?? 12
});
}
@ -305,7 +318,6 @@ export default class DualityRoll extends D20Roll {
!config.source?.actor ||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
config.actionType === 'reaction' ||
config.tagTeamSelected ||
config.skips?.resources
)
return;
@ -346,7 +358,6 @@ export default class DualityRoll extends D20Roll {
if (
automationSettings.countdownAutomation &&
config.actionType !== 'reaction' &&
!config.tagTeamSelected &&
!config.skips?.updateCountdowns
) {
const { updateCountdowns } = game.system.api.applications.ui.DhCountdowns;
@ -373,61 +384,4 @@ export default class DualityRoll extends D20Roll {
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
}
}
static async reroll(rollBase, dieIndex, diceType) {
let parsedRoll = game.system.api.dice.DualityRoll.fromData({ ...rollBase, evaluated: false });
const term = parsedRoll.terms[dieIndex];
await term.reroll(`/r1=${term.total}`);
const result = await parsedRoll.evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: [
new foundry.dice.terms.Die({
...term,
faces: term._faces,
results: term.results.filter(x => !x.rerolled)
})
],
options: { appearance: {} }
};
const diceSoNicePresets = await getDiceSoNicePresets(`d${term._faces}`, `d${term._faces}`);
if (diceSoNicePresets[diceType]) {
diceSoNiceRoll.dice[0].options = diceSoNicePresets[diceType];
}
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
const newRoll = game.system.api.dice.DualityRoll.postEvaluate(parsedRoll, {
targets: parsedRoll.options.targets ?? [],
roll: {
advantage: parsedRoll.options.roll.advantage?.type,
difficulty: parsedRoll.options.roll.difficulty ? Number(parsedRoll.options.roll.difficulty) : null
}
});
const extraIndex = newRoll.advantage ? 3 : 2;
newRoll.extra = newRoll.extra.slice(extraIndex);
const actor = parsedRoll.options.source.actor
? await foundry.utils.fromUuid(parsedRoll.options.source.actor)
: null;
const config = {
source: { actor: parsedRoll.options.source.actor ?? '' },
targets: parsedRoll.targets,
roll: newRoll,
rerolledRoll: parsedRoll.roll,
resourceUpdates: new ResourceUpdateMap(actor)
};
await DualityRoll.addDualityResourceUpdates(config);
await config.resourceUpdates.updateResources();
return { newRoll, parsedRoll };
}
}

View file

@ -21,8 +21,8 @@ export default class FateRoll extends D20Roll {
}
set dHope(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dHope.faces
this.dHope.faces = this.getFaces(faces);
}
get dFear() {
@ -31,8 +31,8 @@ export default class FateRoll extends D20Roll {
}
set dFear(faces) {
if (!(this.dice[0] instanceof foundry.dice.terms.Die)) this.createBaseDice();
this.dice[0].faces = this.getFaces(faces);
// TODO this should not be asymmetrical with the getter. updateRollConfiguration() should use dFear.faces
this.dFear.faces = this.getFaces(faces);
}
get isCritical() {
@ -43,6 +43,20 @@ export default class FateRoll extends D20Roll {
return this.data.fateType;
}
get withHope() {
return this.data.fateType === 'Hope';
}
get withFear() {
return this.data.fateType === 'Fear';
}
get totalLabel() {
const label = this.withHope ? 'DAGGERHEART.GENERAL.hope' : 'DAGGERHEART.GENERAL.fear';
return game.i18n.localize(label);
}
static getHooks(hooks) {
return [...(hooks ?? []), 'Fate'];
}

View file

@ -1,5 +1,4 @@
import { itemAbleRollParse } from '../helpers/utils.mjs';
import { RefreshType } from '../systemRegistration/socket.mjs';
export default class DhActiveEffect extends foundry.documents.ActiveEffect {
/* -------------------------------------------- */
@ -111,37 +110,41 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
update.img = 'icons/magic/life/heart-cross-blue.webp';
}
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
const stacks = Boolean(data.system?.stacking);
if (existingEffect && !stacks) return false;
if (this.actor && data.origin) {
const existingEffect = this.actor.effects.find(x => x.origin === data.origin);
const stacks = Boolean(data.system?.stacking);
if (existingEffect && !stacks) return false;
if (existingEffect && stacks) {
const incrementedValue = existingEffect.system.stacking.value + 1;
await existingEffect.update({
'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
});
return false;
if (existingEffect && stacks) {
const incrementedValue = existingEffect.system.stacking.value + 1;
await existingEffect.update({
'system.stacking.value': Math.min(incrementedValue, existingEffect.system.stacking.max ?? Infinity)
});
return false;
}
}
const statuses = Object.keys(data.statuses ?? {});
const immuneStatuses =
statuses.filter(
status =>
this.parent.system.rules?.conditionImmunities &&
this.parent.system.rules.conditionImmunities[status]
) ?? [];
if (immuneStatuses.length > 0) {
update.statuses = statuses.filter(x => !immuneStatuses.includes(x));
const conditions = CONFIG.DH.GENERAL.conditions();
const scrollingTexts = immuneStatuses.map(status => ({
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
status: game.i18n.localize(conditions[status].name)
})
}));
if (update.statuses.length > 0) {
setTimeout(() => scrollingTexts, 500);
} else {
this.parent.queueScrollText(scrollingTexts);
if (this.parent) {
const statuses = Object.keys(data.statuses ?? {});
const immuneStatuses =
statuses.filter(
status =>
this.parent.system.rules?.conditionImmunities &&
this.parent.system.rules.conditionImmunities[status]
) ?? [];
if (immuneStatuses.length > 0) {
update.statuses = statuses.filter(x => !immuneStatuses.includes(x));
const conditions = CONFIG.DH.GENERAL.conditions();
const scrollingTexts = immuneStatuses.map(status => ({
text: game.i18n.format('DAGGERHEART.ACTIVEEFFECT.immuneStatusText', {
status: game.i18n.localize(conditions[status].name)
})
}));
if (update.statuses.length > 0) {
setTimeout(() => scrollingTexts, 500);
} else {
this.parent.queueScrollText(scrollingTexts);
}
}
}
@ -152,20 +155,6 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
await super._preCreate(data, options, user);
}
/** @inheritdoc */
_onCreate(data, options, userId) {
super._onCreate(data, options, userId);
Hooks.callAll(RefreshType.EffectsDisplay);
}
/** @inheritdoc */
_onDelete(data, options, userId) {
super._onDelete(data, options, userId);
Hooks.callAll(RefreshType.EffectsDisplay);
}
/* -------------------------------------------- */
/* Methods */
/* -------------------------------------------- */

View file

@ -30,6 +30,18 @@ export default class DhpActor extends Actor {
return this.system.metadata.isNPC;
}
prepareData() {
super.prepareData();
// Update effects if it is the user's character or is controlled
if (canvas.ready) {
const controlled = canvas.tokens.controlled.some(t => t.actor === this);
if (game.user.character === this || controlled) {
ui.effectsDisplay.render();
}
}
}
/* -------------------------------------------- */
/** @inheritDoc */
@ -122,14 +134,6 @@ export default class DhpActor extends Actor {
}
}
_onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId) {
if (collection === 'effects') {
ui.effectsDisplay.render();
}
super._onUpdateDescendantDocuments(parent, collection, documents, changes, options, userId);
}
async updateLevel(newLevel) {
if (!['character', 'companion'].includes(this.type) || newLevel === this.system.levelData.level.changed) return;

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
export default class DhpChatMessage extends foundry.documents.ChatMessage {
targetHook = null;
@ -78,25 +78,14 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (this.isContentVisible) {
if (this.type === 'dualityRoll') {
html.classList.add('duality');
switch (this.system.roll?.result?.duality) {
case 1:
html.classList.add('hope');
break;
case -1:
html.classList.add('fear');
break;
default:
html.classList.add('critical');
break;
}
if (this.system.roll.withHope) html.classList.add('hope');
else if (this.system.roll.withFear) html.classList.add('fear');
else html.classList.add('critical');
}
if (this.type === 'fateRoll') {
html.classList.add('fate');
if (this.system.roll?.fate.fateDie == 'Hope') {
html.classList.add('hope');
}
if (this.system.roll?.fate.fateDie == 'Fear') {
html.classList.add('fear');
if (this.system.roll?.fateDie) {
html.classList.add(this.system.roll.fateDie.toLowerCase());
}
}

View file

@ -197,7 +197,6 @@ export default class DHItem extends foundry.documents.Item {
actor: item.parent,
speaker: cls.getSpeaker(),
system: systemData,
title: game.i18n.localize('DAGGERHEART.ACTIONS.Config.displayInChat'),
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
systemData

View file

@ -494,62 +494,4 @@ export default class DHToken extends CONFIG.Token.documentClass {
game.system.registeredTriggers.unregisterItemTriggers(this.actor.items);
}
}
/* V14 TEMP until foundry fixes: https://discord.com/channels/170995199584108546/1421197211194228907/1467296028700049566 */
_onRelatedUpdate(update = {}, operation = {}) {
this.#refreshOverrides(operation);
this._prepareBars();
// Update tracked Combat resource
const combatant = this.combatant;
if (combatant) {
const isActorUpdate = [this, null, undefined].includes(operation.parent);
const resource = game.combat.settings.resource;
const updates = Array.isArray(update) ? update : [update];
if (isActorUpdate && resource && updates.some(u => foundry.utils.hasProperty(u.system ?? {}, resource))) {
combatant.updateResource();
}
ui.combat.render();
}
// Trigger redraws on the token
if (this.parent.isView) {
if (this.object?.hasActiveHUD) canvas.tokens.hud.render();
this.object?.renderFlags.set({ redrawEffects: true });
for (const key of ['bar1', 'bar2']) {
const name = `${this.object?.objectId}.animate${key.capitalize()}`;
const easing = foundry.canvas.animation.CanvasAnimation.easeInOutCosine;
this.object?.animate({ [key]: this[key] }, { name, easing });
}
for (const app of foundry.applications.sheets.TokenConfig.instances()) {
app._preview?.updateSource({ delta: this.toObject().delta }, { diff: false, recursive: false });
app._preview?.object?.renderFlags.set({ refreshBars: true, redrawEffects: true });
}
}
}
/* V14 TEMP until foundry fixes: https://discord.com/channels/170995199584108546/1421197211194228907/1467296028700049566 */
#refreshOverrides(operation) {
if (!this.actor) return;
const { deepClone, mergeObject, equals, isEmpty } = foundry.utils;
const oldOverrides = deepClone(this._overrides) ?? {};
const newOverrides = deepClone(this.actor?.tokenOverrides ?? {}, { prune: true });
if (!equals(oldOverrides, newOverrides)) {
this._overrides = newOverrides;
this.reset();
// Send emulated update data to the PlaceableObject
if (!canvas.ready || canvas.scene !== this.scene) return;
const { width, height, depth, ...changes } = mergeObject(
mergeObject(oldOverrides, this, { insertKeys: false, insertValues: false }),
this._overrides
);
this.object?._onUpdate(changes, {}, game.user.id);
// Hand off size changes to a secondary handler requiring downstream implementation.
const sizeChanges = deepClone({ width, height, depth }, { prune: true });
if (!isEmpty(sizeChanges)) this._onOverrideSize(sizeChanges, operation);
}
}
}

View file

@ -31,12 +31,39 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
this.#bordered = true;
let effect = {};
if (element.dataset.uuid) {
const effectData = (await foundry.utils.fromUuid(element.dataset.uuid)).toObject();
const effectItem = await foundry.utils.fromUuid(element.dataset.uuid);
const effectData = effectItem.toObject();
effect = {
...effectData,
name: game.i18n.localize(effectData.name),
description: game.i18n.localize(effectData.description ?? effectData.parent.system.description)
name: game.i18n.localize(effectData.name)
};
if (effectData.type === 'beastform') {
const beastformData = {
features: [],
advantageOn: effectData.system.advantageOn,
beastformAttackData: game.system.api.data.items.DHBeastform.getBeastformAttackData(effectItem)
};
const features = effectItem.parent.items.filter(x => effectItem.system.featureIds.includes(x.id));
for (const feature of features) {
const featureData = feature.toObject();
featureData.enrichedDescription = await feature.system.getEnrichedDescription();
beastformData.features.push(featureData);
}
effect.description = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
{
item: { system: beastformData }
}
);
} else {
effect.description = game.i18n.localize(
effectData.description ?? effectData.parent.system.description
);
}
} else {
const conditions = CONFIG.DH.GENERAL.conditions();
const condition = conditions[element.dataset.condition];

View file

@ -0,0 +1 @@
export { default as spotlightCombatant } from './spotlightCombatant.mjs';

View file

@ -0,0 +1,50 @@
/**
* Spotlight a token on the canvas. If it is a combatant, run it through combatTracker's spotlight logic.
* @param {TokenDocument} token - The token to spotlight
* @returns {void}
*/
const spotlightCombatantMacro = async token => {
if (!token)
return ui.notifications.error(game.i18n.localize('DAGGERHEART.MACROS.Spotlight.errors.noTokenSelected'));
const combatantCombat = token.combatant
? game.combat
: game.combats.find(combat => combat.combatants.some(x => x.token && x.token.id === token.document.id));
if (combatantCombat) {
const combatant = combatantCombat.combatants.find(x => x.token.id === token.document.id);
if (!combatantCombat.active) {
await combatantCombat.activate();
if (combatantCombat.combatant?.id !== combatant.id) ui.combat.setCombatantSpotlight(combatant.id);
} else {
ui.combat.setCombatantSpotlight(combatant.id);
}
} else {
if (game.combat) await ui.combat.clearTurn();
const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.document.uuid);
if (!isSpotlighted) await clearPreviousSpotlight();
spotlightTracker.updateSource({
spotlightedTokens: isSpotlighted ? [] : [token.document.uuid]
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
token.renderFlags.set({ refreshTurnMarker: true });
}
};
export const clearPreviousSpotlight = async () => {
const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
const previouslySpotlightedUuid =
spotlightTracker.spotlightedTokens.size > 0 ? spotlightTracker.spotlightedTokens.first() : null;
if (!previouslySpotlightedUuid) return;
spotlightTracker.updateSource({ spotlightedTokens: [] });
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
previousToken.object.renderFlags.set({ refreshTurnMarker: true });
};
export default spotlightCombatantMacro;

View file

@ -36,6 +36,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/actionTypes/summon.hbs',
'systems/daggerheart/templates/actionTypes/transform.hbs',
'systems/daggerheart/templates/settings/components/settings-item-line.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipChips.hbs',
'systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs',
'systems/daggerheart/templates/dialogs/downtime/activities.hbs',

View file

@ -16,8 +16,10 @@ import {
DhVariantRuleSettings
} from '../applications/settings/_module.mjs';
import { CompendiumBrowserSettings } from '../data/_module.mjs';
import SpotlightTracker from '../data/spotlightTracker.mjs';
export const registerDHSettings = () => {
registerKeyBindings();
registerMenuSettings();
registerMenus();
registerNonConfigSettings();
@ -33,6 +35,25 @@ export const registerDHSettings = () => {
});
};
export const registerKeyBindings = () => {
game.keybindings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.keybindings.spotlight, {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Keybindings.spotlight.name'),
hint: game.i18n.localize('DAGGERHEART.SETTINGS.Keybindings.spotlight.hint'),
uneditable: [],
editable: [],
onDown: () => {
const selectedTokens = canvas.tokens.controlled.length > 0 ? canvas.tokens.controlled[0] : null;
const hoveredTokens = game.canvas.tokens.hover ? game.canvas.tokens.hover : null;
const tokens = selectedTokens ?? hoveredTokens;
game.system.api.macros.spotlightCombatant(tokens);
},
onUp: () => {},
restricted: true,
reservedModifiers: [],
precedence: CONST.KEYBINDING_PRECEDENCE.NORMAL
});
};
const registerMenuSettings = () => {
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules, {
scope: 'world',
@ -162,4 +183,10 @@ const registerNonConfigSettings = () => {
config: false,
type: CompendiumBrowserSettings
});
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, {
scope: 'world',
config: false,
type: SpotlightTracker
});
};

View file

@ -5,7 +5,7 @@
"_id": "6rlxhrRwFaVgq9fe",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"system": {
"description": "<p><strong>Spend 3 Hope</strong> to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.<br /><br /><strong>Note: Toggle one of the Evolution Traits in the effects tab to raise a trait by 1, e.g. Evolution: Agility</strong></p>",
"description": "<p><strong>Spend 3 Hope</strong> to transform into a Beastform without marking a Stress. When you do, choose one trait to raise by +1 until you drop out of that Beastform.</p>",
"resource": null,
"actions": {
"bj4m9E8ObFT0xDQ4": {
@ -31,6 +31,13 @@
"beastform": {
"tierAccess": {
"exact": null
},
"modifications": {
"traitBonuses": [
{
"bonus": 1
}
]
}
},
"name": "Beastform",
@ -46,266 +53,7 @@
"artist": ""
}
},
"effects": [
{
"name": "Evolution: Agility",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "vQOqLZAxOltAzsVv",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.agility.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Agility when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.vQOqLZAxOltAzsVv"
},
{
"name": "Evolution: Strength",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "cwEsO1NZpkQHuoTT",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.strength.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Strength when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.cwEsO1NZpkQHuoTT"
},
{
"name": "Evolution: Finesse",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "8P0nwRHNsVnHVPjq",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.finesse.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Finesse when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.8P0nwRHNsVnHVPjq"
},
{
"name": "Evolution: Instinct",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "i2GhNGo5TnGtLuA0",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.instinct.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Instinct when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.i2GhNGo5TnGtLuA0"
},
{
"name": "Evolution: Presence",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "APQF1in1LXjBZh9n",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.presence.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Presence when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.APQF1in1LXjBZh9n"
},
{
"name": "Evolution: Knowledge",
"type": "base",
"system": {
"rangeDependence": {
"enabled": false,
"type": "withinRange",
"target": "hostile",
"range": "melee"
}
},
"_id": "WwOvGJYJb4d37cOy",
"img": "icons/magic/nature/wolf-paw-glow-large-orange.webp",
"changes": [
{
"key": "system.traits.knowledge.value",
"mode": 2,
"value": "1",
"priority": null
}
],
"disabled": true,
"duration": {
"startTime": null,
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"description": "<p>Toggle this for +1 to Knowledge when using Evolution. Turn it off when you leave Beastform.</p>",
"origin": null,
"tint": "#ffffff",
"transfer": true,
"statuses": [],
"sort": 0,
"flags": {},
"_stats": {
"compendiumSource": null
},
"_key": "!items.effects!6rlxhrRwFaVgq9fe.WwOvGJYJb4d37cOy"
}
],
"effects": [],
"sort": 100000,
"ownership": {
"default": 0,

View file

@ -204,6 +204,44 @@
}
}
.modifications-container {
display: flex;
flex-direction: column;
gap: 16px;
.trait-bonuses-container {
display: flex;
flex-direction: column;
gap: 8px;
.bonus-separator {
background: light-dark(@dark-blue, @golden);
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
}
.trait-bonus-container {
display: flex;
gap: 4px;
.trait-card {
border: 1px solid light-dark(@dark-blue, @golden);
border-radius: 6px;
padding: 2px;
opacity: 0.4;
flex: 1;
white-space: nowrap;
text-align: center;
&.selected {
opacity: 1;
}
}
}
}
}
footer {
margin-top: 8px;
display: flex;

View file

@ -240,12 +240,16 @@
display: flex;
align-items: center;
justify-content: space-evenly;
gap: 8px;
gap: 2px;
.trait-container {
width: 60px;
height: 60px;
span {
font-size: var(--font-size-10);
}
width: 65px;
height: 65px;
background: url(../assets/svg/trait-shield.svg) no-repeat;
background-size: 100%;
div {
filter: drop-shadow(0 0 3px black);

View file

@ -20,16 +20,22 @@
display: flex;
align-items: center;
justify-content: space-evenly;
gap: 8px;
gap: 2px;
.trait-container {
width: 60px;
height: 60px;
width: 65px;
height: 65px;
background: url(../assets/svg/trait-shield.svg) no-repeat;
background-size: 100%;
padding-top: 4px;
display: flex;
flex-direction: column;
align-items: center;
span {
font-size: var(--font-size-10);
}
div {
filter: drop-shadow(0 0 3px black);
text-shadow: 0 0 3px black;

View file

@ -133,4 +133,18 @@
height: 300px;
}
}
.deletable-row {
display: flex;
align-items: end;
gap: 8px;
input {
flex: 1;
}
a {
padding-bottom: 7px;
}
}
}

View file

@ -384,6 +384,15 @@
justify-content: center;
width: 15px;
}
&.has-minus:before {
content: '-';
font-size: var(--font-size-20);
grid-area: c;
display: flex;
align-items: center;
justify-content: center;
width: 15px;
}
}
}

View file

@ -15,17 +15,17 @@
font-weight: bold;
}
.menu-refresh-container {
.menu-options-container {
display: flex;
flex-direction: column;
gap: 8px;
.menu-refresh-inner-container {
.menu-options-inner-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
.experience-chip {
.option-chip {
display: flex;
align-items: center;
border-radius: 5px;

View file

@ -1,3 +1,4 @@
@import './tooltip/sheet.less';
@import './tooltip/tooltip.less';
@import './tooltip/armorManagement.less';
@import './tooltip/battlepoints.less';

View file

@ -18,7 +18,7 @@
display: flex;
flex-direction: column;
align-items: center;
text-align: start;
text-align: center;
padding: 5px;
gap: 0px;

View file

@ -0,0 +1,129 @@
#tooltip:has(div.daggerheart.dh-style.tooltip.card-style),
aside[role='tooltip']:has(div.daggerheart.dh-style.tooltip),
#tooltip.bordered-tooltip {
.tooltip-title {
font-size: var(--font-size-20);
color: light-dark(@dark-blue, @golden);
font-weight: 700;
}
.tooltip-description {
font-style: inherit;
text-align: inherit;
width: 100%;
padding: 5px 10px;
position: relative;
margin-top: 5px;
&::before {
content: '';
background: @golden;
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
}
&::before {
position: absolute;
top: -5px;
}
}
.tooltip-separator {
background: @golden;
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
margin-bottom: 2px;
}
.tooltip-tags {
display: flex;
flex-direction: column;
gap: 10px;
width: 100%;
padding: 5px 10px;
position: relative;
max-height: 150px;
overflow-y: auto;
position: relative;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
.tooltip-tag {
display: flex;
gap: 10px;
flex-direction: column;
.tooltip-tag-label-container {
display: flex;
align-items: center;
gap: 5px;
img {
width: 40px;
height: 40px;
border-radius: 3px;
}
}
}
}
.tags {
display: flex;
gap: 5px 10px;
padding-bottom: 16px;
flex-wrap: wrap;
justify-content: center;
&.advantages {
width: 100%;
padding: 5px 10px;
padding-bottom: 16px;
position: relative;
margin-top: 5px;
&::before {
content: '';
background: @golden;
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
}
&::before {
position: absolute;
top: -5px;
}
.tag {
background: @green-10;
color: @green;
border-color: @green;
}
}
.tag {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
padding: 3px 5px;
font-size: var(--font-size-12);
font: @font-body;
background: light-dark(@dark-15, @beige-15);
border: 1px solid light-dark(@dark, @beige);
border-radius: 3px;
}
.label {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-size: var(--font-size-12);
}
}
}

View file

@ -13,13 +13,6 @@ aside[role='tooltip']:has(div.daggerheart.dh-style.tooltip.card-style) {
outline: 1px solid light-dark(@dark-80, @beige-80);
box-shadow: 0 0 25px rgba(0, 0, 0, 0.8);
.tooltip-title {
font-size: var(--font-size-20);
color: light-dark(@dark-blue, @golden);
font-weight: 700;
margin-bottom: 5px;
}
.tooltip-subtitle {
margin: 0;
}
@ -80,110 +73,6 @@ aside[role='tooltip']:has(div.daggerheart.dh-style.tooltip.card-style) {
}
}
.tooltip-tags {
display: flex;
flex-direction: column;
gap: 10px;
width: 100%;
padding: 5px 10px;
position: relative;
padding-top: 10px;
max-height: 150px;
overflow-y: auto;
position: relative;
scrollbar-width: thin;
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
&::before {
content: '';
background: @golden;
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
}
&::before {
position: absolute;
top: 0px;
}
.tooltip-tag {
display: flex;
gap: 10px;
flex-direction: column;
.tooltip-tag-label-container {
display: flex;
align-items: center;
gap: 5px;
img {
width: 40px;
height: 40px;
border-radius: 3px;
}
}
}
}
.tags {
display: flex;
gap: 5px 10px;
padding-bottom: 16px;
flex-wrap: wrap;
justify-content: center;
&.advantages {
width: 100%;
padding: 5px 10px;
padding-bottom: 16px;
position: relative;
margin-top: 5px;
&::before {
content: '';
background: @golden;
mask-image: linear-gradient(270deg, transparent 0%, black 50%, transparent 100%);
height: 2px;
width: calc(100% - 10px);
}
&::before {
position: absolute;
top: -5px;
}
.tag {
background: @green-10;
color: @green;
border-color: @green;
}
}
.tag {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
padding: 3px 5px;
font-size: var(--font-size-12);
font: @font-body;
background: light-dark(@dark-15, @beige-15);
border: 1px solid light-dark(@dark, @beige);
border-radius: 3px;
}
.label {
display: flex;
flex-direction: row;
justify-content: center;
align-items: center;
font-size: var(--font-size-12);
}
}
.item-icons-list {
position: absolute;
display: flex;

View file

@ -5,7 +5,7 @@
"version": "2.0.0",
"compatibility": {
"minimum": "14.355",
"verified": "14.357",
"verified": "14.358",
"maximum": "14"
},
"authors": [

View file

@ -1,4 +1,16 @@
{{formGroup fields.tierAccess.fields.exact value=source.tierAccess.exact name="beastform.tierAccess.exact" labelAttr="label" valueAttr="key" localize=true blank=""}}
<fieldset>
<legend>{{localize "DAGGERHEART.ACTIONS.Config.beastform.label"}}</legend>
{{formGroup fields.tierAccess.fields.exact value=source.tierAccess.exact name="beastform.tierAccess.exact" labelAttr="label" valueAttr="key" localize=true blank=""}}
<legend>{{localize "DAGGERHEART.ACTIONS.Config.beastform.modifications.traitBonuses.label.plural"}} <a data-action="addBeastformTraitBonus"><i class="fa-solid fa-plus"></i></a></legend>
{{#if source.modifications.traitBonuses.length}}
{{#each source.modifications.traitBonuses as |traitBonus index|}}
<div class="deletable-row">
{{formGroup ../fields.modifications.fields.traitBonuses.element.fields.bonus value=traitBonus.bonus name=(concat "beastform.modifications.traitBonuses." index ".bonus") localize=true}}
<a data-action="removeBeastformTraitBonus" data-index="{{index}}"><i class="fa-solid fa-trash"></i></a>
</div>
{{/each}}
{{else}}
<span class="hint">{{localize "DAGGERHEART.ACTIONS.Config.beastform.modifications.traitBonuses.hint"}}</span>
{{/if}}
</fieldset>

View file

@ -0,0 +1,28 @@
<div class="modifications-container">
{{#if modifications.traitBonuses.length}}
<fieldset>
<legend>
{{#if (gt modifications.traitBonuses.length 1)}}
{{localize "DAGGERHEART.ACTIONS.Config.beastform.modifications.traitBonuses.label.plural"}}
{{else}}
{{localize "DAGGERHEART.ACTIONS.Config.beastform.modifications.traitBonuses.label.single"}}
{{/if}}
</legend>
<div class="trait-bonuses-container">
{{#each modifications.traitBonuses as |traitBonus index|}}
<div class="trait-bonus-container">
{{#each @root.traits as |trait|}}
<a class="trait-card {{#if (eq trait.id traitBonus.trait)}}selected{{/if}}"
data-action="toggleTraitBonus" data-index="{{index}}" data-trait="{{trait.id}}"
>
{{localize trait.label}} +{{traitBonus.bonus}}
</a>
{{/each}}
</div>
{{#unless @last}}<div class="bonus-separator"></div>{{/unless}}
{{/each}}
</div>
</fieldset>
{{/if}}
</div>

View file

@ -53,14 +53,14 @@
{{#if @root.advantage}}
{{#if (eq @root.advantage 1)}}
<div class="dice-option">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/adv/d' @root.roll.advantageFaces '.svg'}}" alt="">
<div class="dice-select">
<span class="label">{{localize "DAGGERHEART.GENERAL.Advantage.full"}}</span>
</div>
</div>
{{else if (eq @root.advantage -1)}}
<div class="dice-option">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/' @root.roll.dAdvantage.denomination '.svg'}}" alt="">
<img class="dice-icon" src="{{concat 'systems/daggerheart/assets/icons/dice/disadv/d' @root.roll.advantageFaces '.svg'}}" alt="">
<div class="dice-select">
<span class="label">{{localize "DAGGERHEART.GENERAL.Disadvantage.full"}}</span>
</div>
@ -158,7 +158,7 @@
{{/times}}
</select>
<select name="roll.dice.advantageFaces"{{#unless advantage}} disabled{{/unless}}>
{{selectOptions diceOptions selected=@root.roll.dAdvantage.denomination}}
{{selectOptions diceOptions selected=(concat 'd' @root.roll.advantageFaces)}}
</select>
</div>
{{#if abilities}}

View file

@ -7,7 +7,7 @@
{{#each damage.parts as |part|}}
<div class="roll-dice-container">
{{#each part.dice as |dice index|}}
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{@../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
<a class="roll-dice" data-action="rerollDamageDice" data-member-key="{{../../../key}}" data-damage-key="{{@../../key}}" data-part="{{@../index}}" data-dice="{{index}}">
<span class="dice-label">{{dice.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" dice.dice ".svg"}}" />
</a>

View file

@ -62,32 +62,30 @@
</div>
</span>
{{#if rollData}}
{{#with rollData.options.roll}}
<div class="roll-data {{#if this.isCritical}}critical{{else}}{{#if (eq this.result.duality 1)}}hope{{else}}fear{{/if}}{{/if}}">
<div class="duality-label">{{this.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=this.result.label}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{this.hope.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" this.hope.dice ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{this.fear.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" this.fear.dice ".svg"}}" />
</a>
{{#if this.advantage.type}}
<span class="roll-operator">{{#if (eq this.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{this.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq this.advantage.type 1) "adv/" "disadv/") this.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte this.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive this.modifierTotal}}</span>
</div>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
{{/with}}
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}

View file

@ -6,16 +6,16 @@
{{#if hintText}}
<div class="hint">{{localize hintText}}</div>
{{else}}
{{#if joinedRoll.rollData}}
{{#if joinedRoll.roll}}
<div class="result-container">
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.dualityRoll"}}</span>
<div class="result-info">
<div class="damage-info">{{joinedRoll.rollData.options.roll.total}}</div>
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.rollData.options.roll.result.label}}</div>
<div class="damage-info">{{joinedRoll.roll.total}}</div>
<div>{{localize "DAGGERHEART.GENERAL.withThing" thing=joinedRoll.roll.totalLabel}}</div>
</div>
</div>
{{/if}}
{{#if hasDamage}}
{{#if joinedRoll.rollData.options.hasDamage}}
<div class="result-container">
<span class="result-section-label">{{localize "DAGGERHEART.GENERAL.damage"}}</span>
{{#each joinedRoll.rollData.options.damage as |damage key|}}

View file

@ -17,7 +17,7 @@ Parameters:
- showActions {boolean} : If true show feature's actions.
--}}
<li class="inventory-item" data-item-id="{{item.id}}"
<li class="inventory-item" data-item-id="{{item.id}}"
{{#if (or (eq type 'action' ) (eq type 'attack' ))}}data-action-id="{{item.id}}" {{/if}}
{{#if disabledEffect}}data-disabled="true"{{/if}}
data-type="{{type}}" data-item-type="{{item.type}}"

View file

@ -4,10 +4,10 @@
<fieldset>
<legend>{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.refreshFeatures"}}</legend>
<div class="menu-refresh-container">
<div class="menu-refresh-inner-container">
<div class="menu-options-container">
<div class="menu-options-inner-container">
{{#each refreshables as |type key|}}
<div class="experience-chip {{#if type.selected}}selected{{/if}}" data-action="selectRefreshable" data-type="{{key}}">
<div class="option-chip {{#if type.selected}}selected{{/if}}" data-action="selectRefreshable" data-type="{{key}}">
{{#if type.selected}}
<span><i class="fa-solid fa-circle"></i></span>
{{else}}
@ -21,4 +21,18 @@
<button data-action="refreshActors" {{disabled disableRefresh}}>{{localize "DAGGERHEART.GENERAL.refresh"}}</button>
</div>
</fieldset>
<fieldset>
<legend>{{localize "DAGGERHEART.APPLICATIONS.DaggerheartMenu.fallingAndCollision"}} <i class="fa-solid fa-explosion fa-fw"></i></legend>
<div class="menu-options-container">
<div class="menu-options-inner-container">
{{#each fallAndCollision as |data key|}}
<button data-action="createFallCollisionDamage" data-key="{{key}}">
{{localize data.label}}
</button>
{{/each}}
</div>
</div>
</fieldset>
</div>

View file

@ -4,17 +4,22 @@
<div class="message-header-main">
<img class="actor-img" src="{{actor.img}}" />
<div class="message-sub-header-container">
{{#unless actor.name}}
<h4>{{author.name}}</h4>
{{#if message.title}}
<h4>{{message.title}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
{{else}}
{{#if (eq message.type 'base')}}
<h4>{{actor.name}}</h4>
<div>{{author.name}}</div>
{{#unless actor.name}}
<h4>{{author.name}}</h4>
{{else}}
<h4>{{ifThen message.title message.title alias}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
{{/if}}
{{/unless}}
{{#if (eq message.type 'base')}}
<h4>{{actor.name}}</h4>
<div>{{author.name}}</div>
{{else}}
<h4>{{alias}}</h4>
<div>{{actor.name}} {{#if author.isGM}}(GM){{/if}}</div>
{{/if}}
{{/unless}}
{{/if}}
</div>
</div>
<div class="message-header-metadata">

View file

@ -7,7 +7,7 @@
<span>{{localize "DAGGERHEART.GENERAL.criticalShort"}}</span>
{{else}}
{{#if (and roll.result (not (eq roll.type "reaction")))}}
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.result.label}}</span>
<span>{{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</span>
{{/if}}
{{/if}}
</span>
@ -29,48 +29,48 @@
<div class="dice-tooltip">
<div class="wrapper">
<div class="roll-dice">
{{#if roll.fate}}
{{#if (eq roll.fate.fateDie "Hope")}}
{{#if roll.fateDie}}
{{#if (eq roll.fateDie "Hope")}}
<div class="roll-die">
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
<div class="dice {{roll.fate.dice}} color-hope" data-die-index="0" data-type="hope">
{{roll.fate.value}}
<div class="dice {{roll.dHope.denomination}} color-hope" data-die-index="0" data-type="hope">
{{roll.dHope.total}}
</div>
</div>
{{/if}}
{{#if (eq roll.fate.fateDie "Fear")}}
{{#if (eq roll.fateDie "Fear")}}
<div class="roll-die">
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
<div class="dice {{roll.fate.dice}} color-fear" data-die-index="0" data-type="fear">
{{roll.fate.value}}
<div class="dice {{roll.dFear.denomination}} color-fear" data-die-index="0" data-type="fear">
{{roll.dFear.total}}
</div>
</div>
{{/if}}
{{else}}
{{#if roll.hope}}
{{#if roll.dHope}}
<div class="roll-die">
<label>{{localize "DAGGERHEART.GENERAL.hope"}}</label>
<div class="dice {{roll.hope.dice}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
{{#if roll.hope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.hope.rerolled.rerolls.length}}"></i>{{/if}}
{{roll.hope.value}}
<div class="dice {{roll.dHope.denomination}} color-hope reroll-button" data-die-index="0" data-type="hope" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.hope")}}">
{{#if roll.dHopehope.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dHope.rerolled.rerolls.length}}"></i>{{/if}}
{{roll.dHope.total}}
</div>
</div>
<div class="roll-die has-plus">
<label>{{localize "DAGGERHEART.GENERAL.fear"}}</label>
<div class="dice {{roll.fear.dice}} color-fear reroll-button" data-die-index="2" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
{{#if roll.fear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.fear.rerolled.rerolls.length}}"></i>{{/if}}
{{roll.fear.value}}
<div class="dice {{roll.dFear.denomination}} color-fear reroll-button" data-die-index="1" data-type="fear" style="--svg-folder: 'fear';" data-tooltip="{{localize "DAGGERHEART.GENERAL.rerollThing" thing=(localize "DAGGERHEART.GENERAL.fear")}}">
{{#if roll.dFear.rerolled.any}}<i class="fa-solid fa-dice dice-rerolled" data-tooltip="{{localize "DAGGERHEART.UI.Tooltip.diceIsRerolled" times=roll.dFear.rerolled.rerolls.length}}"></i>{{/if}}
{{roll.dFear.total}}
</div>
</div>
{{#if roll.advantage.type}}
{{#if roll.dAdvantage}}
<div class="roll-die has-plus">
{{#if (eq roll.advantage.type 1)}}
<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
<div class="dice {{roll.advantage.dice}} color-adv">{{roll.advantage.value}}</div>
{{else}}
<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
<div class="dice {{roll.advantage.dice}} color-dis">{{roll.advantage.value}}</div>
{{/if}}
<label>{{localize "DAGGERHEART.GENERAL.Advantage.short"}}</label>
<div class="dice {{roll.dAdvantage.denomination}} color-adv">{{roll.dAdvantage.total}}</div>
</div>
{{else if roll.dDisadvantage}}
<div class="roll-die has-minus">
<label>{{localize "DAGGERHEART.GENERAL.Disadvantage.short"}}</label>
<div class="dice {{roll.dDisadvantage.denomination}} color-dis">{{roll.dDisadvantage.total}}</div>
</div>
{{/if}}
{{#if roll.rally.dice}}
@ -79,15 +79,11 @@
<div class="dice {{roll.rally.dice}}">{{roll.rally.value}}</div>
</div>
{{/if}}
{{#each roll.extra}}
{{#each results}}
{{#unless discarded}}
<div class="roll-die has-plus">
<label></label>
<div class="dice {{../dice}}">{{result}}</div>
</div>
{{/unless}}
{{/each}}
{{#each roll.extraDice}}
<div class="roll-die has-plus">
<label></label>
<div class="dice {{this.denomination}}">{{this.total}}</div>
</div>
{{/each}}
{{else}}
{{#each roll.dice}}

View file

@ -3,37 +3,7 @@
<h2 class="tooltip-title">{{item.name}}</h2>
<p class="tooltip-subtitle"><i>{{item.system.examples}}</i></p>
{{#if description}}
<div class="tooltip-description">{{{description}}}</div>
{{/if}}
<div class="tags">
{{#with item.system.beastformAttackData}}
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Beastform.mainTrait"}} {{this.trait}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Beastform.traitBonus"}} {{this.traitBonus}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.evasion"}} {{this.evasionBonus}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.damage"}} {{concat this.damageDice ' ' this.damageBonus}} <i class="fa-solid fa-hand-fist"></i></span>
</div>
{{/with}}
</div>
<h2 class="tooltip-title">{{localize "DAGGERHEART.ITEMS.Beastform.FIELDS.advantageOn.label"}}</h2>
<div class="tags advantages">
{{#each item.system.advantageOn as | chip |}}
<div class="tag">
<span>{{ifThen chip.value chip.value chip}}</span>
</div>
{{/each}}
</div>
{{> "systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs" features=item.system.features label=(localize "DAGGERHEART.GENERAL.features")}}
{{> "systems/daggerheart/templates/ui/tooltip/parts/beastformData.hbs" }}
<p class="tooltip-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.Tooltip.middleClick"}}

View file

@ -41,26 +41,32 @@
</div>
{{/if}}
{{#unless effect.isLockedCondition}}
<div class="close-hints">
{{#if effect.system.stacking}}
{{#if (eq effect.type 'beastform')}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.Tooltip.middleClick"}}
</p>
{{#if (gt effect.system.stacking.value 1)}}
{{/if}}
{{#unless effect.isLockedCondition}}
{{#if effect.system.stacking}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.increaseStacks"}}
</p>
{{#if (gt effect.system.stacking.value 1)}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.decreaseStacks"}}
</p>
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
{{else}}
<p class="close-hint">
<i class="fa-solid fa-computer-mouse"></i> {{localize "DAGGERHEART.UI.EffectsDisplay.removeThing" thing=(localize "DAGGERHEART.GENERAL.Effect.single")}}
</p>
{{/if}}
{{/unless}}
</div>
{{/unless}}
</div>

View file

@ -0,0 +1,31 @@
{{#if description}}
<div class="tooltip-description">{{{description}}}</div>
{{/if}}
<div class="tags">
{{#with item.system.beastformAttackData}}
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Beastform.mainTrait"}} {{this.trait}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.ITEMS.Beastform.traitBonus"}} {{this.traitBonus}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.evasion"}} {{this.evasionBonus}}</span>
</div>
<div class="tag">
<span>{{localize "DAGGERHEART.GENERAL.damage"}} {{concat this.damageDice ' ' this.damageBonus}} <i class="fa-solid fa-hand-fist"></i></span>
</div>
{{/with}}
</div>
<h2 class="tooltip-title">{{localize "DAGGERHEART.ITEMS.Beastform.FIELDS.advantageOn.label"}}</h2>
<div class="tags advantages">
{{#each item.system.advantageOn as | chip |}}
<div class="tag">
<span>{{ifThen chip.value chip.value chip}}</span>
</div>
{{/each}}
</div>
{{> "systems/daggerheart/templates/ui/tooltip/parts/tooltipTags.hbs" features=item.system.features label=(localize "DAGGERHEART.GENERAL.features")}}

View file

@ -1,4 +1,5 @@
{{#if (gt features.length 0)}}<h2 class="tooltip-title">{{label}}</h2>{{/if}}
<div class="tooltip-separator"></div>
<div class="tooltip-tags">
{{#each features as | feature |}}
{{#with (ifThen ../isAction feature (ifThen feature.item feature.item feature))}}