Dialog templating and logic

This commit is contained in:
WBHarry 2026-01-16 15:24:29 +01:00
parent 04befd2e4e
commit 8d71887924
9 changed files with 171 additions and 80 deletions

View file

@ -615,9 +615,11 @@
"rerollDice": "Reroll Dice" "rerollDice": "Reroll Dice"
}, },
"RiskItAllDialog": { "RiskItAllDialog": {
"title": "Character: {name} - Risk It All - Clear Stress and/or Hit Points", "title": "{name} - Risk It All",
"subtitle": "Clear {hope} Stress and/or Hit Points", "subtitle": "Clear Stress and Hit Points",
"submit": "Submit" "remainingTitle": "Remaining Points",
"clearResource": "Clear {resource}",
"finalTitle": "Final Character Resources"
}, },
"TagTeamSelect": { "TagTeamSelect": {
"title": "Tag Team Roll", "title": "Tag Team Roll",
@ -2675,9 +2677,9 @@
"riskItAllCritical": "Critical Rolled, clearing all marked Stress and Hit Points.", "riskItAllCritical": "Critical Rolled, clearing all marked Stress and Hit Points.",
"riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.", "riskItAllFailure": "The fear die rolled higher. You have crossed through the veil of death.",
"blazeOfGlory": "Blaze of Glory Effect Added!", "blazeOfGlory": "Blaze of Glory Effect Added!",
"riskItAllClearStressAndHitPoints": "Clear {hope} Stress Or Hit Points.", "riskItAllDialogButton": "Clear Stress And Hit Points.",
"riskItAllSuccessWithEnoughHope": "Hope roll value is more than the marked Stress and Hit Points, clearing both.", "riskItAllSuccessWithEnoughHope": "Hope roll value is more than the marked Stress and Hit Points. Both are cleared fully.",
"riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress Or Hit Points." "riskItAllSuccess": "The hope die rolled higher, clear up to {hope} Stress And Hit Points."
}, },
"dicePool": { "dicePool": {
"title": "Dice Pool" "title": "Dice Pool"

View file

@ -14,3 +14,4 @@ export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs'; export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as GroupRollDialog } from './group-roll-dialog.mjs'; export { default as GroupRollDialog } from './group-roll-dialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs'; export { default as TagTeamDialog } from './tagTeamDialog.mjs';
export { default as RiskItAllDialog } from './riskItAllDialog.mjs';

View file

@ -9,7 +9,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
this.actor = actor; this.actor = actor;
this.selectedMove = null; this.selectedMove = null;
this.showRiskItAllButton = false; this.showRiskItAllButton = false;
this.riskItAllButtonLabel = ""; this.riskItAllButtonLabel = '';
this.riskItAllHope = 0; this.riskItAllHope = 0;
} }
@ -108,10 +108,12 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
config.resourceUpdates.addResources(clearAllStressAndHitpointsUpdates); config.resourceUpdates.addResources(clearAllStressAndHitpointsUpdates);
chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccessWithEnoughHope'); chatMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccessWithEnoughHope');
} else { } else {
chatMessage = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccess', { hope: config.roll.hope.value }) chatMessage = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllSuccess', {
hope: config.roll.hope.value
});
this.showRiskItAllButton = true; this.showRiskItAllButton = true;
this.riskItAllHope = config.roll.hope.value; this.riskItAllHope = config.roll.hope.value;
this.riskItAllButtonLabel = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllClearStressAndHitPoints', { hope: config.roll.hope.value }) this.riskItAllButtonLabel = game.i18n.format('DAGGERHEART.UI.Chat.deathMove.riskItAllDialogButton');
} }
} }

View file

@ -1,11 +1,14 @@
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api; const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class RiskItAllDialog extends HandlebarsApplicationMixin(ApplicationV2) { export default class RiskItAllDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(actor, config) { constructor(actor, resourceValue) {
super({}); super({});
this.actor = actor; this.actor = actor;
this.validChoices = null; this.resourceValue = resourceValue;
this.config = config; this.choices = {
hitPoints: 0,
stress: 0
};
} }
get title() { get title() {
@ -14,10 +17,10 @@ export default class RiskItAllDialog extends HandlebarsApplicationMixin(Applicat
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'risk-it-all'], classes: ['daggerheart', 'dh-style', 'dialog', 'views', 'risk-it-all'],
position: { width: 'auto', height: 'auto' }, position: { width: 280, height: 'auto' },
window: { icon: 'fa-solid fa-skull' }, window: { icon: 'fa-solid fa-dice fa-xl' },
actions: { actions: {
submit: this.submit finish: RiskItAllDialog.#finish
} }
}; };
@ -28,42 +31,62 @@ export default class RiskItAllDialog extends HandlebarsApplicationMixin(Applicat
} }
}; };
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
for (const input of htmlElement.querySelectorAll('.resource-container input'))
input.addEventListener('change', this.updateChoice.bind(this));
}
async _prepareContext(_options) { async _prepareContext(_options) {
const context = await super._prepareContext(_options); const context = await super._prepareContext(_options);
context.RiskItAllDialog = this.RiskItAllDialog; context.resourceValue = this.resourceValue;
context.title = game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle', { hope: this.config.hope }); context.remainingResource = this.resourceValue - this.choices.hitPoints - this.choices.stress;
context.currentHitPointsLabel = "Current Marked Hit Points: " + this.actor.system.resources.hitPoints.value; context.unfinished = context.remainingResource !== 0;
context.currentStressLabel = "Current Marked Stress: " + this.actor.system.resources.stress.value;
context.newHitPoints = this.actor.system.resources.hitPoints.value; context.choices = this.choices;
context.newStress = this.actor.system.resources.stress.value; context.final = {
hitPoints: {
value: this.actor.system.resources.hitPoints.value - this.choices.hitPoints,
max: this.actor.system.resources.hitPoints.max
},
stress: {
value: this.actor.system.resources.stress.value - this.choices.stress,
max: this.actor.system.resources.stress.max
}
};
context;
return context; return context;
} }
static checkForValidChoice() { updateChoice(event) {
/* let value = Number.parseInt(event.target.value);
TODO: const choiceKey = event.target.dataset.choice;
const actorValue = this.actor.system.resources[choiceKey].value;
const remaining = this.resourceValue - this.choices.hitPoints - this.choices.stress;
const changeAmount = value - this.choices[choiceKey];
return (this.config.hope == (this.actor.system.resources.hitPoints.value - newHitPointValue) + (this.actor.system.resources.stress.value - newStressValue)); /* If trying to increase beyond remaining resource points, just increase to max available */
*/ if (remaining - changeAmount < 0) value = this.choices[choiceKey] + remaining;
return true; else if (actorValue - value < 0) value = actorValue;
this.choices[choiceKey] = value;
this.render();
} }
static async submit() { static async #finish() {
this.close(); const resourceUpdate = Object.keys(this.choices).reduce((acc, resourceKey) => {
// TODO: Update actor with changes. const value = this.actor.system.resources[resourceKey].value - this.choices[resourceKey];
acc[resourceKey] = { value };
return acc;
}, {});
await this.actor.update({ await this.actor.update({
system: { 'system.resources': resourceUpdate
resources: {
hitPoints: {
value: 0 // TODO put editted value here
},
stress: {
value: 0 // TODO put editted value here
}
}
}
}); });
this.close();
} }
} }

View file

@ -1,6 +1,5 @@
import { abilities } from '../../config/actorConfig.mjs'; import { abilities } from '../../config/actorConfig.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs'; import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import RiskItAllDialog from '../dialogs/riskItAllDialog.mjs';
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog { export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
constructor(options) { constructor(options) {
@ -98,15 +97,17 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
/** Ensure the chat theme inherits the interface theme */ /** Ensure the chat theme inherits the interface theme */
_replaceHTML(result, content, options) { _replaceHTML(result, content, options) {
const themedElement = result.log?.querySelector(".chat-log"); const themedElement = result.log?.querySelector('.chat-log');
themedElement?.classList.remove("themed", "theme-light", "theme-dark"); themedElement?.classList.remove('themed', 'theme-light', 'theme-dark');
super._replaceHTML(result, content, options); super._replaceHTML(result, content, options);
} }
/** Remove chat log theme from notifications area */ /** Remove chat log theme from notifications area */
async _onFirstRender(result, content) { async _onFirstRender(result, content) {
await super._onFirstRender(result, content); await super._onFirstRender(result, content);
document.querySelector("#chat-notifications .chat-log")?.classList.remove("themed", "theme-light", "theme-dark") document
.querySelector('#chat-notifications .chat-log')
?.classList.remove('themed', 'theme-light', 'theme-dark');
} }
async onRollSimple(event, message) { async onRollSimple(event, message) {
@ -388,14 +389,8 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed'); event.target.closest('.group-roll-section').querySelector('.group-roll-content').classList.toggle('closed');
} }
async riskItAllClearStressAndHitPoints(event, data) { async riskItAllClearStressAndHitPoints(event, data) {
const hopeValue = event.target.dataset.hope; const resourceValue = event.target.dataset.resourceValue;
const config = { new game.system.api.applications.dialogs.RiskItAllDialog(data.actor, resourceValue).render({ force: true });
hope: hopeValue
}
await new RiskItAllDialog(data.actor, config).render({ force: true });
} }
} }

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@ -39,3 +39,5 @@
@import './item-transfer/sheet.less'; @import './item-transfer/sheet.less';
@import './settings/change-currency-icon.less'; @import './settings/change-currency-icon.less';
@import './risk-it-all/sheet.less';

View file

@ -0,0 +1,60 @@
.daggerheart.dialog.dh-style.views.risk-it-all {
.risk-it-all-container {
display: flex;
align-items: center;
flex-direction: column;
gap: 8px;
text-align: center;
header {
font-weight: bold;
font-size: var(--font-size-20);
}
.section-label {
font-size: var(--font-size-18);
text-decoration: underline;
}
.remaining-section {
display: flex;
flex-direction: column;
gap: 2px;
}
.resource-section {
width: 100%;
display: flex;
gap: 8px;
}
.final-section {
width: 100%;
display: flex;
flex-direction: column;
gap: 2px;
.final-section-values-container {
width: 100%;
display: flex;
align-items: center;
justify-content: space-evenly;
.final-section-value-container {
display: flex;
flex-direction: column;
gap: 2px;
}
}
}
}
footer {
width: 100%;
display: flex;
button {
flex: 1;
}
}
}

View file

@ -1,33 +1,39 @@
<div> <div>
<header class="dialog-header">
<h1>{{title}}</h1>
</header>
<div>
<span>Remaining points to use here.</span>
</div>
<div class="risk-it-all-container"> <div class="risk-it-all-container">
<div class="two-columns even"> <header>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle"}}</header>
<span>{{currentHitPointsLabel}}</span>
<div>
<span>New Hit Points Value</span>
<input type="text" data-dtype="Number" name="newHitPoints" value="{{newHitPoints}}" />
</div>
<span>{{currentStressLabel}}</span> <div class="remaining-section">
<div> <label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.remainingTitle"}}</label>
<span>New Stress Value</span> <div>{{this.remainingResource}}</div>
<input type="text" data-dtype="Number" name="newStress" value="{{newStress}}" /> </div>
<div class="resource-section">
<div class="resource-container">
<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.HitPoints.short")}}: {{this.choices.hitPoints}}</label>
<input type="range" step="1" min="0" max="{{this.resourceValue}}" value="{{this.choices.hitPoints}}" name="choices.hitPoints" data-choice="hitPoints" />
</div>
<div class="resource-container">
<label>{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.clearResource" resource=(localize "DAGGERHEART.GENERAL.stress")}}: {{this.choices.stress}}</label>
<input type="range" step="1" min="0" max="{{this.resourceValue}}" value="{{this.choices.stress}}" name="choices.stress" data-choice="stress" />
</div> </div>
</div> </div>
<div class="final-section">
<label class="section-label">{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.finalTitle"}}</label>
<div class="final-section-values-container">
<div class="final-section-value-container">
<label>{{localize "DAGGERHEART.GENERAL.HitPoints.plural"}}</label>
<span>{{this.final.hitPoints.value}}/{{this.final.hitPoints.max}}</span>
</div>
<div class="final-section-value-container">
<label>{{localize "DAGGERHEART.GENERAL.stress"}}</label>
<span>{{this.final.stress.value}}/{{this.final.stress.max}}</span>
</div>
</div>
</div>
<footer>
<button type="button" data-action="finish" {{disabled this.unfinished}}>{{localize "Submit"}}</button>
</footer>
</div> </div>
<footer class="flexrow">
<button data-action="close">
<span>{{localize "Cancel"}}</span>
</button>
<button data-action="submit" {{#if (not this.validChoices)}}disabled{{/if}}>
<span>
{{localize "DAGGERHEART.APPLICATIONS.RiskItAllDialog.submit"}}
</span>
</button>
</footer>
</div> </div>

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@ -19,7 +19,7 @@
</div> </div>
{{#if this.showRiskItAllButton}} {{#if this.showRiskItAllButton}}
<div> <div>
<button class="risk-it-all-button" data-hope="{{this.riskItAllHope}}"> <button class="risk-it-all-button" data-resource-value="{{this.riskItAllHope}}">
<span> <span>
{{this.riskItAllButtonLabel}} {{this.riskItAllButtonLabel}}
</span> </span>