From 8d5462e5e3e000e463d5b987cf8a71bd84347b79 Mon Sep 17 00:00:00 2001 From: SilverDragon <73411104+kagangtuya-star@users.noreply.github.com> Date: Fri, 22 Aug 2025 22:12:22 +0800 Subject: [PATCH] Add Simplified Chinese Localization Add Simplified Chinese Localization --- lang/cn.json | 2502 ++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 2502 insertions(+) create mode 100644 lang/cn.json diff --git a/lang/cn.json b/lang/cn.json new file mode 100644 index 00000000..aadd3fb1 --- /dev/null +++ b/lang/cn.json @@ -0,0 +1,2502 @@ +{ + "TYPES": { + "Item": { + "ancestry": "种族", + "community": "社群", + "class": "职业", + "subclass": "子职业", + "feature": "特性", + "domainCard": "领域卡", + "consumable": "消耗品", + "loot": "战利品", + "weapon": "武器", + "armor": "护甲", + "beastform": "野兽形态" + }, + "ActiveEffect": { + "beastform": "野兽形态" + }, + "Actor": { + "character": "角色", + "companion": "动物伙伴", + "adversary": "敌人", + "environment": "环境" + } + }, + "CONTROLS": { + "inFront": "前置显示" + }, + "DAGGERHEART": { + "ACTIONS": { + "TYPES": { + "attack": { + "name": "攻击", + "tooltip": "武器攻击、施法等进攻性动作" + }, + "beastform": { + "name": "野兽形态", + "tooltip": "转变使用者的形态" + }, + "damage": { + "name": "伤害", + "tooltip": "无需掷骰的直接伤害" + }, + "effect": { + "name": "通用", + "tooltip": "未配置时仅显示聊天消息的通用动作" + }, + "healing": { + "name": "治疗", + "tooltip": "为目标恢复资源。可配置为掷骰" + }, + "macro": { + "name": "宏", + "tooltip": "通过UUID执行宏" + }, + "summon": { + "name": "召唤", + "tooltip": "在场景中创建指示物" + } + }, + "Config": { + "beastform": { + "exact": "野兽形态最大阶位", + "exactHint": "留空时使用角色阶位", + "label": "野兽形态" + }, + "displayInChat": "在聊天中显示" + }, + "RollField": { + "diceRolling": { + "compare": "应为", + "dice": "骰子类型", + "flatMultiplier": "固定倍率", + "multiplier": "骰子数量", + "threshold": "阈值" + } + }, + "Settings": { + "attackBonus": "攻击加值", + "attackName": "攻击名称", + "includeBase": { + "label": "包含物品伤害" + }, + "multiplier": "倍率", + "resultBased": { + "label": "基于希望/恐惧结果的公式" + }, + "applyTo": { + "label": "目标资源" + }, + "consumeOnSuccess": { + "label": "仅在成功时消耗", + "short": "(仅成功时)" + }, + "cost": { + "stepTooltip": "每级+{step}" + } + } + }, + "ACTIVEEFFECT": { + "Config": { + "rangeDependence": { + "title": "范围依据" + } + }, + "RangeDependance": { + "hint": "设置此效果激活时的可选距离", + "title": "范围依据" + } + }, + "ACTORS": { + "Adversary": { + "FIELDS": { + "attack": { + "name": { + "label": "名称" + }, + "modifier": { + "label": "调整值" + }, + "range": { + "label": "范围" + }, + "damage": { + "value": { + "label": "伤害" + }, + "type": { + "label": "伤害类型" + } + } + }, + "damageThresholds": { + "major": { + "label": "重度" + }, + "severe": { + "label": "严重" + } + }, + "description": { + "label": "描述" + }, + "difficulty": { + "label": "难度" + }, + "experiences": { + "element": { + "name": { + "label": "名称" + }, + "value": { + "label": "调整值" + } + } + }, + "motivesAndTactics": { + "label": "动机与战术" + }, + "resources": { + "hitPoints": { + "value": { + "label": "当前" + }, + "max": { + "label": "最大" + } + }, + "stress": { + "value": { + "label": "当前" + }, + "max": { + "label": "最大" + } + } + }, + "tier": { + "label": "位阶" + }, + "type": { + "label": "类型" + } + }, + "hordeDamage": "集群伤害", + "horderHp": "集群/生命值" + }, + "Character": { + "advantageSources": { + "label": "优势来源", + "hint": "添加单词或简短文本作为角色优势的来源提示" + }, + "age": "年龄", + "companionFeatures": "动物伙伴特性", + "contextMenu": { + "consume": "消耗物品", + "equip": "装备", + "sendToChat": "发送至聊天", + "toLoadout": "发送至配置", + "toVault": "发送至宝库", + "unequip": "卸下", + "useItem": "使用物品" + }, + "disadvantageSources": { + "label": "劣势来源", + "hint": "添加单词或简短文本作为角色劣势的来源提示" + }, + "faith": "信仰", + "levelUp": "你可以升级", + "maxEvasionBonus": "最大闪避加成", + "maxHPBonus": "最大生命值加成", + "pronouns": "代词", + "story": { + "backgroundTitle": "背景", + "characteristics": "个人特征", + "connectionsTitle": "关系" + }, + "experienceDataRemoveConfirmation": { + "title": "移除经验值数据", + "text": "你即将移除的经验数据包含升级信息(可能因为你使用了'levelupAuto'自动化设置)。移除将同时删除这些自动化数据。是否继续?" + }, + "manualMulticlass": { + "title": "兼职", + "text": "是否将此职业添加为你的兼职?" + }, + "manualMulticlassSubclass": { + "title": "兼职子职业", + "text": "是否将此子职业添加为你的兼职子职业?" + }, + "cannotRemoveCoreExperience": "你正在使用自动升级。无法移除规则赋予的经历。" + }, + "Companion": { + "FIELDS": { + "attack": { + "name": { + "label": "攻击名称" + } + }, + "evasion": { + "value": { + "label": "闪避" + } + }, + "partner": { + "label": "搭档" + }, + "resources": { + "stress": { + "value": { + "label": "压力" + }, + "currentStress": { + "label": "当前压力" + }, + "maxStress": { + "label": "最大压力" + } + } + } + }, + "noPartner": "未选择搭档" + }, + "Environment": { + "FIELDS": { + "description": { + "label": "描述" + }, + "difficulty": { + "label": "难度" + }, + "impulses": { + "label": "趋向" + }, + "tier": { + "label": "位阶" + }, + "type": { + "label": "类型" + } + }, + "newAdversary": "新建敌人" + } + }, + "APPLICATIONS": { + "CharacterCreation": { + "setupTabs": { + "ancestry": "种族", + "community": "社群", + "class": "职业", + "experience": "经历", + "traits": "属性", + "domainCards": "领域卡" + }, + "ancestryNamePlaceholder": "你的种族名称", + "buttonTitle": "角色设置", + "choice": "选择", + "finishCreation": "完成角色设置", + "heritage": "传承", + "initialExperiences": "初始经历", + "mixedAncestry": "混血种族", + "newExperience": "新经历", + "selectAncestry": "选择种族", + "selectPrimaryAncestry": "选择种族特性1", + "selectSecondaryAncestry": "选择种族特性2", + "selectArmor": "选择护甲", + "selectClass": "选择职业", + "selectCommunity": "选择社群", + "selectPrimaryWeapon": "选择主武器", + "selectSecondaryWeapon": "选择副武器", + "selectSubclass": "选择子职业", + "startingItems": "初始物品", + "story": "故事", + "suggestedArmor": "推荐护甲", + "suggestedPrimaryWeapon": "推荐主武器", + "suggestedSecondaryWeapon": "推荐副武器", + "suggestedTraits": "推荐属性", + "suggestedWeapons": "推荐武器", + "title": "{actor} - 角色设置", + "traitIncreases": "属性提升" + }, + "CombatTracker": { + "combatStarted": "激活", + "giveSpotlight": "给予聚光灯", + "requestingSpotlight": "请求聚光灯中", + "requestSpotlight": "请求聚光灯" + }, + "ContextMenu": { + "disableEffect": "禁用效果", + "enableEffect": "启用效果", + "equip": "装备", + "sendToChat": "发送至聊天", + "toLoadout": "发送至装备栏", + "toVault": "发送至宝库", + "unequip": "卸下", + "useItem": "使用物品" + }, + "Countdown": { + "addCountdown": "添加倒计时", + "FIELDS": { + "countdowns": { + "element": { + "name": { + "label": "名称" + }, + "progress": { + "current": { + "label": "当前" + }, + "max": { + "label": "最大" + }, + "type": { + "label": { + "label": "标签", + "hint": "用于自定义" + }, + "value": { + "label": "值" + } + } + } + } + } + }, + "newCountdown": "新倒计时", + "openOwnership": "编辑玩家所有权", + "removeCountdownText": "确定要移除倒计时:{name}吗?", + "removeCountdownTitle": "移除倒计时", + "title": "{type}倒计时", + "toggleSimple": "切换简易视图", + "types": { + "narrative": "叙事", + "encounter": "遭遇" + } + }, + "DeleteConfirmation": { + "title": "删除{type} - {name}", + "text": "确定要删除{name}吗?" + }, + "DamageReduction": { + "armorMarks": "护甲标记", + "armorWithStress": "消耗1点压力使用额外标记", + "thresholdImmunities": "阈值免疫", + "stress": "压力", + "stressReduction": "通过压力减免", + "title": "伤害减免", + "unncessaryStress": "你不需要消耗压力", + "usedMarks": "已用槽位" + }, + "DeathMove": { + "selectMove": "选择行动", + "takeMove": "执行死亡行动", + "title": "{actor} - 死亡行动" + }, + "Downtime": { + "longRest": { + "title": "长休", + "moves": "长休行动({current}/{max})", + "clearStress": { + "description": "描述你如何发泄情绪或振作精神,并清除所有标记的压力点。", + "name": "清除压力" + }, + "prepare": { + "description": "描述你如何为明天的冒险做准备,然后获得1点希望。如果与一名或多名队友一起准备,每人可获得2点希望。", + "name": "准备" + }, + "repairArmor": { + "description": "描述你如何花时间修理护甲并清除所有护甲槽。你也可以对盟友的护甲执行此操作。", + "name": "修理护甲" + }, + "tendToWounds": { + "description": "描述你如何包扎伤口并清除所有标记的生命点。你也可以对盟友执行此操作。", + "name": "处理伤口" + }, + "workOnAProject": { + "description": "建立或继续推进长期项目。", + "name": "推进长期项目" + } + }, + "shortRest": { + "title": "短休", + "moves": "短休行动({current}/{max})", + "tendToWounds": { + "name": "处理伤口", + "description": "描述你如何快速包扎自己,然后回复等于1d4+你位阶的生命点。可以对盟友执行此操作。" + }, + "clearStress": { + "name": "清除压力", + "description": "描述你如何发泄情绪或振作精神,然后清除等于1d4+你阶位的压力点。" + }, + "repairArmor": { + "name": "修理护甲", + "description": "描述你如何快速修理护甲,然后清除等于1d4+你阶位的护甲槽。可以对盟友的护甲执行此操作。" + }, + "prepare": { + "name": "准备", + "description": "描述你如何为前路做准备,然后获得1点希望。如果与一名或多名队友一起准备,每人可获得2点希望。" + } + }, + "refreshable": { + "title": "刷新资源" + }, + "takeDowntime": "执行休整" + }, + "HUD": { + "tokenHUD": { + "genericEffects": "Foundry效果" + } + }, + "Levelup": { + "actions": { + "creatureComfort": { + "name": "动物抚慰", + "description": "每次休息一次,当你用片刻宁静来给予你的伙伴爱意与关切,你可以获得 1 希望点,或者你们双方都可以清除 1 压力点" + }, + "armored": { + "name": "装甲", + "description": "当你的伙伴受到伤害时,你可以标记自己的一个护甲槽来代替标记他们的压力点。" + }, + "bonded": { + "name": "羁绊", + "description": "当你标记最后一个生命点时,你的伙伴会冲到你身边安慰你。掷出等同于它们未标记的压力槽数量的 d6,并标记它们。如果任何骰子掷出 6,你的伙伴会帮助你站起来。恢复你的最后一个生命点,然后回到场景中。" + } + }, + "choiceDescriptions": { + "attributes": "对两个未标记的角色属性获得 +1 加值并标记它们", + "hitPointSlots": "永久获得1个生命槽。", + "stressSlots": "永久获得1个压力槽。", + "experiences": "为两个经历额外添加+1加值", + "domainCard": "从你所属领域中选择一张不超过你等级的额外领域卡(最高{maxLevel}级)", + "evasion": "永久获得+1闪避加值。", + "proficiency": "熟练+1。", + "subclass": "获取升级的子职业卡。然后划掉本阶位的兼职选项。", + "multiclass": "兼职:为你的角色选择一个额外职业,然后划掉本表上未使用的[获取升级的子职业卡]和另一个兼职选项。" + }, + "delevel": { + "content": "重置等级选择将移除本等级的所有选择。是否继续?", + "title": "回退到上一等级" + }, + "navigateLevel": "升到{level}级", + "navigateToLevelup": "返回升级时", + "navigateToSummary": "前往摘要", + "options": { + "trait": "对两个未标记的角色属性获得 +1 加值并标记它们", + "hitPoint": "永久获得1个生命槽。", + "stress": "永久获得1个压力槽。", + "experience": "为两个经历额外添加+1加值", + "domainCard": "从你所属领域中选择一张不超过你等级的额外领域卡(最高{maxLevel}级)", + "evasion": "永久获得+1闪避加值。", + "subclass": "获取升级的子职业卡。然后划掉本阶位的兼职选项。", + "proficiency": "熟练+1。", + "multiclass": "兼职:为你的角色选择一个额外职业,然后划掉本表上未使用的[获取升级的子职业卡]和另一个兼职选项。", + "intelligent": "你的伙伴永久获得+1加值到你选择的一个伙伴经验。", + "lightInTheDark": "为你的角色获得一个额外的希望点槽。", + "creatureComfort": "每次休息一次,当你用片刻宁静来给予你的伙伴爱意与关切,你可以获得 1 希望点,或者你们双方都可以清除 1 压力点", + "armored": "当你的伙伴受到伤害时,你可以标记自己的一个护甲槽来代替标记他们的压力点。", + "vicious": "提升伙伴的伤害骰或范围一级(d6到d8,近距离到远距离等)", + "resilient": "你的伙伴获得一个额外的压力槽。", + "bonded": "当你标记最后一个生命点时,你的伙伴会冲到你身边安慰你。掷出等同于它们未标记的压力槽数量的 d6,并标记它们。如果任何骰子掷出 6,你的伙伴会帮助你站起来。恢复你的最后一个生命点,然后回到场景中。", + "aware": "你的伙伴闪避永久获得+2。" + }, + "selections": { + "emptyDomainCardHint": "{domain} {level}级或以下", + "viciousDamage": "伤害", + "viciousRange": "范围" + }, + "summary": { + "levelAchievements": "等级成就", + "levelAdvancements": "升级选项", + "proficiencyIncrease": "熟练提升:{proficiency}", + "hpIncrease": "生命值提升:{hitPoints}", + "stressIncrease": "压力提升:{stress}", + "evasionIncrease": "闪避提升:{evasion}", + "damageThresholdMajorIncrease": "重度:{threshold}", + "damageThresholdSevereIncrease": "严重:{threshold}", + "newExperiences": "新经历", + "experiencePlaceholder": "新经历", + "domainCards": "领域卡", + "subclass": "子职业", + "multiclass": "兼职", + "traits": "提升属性", + "experienceIncreases": "提升经历", + "damageThresholds": "伤害阈值", + "vicious": "凶暴", + "damageIncreased": "伤害提升:{damage}", + "rangeIncreased": "范围提升:{range}", + "simpleFeature": "特性:{feature}" + }, + "takeLevelUp": "完成升级", + "tier2": { + "label": "2-4级", + "infoLabel": "在2级时,获得一个+2的额外经历,并获得+1熟练。", + "pretext": "从以下列表中选择两项", + "posttext": "从你的领域中选择一张不超过你等级的额外领域卡。" + }, + "tier3": { + "label": "5-7级", + "infoLabel": "在5级时,获得一个额外经历并清除所有角色属性提升标记。", + "pretext": "升级时,在角色卡上记录,然后从以下列表或之前位阶未标记的选项中选择两项。", + "posttext": "从你的领域中选择一张不超过你等级的额外领域卡。" + }, + "tier4": { + "label": "8-10级", + "infoLabel": "在8级时,获得一个额外经历并清除所有角色属性升级标记。", + "pretext": "升级时,在角色卡上记录,然后从以下列表或之前位阶未标记的选项中选择两项。", + "posttext": "从你的领域中选择一张不超过你等级的额外领域卡。" + }, + "title": "{actor}升级" + }, + "MulticlassChoice": { + "title": "兼职 - {actor}", + "explanation": "你正在添加{class}作为你的兼职", + "selectDomainPrompt": "选择你的新领域" + }, + "OwnershipSelection": { + "title": "所有权选择 - {name}", + "default": "默认所有权" + }, + "ReactionRoll": { + "title": "反应掷骰:{trait}" + }, + "RerollDialog": { + "title": "重掷", + "deselectDiceNotification": "请先取消选择其中一个已选骰子", + "acceptCurrentRolls": "接受当前掷骰" + }, + "ResourceDice": { + "title": "{name}资源", + "rerollDice": "重掷骰子" + } + }, + "CLASS": { + "Feature": { + "rallyDice": "吟游鼓舞骰", + "short": "鼓舞人心" + } + }, + "CONFIG": { + "ActionType": { + "passive": "被动", + "action": "动作", + "reaction": "反应" + }, + "AdversaryTrait": { + "relentless": { + "name": "无情", + "description": "在每个游戏主持人轮次中,此敌人可以至多被聚焦 X 次。像往常一样花费恐惧点来聚焦该敌人。", + "tip": "当需要设计能在单次GM行动中多次激活的敌人时,无情特质非常有用。特别适用于极端快速或危险的敌人,或可能独自对抗队伍的敌对者。" + }, + "slow": { + "name": "迟缓", + "description": "当你聚焦【敌人名称】,且其数据块上没有指示物时,它无法立即行动。在它的数据块上放置一个标记,并描述它正在准备做什么。当你聚焦【敌人名称】,且其数据块上有指示物时,移除指示物,它才可以行动。", + "tip": "当需要设计叙事上行动更缓慢的敌人(如蛞蝓生物或巨型食人魔)时,迟缓特质很实用。通常在该敌人行动时非常强大但需消耗大量行动令牌时最有效。" + }, + "minion": { + "name": "杂兵", + "description": "当此敌人受到任何伤害时,其即被击败。玩家角色每对此敌人造成 X 点伤害,则在攻击能够成功命中的范围内额外击败一个此敌人。", + "tip": "当需要在战场上投放大量弱小敌人时,杂兵特质非常实用。该特质意味着若PC击中一名杂兵并造成足够伤害,还可击中范围内其他多名杂兵。因此最好让杂兵包围PC——在PC能发动攻击前会营造出压倒性的危险感。" + } + }, + "AdversaryType": { + "bruiser": { + "label": "斗士", + "description": "拥有强大攻击力的坚韧敌人" + }, + "horde": { + "label": "集群", + "description": "代表成群结队行动的敌人群体" + }, + "leader": { + "label": "头目", + "description": "能指挥和召唤其他敌人的敌人" + }, + "minion": { + "label": "杂兵", + "description": "易于消灭但数量众多时很危险的普通敌人" + }, + "ranged": { + "label": "远程", + "description": "从远处发动攻击的敌人" + }, + "skulk": { + "label": "潜伏", + "description": "善于机动并利用机会伏击对手的敌人" + }, + "social": { + "label": "社交", + "description": "主要构成人际威胁或挑战的敌人" + }, + "solo": { + "label": "独狼", + "description": "设计用于挑战整个队伍的敌人" + }, + "standard": { + "label": "标准", + "description": "普通常规敌人" + }, + "support": { + "label": "辅助", + "description": "能强化盟友和/或干扰对手的敌人" + } + }, + "ArmorFeature": { + "burning": { + "name": "灼燃", + "description": "当敌人在近战范围内攻击你时,其标记1点压力", + "actions": { + "burn": { + "name": "灼烧", + "description": "当敌人在近战范围内攻击你时,其标记1点压力" + } + } + }, + "channeling": { + "name": "导能", + "description": "施法检定+1", + "effects": { + "channeling": { + "name": "导能", + "description": "施法检定+1" + } + } + }, + "difficult": { + "name": "笨拙", + "description": "所有角色属性和闪避-1", + "effects": { + "difficult": { + "name": "笨拙", + "description": "所有角色属性和闪避-1" + } + } + }, + "flexible": { + "name": "灵巧", + "description": "闪避+1", + "effects": { + "flexible": { + "name": "灵巧", + "description": "闪避+1" + } + } + }, + "fortified": { + "name": "加固", + "description": "当你标记护甲槽位时,可将攻击的伤害等级降低两级而非一级", + "effects": { + "fortified": { + "name": "加固", + "description": "当你标记护甲槽位时,可将攻击的伤害等级降低两级而非一级" + } + } + }, + "gilded": { + "name": "镀金", + "description": "风度+1", + "effects": { + "gilded": { + "name": "镀金", + "description": "风度+1" + } + } + }, + "heavy": { + "name": "沉重", + "description": "闪避-1", + "effects": { + "heavy": { + "name": "沉重", + "description": "闪避-1" + } + } + }, + "hopeful": { + "name": "希望", + "description": "当你将要消耗希望点时,可改为标记一个护甲槽", + "actions": { + "hope": { + "name": "希望", + "description": "当你将要消耗希望点时,可改为标记一个护甲槽" + } + } + }, + "impenetrable": { + "name": "坚不可摧", + "description": "每短休一次,当你将要标记最后生命点时,可改为标记1点压力", + "actions": { + "impenetrable": { + "name": "坚不可摧", + "description": "每短休一次,当你将要标记最后生命点时,可改为标记1点压力" + } + } + }, + "magical": { + "name": "魔法", + "description": "无法标记护甲槽减免物理伤害", + "effects": { + "magical": { + "name": "魔法", + "description": "无法标记护甲槽减免物理伤害" + } + } + }, + "painful": { + "name": "痛苦", + "description": "每次标记护甲槽时,必须标记1点压力", + "actions": { + "pain": { + "name": "痛苦", + "description": "每次标记护甲槽时,必须标记1点压力" + } + } + }, + "physical": { + "name": "物理", + "description": "无法标记护甲槽减免魔法伤害", + "effects": { + "physical": { + "name": "物理", + "description": "无法标记护甲槽减免魔法伤害" + } + } + }, + "quiet": { + "name": "静谧", + "description": "进行潜行检定时获得+2加值", + "actions": { + "quiet": { + "name": "静谧", + "description": "潜行检定+2" + } + } + }, + "reinforced": { + "name": "强化", + "description": "当你标记最后护甲槽后,伤害阈值+2(直到清除至少1个护甲槽位)", + "actions": { + "reinforce": { + "name": "强化", + "description": "当你标记最后护甲槽后,伤害阈值+2(直到清除至少1个护甲槽位)" + } + }, + "effects": { + "reinforced": { + "name": "强化", + "description": "当你标记最后护甲槽后,伤害阈值+2(直到清除至少1个护甲槽位)" + } + } + }, + "resilient": { + "name": "坚韧", + "description": "标记最后护甲槽位前,投d6。若结果为6,可不标记护甲槽位降低一级伤害", + "actions": { + "resilient": { + "name": "坚韧", + "description": "标记最后护甲槽位前,投d6。若结果为6,可不标记护甲槽位降低一级伤害" + } + } + }, + "sharp": { + "name": "锋利", + "description": "对近战范围内的目标攻击成功时,伤害骰额外增加d4", + "effects": { + "sharp": { + "name": "锋利", + "description": "对近战范围内的目标攻击成功时,伤害骰额外增加d4" + } + } + }, + "shifting": { + "name": "移形", + "description": "当你成为攻击目标时,可标记护甲槽位使该攻击检定获得劣势", + "actions": { + "shift": { + "name": "移形", + "description": "当你成为攻击目标时,可标记护甲槽位使该攻击检定获得劣势" + } + } + }, + "timeslowing": { + "name": "缓时", + "description": "你可以标记护甲槽然后投d4,将结果作为闪避加值来对抗一次即将到来的攻击", + "actions": { + "slowTime": { + "name": "缓时", + "description": "你可以标记护甲槽然后投d4,将结果作为闪避加值来对抗一次即将到来的攻击" + } + } + }, + "truthseeking": { + "name": "求真", + "description": "当近距离范围内生物说谎时,此护甲会发光", + "actions": { + "truthseeking": { + "name": "求真", + "description": "当近距离范围内生物说谎时,此护甲会发光" + } + } + }, + "veryHeavy": { + "name": "极重", + "description": "闪避-2;敏捷-1", + "effects": { + "veryHeavy": { + "name": "极重", + "description": "闪避-2;敏捷-1" + } + } + }, + "warded": { + "name": "防护", + "description": "你在面对魔法伤害时可以将护甲值添加到你的伤害阈值中", + "effects": { + "warded": { + "name": "防护", + "description": "你在面对魔法伤害时可以将护甲值添加到你的伤害阈值中" + } + } + } + }, + "BeastformType": { + "normal": "普通", + "evolved": "进化", + "hybrid": "混合" + }, + "Burden": { + "oneHanded": "单手", + "twoHanded": "双手" + }, + "RangeInclusion": { + "withinRange": "范围内", + "outsideRange": "范围外" + }, + "Condition": { + "dead": { + "name": "死亡", + "description": "角色已死亡" + }, + "hidden": { + "name": "隐匿", + "description": "隐匿状态下无法被直接攻击,针对其进行的检定均具劣势。\n当隐匿生物移动或攻击时,隐匿状态结束。但若在发动攻击时处于隐匿状态,该攻击检定具优势;隐匿状态在攻击结算后才解除。" + }, + "restrained": { + "name": "束缚", + "description": "被束缚的生物无法移动直至状态解除。\n仍可从当前位置执行动作。" + }, + "unconcious": { + "name": "昏迷", + "description": "角色无法移动或行动,且不能成为攻击的目标" + }, + "vulnerable": { + "name": "脆弱", + "description": "处于脆弱状态时,针对该生物的所有检定均具优势。\n已处于脆弱状态的生物不会再次获得此状态。" + } + }, + "CountdownType": { + "spotlight": "聚焦", + "custom": "自定义", + "characterAttack": "角色攻击" + }, + "DamageType": { + "physical": { + "name": "物理", + "abbreviation": "物" + }, + "magical": { + "name": "魔法", + "abbreviation": "魔" + } + }, + "DeathMoves": { + "avoidDeath": { + "name": "避死", + "description": "你暂时昏迷,与GM共同描述因此导致的局势恶化。投恐惧骰,若结果≤你的等级,获得一道伤疤" + }, + "riskItAll": { + "name": "孤注一掷", + "description": "投二元骰。若希望骰更高,你保持站立并清除等于希望骰数值的生命值/压力(可自由分配)。若恐惧骰更高,不可避免的落入死亡。若平局,你保持战力并恢复所有生命和清除所有压力" + }, + "blazeOfGlory": { + "name": "光荣就义", + "description": "接受角色死亡。执行一个动作(由GM裁定),该动作自动判定为关键成功,随后跨过死亡帷幕" + } + }, + "DomainCardTypes": { + "ability": "能力", + "spell": "法术", + "grimoire": "魔典" + }, + "EnvironmentType": { + "exploration": { + "label": "探索", + "description": "" + }, + "social": { + "label": "社交", + "description": "" + }, + "traversal": { + "label": "险境", + "description": "" + }, + "event": { + "label": "事件", + "description": "" + } + }, + "Gold": { + "title": "金币", + "coins": "硬币", + "handfuls": "把", + "bags": "袋", + "chests": "箱" + }, + "HealingType": { + "hitPoints": { + "name": "生命点", + "abbreviation": "HP" + }, + "stress": { + "name": "压力", + "abbreviation": "压力" + }, + "hope": { + "name": "希望点", + "abbreviation": "HO" + }, + "armor": { + "name": "护甲槽", + "abbreviation": "AS" + }, + "fear": { + "name": "恐惧", + "abbreviation": "FR" + } + }, + "ItemResourceProgression": { + "increasing": "递增", + "decreasing": "递减" + }, + "ItemResourceType": { + "simple": "简单", + "diceValue": "骰值" + }, + "Range": { + "self": { + "name": "自身", + "description": "表示使用者自身", + "short": "自身" + }, + "melee": { + "name": "近战", + "description": "表示角色与目标处于可接触距离。PC通常可触及几英尺内的目标,但体型巨大的NPC近战范围可能更广", + "short": "近战" + }, + "veryClose": { + "name": "临近", + "description": "表示可看清目标细节的距离——必要时瞬间可达。通常约5-10英尺。危险状态下,PC通常可在执行其他动作时触及极近距离目标。战场地图上约卡牌短边长度(2-3英寸)内视为极近", + "short": "临近" + }, + "close": { + "name": "近距", + "description": "表示可看清目标显著特征的距离——房间对侧或邻近摊位,通常约10-30英尺。危险状态下,PC通常可在执行其他动作时触及近距目标。战场地图上约标准笔长(5-6英寸)内视为近距", + "short": "近距" + }, + "far": { + "name": "远距", + "description": "表示可看清人或物体轮廓但难辨细节的距离——小型战场对侧或长廊尽头,通常约30-100英尺。危险状态下,PC需通过敏捷检定才能安全抵达。战场地图上约标准纸张长度(10-11英寸)内视为远距", + "short": "远距" + }, + "veryFar": { + "name": "极远", + "description": "表示可辨别人或物体形状但难察细节的距离——大型战场对侧或长街远端,通常约100-300英尺。危险状态下,PC需通过敏捷检定才能安全抵达。战场地图上超出远距但仍在视野内视为极远", + "short": "极远" + } + }, + "RollTypes": { + "trait": { + "name": "属性" + }, + "attack": { + "name": "攻击" + }, + "spellcast": { + "name": "施法" + }, + "diceSet": { + "name": "骰组" + } + }, + "RuleChoice": { + "off": "关闭", + "offWithToggle": "关闭(可切换)", + "on": "开启", + "onWithToggle": "开启(可切换)" + }, + "SelectAction": { + "selectType": "选择动作类型", + "selectAction": "选择动作" + }, + "TemplateTypes": { + "circle": "圆形", + "cone": "锥形", + "emanation": "辐射", + "inFront": "前方", + "rect": "矩形", + "ray": "射线" + }, + "Traits": { + "agility": { + "name": "敏捷", + "short": "AGI", + "verb": { + "sprint": "冲刺", + "leap": "跳跃", + "maneuver": "机动" + } + }, + "strength": { + "name": "力量", + "short": "STR", + "verb": { + "lift": "举起", + "smash": "粉碎", + "grapple": "擒抱" + } + }, + "finesse": { + "name": "灵巧", + "short": "FIN", + "verb": { + "control": "操控", + "hide": "隐匿", + "tinker": "修补" + } + }, + "instinct": { + "name": "本能", + "short": "INS", + "verb": { + "perceive": "观察", + "sense": "感知", + "navigate": "导航" + } + }, + "presence": { + "name": "风度", + "short": "PRE", + "verb": { + "charm": "魅惑", + "perform": "表演", + "deceive": "欺瞒" + } + }, + "knowledge": { + "name": "学识", + "short": "KNO", + "verb": { + "recall": "回忆", + "analyze": "分析", + "comprehend": "理解" + } + } + }, + "WeaponFeature": { + "barrier": { + "name": "屏障", + "description": "护甲值+(武器位阶+1);闪避-1", + "effects": { + "barrier": { + "name": "屏障", + "description": "护甲值+(武器位阶+1);闪避-1" + } + } + }, + "bonded": { + "name": "羁绊", + "description": "伤害骰获得等同于角色等级的加值", + "effects": { + "damage": { + "name": "武器绑定", + "description": "伤害骰获得等同于角色等级的加值" + } + } + }, + "bouncing": { + "name": "弹射", + "description": "标记1点或更多压力,可攻击范围内等量目标", + "actions": { + "bounce": { + "name": "弹射", + "description": "标记1点或更多压力,可攻击范围内等量目标" + } + } + }, + "brave": { + "name": "勇毅", + "description": "闪避-1;严重伤害阈值+武器位阶", + "effects": { + "brave": { + "name": "勇毅", + "description": "闪避-1;严重伤害阈值+武器位阶" + } + } + }, + "brutal": { + "name": "残暴", + "description": "当伤害骰掷出最大值时,额外投一枚伤害骰", + "actions": { + "addDamage": { + "name": "残暴", + "description": "当伤害骰掷出最大值时,额外投一枚伤害骰" + } + } + }, + "burning": { + "name": "灼烧", + "description": "当你的伤害骰投出6时,目标必须标记1点压力", + "actions": { + "burn": { + "name": "灼烧", + "description": "当你的伤害骰投出6时,目标必须标记1点压力" + } + } + }, + "charged": { + "name": "充能", + "description": "标记1点压力使主武器的这次攻击检定+1", + "actions": { + "markStress": { + "name": "充能", + "description": "标记1点压力使主武器的这次攻击检定+1" + } + }, + "effects": { + "charged": { + "name": "充能", + "description": "主武器攻击检定+1" + } + } + }, + "concussive": { + "name": "震荡", + "description": "攻击成功后,可消耗1点希望将目标击退至远距", + "actions": { + "attack": { + "name": "震荡", + "description": "攻击成功后,可消耗1点希望将目标击退至远距" + } + } + }, + "cumbersome": { + "name": "笨重", + "description": "灵巧-1", + "effects": { + "cumbersome": { + "name": "笨重", + "description": "灵巧-1" + } + } + }, + "deadly": { + "name": "致命", + "description": "造成严重伤害时,目标必须额外标记1点生命值", + "actions": { + "extraDamage": { + "name": "致命", + "description": "造成严重伤害时,目标必须额外标记1点生命值" + } + } + }, + "deflecting": { + "name": "偏转", + "description": "被攻击时可标记护甲槽,使闪避获得等同于护甲值的加值", + "actions": { + "deflect": { + "name": "偏转", + "description": "被攻击时可标记护甲槽,使闪避获得等同于护甲值的加值" + } + }, + "effects": { + "deflecting": { + "name": "偏转", + "description": "闪避获得护甲值加值" + } + } + }, + "destructive": { + "name": "毁灭", + "description": "敏捷-1;攻击成功时,极近距离内所有敌人必须标记1点压力", + "actions": { + "attack": { + "name": "毁灭", + "description": "攻击成功时,极近距离内所有敌人必须标记1点压力" + } + }, + "effects": { + "agility": { + "name": "毁灭", + "description": "敏捷-1" + } + } + }, + "devastating": { + "name": "毁灭打击", + "description": "攻击检定前可标记1点压力,使用d20作为伤害骰", + "actions": { + "devastate": { + "name": "毁灭打击", + "description": "消耗压力使用d20伤害骰" + } + } + }, + "doubleDuty": { + "name": "双重职责", + "description": "护甲值+1;近战范围内主武器伤害+1", + "effects": { + "doubleDuty": { + "name": "双重职责", + "description": "护甲值+1;近战范围内主武器伤害+1" + } + } + }, + "doubledUp": { + "name": "双重打击", + "description": "主武器攻击时可对近战范围内另一目标造成伤害", + "actions": { + "doubleUp": { + "name": "双重打击", + "description": "同时攻击两个目标" + } + } + }, + "dueling": { + "name": "决斗", + "description": "目标近距范围内无其他生物时,攻击检定获得优势", + "actions": { + "duel": { + "name": "决斗", + "description": "孤立目标获得优势" + } + } + }, + "eruptive": { + "name": "迸发", + "description": "对近战目标攻击成功时,极近距离内所有敌人需通过反应投骰(14)否则承受半伤", + "actions": { + "erupt": { + "name": "迸发", + "description": "对近战目标攻击成功时,极近距离内所有敌人需通过反应投骰(14)否则承受半伤" + } + } + }, + "grappling": { + "name": "擒拿", + "description": "攻击成功后,可消耗1点希望束缚目标或将其拉至近战范围", + "actions": { + "grapple": { + "name": "擒拿", + "description": "消耗希望控制目标" + } + } + }, + "greedy": { + "name": "贪婪", + "description": "消耗一把金币使这次伤害检定的熟练值+1", + "actions": { + "greed": { + "name": "贪婪", + "description": "消耗金币提升伤害" + } + } + }, + "healing": { + "name": "治愈", + "description": "休整期自动恢复1点生命值", + "actions": { + "heal": { + "name": "治愈", + "description": "休整期自动恢复" + } + } + }, + "heavy": { + "name": "沉重", + "description": "闪避-1", + "effects": { + "heavy": { + "name": "沉重", + "description": "闪避-1" + } + } + }, + "hooked": { + "name": "钩索", + "description": "攻击成功后可将目标拉至近战范围", + "actions": { + "hook": { + "name": "钩索", + "description": "拉近目标" + } + } + }, + "hot": { + "name": "炽热", + "description": "此武器可切割固体材料", + "actions": { + "hot": { + "name": "炽热", + "description": "切割固体" + } + } + }, + "invigorating": { + "name": "激励", + "description": "攻击成功后投d4,结果为4时清除1点压力", + "actions": { + "invigorate": { + "name": "激励", + "description": "概率清除压力" + } + } + }, + "lifestealing": { + "name": "生命窃取", + "description": "攻击成功后投d6,结果为6时清除1点生命值或1点压力", + "actions": { + "lifesteal": { + "name": "生命窃取", + "description": "概率恢复资源" + } + } + }, + "lockedOn": { + "name": "锁定", + "description": "攻击成功后,下次对同一目标的主武器攻击自动成功", + "actions": { + "lockOn": { + "name": "锁定", + "description": "确保下次攻击命中" + } + } + }, + "long": { + "name": "长距", + "description": "此武器攻击可命中范围内直线上所有敌人", + "actions": { + "long": { + "name": "长距", + "description": "直线范围攻击" + } + } + }, + "lucky": { + "name": "幸运", + "description": "攻击失败时可标记1点压力重掷", + "actions": { + "luck": { + "name": "幸运", + "description": "消耗压力重掷攻击" + } + } + }, + "massive": { + "name": "巨型", + "description": "闪避-1;攻击成功时额外投一枚伤害骰并丢弃伤害骰中最低的那枚伤害骰", + "effects": { + "massive": { + "name": "巨型", + "description": "闪避减益但伤害增强" + } + } + }, + "painful": { + "name": "痛苦", + "description": "每次成功攻击后必须标记1点压力", + "actions": { + "pain": { + "name": "痛苦", + "description": "攻击成功反噬压力" + } + } + }, + "paired": { + "name": "双持", + "description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害", + "actions": { + "paired": { + "name": "双持", + "description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害" + } + }, + "effects": { + "paired": { + "name": "双持", + "description": "你的主武器在对近战范围内的敌人攻击时伤害+你的角色位阶+1点伤害" + } + } + }, + "parry": { + "name": "招架", + "description": "当你受到攻击时,投掷此武器的伤害骰。如果攻击者的任何伤害骰子与您的骰子掷出的值相同,则在伤害结算前之前,将匹配结果的骰子丢弃。", + "actions": { + "parry": { + "name": "招架", + "description": "骰值匹配抵消伤害" + } + } + }, + "persuasive": { + "name": "说服", + "description": "风度检定前可标记1点压力使结果+2", + "actions": { + "persuade": { + "name": "说服", + "description": "消耗压力提升风度" + } + }, + "effects": { + "persuasive": { + "name": "说服", + "description": "风度检定+2" + } + } + }, + "pompous": { + "name": "傲慢", + "description": "需风度≤0才能使用此武器", + "actions": { + "pompous": { + "name": "傲慢", + "description": "低风度需求" + } + } + }, + "powerful": { + "name": "强力", + "description": "攻击成功时额外投一枚伤害骰并弃最低值", + "effects": { + "powerful": { + "name": "强力", + "description": "伤害骰增效" + } + } + }, + "protective": { + "name": "防护", + "description": "护甲值+角色阶位", + "effects": { + "protective": { + "name": "防护", + "description": "护甲值提升" + } + } + }, + "quick": { + "name": "迅捷", + "description": "攻击时可标记1点压力改为攻击范围内另一目标", + "actions": { + "quick": { + "name": "迅捷", + "description": "消耗压力切换目标" + } + } + }, + "reliable": { + "name": "可靠", + "description": "攻击检定+1", + "effects": { + "reliable": { + "name": "可靠", + "description": "攻击命中提升" + } + } + }, + "reloading": { + "name": "装填", + "description": "攻击后投d6,结果为1时必须标记1点压力进行重新装填才能再次使用", + "actions": { + "reload": { + "name": "装填", + "description": "概率触发装填惩罚" + } + } + }, + "retractable": { + "name": "伸缩", + "description": "刀刃可收进刀柄避免侦测", + "actions": { + "retract": { + "name": "伸缩", + "description": "隐藏武器" + } + } + }, + "returning": { + "name": "回旋", + "description": "当这把武器被用于投掷在他射程内,他会在投掷结束后立刻回到你的手中", + "actions": { + "return": { + "name": "回旋", + "description": "自动回收武器" + } + } + }, + "scary": { + "name": "威慑", + "description": "攻击成功后目标必须标记1点压力", + "actions": { + "scare": { + "name": "威慑", + "description": "攻击附加压力" + } + } + }, + "selfCorrecting": { + "name": "自修正", + "description": "伤害骰掷出1时改为造成6点伤害", + "effects": { + "selfCorrecting": { + "name": "自修正", + "description": "低伤转高伤" + } + } + }, + "serrated": { + "name": "锯齿", + "description": "伤害骰掷出1时改为造成8点伤害", + "effects": { + "serrated": { + "name": "锯齿", + "description": "强化低伤修正" + } + } + }, + "sharpwing": { + "name": "锐翼", + "description": "伤害骰获得等同于敏捷的加值", + "effects": { + "sharpwing": { + "name": "锐翼", + "description": "敏捷加成伤害" + } + } + }, + "sheltering": { + "name": "庇护", + "description": "当你标记护甲槽时,这会让你近战范围内的所有盟友都同时减少伤害。", + "actions": { + "shelter": { + "name": "庇护", + "description": "群体伤害减免" + } + } + }, + "startling": { + "name": "惊骇", + "description": "标记1点压力迫使近战范围内所有敌人退至近距", + "actions": { + "startle": { + "name": "惊骇", + "description": "消耗压力击退群体" + } + } + }, + "timebending": { + "name": "时曲", + "description": "可在攻击检定后选择目标", + "actions": { + "bendTime": { + "name": "时曲", + "description": "延迟选择目标" + } + } + } + } + }, + "EFFECTS": { + "ApplyLocations": { + "attackRoll": { + "name": "攻击检定" + }, + "damageRoll": { + "name": "伤害检定" + }, + "healingRoll": { + "name": "治疗检定" + } + }, + "Duration": { + "passive": "被动", + "temporary": "暂时" + }, + "Types": { + "damage": { + "name": "伤害" + }, + "hitPoints": { + "name": "生命点" + }, + "reach": { + "name": "长臂" + }, + "stress": { + "name": "压力" + } + }, + "Attachments": { + "attachHint": "拖放物品至此附加", + "transferHint": "勾选后,此效果将应用于拥有该效果父物品的任何角色。若此物品附加于其他物品,则始终应用效果" + } + }, + "GENERAL": { + "Action": { + "single": "动作", + "plural": "动作" + }, + "Advantage": { + "full": "优势", + "plural": "优势", + "short": "优势" + }, + "Adversary": { + "singular": "敌人", + "plural": "敌人" + }, + "Bonuses": { + "rest": { + "downtimeAction": "休整期动作", + "shortRest": { + "shortRestMoves": { + "label": "短休:额外短休行动", + "hint": "角色在短休期间可执行的额外短休行动次数" + }, + "longRestMoves": { + "label": "短休:额外长休行动", + "hint": "角色在短休期间可执行的额外长休行动次数" + } + }, + "longRest": { + "shortRestMoves": { + "label": "长休:额外短休行动", + "hint": "角色在长休期间可执行的额外短休行动次数" + }, + "longRestMoves": { + "label": "长休:额外长休行动", + "hint": "角色在长休期间可执行的额外长休行动次数" + } + } + }, + "maxLoadout": { + "label": "配置栏上限加成" + } + }, + "Character": { + "singular": "角色", + "plural": "角色" + }, + "Cost": { + "single": "消耗", + "plural": "消耗" + }, + "Damage": { + "severe": "严重", + "major": "重度", + "minor": "轻度", + "none": "无", + "allDamage": "所有伤害", + "physicalDamage": "物理伤害", + "magicalDamage": "魔法伤害", + "primaryWeapon": "主武器伤害", + "secondaryWeapon": "副武器伤害" + }, + "DamageResistance": { + "none": "无", + "physicalResistance": { + "label": "伤害抗性:物理", + "hint": "设为1时物理伤害减半" + }, + "magicalResistance": { + "label": "伤害抗性:魔法", + "hint": "设为1时魔法伤害减半" + }, + "physicalImmunity": { + "label": "伤害免疫:物理", + "hint": "设为1时免疫物理伤害" + }, + "magicalImmunity": { + "label": "伤害免疫:魔法", + "hint": "设为1时免疫魔法伤害" + }, + "physicalReduction": { + "label": "伤害减免:物理", + "hint": "物理伤害减少此处设定的数值" + }, + "magicalReduction": { + "label": "伤害减免:魔法", + "hint": "魔法伤害减少此处设定的数值" + } + }, + "DamageThresholds": { + "title": "伤害阈值", + "minor": "轻度", + "major": "重度", + "severe": "严重", + "majorThreshold": "重度伤害阈值", + "severeThreshold": "严重伤害阈值", + "with": "{threshold}伤害阈值" + }, + "Dice": { + "single": "骰子", + "plural": "骰子" + }, + "Difficulty": { + "all": "难度:全部", + "reaction": "难度:反应" + }, + "Disadvantage": { + "full": "劣势", + "short": "劣势" + }, + "Domain": { + "single": "领域", + "plural": "领域", + "arcana": { + "label": "奥术", + "description": "此领域涉及本能或直觉的魔法运用。追随此道者驾驭原始神秘的领域力量,操纵元素与自身能量。奥秘赋予使用者不稳定的力量,但正确引导时威力惊人。" + }, + "blade": { + "label": "利刃", + "description": "此领域属于毕生钻研武器之道者。无论刀剑、弓箭还是特殊兵器,此道追随者皆精于终结生命。利刃要求追随者潜心研习,换取对死亡的绝对掌控。" + }, + "bone": { + "label": "骸骨", + "description": "此领域关乎迅捷与战术掌控。修习者能非凡地驾驭自身躯体,预判战斗中他人行为。骸骨以刻苦训练为代价,赋予信徒对躯体运动的极致理解。" + }, + "codex": { + "label": "典籍", + "description": "此领域专注深奥魔法研究。求索魔法知识者从典籍、卷轴、壁刻乃至身纹中追寻力量秘方。法典为愿超越常识的追随者提供强大而多变的魔法理解。" + }, + "grace": { + "label": "优雅", + "description": "此领域体现魅力之道。通过动人故事、机敏魅惑或谎言帷幕,此力量使用者能扭曲对手的现实认知。优雅赋予使用者原始吸引力与语言掌控力。" + }, + "midnight": { + "label": "午夜", + "description": "此领域属于暗影与隐秘。无论巧技还是夜幕掩护,此力量使用者精于隐匿之道,无秘可藏。午夜赋予修习者操控与创造谜团的非凡力量。" + }, + "sage": { + "label": "贤者", + "description": "此领域连接自然世界。此道追随者汲取大地生灵的原始力量释放野性魔法。贤者赋予信徒如绽放花朵的活力与饥渴掠食者的凶暴。" + }, + "splendor": { + "label": "辉耀", + "description": "此领域掌管生命。此魔法赋予追随者治愈之力,同时亦能掌控死亡。辉光为门徒赋予赐予与终结生命的宏伟能力。" + }, + "valor": { + "label": "勇气", + "description": "此领域专注守护之道。无论攻防,此道选择者皆能引导磅礴力量护佑战友。勇毅为举盾卫护他人者赋予伟力。" + } + }, + "Effect": { + "single": "效果", + "plural": "效果" + }, + "Experience": { + "single": "经历", + "plural": "经历" + }, + "Healing": { + "healingAmount": "治疗量" + }, + "Modifier": { + "single": "调整值", + "plural": "调整值" + }, + "Neutral": { + "full": "无", + "short": "无" + }, + "Range": { + "other": "范围提升:其他", + "spell": "范围提升:法术", + "weapon": "范围提升:武器" + }, + "RefreshType": { + "session": "会话", + "shortrest": "短休", + "longrest": "长休" + }, + "Resource": { + "single": "资源", + "plural": "资源" + }, + "Roll": { + "attack": "攻击检定", + "basic": "检定", + "difficulty": "检定(难度{difficulty})", + "primaryWeaponAttack": "主武器攻击检定", + "secondaryWeaponAttack": "副武器攻击检定", + "spellcast": "施法检定", + "trait": "特质检定", + "action": "行动检定", + "reaction": "反应检定" + }, + "Rules": { + "damageReduction": { + "increasePerArmorMark": { + "label": "每护甲槽伤害减免", + "hint": "通常每个使用的护甲槽位降低一级伤害。此值增加伤害降低的级数" + }, + "maxArmorMarkedBonus": "最大护甲使用数", + "maxArmorMarkedStress": { + "label": "压力附加护甲上限", + "hint": "设定后可消耗压力使用超出正常上限的额外护甲槽" + }, + "stress": { + "any": { + "label": "压力伤害减免:任意", + "hint": "可消耗压力降低一级伤害阈值" + }, + "severe": { + "label": "压力伤害减免:严重", + "hint": "可消耗压力将致命伤害降为重度" + }, + "major": { + "label": "压力伤害减免:重度", + "hint": "可消耗压力将严重伤害降为轻度" + }, + "minor": { + "label": "压力伤害减免:轻微", + "hint": "可消耗压力将轻微伤害降为无" + } + } + }, + "attack": { + "damage": { + "dice": { + "label": "基础攻击:伤害骰索引", + "hint": "基础攻击使用的伤害骰索引。0=d4,1=d6,2=d8,3=d10,4=d12,5=d20" + }, + "bonus": { + "label": "基础攻击:伤害加值" + } + }, + "roll": { + "trait": { + "label": "基础攻击:属性" + } + } + } + }, + "Tabs": { + "details": "详情", + "attack": "攻击", + "experiences": "经历", + "features": "特性", + "actions": "动作", + "potentialAdversaries": "潜在敌人", + "adversaries": "敌人", + "advancement": "等级提升", + "selections": "提升选项", + "summary": "摘要", + "effects": "效果", + "settings": "设置", + "description": "描述", + "main": "数据", + "information": "信息", + "notes": "笔记", + "inventory": "物品", + "loadout": "领域卡", + "vault": "宝库", + "heritage": "传承", + "story": "故事", + "biography": "传记", + "general": "常规", + "foundation": "基础", + "specialization": "专精", + "mastery": "精通", + "optional": "可选", + "recovery": "恢复", + "setup": "设置", + "equipment": "装备", + "attachments": "附件", + "advanced": "高级", + "tier1": "阶位1", + "tier2": "阶位2", + "tier3": "阶位3", + "tier4": "阶位4", + "domains": "领域", + "downtime": "休整期" + }, + "Tiers": { + "1": "阶位1", + "2": "阶位2", + "3": "阶位3", + "4": "阶位4", + "singular": "阶位" + }, + "Trait": { + "single": "属性", + "plural": "属性" + }, + "actorName": "角色名称", + "amount": "数量", + "any": "任意", + "armor": "护甲", + "armorScore": "护甲值", + "activeEffects": "生效效果", + "armorSlots": "护甲槽", + "attack": "攻击", + "basics": "基础", + "bonus": "加值", + "burden": "负荷", + "continue": "继续", + "criticalSuccess": "关键成功", + "criticalShort": "大成功", + "d20Roll": "D20检定", + "damage": "伤害", + "damageRoll": "伤害检定", + "damageType": "伤害类型", + "description": "描述", + "difficulty": "难度", + "downtime": "休整期", + "dropActorsHere": "拖放角色至此", + "duality": "二元骰", + "dualityRoll": "二元骰检定", + "enabled": "启用", + "evasion": "闪避", + "equipment": "装备", + "experience": { + "single": "经历", + "plural": "经历" + }, + "failure": "失败", + "fear": "恐惧", + "features": "特性", + "formula": "公式", + "healing": "治疗", + "healingRoll": "治疗检定", + "hit": { + "single": "命中", + "plural": "命中" + }, + "HitPoints": { + "single": "生命值", + "plural": "生命点", + "short": "HP" + }, + "hope": "希望", + "hordeHp": "集群生命值", + "identify": "身份", + "imagePath": "图片路径", + "inactiveEffects": "未生效效果", + "inventory": "物品栏", + "itemResource": "物品资源", + "label": "标签", + "level": "等级", + "levelUp": "升级", + "loadout": "配置", + "max": "最大", + "miss": { + "single": "未命中", + "plural": "未命中" + }, + "maxWithThing": "最大{thing}", + "multiclass": "兼职", + "newCategory": "新分类", + "none": "无", + "noTarget": "无当前目标", + "partner": "搭档", + "proficiency": "熟练", + "quantity": "数量", + "range": "范围", + "reactionRoll": "反应检定", + "recovery": "恢复", + "reroll": "重掷", + "rerollThing": "重掷{thing}", + "resource": "资源", + "roll": "掷骰", + "rollAll": "全部掷骰", + "rollDamage": "掷伤害", + "rollWith": "{roll}检定", + "save": "保存", + "scalable": "可扩展", + "situationalBonus": "情境加值", + "stress": "压力", + "success": "成功", + "take": "执行", + "Target": { + "single": "目标", + "plural": "目标" + }, + "title": "标题", + "total": "总计", + "true": "是", + "type": "类型", + "unarmed": "徒手", + "unarmedStrike": "徒手打击", + "unarmored": "无甲", + "use": "使用", + "used": "已使用", + "uses": "使用次数", + "value": "数值", + "withThing": "使用{thing}" + }, + "ITEMS": { + "FIELDS": { + "resource": { + "amount": { + "label": "数量" + }, + "dieFaces": { + "label": "骰面" + }, + "icon": { + "label": "图标" + }, + "max": { + "label": "最大" + }, + "progression": { + "label": "进度" + }, + "recovery": { + "label": "恢复" + }, + "type": { + "label": "类型" + }, + "value": { + "label": "数值" + } + } + }, + "Ancestry": { + "primaryFeature": "主要特性", + "secondaryFeature": "次要特性" + }, + "Armor": { + "baseScore": "基础值", + "baseThresholds": { + "base": "基础阈值", + "major": "重度阈值", + "severe": "严重阈值" + } + }, + "Beastform": { + "FIELDS": { + "beastformType": { + "label": "野兽形态类型" + }, + "tier": { + "label": "阶位" + }, + "mainTrait": { + "label": "主特质" + }, + "examples": { + "label": "范例" + }, + "advantageOn": { + "label": "获得优势于" + }, + "tokenImg": { + "label": "指示物图像" + }, + "tokenRingImg": { + "label": "主体纹理" + }, + "tokenSize": { + "placeholder": "使用角色尺寸", + "height": { + "label": "高度" + }, + "width": { + "label": "宽度" + } + }, + "evolved": { + "maximumTier": { + "label": "最高阶位" + }, + "mainTraitBonus": { + "label": "主特质加值" + } + }, + "hybrid": { + "beastformOptions": { + "label": "野兽形态数量" + }, + "advantages": { + "label": "优势数量" + }, + "features": { + "label": "特性数量" + } + } + }, + "attackName": "野兽攻击", + "beastformEffect": "野兽形态变形", + "dialogTitle": "野兽形态选择", + "tokenTitle": "野兽形态令牌", + "transform": "变形", + "evolve": "进化", + "evolvedFeatureTitle": "进化形态", + "evolvedDrag": "拖放形态至此进化", + "hybridize": "混合", + "hybridizeFeatureTitle": "混合特性", + "hybridizeDrag": "拖放形态至此混合" + }, + "Class": { + "hopeFeatures": "希望特性", + "classFeatures": "职业特性", + "guide": { + "suggestedEquipment": "推荐装备", + "suggestedPrimaryWeaponTitle": "主武器", + "suggestedSecondaryWeaponTitle": "副武器", + "suggestedArmorTitle": "护甲", + "inventory": { + "thenChoose": "然后选择", + "andEither": "以及" + } + } + }, + "Consumable": { + "consumeOnUse": "使用时消耗" + }, + "DomainCard": { + "type": "类型", + "recallCost": "回想消耗", + "foundationTitle": "基础", + "specializationTitle": "专精", + "masteryTitle": "精通" + }, + "Subclass": { + "spellcastingTrait": "施法特质" + }, + "Weapon": { + "weaponType": "武器类型", + "primaryWeapon": "主武器", + "secondaryWeapon": "副武器" + } + }, + "SETTINGS": { + "Appearance": { + "FIELDS": { + "displayFear": { + "label": "恐惧显示" + }, + "dualityColorScheme": { + "label": "聊天风格" + }, + "showGenericStatusEffects": { + "label": "显示Foundry状态效果" + } + }, + "fearDisplay": { + "token": "指示物", + "bar": "状态条", + "hide": "隐藏" + } + }, + "Automation": { + "fear": { + "name": "恐惧", + "hint": "恐惧二元检定结果时自动增加GM恐惧池" + }, + "FIELDS": { + "damageReductionRulesDefault": { + "label": "伤害减免规则默认", + "hint": "是否默认启用护甲和减免规则" + }, + "hopeFear": { + "label": "希望与恐惧", + "gm": { + "label": "GM" + }, + "players": { + "label": "玩家" + } + }, + "levelupAuto": { + "label": "自动升级", + "hint": "完成升级选择后自动应用数值变更到角色" + }, + "actionPoints": { + "label": "行动点数", + "hint": "自动分配行动点数" + }, + "hordeDamage": { + "label": "自动集群伤害", + "hint": "生命值降至一半时自动触发集群效果" + }, + "effects": { + "rangeDependent": { + "label": "效果距离依赖", + "hint": "具有距离依赖的效果将根据距离自动开关" + } + }, + "resourceScrollTexts": { + "label": "显示资源变动滚动文本", + "hint": "角色受伤或使用护甲时显示动态文本提示" + }, + "playerCanEditSheet": { + "label": "允许玩家手动编辑角色", + "hint": "允许玩家访问角色设置并修改数据" + } + } + }, + "Homebrew": { + "newDowntimeMove": "休整期行动", + "downtimeMoves": "休整期行动", + "nrChoices": "每次休息可选行动数", + "resetMovesTitle": "重置{type}休整期行动", + "resetMovesText": "确定要重置吗?", + "FIELDS": { + "maxFear": { + "label": "最大恐惧" + }, + "traitArray": { + "label": "初始特质调整值" + }, + "maxLoadout": { + "label": "配置栏最大卡牌数", + "hint": "留空或0表示无上限" + }, + "maxDomains": { + "label": "最大职业领域数", + "hint": "单个职业可设置的领域上限" + } + }, + "currency": { + "enabled": "启用覆盖", + "title": "货币覆盖", + "currencyName": "货币名称", + "coinName": "硬币名称", + "handfulName": "把名称", + "bagName": "袋名称", + "chestName": "箱名称" + }, + "domains": { + "domainsTitle": "基础领域", + "homebrewDomains": "自制领域", + "newDomain": "新领域", + "newDomainInputTitle": "创建自制领域", + "newDomainInputLabel": "新领域名称", + "newDomainInputHint": "后续不可修改", + "editDomain": "激活领域", + "deleteDomain": "删除领域", + "deleteDomainText": "确定删除{name}领域?将立即从所有使用该领域的角色中移除。", + "duplicateDomain": "已存在同名领域" + } + }, + "Menu": { + "title": "匕首之心游戏设置", + "automation": { + "name": "自动化设置", + "label": "配置自动化", + "hint": "资源配置等自动化设置" + }, + "homebrew": { + "name": "自制规则设置", + "label": "配置自制规则", + "hint": "扩展类型或修改游戏规则" + }, + "range": { + "name": "距离设置", + "label": "配置距离处理", + "hint": "匕首之心距离标尺设置" + }, + "appearance": { + "title": "外观设置", + "label": "外观设置", + "hint": "修改系统视觉样式", + "name": "外观设置", + "duality": "二元检定", + "diceSoNice": { + "title": "DICE SO NICE mod", + "hint": "使用Dice So Nice模块时的骰子配色", + "foreground": "前景色", + "background": "背景色", + "outline": "轮廓", + "edge": "边缘", + "texture": "纹理", + "colorset": "主题", + "material": "材质", + "system": "骰子预设" + } + }, + "variantRules": { + "title": "变体规则", + "label": "变体规则", + "hint": "应用匕首之心系统变体规则", + "name": "变体规则", + "actionTokens": "行动令牌" + } + }, + "Resources": { + "fear": { + "name": "恐惧", + "hint": "GM的恐惧池" + } + }, + "VariantRules": { + "FIELDS": { + "actionTokens": { + "enabled": { + "label": "启用" + }, + "tokens": { + "label": "令牌" + } + } + } + }, + "ResetSettings": { + "resetConfirmationTitle": "重置设置", + "resetConfirmationText": "确定重置{settings}?" + } + }, + "UI": { + "Chat": { + "action": { + "title": "动作" + }, + "applyEffect": { + "title": "应用效果 - {name}" + }, + "attackRoll": { + "title": "攻击 - {attack}", + "rollDamage": "掷伤害", + "rollHealing": "掷治疗", + "applyEffect": "应用效果" + }, + "damageRoll": { + "title": "伤害 - {damage}", + "dealDamageToTargets": "对目标造成伤害", + "dealDamage": "造成伤害", + "rollDamage": "掷伤害", + "hitTarget": "命中目标", + "selectedTarget": "选定目标", + "currentTarget": "当前目标" + }, + "deathMove": { + "title": "死亡行动" + }, + "dicePool": { + "title": "骰池" + }, + "domainCard": { + "title": "领域卡" + }, + "dualityRoll": { + "abilityCheckTitle": "{ability}检定" + }, + "featureTitle": "职业特性", + "healingRoll": { + "title": "治疗 - {damage}", + "heal": "治疗", + "applyHealing": "应用治疗" + }, + "reroll": { + "confirmTitle": "重掷骰子", + "confirmText": "确定重掷?" + }, + "resourceRoll": { + "playerMessage": "{user}重掷了{name}" + } + }, + "Notifications": { + "adversaryMissing": "关联的敌对者不存在", + "beastformInapplicable": "野兽形态仅适用于角色", + "beastformAlreadyApplied": "角色已应用野兽形态", + "noTargetsSelected": "未选择目标", + "attackTargetDoesNotExist": "目标令牌已不存在", + "insufficentAdvancements": "提升点数不足", + "noAssignedPlayerCharacter": "未分配角色", + "noSelectedToken": "未选择令牌", + "onlyUseableByPC": "仅限PC令牌使用", + "dualityParsing": "二元检定格式错误", + "attributeFaulty": "属性不存在", + "domainCardWrongDomain": "无此领域权限", + "domainCardToHighLevel": "领域卡等级过高", + "domainCardDuplicate": "已拥有此领域卡", + "noSelectionsLeft": "无更多选项", + "alreadySelectedClass": "已选择此职业", + "classAlreadySelected": "角色已有职业", + "subclassAlreadySelected": "角色已有该职业子职业", + "noClassSelected": "角色未选择职业", + "lacksDomain": "角色无此领域权限", + "duplicateDomainCard": "已存在同名领域卡", + "missingClassOrSubclass": "角色缺少职业或子职业", + "tooHighLevel": "无法超过最高等级", + "tooLowLevel": "无法低于初始等级", + "subclassNotInClass": "子职业不属于所选职业", + "subclassNotInMulticlass": "子职业不属于所选兼职", + "missingClass": "未选择职业", + "missingMulticlass": "缺少兼职", + "wrongDomain": "卡片不属于职业领域", + "cardTooHighLevel": "卡片等级过高", + "duplicateCard": "不可重复选择相同卡片", + "notPrimary": "非主武器", + "notSecondary": "非副武器", + "itemTooHighTier": "物品必须为阶位1", + "primaryIsTwoHanded": "主武器为双手时不可选副武器", + "noMoreMoves": "无法选择更多休整期行动", + "damageAlreadyNone": "伤害已降至最低", + "noAvailableArmorMarks": "无可用护甲槽位", + "notEnoughStress": "压力不足", + "damageIgnore": "{character}未受伤害", + "featureIsMissing": "特性缺失", + "actionIsMissing": "动作缺失", + "attackIsMissing": "攻击缺失", + "unownedActionMacro": "无法为未拥有动作创建宏", + "unownedAttackMacro": "无法为未拥有攻击创建宏", + "featureNotHope": "此特性非希望特性", + "featureNotClass": "此特性非职业特性", + "featureNotPrimary": "此特性非主要特性", + "featureNotSecondary": "此特性非次要特性", + "featureNotFoundation": "此特性非基础特性", + "featureNotSpecialization": "此特性非专精特性", + "featureNotMastery": "此特性非精通特性", + "beastformMissingEffect": "野兽形态缺少效果", + "beastformToManyAdvantages": "优势选择已达上限", + "beastformToManyFeatures": "特性选择已达上限", + "beastformEquipWeapon": "野兽形态无法使用武器", + "loadoutMaxReached": "装备栏已达上限", + "domainMaxReached": "职业领域已达上限", + "insufficientResources": "资源不足", + "multiclassAlreadyPresent": "已存在职业和兼职", + "subclassesAlreadyPresent": "已存在职业和兼职子职业", + "noDiceSystem": "所选骰子系统{system}不包含{faces}面骰" + }, + "Tooltip": { + "disableEffect": "禁用效果", + "enableEffect": "启用效果", + "openItemWorld": "打开物品", + "openActorWorld": "打开角色", + "sendToChat": "发送至聊天", + "maxEvasionClassBound": "闪避基础值由职业决定", + "maxHPClassBound": "生命值基础值由职业决定", + "moreOptions": "更多选项", + "equip": "装备", + "unequip": "卸下", + "sendToVault": "发送至宝库", + "sendToLoadout": "发送至装备栏", + "makeDeathMove": "执行死亡行动", + "rangeAndTarget": "范围与目标", + "dragApplyEffect": "拖拽效果应用到角色", + "appliedEvenIfSuccessful": "豁免成功时仍生效", + "diceIsRerolled": "骰子已重掷(x{times})", + "pendingSaves": "待处理反应检定", + "openSheetSettings": "打开设置", + "compendiumBrowser": "合集浏览器", + "rulesOn": "规则启用", + "rulesOff": "规则禁用", + "remainingUses": "使用次数在{type}时恢复" + } + } + } +}