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Action Save difficulty (#427)
* Action Save difficulty * Unequipped item icon opacity * Fix sheet header
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13 changed files with 20 additions and 12 deletions
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@ -110,6 +110,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
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context.costOptions = this.getCostOptions();
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context.disableOption = this.disableOption.bind(this);
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context.isNPC = this.action.actor?.isNPC;
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context.baseSaveDifficulty = this.action.actor?.baseSaveDifficulty;
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context.hasRoll = this.action.hasRoll;
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const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
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@ -311,7 +311,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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icon: 'fa-solid fa-hands',
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condition: target => {
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const doc = getDocFromElementSync(target);
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return doc && system.equipped;
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return doc && doc.system.equipped;
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},
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callback: (target, event) => CharacterSheet.#toggleEquipItem.call(this, event, target)
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}
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@ -305,7 +305,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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@ -8,7 +8,7 @@ export default class SaveField extends fields.SchemaField {
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initial: null,
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choices: CONFIG.DH.ACTOR.abilities
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}),
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difficulty: new fields.NumberField({ nullable: true, initial: 10, integer: true, min: 0 }),
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difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
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damageMod: new fields.StringField({
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initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
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choices: CONFIG.DH.ACTIONS.damageOnSave
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@ -6,8 +6,7 @@ export default class TargetField extends fields.SchemaField {
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type: new fields.StringField({
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choices: CONFIG.DH.ACTIONS.targetTypes,
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initial: CONFIG.DH.ACTIONS.targetTypes.any.id,
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nullable: true,
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initial: null
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nullable: true
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}),
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amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
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};
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@ -385,6 +385,10 @@ export default class DhpActor extends Actor {
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return CONFIG.Dice.daggerheart[['character', 'companion'].includes(this.type) ? 'DualityRoll' : 'D20Roll'];
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}
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get baseSaveDifficulty() {
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return this.system.difficulty ?? 10;
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}
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getRollData() {
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const rollData = super.getRollData();
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rollData.system = this.system.getRollData();
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@ -105,6 +105,10 @@
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align-items: center;
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justify-content: end;
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gap: 8px;
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.unequipped {
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opacity: .5;
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}
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}
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}
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@ -19,7 +19,7 @@
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flex-direction: column;
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align-items: center;
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gap: 5px;
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margin-top: 36px;
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margin-top: var(--header-height);
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text-align: center;
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width: 80%;
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@ -15,6 +15,9 @@
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// Window header styles
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.window-header {
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position: absolute;
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width: 100%;
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height: var(--header-height);
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background: transparent;
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border-bottom: none;
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justify-content: end;
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@ -41,11 +44,9 @@
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.window-content {
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padding: 0;
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position: relative;
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top: -36px;
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min-height: -webkit-fill-available;
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transition: opacity 0.3s ease;
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padding-bottom: 20px;
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margin-bottom: -36px;
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.tab {
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padding: 0 10px;
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@ -4,7 +4,7 @@
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.application.sheet.daggerheart.actor.dh-style.adversary {
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.adversary-header-sheet {
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padding: 0 15px;
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padding-top: 36px;
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padding-top: var(--header-height);
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width: 100%;
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.name-row {
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@ -16,7 +16,7 @@
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.application.sheet.daggerheart.actor.dh-style.character {
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.character-header-sheet {
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padding: 0 15px;
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padding-top: 36px;
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padding-top: var(--header-height);
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width: 100%;
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.name-row {
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@ -11,7 +11,6 @@
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width: 100%;
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padding-bottom: 0;
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overflow-x: auto;
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margin-bottom: 0;
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.character-sidebar-sheet {
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grid-row: 1 / span 2;
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@ -1,6 +1,6 @@
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<fieldset class="flex">
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<legend>{{localize "DAGGERHEART.GENERAL.save"}}</legend>
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{{formField fields.trait label="Trait" name="save.trait" value=source.trait localize=true}}
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{{formField fields.difficulty label="Difficulty" name="save.difficulty" value=source.difficulty disabled=(not source.trait)}}
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{{formField fields.difficulty label="Difficulty" name="save.difficulty" value=source.difficulty disabled=(not source.trait) placeholder=@root.baseSaveDifficulty}}
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{{formField fields.damageMod label="Damage on Save" name="save.damageMod" value=source.damageMod localize=true disabled=(not source.trait)}}
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</fieldset>
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