[PR][Feature] 798 - Attribution (#986)

* Added attribution for items, adversary and environment

* Added Attribution to all adversaries

* Added attribution to environments

* Added attribution for class and subclass

* Added Attribution to Ancestry/Community

* Added Attribution for Beastforms

* Added Attribution to DomainCards

* Added Attribution for wepaons

* Attribution for Armor/Loot/Consumables

* Added a setting to hide attribution
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WBHarry 2025-08-18 03:44:59 +02:00 committed by GitHub
parent 495575fba4
commit 8c84edddad
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GPG key ID: B5690EEEBB952194
982 changed files with 9082 additions and 3996 deletions

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@ -85,6 +85,8 @@ export default function DHApplicationMixin(Base) {
this._dragDrop = this._createDragDropHandlers();
}
#nonHeaderAttribution = ['environment', 'ancestry', 'community', 'domainCard'];
/**
* The default options for the sheet.
* @type {DHSheetV2Configuration}
@ -101,7 +103,8 @@ export default function DHApplicationMixin(Base) {
toggleEffect: DHSheetV2.#toggleEffect,
toggleExtended: DHSheetV2.#toggleExtended,
addNewItem: DHSheetV2.#addNewItem,
browseItem: DHSheetV2.#browseItem
browseItem: DHSheetV2.#browseItem,
editAttribution: DHSheetV2.#editAttribution
},
contextMenus: [
{
@ -125,6 +128,43 @@ export default function DHApplicationMixin(Base) {
tagifyConfigs: []
};
/**@inheritdoc */
async _renderFrame(options) {
const frame = await super._renderFrame(options);
const hideAttribution = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).hideAttribution;
const headerAttribution = !this.#nonHeaderAttribution.includes(this.document.type);
if (!hideAttribution && this.document.system.metadata.hasAttribution && headerAttribution) {
const { source, page } = this.document.system.attribution;
const attribution = [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
const element = `<label class="attribution-header-label">${attribution}</label>`;
this.window.controls.insertAdjacentHTML('beforebegin', element);
}
return frame;
}
/**
* Refresh the custom parts of the application frame
*/
refreshFrame() {
const hideAttribution = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).hideAttribution;
const headerAttribution = !this.#nonHeaderAttribution.includes(this.document.type);
if (!hideAttribution && this.document.system.metadata.hasAttribution && headerAttribution) {
const { source, page } = this.document.system.attribution;
const attribution = [source, page ? `pg ${page}.` : null].filter(x => x).join('. ');
const label = this.window.header.querySelector('.attribution-header-label');
label.innerHTML = attribution;
}
}
/**
* Related documents that should cause a rerender of this application when updated.
*/
@ -548,6 +588,14 @@ export default function DHApplicationMixin(Base) {
return new ItemBrowser({ presets }).render({ force: true });
}
/**
* Open the attribution dialog
* @type {ApplicationClickAction}
*/
static async #editAttribution() {
new game.system.api.applications.dialogs.AttributionDialog(this.document).render({ force: true });
}
/**
* Create an embedded document.
* @type {ApplicationClickAction}