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Fixed sceneConfig, sceneNavigation and SceneEnvironments
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2c36da8433
commit
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4 changed files with 64 additions and 3 deletions
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@ -62,7 +62,15 @@ export default class DhSceneConfigSettings extends foundry.applications.sheets.S
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}
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async _onDrop(event) {
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event.stopPropagation();
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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if (data.type === 'Level') {
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const level = await foundry.documents.Level.fromDropData(data);
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if (level?.parent === this.document) return this._onSortLevel(event, level);
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return;
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}
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const item = await foundry.utils.fromUuid(data.uuid);
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if (item instanceof game.system.api.documents.DhpActor && item.type === 'environment') {
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let sceneUuid = data.uuid;
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@ -31,7 +31,7 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
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const environments = daggerheartInfo.sceneEnvironments.filter(
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x => x && x.testUserPermission(game.user, 'LIMITED')
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);
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const hasEnvironments = environments.length > 0 && x.isView;
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const hasEnvironments = environments.length > 0 && x.active;
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return {
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...x,
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hasEnvironments,
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@ -39,9 +39,10 @@ export default class DhSceneNavigation extends foundry.applications.ui.SceneNavi
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environments: environments
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};
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});
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context.scenes.active = extendScenes(context.scenes.active);
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context.scenes.inactive = extendScenes(context.scenes.inactive);
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context.scenes.viewed = context.scenes.viewed ? extendScenes([context.scenes.viewed])[0] : null;
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return context;
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}
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@ -13,6 +13,8 @@
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.application.sheet.scene-config {
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.sheet-tabs.tabs {
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font-size: 12px;
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a[data-tab='dh'] {
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display: flex;
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align-items: center;
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@ -1,10 +1,40 @@
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<nav id="scene-navigation" aria-roledescription="{{localize "SCENE_NAVIGATION.LABEL"}}" data-tooltip-direction="RIGHT">
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{{#if canExpand}}
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<a id="scene-navigation-expand" class="ui-control" data-action="toggleExpand">
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<i class="fa-solid fa-caret-down" inert></i>
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</a>
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{{/if}}
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{{#with scenes.viewed}}
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<menu id="scene-navigation-viewed" class="scene-navigation-menu flexcol">
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{{> ".scene" }}
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</menu>
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{{/with}}
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<menu id="scene-navigation-levels" class="scene-levels scene-navigation-menu flexcol levels-{{ scenes.levels.length }}">
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{{#each scenes.levels}}
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<li class="level-row">
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{{#with button}}
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<button type="button" class="ui-control icon fa-solid {{ css }}" data-action="cycleLevel"
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data-direction="{{ direction }}" aria-label="{{ label }}"></button>
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{{/with}}
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<div class="ui-control scene scene-level {{ css }}" data-scene-id="{{ sceneId }}" data-level-id="{{ id }}" data-action="viewLevel">
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<span class="ellipsis">{{ name }}</span>
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</div>
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</li>
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{{/each}}
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</menu>
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<menu id="scene-navigation-active" class="scene-navigation-menu flexcol">
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{{#each scenes.active}}
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{{> ".scene" }}
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{{/each}}
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</menu>
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<menu id="scene-navigation-inactive" class="scene-navigation-menu flexcol">
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{{#each scenes.inactive as |scene|}}
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{{> ".scene" }}
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{{/each}}
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</menu>
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{{!-- <menu id="scene-navigation-active" class="scene-navigation-menu flexcol">
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{{#each scenes.active as |scene|}}
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<li class="scene-wrapper">
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<div class="ui-control scene {{scene.cssClass}}" data-scene-id="{{scene.id}}" data-action="viewScene" {{#if scene.tooltip}}data-tooltip-text="{{scene.tooltip}}"{{/if}}>
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@ -32,5 +62,25 @@
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</div>
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</li>
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{{/each}}
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</menu>
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</menu> --}}
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</nav>
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{{#*inline ".scene"}}
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<li class="scene-wrapper">
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<div class="ui-control scene {{ cssClass }}" data-scene-id="{{ id }}" data-action="viewScene" {{#if tooltip}}data-tooltip-text="{{ tooltip }}"{{/if}}>
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<span class="scene-name ellipsis">{{ name }}</span>
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{{#if users}}
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<ul class="scene-players">
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{{#each users}}
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<li class="scene-player" style="--color-bg: {{ color }}; --color-border: {{ border }}" data-tooltip
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aria-label="{{ name }}">{{ letter }}</li>
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{{/each}}
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</ul>
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{{/if}}
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</div>
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{{#if hasEnvironments}}
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<button class="ui-control scene-environment {{#if (gt environments.length 1)}}many-environments{{/if}}" data-action="openSceneEnvironment" data-scene-id="{{id}}"><img src="{{environmentImage}}" /> </button>
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{{/if}}
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</li>
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{{/inline}}
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