mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-21 23:13:39 +02:00
Corrected the SRD to use base effects again
This commit is contained in:
parent
4113f6c562
commit
8a728e6c27
51 changed files with 316 additions and 174 deletions
|
|
@ -26,6 +26,8 @@ export default class Armor extends foundry.abstract.DataModel {
|
|||
label: 'Armor',
|
||||
defaultPriortiy: 20,
|
||||
handler: (actor, change, _options, _field, replacementData) => {
|
||||
const parsedMax = itemAbleRollParse(change.typeData.max, actor, change.effect.parent);
|
||||
|
||||
game.system.api.documents.DhActiveEffect.applyChange(
|
||||
actor,
|
||||
{
|
||||
|
|
@ -42,7 +44,7 @@ export default class Armor extends foundry.abstract.DataModel {
|
|||
...change,
|
||||
key: 'system.armorScore.max',
|
||||
type: CONFIG.DH.GENERAL.activeEffectModes.add.id,
|
||||
value: change.typeData.max
|
||||
value: parsedMax
|
||||
},
|
||||
replacementData
|
||||
);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue