Refactor/275 actor sheets simplification (#291)

* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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joaquinpereyra98 2025-07-07 20:27:21 -03:00 committed by GitHub
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commit 87b3677956
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34 changed files with 723 additions and 1253 deletions

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@ -13,11 +13,11 @@
<div class="form-group">
<div class="form-fields">
<label>{{localize "DAGGERHEART.ACTORS.Companion.FIELDS.partner.label"}}</label>
<select class="partner-value">
<select class="partner-value" name="system.partner">
{{selectOptions playerCharacters selected=document.system.partner.uuid labelAttr="name" valueAttr="key" blank=""}}
</select>
</div>
</div>
</fieldset>
<button data-action="levelUp" {{#if (not document.system.levelData.canLevelUp)}}disabled{{/if}}>Level Up</button>
<button type="button" data-action="levelUp" {{#if (not document.system.levelData.canLevelUp)}}disabled{{/if}}>Level Up</button>
</section>