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Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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34 changed files with 723 additions and 1253 deletions
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@ -34,7 +34,7 @@ export default class DHItem extends foundry.documents.Item {
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* @returns {boolean} Returns `true` if the item is an inventory item.
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*/
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get isInventoryItem() {
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return this.system.constructor.metadata.isInventoryItem ?? false;
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return this.system.metadata.isInventoryItem ?? false;
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}
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/** @inheritdoc */
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@ -53,17 +53,17 @@ export default class DHItem extends foundry.documents.Item {
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const isInventoryItem = CONFIG.Item.dataModels[type]?.metadata?.isInventoryItem;
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const group =
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isInventoryItem === true
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? 'Inventory Items'
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? 'Inventory Items' //TODO localize
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: isInventoryItem === false
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? 'Character Items'
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: 'Other';
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? 'Character Items' //TODO localize
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: 'Other'; //TODO localize
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return { value: type, label, group };
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}
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);
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if (!documentTypes.length) {
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throw new Error('No document types were permitted to be created.');
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throw new Error('No document types were permitted to be created.'); //TODO localize
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}
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const sortedTypes = documentTypes.sort((a, b) => a.label.localeCompare(b.label, game.i18n.lang));
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