Refactor/275 actor sheets simplification (#291)

* FEAT: create isNPC geeter and add the prop on metada on actors
FEAT: create common method for documents sheets
FEAT: create BaseActorSheet and implementation

* FIX: tabs label

* REFACTOR: remove unused methods
REFACTOR: simplify CharacterSheet's click actions methods
REFACTOR: minor fix on DHActor class

* REFACTOR: remove unused methods
REFACTOR: create method on BaseActorSheet
REFACTOR: make Datamodel metadata getter

* REFACTOR: remove unused method on setting sheet
FEAT: create BaseActorSetting
FIX: add type="button" to button on actor's sheet

* FIX jsdoc

* PRETTIER

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
joaquinpereyra98 2025-07-07 20:27:21 -03:00 committed by GitHub
parent 7d7fb88035
commit 87b3677956
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GPG key ID: B5690EEEBB952194
34 changed files with 723 additions and 1253 deletions

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@ -4,7 +4,16 @@ import DamageReductionDialog from '../applications/dialogs/damageReductionDialog
import { LevelOptionType } from '../data/levelTier.mjs';
import DHFeature from '../data/item/feature.mjs';
export default class DhpActor extends Actor {
export default class DhpActor extends foundry.documents.Actor {
/**
* Whether this actor is an NPC.
* @returns {boolean}
*/
get isNPC() {
return this.system.metadata.isNPC;
}
async _preCreate(data, options, user) {
if ((await super._preCreate(data, options, user)) === false) return false;
@ -351,16 +360,16 @@ export default class DhpActor extends Actor {
const modifier = roll.modifier !== null ? Number.parseInt(roll.modifier) : null;
return modifier !== null
? [
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
{
value: modifier,
label: roll.label
? modifier >= 0
? `${roll.label} +${modifier}`
: `${roll.label} ${modifier}`
: null,
title: roll.label
}
]
: [];
}
@ -440,10 +449,10 @@ export default class DhpActor extends Actor {
damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
if (
this.type === 'character' &&