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Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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34 changed files with 723 additions and 1253 deletions
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@ -22,6 +22,11 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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};
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}
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/**@returns {ItemDataModelMetadata}*/
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get metadata() {
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return this.constructor.metadata;
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}
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/** @inheritDoc */
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static defineSchema() {
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const schema = {};
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@ -60,9 +65,9 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
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/**@inheritdoc */
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async _preCreate(data, options, user) {
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// Skip if no initial action is required or actions already exist
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if (!this.constructor.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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if (!this.metadata.hasInitialAction || !foundry.utils.isEmpty(this.actions)) return;
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const metadataType = this.constructor.metadata.type;
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const metadataType = this.metadata.type;
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const actionType = { weapon: 'attack' }[metadataType];
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const ActionClass = game.system.api.models.actions.actionsTypes[actionType];
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