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Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
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module/applications/sheets/api/actor-setting.mjs
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module/applications/sheets/api/actor-setting.mjs
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import DHApplicationMixin from './application-mixin.mjs';
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const { DocumentSheetV2 } = foundry.applications.api;
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/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
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/**
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* Base settings sheet for Daggerheart actors.
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* @extends {DHApplicationMixin<DocumentSheetV2>}
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*/
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export default class DHBaseActorSettings extends DHApplicationMixin(DocumentSheetV2) {
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/**@inheritdoc */
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static DEFAULT_OPTIONS = {
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classes: ['dialog'],
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window: {
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icon: 'fa-solid fa-wrench',
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resizable: false,
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title: 'DAGGERHEART.GENERAL.Tabs.settings'
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},
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position: { width: 455, height: 'auto' },
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actions: {},
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form: {
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submitOnChange: true
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.tab.features' },
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{ dragSelector: '.feature-item', dropSelector: null }
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]
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};
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/** @inheritDoc */
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_initializeApplicationOptions(options) {
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options = super._initializeApplicationOptions(options);
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options.classes = options.classes.filter(c => c !== 'sheet');
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return options;
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}
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/**@returns {foundry.documents.Actor} */
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get actor() {
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return this.document;
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}
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.systemFields.attack.fields = this.actor.system.attack.schema.fields;
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context.isNPC = this.actor.isNPC;
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return context;
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}
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}
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