mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 03:31:07 +01:00
Refactor/275 actor sheets simplification (#291)
* FEAT: create isNPC geeter and add the prop on metada on actors FEAT: create common method for documents sheets FEAT: create BaseActorSheet and implementation * FIX: tabs label * REFACTOR: remove unused methods REFACTOR: simplify CharacterSheet's click actions methods REFACTOR: minor fix on DHActor class * REFACTOR: remove unused methods REFACTOR: create method on BaseActorSheet REFACTOR: make Datamodel metadata getter * REFACTOR: remove unused method on setting sheet FEAT: create BaseActorSetting FIX: add type="button" to button on actor's sheet * FIX jsdoc * PRETTIER --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
This commit is contained in:
parent
7d7fb88035
commit
87b3677956
34 changed files with 723 additions and 1253 deletions
|
|
@ -1,66 +1,48 @@
|
|||
import { capitalize } from '../../../helpers/utils.mjs';
|
||||
import DHBaseActorSheet from '../api/base-actor.mjs';
|
||||
import DhpDeathMove from '../../dialogs/deathMove.mjs';
|
||||
import DhpDowntime from '../../dialogs/downtime.mjs';
|
||||
import DaggerheartSheet from '.././daggerheart-sheet.mjs';
|
||||
import { abilities } from '../../../config/actorConfig.mjs';
|
||||
import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
|
||||
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
import DHActionConfig from '../../sheets-configs/action-config.mjs';
|
||||
|
||||
const { ActorSheetV2 } = foundry.applications.sheets;
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
||||
const { TextEditor } = foundry.applications.ux;
|
||||
export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options);
|
||||
}
|
||||
|
||||
export default class CharacterSheet extends DHBaseActorSheet {
|
||||
/**@inheritdoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'daggerheart', 'character'],
|
||||
classes: ['character'],
|
||||
position: { width: 850, height: 800 },
|
||||
actions: {
|
||||
attributeRoll: this.rollAttribute,
|
||||
toggleMarks: this.toggleMarks,
|
||||
toggleHP: this.toggleHP,
|
||||
toggleStress: this.toggleStress,
|
||||
toggleHope: this.toggleHope,
|
||||
toggleGold: this.toggleGold,
|
||||
toggleLoadoutView: this.toggleLoadoutView,
|
||||
attackRoll: this.attackRoll,
|
||||
useDomainCard: this.useDomainCard,
|
||||
selectClass: this.selectClass,
|
||||
selectSubclass: this.selectSubclass,
|
||||
selectCommunity: this.selectCommunity,
|
||||
viewObject: this.viewObject,
|
||||
useItem: this.useItem,
|
||||
useFeature: this.useFeature,
|
||||
takeShortRest: this.takeShortRest,
|
||||
takeLongRest: this.takeLongRest,
|
||||
deleteItem: this.deleteItem,
|
||||
deleteScar: this.deleteScar,
|
||||
makeDeathMove: this.makeDeathMove,
|
||||
itemQuantityDecrease: (_, button) => this.setItemQuantity(button, -1),
|
||||
itemQuantityIncrease: (_, button) => this.setItemQuantity(button, 1),
|
||||
toChat: this.toChat,
|
||||
useAdvancementCard: this.useAdvancementCard,
|
||||
useAdvancementAbility: this.useAdvancementAbility,
|
||||
toggleEquipItem: this.toggleEquipItem,
|
||||
toggleVault: this.toggleVault,
|
||||
levelManagement: this.levelManagement,
|
||||
editImage: this._onEditImage,
|
||||
triggerContextMenu: this.triggerContextMenu
|
||||
triggerContextMenu: CharacterSheet.#triggerContextMenu,
|
||||
toggleVault: CharacterSheet.#toggleVault,
|
||||
rollAttribute: CharacterSheet.#rollAttribute,
|
||||
toggleHope: CharacterSheet.#toggleHope,
|
||||
toggleLoadoutView: CharacterSheet.#toggleLoadoutView,
|
||||
openPack: CharacterSheet.#openPack,
|
||||
makeDeathMove: CharacterSheet.#makeDeathMove,
|
||||
levelManagement: CharacterSheet.#levelManagement,
|
||||
toggleEquipItem: CharacterSheet.#toggleEquipItem,
|
||||
useItem: this.useItem, //TODO Fix this
|
||||
toChat: this.toChat
|
||||
},
|
||||
window: {
|
||||
resizable: true
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false
|
||||
},
|
||||
dragDrop: []
|
||||
dragDrop: [],
|
||||
contextMenus: [
|
||||
{
|
||||
handler: CharacterSheet._getContextMenuOptions,
|
||||
selector: '[data-item-id]',
|
||||
options: {
|
||||
parentClassHooks: false,
|
||||
fixed: true
|
||||
}
|
||||
}
|
||||
]
|
||||
};
|
||||
|
||||
/**@override */
|
||||
static PARTS = {
|
||||
sidebar: {
|
||||
id: 'sidebar',
|
||||
|
|
@ -92,217 +74,31 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
features: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'features',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.features'
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.loadout'
|
||||
},
|
||||
inventory: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'inventory',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.inventory'
|
||||
},
|
||||
biography: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'biography',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.biography'
|
||||
},
|
||||
effects: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'effects',
|
||||
icon: null,
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.effects'
|
||||
primary: {
|
||||
tabs: [{ id: 'features' }, { id: 'loadout' }, { id: 'inventory' }, { id: 'biography' }, { id: 'effects' }],
|
||||
initial: 'features',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
};
|
||||
|
||||
_getTabs() {
|
||||
const setActive = tabs => {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
};
|
||||
|
||||
const primaryTabs = {
|
||||
features: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'features',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.features')
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.loadout')
|
||||
},
|
||||
inventory: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'inventory',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.inventory')
|
||||
},
|
||||
story: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'primary',
|
||||
id: 'story',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.story')
|
||||
}
|
||||
};
|
||||
const secondaryTabs = {
|
||||
foundation: {
|
||||
active: true,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'foundation',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.foundation')
|
||||
},
|
||||
loadout: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'loadout',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.loadout')
|
||||
},
|
||||
vault: {
|
||||
active: false,
|
||||
cssClass: '',
|
||||
group: 'secondary',
|
||||
id: 'vault',
|
||||
icon: null,
|
||||
label: game.i18n.localize('DAGGERHEART.GENERAL.Tabs.vault')
|
||||
}
|
||||
};
|
||||
|
||||
setActive(primaryTabs);
|
||||
setActive(secondaryTabs);
|
||||
|
||||
return { primary: primaryTabs, secondary: secondaryTabs };
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _onFirstRender(context, options) {
|
||||
await super._onFirstRender(context, options);
|
||||
|
||||
this._createContextMenues();
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
this.element
|
||||
.querySelector('.level-value')
|
||||
?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
|
||||
|
||||
this._createFilterMenus();
|
||||
this._createSearchFilter();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
_createContextMenues() {
|
||||
const allOptions = {
|
||||
useItem: {
|
||||
name: 'DAGGERHEART.GENERAL.use',
|
||||
icon: '<i class="fa-solid fa-burst"></i>',
|
||||
condition: el => {
|
||||
const item = this.getItem(el);
|
||||
return !['class', 'subclass'].includes(item.type);
|
||||
},
|
||||
callback: (button, event) => this.constructor.useItem.bind(this)(event, button)
|
||||
},
|
||||
equip: {
|
||||
name: 'DAGGERHEART.ACTORS.Character.contextMenu.equip',
|
||||
icon: '<i class="fa-solid fa-hands"></i>',
|
||||
condition: el => {
|
||||
const item = this.getItem(el);
|
||||
return ['weapon', 'armor'].includes(item.type) && !item.system.equipped;
|
||||
},
|
||||
callback: this.constructor.toggleEquipItem.bind(this)
|
||||
},
|
||||
unequip: {
|
||||
name: 'DAGGERHEART.ACTORS.Character.contextMenu.unequip',
|
||||
icon: '<i class="fa-solid fa-hands"></i>',
|
||||
condition: el => {
|
||||
const item = this.getItem(el);
|
||||
return ['weapon', 'armor'].includes(item.type) && item.system.equipped;
|
||||
},
|
||||
callback: this.constructor.toggleEquipItem.bind(this)
|
||||
},
|
||||
sendToLoadout: {
|
||||
name: 'DAGGERHEART.ACTORS.Character.contextMenu.toLoadout',
|
||||
icon: '<i class="fa-solid fa-arrow-up"></i>',
|
||||
condition: el => {
|
||||
const item = this.getItem(el);
|
||||
return ['domainCard'].includes(item.type) && item.system.inVault;
|
||||
},
|
||||
callback: this.constructor.toggleVault.bind(this)
|
||||
},
|
||||
sendToVault: {
|
||||
name: 'DAGGERHEART.ACTORS.Character.contextMenu.toVault',
|
||||
icon: '<i class="fa-solid fa-arrow-down"></i>',
|
||||
condition: el => {
|
||||
const item = this.getItem(el);
|
||||
return ['domainCard'].includes(item.type) && !item.system.inVault;
|
||||
},
|
||||
callback: this.constructor.toggleVault.bind(this)
|
||||
},
|
||||
sendToChat: {
|
||||
name: 'DAGGERHEART.ACTORS.Character.contextMenu.sendToChat',
|
||||
icon: '<i class="fa-regular fa-message"></i>',
|
||||
callback: this.constructor.toChat.bind(this)
|
||||
},
|
||||
edit: {
|
||||
name: 'CONTROLS.CommonEdit',
|
||||
icon: '<i class="fa-solid fa-pen-to-square"></i>',
|
||||
callback: this.constructor.viewObject.bind(this)
|
||||
},
|
||||
delete: {
|
||||
name: 'CONTROLS.CommonDelete',
|
||||
icon: '<i class="fa-solid fa-trash"></i>',
|
||||
callback: this.constructor.deleteItem.bind(this)
|
||||
}
|
||||
};
|
||||
|
||||
this._createContextMenu(() => Object.values(allOptions), `[data-item-id]`, {
|
||||
parentClassHooks: false,
|
||||
fixed: true
|
||||
});
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement.querySelector('.level-value')?.addEventListener('change', this.onLevelChange.bind(this));
|
||||
}
|
||||
|
||||
getItem(element) {
|
||||
const listElement = (element.target ?? element).closest('[data-item-id]');
|
||||
const itemId = listElement.dataset.itemId;
|
||||
|
|
@ -315,27 +111,12 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
}
|
||||
|
||||
static triggerContextMenu(event, button) {
|
||||
return CONFIG.ux.ContextMenu.triggerContextMenu(event);
|
||||
}
|
||||
|
||||
static _onEditImage() {
|
||||
const fp = new foundry.applications.apps.FilePicker.implementation({
|
||||
current: this.document.img,
|
||||
type: 'image',
|
||||
redirectToRoot: ['icons/svg/mystery-man.svg'],
|
||||
callback: async path => this._updateImage.bind(this)(path),
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
});
|
||||
return fp.browse();
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Prepare Context */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.document = this.document;
|
||||
context.tabs = super._getTabs(this.constructor.TABS);
|
||||
context.config = CONFIG.DH;
|
||||
|
||||
context.attributes = Object.keys(this.document.system.traits).reduce((acc, key) => {
|
||||
acc[key] = {
|
||||
|
|
@ -369,6 +150,109 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
return context;
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
context = await super._preparePartContext(partId, context, options);
|
||||
switch (partId) {
|
||||
case 'loadout':
|
||||
await this._prepareLoadoutContext(context, options);
|
||||
break;
|
||||
case 'sidebar':
|
||||
await this._prepareSidebarContext(context, options);
|
||||
break;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
async _prepareLoadoutContext(context, _options) {
|
||||
context.listView = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
|
||||
}
|
||||
|
||||
async _prepareSidebarContext(context, _options) {
|
||||
context.isDeath = this.document.system.deathMoveViable;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Context Menu */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Get the set of ContextMenu options.
|
||||
* @returns {import('@client/applications/ux/context-menu.mjs').ContextMenuEntry[]} - The Array of context options passed to the ContextMenu instance
|
||||
* @this {CharacterSheet}
|
||||
* @protected
|
||||
*/
|
||||
static _getContextMenuOptions() {
|
||||
/**
|
||||
* Get the item from the element.
|
||||
* @param {HTMLElement} el
|
||||
* @returns {foundry.documents.Item?}
|
||||
*/
|
||||
const getItem = el => this.actor.items.get(el.closest('[data-item-id]')?.dataset.itemId);
|
||||
|
||||
return [
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.UseItem',
|
||||
icon: '<i class="fa-solid fa-burst"></i>',
|
||||
condition: el => {
|
||||
const item = getItem(el);
|
||||
return !['class', 'subclass'].includes(item.type);
|
||||
},
|
||||
callback: (button, event) => CharacterSheet.useItem.call(this, event, button)
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.Equip',
|
||||
icon: '<i class="fa-solid fa-hands"></i>',
|
||||
condition: el => {
|
||||
const item = getItem(el);
|
||||
return ['weapon', 'armor'].includes(item.type) && !item.system.equipped;
|
||||
},
|
||||
callback: CharacterSheet.#toggleEquipItem.bind(this)
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.Unequip',
|
||||
icon: '<i class="fa-solid fa-hands"></i>',
|
||||
condition: el => {
|
||||
const item = getItem(el);
|
||||
return ['weapon', 'armor'].includes(item.type) && item.system.equipped;
|
||||
},
|
||||
callback: CharacterSheet.#toggleEquipItem.bind(this)
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToLoadout',
|
||||
icon: '<i class="fa-solid fa-arrow-up"></i>',
|
||||
condition: el => {
|
||||
const item = getItem(el);
|
||||
return ['domainCard'].includes(item.type) && item.system.inVault;
|
||||
},
|
||||
callback: target => getItem(target).update({ 'system.inVault': false })
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.ToVault',
|
||||
icon: '<i class="fa-solid fa-arrow-down"></i>',
|
||||
condition: el => {
|
||||
const item = getItem(el);
|
||||
return ['domainCard'].includes(item.type) && !item.system.inVault;
|
||||
},
|
||||
callback: target => getItem(target).update({ 'system.inVault': true })
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.SendToChat',
|
||||
icon: '<i class="fa-regular fa-message"></i>',
|
||||
callback: CharacterSheet.toChat.bind(this)
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.Edit',
|
||||
icon: '<i class="fa-solid fa-pen-to-square"></i>',
|
||||
callback: target => getItem(target).sheet.render({ force: true })
|
||||
},
|
||||
{
|
||||
name: 'DAGGERHEART.Sheets.PC.ContextMenu.Delete',
|
||||
icon: '<i class="fa-solid fa-trash"></i>',
|
||||
callback: el => getItem(el).delete()
|
||||
}
|
||||
];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Tracking */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -488,22 +372,7 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
li.hidden = !(menu.has(item.id) && matchesSearch);
|
||||
}
|
||||
}
|
||||
|
||||
static async rollAttribute(event, button) {
|
||||
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
|
||||
const config = {
|
||||
event: event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
roll: {
|
||||
trait: button.dataset.attribute
|
||||
}
|
||||
};
|
||||
this.document.diceRoll(config);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Filter Menus */
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -579,33 +448,56 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async mapFeatureType(data, configType) {
|
||||
return await Promise.all(
|
||||
data.map(async x => {
|
||||
const abilities = x.system.abilities
|
||||
? await Promise.all(x.system.abilities.map(async x => await fromUuid(x.uuid)))
|
||||
: [];
|
||||
/**
|
||||
* Opens the character level management window.
|
||||
* If the character requires setup, opens the character creation interface.
|
||||
* If class or subclass is missing, shows an error notification.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #levelManagement() {
|
||||
if (this.document.system.needsCharacterSetup)
|
||||
return new DhCharacterCreation(this.document).render({ force: true });
|
||||
|
||||
return {
|
||||
...x,
|
||||
uuid: x.uuid,
|
||||
system: {
|
||||
...x.system,
|
||||
abilities: abilities,
|
||||
type: game.i18n.localize(configType[x.system.type ?? x.type].label)
|
||||
}
|
||||
};
|
||||
})
|
||||
);
|
||||
const { value, subclass } = this.document.system.class;
|
||||
if (!value || !subclass)
|
||||
return ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClassOrSubclass'));
|
||||
|
||||
new DhCharacterlevelUp(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
static async rollAttribute(event, button) {
|
||||
/**
|
||||
* Opens the Death Move interface for the character.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #makeDeathMove() {
|
||||
await new DhpDeathMove(this.document).render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens a compendium pack given its dataset key.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #openPack(_event, button) {
|
||||
const { key } = button.dataset;
|
||||
game.packs.get(key)?.render(true);
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls an attribute check based on the clicked button's dataset attribute.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #rollAttribute(event, button) {
|
||||
const abilityLabel = game.i18n.localize(abilities[button.dataset.attribute].label);
|
||||
const config = {
|
||||
event: event,
|
||||
title: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', { ability: abilityLabel }),
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll')}: ${this.actor.name}`,
|
||||
headerTitle: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilitychecktitle', {
|
||||
ability: abilityLabel
|
||||
}),
|
||||
roll: {
|
||||
trait: button.dataset.attribute
|
||||
}
|
||||
|
|
@ -613,120 +505,78 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
this.document.diceRoll(config);
|
||||
}
|
||||
|
||||
static async toggleMarks(_, button) {
|
||||
const markValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.armor.system.marks.value >= markValue ? markValue - 1 : markValue;
|
||||
await this.document.system.armor.update({ 'system.marks.value': newValue });
|
||||
/**
|
||||
* Toggles the equipped state of an item (armor or weapon).
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleEquipItem(_event, button) {
|
||||
//TODO: redo this
|
||||
const item = this.actor.items.get(button.closest('[data-item-id]')?.dataset.itemId);
|
||||
if (!item) return;
|
||||
if (item.system.equipped) {
|
||||
await item.update({ 'system.equipped': false });
|
||||
return;
|
||||
}
|
||||
|
||||
switch (item.type) {
|
||||
case 'armor':
|
||||
const currentArmor = this.document.system.armor;
|
||||
if (currentArmor) {
|
||||
await currentArmor.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
case 'weapon':
|
||||
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static async toggleHP(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hitPoints.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.hitPoints.value': newValue });
|
||||
/**
|
||||
* Toggles the current view of the character's loadout display.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleLoadoutView(_, button) {
|
||||
const newAbilityView = button.dataset.value !== 'true';
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async toggleStress(_, button) {
|
||||
const healthValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.stress.value >= healthValue ? healthValue - 1 : healthValue;
|
||||
await this.document.update({ 'system.resources.stress.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleHope(_, button) {
|
||||
/**
|
||||
* Toggles a hope resource value.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleHope(_, button) {
|
||||
const hopeValue = Number.parseInt(button.dataset.value);
|
||||
const newValue = this.document.system.resources.hope.value >= hopeValue ? hopeValue - 1 : hopeValue;
|
||||
await this.document.update({ 'system.resources.hope.value': newValue });
|
||||
}
|
||||
|
||||
static async toggleGold(_, button) {
|
||||
const goldValue = Number.parseInt(button.dataset.value);
|
||||
const goldType = button.dataset.type;
|
||||
const newValue = this.document.system.gold[goldType] >= goldValue ? goldValue - 1 : goldValue;
|
||||
|
||||
const update = `system.gold.${goldType}`;
|
||||
await this.document.update({ [update]: newValue });
|
||||
/**
|
||||
* Toggles whether an item is stored in the vault.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleVault(event, button) {
|
||||
const docId = button.closest('[data-item-id]')?.dataset.itemId;
|
||||
const doc = this.document.items.get(docId);
|
||||
await doc?.update({ 'system.inVault': !doc.system.inVault });
|
||||
}
|
||||
|
||||
static async toggleLoadoutView(_, button) {
|
||||
const newAbilityView = !(button.dataset.value === 'true');
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async toggleLoadoutView(_, button) {
|
||||
const newAbilityView = !(button.dataset.value === 'true');
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async attackRoll(event, button) {
|
||||
const weapon = await fromUuid(button.dataset.weapon);
|
||||
if (!weapon) return;
|
||||
|
||||
const wasUsed = await weapon.use(event);
|
||||
if (wasUsed) {
|
||||
Hooks.callAll(CONFIG.DH.HOOKS.characterAttack, {});
|
||||
}
|
||||
}
|
||||
|
||||
static levelManagement() {
|
||||
if (this.document.system.needsCharacterSetup) {
|
||||
this.characterSetup();
|
||||
} else {
|
||||
this.openLevelUp();
|
||||
}
|
||||
}
|
||||
|
||||
characterSetup() {
|
||||
new DhCharacterCreation(this.document).render(true);
|
||||
}
|
||||
|
||||
openLevelUp() {
|
||||
if (!this.document.system.class.value || !this.document.system.class.subclass) {
|
||||
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClassOrSubclass'));
|
||||
return;
|
||||
}
|
||||
|
||||
new DhCharacterlevelUp(this.document).render(true);
|
||||
}
|
||||
|
||||
static async useDomainCard(event, button) {
|
||||
const card = this.getItem(event);
|
||||
if (!card) return;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: `${game.i18n.localize('DAGGERHEART.UI.Chat.domainCard.title')} - ${capitalize(button.dataset.domain)}`,
|
||||
origin: this.document.id,
|
||||
img: card.img,
|
||||
name: card.name,
|
||||
description: card.system.effect,
|
||||
actions: card.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async selectClass() {
|
||||
(await game.packs.get('daggerheart.classes'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectSubclass() {
|
||||
(await game.packs.get('daggerheart.subclasses'))?.render(true);
|
||||
}
|
||||
|
||||
static async selectCommunity() {
|
||||
(await game.packs.get('daggerheart.communities'))?.render(true);
|
||||
/**
|
||||
* Trigger the context menu.
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static #triggerContextMenu(event, _) {
|
||||
return CONFIG.ux.ContextMenu.triggerContextMenu(event);
|
||||
}
|
||||
|
||||
/**
|
||||
* Use a item
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async useItem(event, button) {
|
||||
const item = this.getItem(button);
|
||||
if (!item) return;
|
||||
|
|
@ -744,95 +594,10 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
}
|
||||
|
||||
static async viewObject(event) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
|
||||
if (item.sheet) {
|
||||
item.sheet.render(true);
|
||||
} else {
|
||||
await new DHActionConfig(item).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
editItem(event) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
|
||||
if (item.sheet.editMode) item.sheet.editMode = false;
|
||||
|
||||
item.sheet.render(true);
|
||||
}
|
||||
|
||||
static async takeShortRest() {
|
||||
await new DhpDowntime(this.document, true).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async takeLongRest() {
|
||||
await new DhpDowntime(this.document, false).render(true);
|
||||
await this.minimize();
|
||||
}
|
||||
|
||||
static async deleteScar(event, button) {
|
||||
event.stopPropagation();
|
||||
await this.document.update({
|
||||
'system.story.scars': this.document.system.story.scars.filter(
|
||||
(_, index) => index !== Number.parseInt(button.currentTarget.dataset.scar)
|
||||
)
|
||||
});
|
||||
}
|
||||
|
||||
static async makeDeathMove() {
|
||||
if (this.document.system.resources.hitPoints.value >= this.document.system.resources.hitPoints.maxTotal) {
|
||||
await new DhpDeathMove(this.document).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
async onLevelChange(event) {
|
||||
await this.document.updateLevel(Number(event.currentTarget.value));
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async deleteItem(event) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
|
||||
await item.delete();
|
||||
}
|
||||
|
||||
static async setItemQuantity(button, value) {
|
||||
const item = this.getItem(button);
|
||||
if (!item) return;
|
||||
await item.update({ 'system.quantity': Math.max(item.system.quantity + value, 1) });
|
||||
}
|
||||
|
||||
static async useFeature(event, button) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.featureTitle'),
|
||||
origin: this.document.id,
|
||||
img: item.img,
|
||||
name: item.name,
|
||||
description: item.system.description,
|
||||
actions: item.system.actions
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
),
|
||||
system: systemData
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
/**
|
||||
* Send item to Chat
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async toChat(event, button) {
|
||||
if (button?.dataset?.type === 'experience') {
|
||||
const experience = this.document.system.experiences[button.dataset.uuid];
|
||||
|
|
@ -859,92 +624,6 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
|
|||
}
|
||||
}
|
||||
|
||||
static async useAdvancementCard(_, button) {
|
||||
const item =
|
||||
button.dataset.multiclass === 'true'
|
||||
? this.document.system.multiclass.subclass
|
||||
: this.document.system.class.subclass;
|
||||
const ability = item.system[`${button.dataset.key}Feature`];
|
||||
const title = `${item.name} - ${game.i18n.localize(
|
||||
`DAGGERHEART.ITEMS.DomainCard.${capitalize(button.dataset.key)}Title`
|
||||
)}`;
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: title,
|
||||
img: item.img,
|
||||
description: ability.description
|
||||
};
|
||||
const msg = new cls({
|
||||
type: 'abilityUse',
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async useAdvancementAbility(_, button) {
|
||||
const item = this.document.items.find(x => x.uuid === button.dataset.id);
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const systemData = {
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.foundationCard.subclassFeatureTitle'),
|
||||
origin: this.document.id,
|
||||
name: item.name,
|
||||
img: item.img,
|
||||
description: item.system.description
|
||||
};
|
||||
const msg = new cls({
|
||||
user: game.user.id,
|
||||
system: systemData,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/ability-use.hbs',
|
||||
systemData
|
||||
)
|
||||
});
|
||||
|
||||
cls.create(msg.toObject());
|
||||
}
|
||||
|
||||
static async toggleEquipItem(event, button) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
if (item.system.equipped) {
|
||||
await item.update({ 'system.equipped': false });
|
||||
return;
|
||||
}
|
||||
|
||||
switch (item.type) {
|
||||
case 'armor':
|
||||
const currentArmor = this.document.system.armor;
|
||||
if (currentArmor) {
|
||||
await currentArmor.update({ 'system.equipped': false });
|
||||
}
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
case 'weapon':
|
||||
await this.document.system.constructor.unequipBeforeEquip.bind(this.document.system)(item);
|
||||
|
||||
await item.update({ 'system.equipped': true });
|
||||
break;
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async toggleVault(event, button) {
|
||||
const item = this.getItem(event);
|
||||
if (!item) return;
|
||||
await item.update({ 'system.inVault': !item.system.inVault });
|
||||
}
|
||||
|
||||
async _onDragStart(_, event) {
|
||||
super._onDragStart(event);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue