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https://github.com/Foundryborne/daggerheart.git
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Merged with main
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commit
8727cb0dca
14 changed files with 202 additions and 204 deletions
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@ -1,4 +1,4 @@
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import { refreshIsAllowed } from '../../../helpers/utils.mjs';
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import { RefreshFeatures } from '../../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { AbstractSidebarTab } = foundry.applications.sidebar;
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@ -54,73 +54,6 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
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return context;
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}
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async getRefreshables(types) {
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const refreshedActors = {};
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for (let actor of game.actors) {
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if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
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const updates = {};
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for (let item of actor.items) {
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if (item.system.metadata?.hasResource && refreshIsAllowed(types, item.system.resource?.recovery)) {
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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const increasing =
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item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
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updates[item.id].system = {
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...updates[item.id].system,
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'resource.value': increasing
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? 0
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: Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
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};
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}
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if (item.system.metadata?.hasActions) {
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const refreshTypes = new Set();
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const actions = item.system.actions.filter(action => {
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if (refreshIsAllowed(types, action.uses.recovery)) {
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refreshTypes.add(action.uses.recovery);
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return true;
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}
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return false;
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});
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if (actions.length === 0) continue;
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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...refreshTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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updates[item.id].system = {
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...updates[item.id].system,
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...actions.reduce(
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(acc, action) => {
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acc.actions[action.id] = { 'uses.value': 0 };
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return acc;
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},
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{ actions: updates[item.id].system.actions ?? {} }
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)
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};
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}
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}
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for (let key in updates) {
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const update = updates[key];
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await actor.items.get(key).update(update);
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}
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}
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}
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return refreshedActors;
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}
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/* -------------------------------------------- */
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/* Application Clicks Actions */
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/* -------------------------------------------- */
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@ -133,30 +66,9 @@ export default class DaggerheartMenu extends HandlebarsApplicationMixin(Abstract
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static async #refreshActors() {
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const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
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await this.getRefreshables(refreshKeys);
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const types = refreshKeys.map(x => this.refreshSelections[x].label).join(', ');
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ui.notifications.info(
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game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
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types: `[${types}]`
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})
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);
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await RefreshFeatures(refreshKeys);
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this.refreshSelections = DaggerheartMenu.defaultRefreshSelections();
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
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{
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types: types
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}
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),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
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speaker: cls.getSpeaker()
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};
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cls.create(msg);
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this.render();
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}
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}
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@ -202,7 +202,8 @@ export const conditions = () => ({
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id: 'vulnerable',
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name: 'DAGGERHEART.CONFIG.Condition.vulnerable.name',
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img: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description'
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description: 'DAGGERHEART.CONFIG.Condition.vulnerable.description',
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autoApplyFlagId: 'auto-vulnerable'
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},
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hidden: {
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id: 'hidden',
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@ -17,4 +17,45 @@ export default class DhCreature extends BaseDataActor {
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})
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};
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}
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get isAutoVulnerableActive() {
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const vulnerableAppliedByOther = this.parent.effects.some(
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x => x.statuses.has('vulnerable') && !x.flags.daggerheart?.autoApplyFlagId
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);
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return !vulnerableAppliedByOther;
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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const automationSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (
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automationSettings.vulnerableAutomation &&
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this.parent.type !== 'companion' &&
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changes.system?.resources?.stress?.value
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) {
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const { name, description, img, autoApplyFlagId } = CONFIG.DH.GENERAL.conditions().vulnerable;
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const autoEffects = this.parent.effects.filter(
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x => x.flags.daggerheart?.autoApplyFlagId === autoApplyFlagId
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);
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if (changes.system.resources.stress.value >= this.resources.stress.max) {
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if (!autoEffects.length)
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this.parent.createEmbeddedDocuments('ActiveEffect', [
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{
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name: game.i18n.localize(name),
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description: game.i18n.localize(description),
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img: img,
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statuses: ['vulnerable'],
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flags: { daggerheart: { autoApplyFlagId } }
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}
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]);
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} else if (this.resources.stress.value >= this.resources.stress.max) {
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this.parent.deleteEmbeddedDocuments(
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'ActiveEffect',
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autoEffects.map(x => x.id)
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);
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}
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}
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}
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}
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@ -18,6 +18,10 @@ export default class DhAutomation extends foundry.abstract.DataModel {
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.hopeFear.players.label'
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})
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}),
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vulnerableAutomation: new fields.BooleanField({
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initial: true,
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label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.vulnerableAutomation.label'
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}),
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countdownAutomation: new fields.BooleanField({
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required: true,
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initial: true,
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@ -1,4 +1,5 @@
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import DamageDialog from '../applications/dialogs/damageDialog.mjs';
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import { parseRallyDice } from '../helpers/utils.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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import DHRoll from './dhRoll.mjs';
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@ -33,7 +34,7 @@ export default class DamageRoll extends DHRoll {
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static async buildPost(roll, config, message) {
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const chatMessage = config.source?.message
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? ui.chat.collection.get(config.source.message)
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: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode);
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: getDocumentClass('ChatMessage').applyRollMode({}, config.rollMode ?? CONST.DICE_ROLL_MODES.PUBLIC);
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if (game.modules.get('dice-so-nice')?.active) {
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const pool = foundry.dice.terms.PoolTerm.fromRolls(
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Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
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@ -46,9 +47,14 @@ export default class DamageRoll extends DHRoll {
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chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
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chatMessage.blind
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);
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config.mute = true;
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}
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await super.buildPost(roll, config, message);
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if (config.source?.message) chatMessage.update({ 'system.damage': config.damage });
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if (config.source?.message) {
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chatMessage.update({ 'system.damage': config.damage });
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if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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}
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}
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static unifyDamageRoll(rolls) {
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@ -192,7 +198,7 @@ export default class DamageRoll extends DHRoll {
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// Bardic Rally
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const rallyChoices = config.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
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if (change) a.push({ value: c.id, label: change.value });
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if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
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return a;
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}, []);
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if (rallyChoices.length) {
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@ -1,6 +1,6 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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@ -68,7 +68,7 @@ export default class DualityRoll extends D20Roll {
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setRallyChoices() {
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return this.data?.parent?.appliedEffects.reduce((a, c) => {
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const change = c.changes.find(ch => ch.key === 'system.bonuses.rally');
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if (change) a.push({ value: c.id, label: change.value });
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if (change) a.push({ value: c.id, label: parseRallyDice(change.value, c) });
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return a;
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}, []);
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}
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@ -934,10 +934,23 @@ export default class DhpActor extends Actor {
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/** Get active effects */
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getActiveEffects() {
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const conditions = CONFIG.DH.GENERAL.conditions();
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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const autoVulnerableActive = this.system.isAutoVulnerableActive;
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return this.effects
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.filter(x => !x.disabled)
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.reduce((acc, effect) => {
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/* Could be generalized if needed. Currently just related to Vulnerable */
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const isAutoVulnerableEffect =
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effect.flags.daggerheart?.autoApplyFlagId === conditions.vulnerable.autoApplyFlagId;
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if (isAutoVulnerableEffect) {
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if (!autoVulnerableActive) return acc;
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effect.appliedBy = game.i18n.localize('DAGGERHEART.CONFIG.Condition.vulnerable.autoAppliedByLabel');
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effect.isLockedCondition = true;
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effect.condition = 'vulnerable';
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}
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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@ -472,7 +472,7 @@ export function refreshIsAllowed(allowedTypes, typeToCheck) {
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case CONFIG.DH.GENERAL.refreshTypes.scene.id:
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case CONFIG.DH.GENERAL.refreshTypes.session.id:
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case CONFIG.DH.GENERAL.refreshTypes.longRest.id:
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return allowedTypes.includes(typeToCheck);
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return allowedTypes.includes?.(typeToCheck) ?? allowedTypes.has(typeToCheck);
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case CONFIG.DH.GENERAL.refreshTypes.shortRest.id:
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return allowedTypes.some(
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x =>
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@ -558,6 +558,124 @@ export function calculateExpectedValue(formulaOrTerms) {
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return terms.reduce((r, t) => r + (t.bonus ?? 0) + (t.diceQuantity ? (t.diceQuantity * (t.faces + 1)) / 2 : 0), 0);
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}
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export function parseRallyDice(value, effect) {
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const legacyStartsWithPrefix = value.toLowerCase().startsWith('d');
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const workingValue = legacyStartsWithPrefix ? value.slice(1) : value;
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const dataParsedValue = itemAbleRollParse(workingValue, effect.parent);
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return `d${game.system.api.documents.DhActiveEffect.effectSafeEval(dataParsedValue)}`;
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}
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/**
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* Refreshes character and/or adversary resources.
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* @param { string[] } refreshTypes Which type of features to refresh using IDs from CONFIG.DH.GENERAL.refreshTypes
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* @param { string[] = ['character', 'adversary'] } actorTypes Which actor types should refresh their features. Defaults to character and adversary.
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* @param { boolean = true } sendRefreshMessage If a chat message should be created detailing the refresh
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* @return { Actor[] } The actors that had their features refreshed
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*/
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export async function RefreshFeatures(
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refreshTypes = [],
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actorTypes = ['character', 'adversary'],
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sendNotificationMessage = true,
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sendRefreshMessage = true
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) {
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const refreshedActors = {};
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for (let actor of game.actors) {
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if (actorTypes.includes(actor.type) && actor.prototypeToken.actorLink) {
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const updates = {};
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for (let item of actor.items) {
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if (
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item.system.metadata?.hasResource &&
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refreshIsAllowed(refreshTypes, item.system.resource?.recovery)
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) {
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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const increasing =
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item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
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updates[item.id].system = {
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...updates[item.id].system,
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'resource.value': increasing
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? 0
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: game.system.api.documents.DhActiveEffect.effectSafeEval(
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Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
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)
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};
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}
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if (item.system.metadata?.hasActions) {
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const usedTypes = new Set();
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const actions = item.system.actions.filter(action => {
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if (refreshIsAllowed(refreshTypes, action.uses.recovery)) {
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usedTypes.add(action.uses.recovery);
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return true;
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}
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return false;
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});
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if (actions.length === 0) continue;
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if (!refreshedActors[actor.id])
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refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
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refreshedActors[actor.id].refreshed.add(
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...usedTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
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);
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if (!updates[item.id]?.system) updates[item.id] = { system: {} };
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updates[item.id].system = {
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...updates[item.id].system,
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...actions.reduce(
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(acc, action) => {
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acc.actions[action.id] = { 'uses.value': 0 };
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return acc;
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},
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{ actions: updates[item.id].system.actions ?? {} }
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)
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};
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}
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}
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for (let key in updates) {
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const update = updates[key];
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await actor.items.get(key).update(update);
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}
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}
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}
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const types = refreshTypes.map(x => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[x].label)).join(', ');
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if (sendNotificationMessage) {
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ui.notifications.info(
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game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
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types: `[${types}]`
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})
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);
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}
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if (sendRefreshMessage) {
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const cls = getDocumentClass('ChatMessage');
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const msg = {
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
|
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'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
|
||||
{
|
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types: types
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||||
}
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),
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title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
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speaker: cls.getSpeaker()
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};
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cls.create(msg);
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}
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return refreshedActors;
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}
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export function getUnusedDamageTypes(parts) {
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const usedKeys = Object.keys(parts);
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return Object.keys(CONFIG.DH.GENERAL.healingTypes).reduce((acc, key) => {
|
||||
|
|
|
|||
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