Merge branch 'main' into feature/Homebrew-Downtime-Actions

This commit is contained in:
WBHarry 2025-07-25 16:35:36 +02:00
commit 86ffca509f
13 changed files with 103 additions and 35 deletions

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@ -1549,7 +1549,9 @@
"foreground": "Foreground", "foreground": "Foreground",
"background": "Background", "background": "Background",
"outline": "Outline", "outline": "Outline",
"edge": "Edge" "edge": "Edge",
"texture": "Texture",
"colorset": "Colorset"
} }
}, },
"variantRules": { "variantRules": {

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@ -36,10 +36,37 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
} }
}; };
/** @inheritdoc */
static TABS = {
diceSoNice: {
tabs: [
{ id: 'hope', label: 'DAGGERHEART.GENERAL.hope' },
{ id: 'fear', label: 'DAGGERHEART.GENERAL.fear' },
{ id: 'advantage', label: 'DAGGERHEART.GENERAL.Advantage.full' },
{ id: 'disadvantage', label: 'DAGGERHEART.GENERAL.Advantage.full' }
],
initial: 'hope'
}
};
changeTab(tab, group, options) {
super.changeTab(tab, group, options);
this.render();
}
async _prepareContext(_options) { async _prepareContext(_options) {
const context = await super._prepareContext(_options); const context = await super._prepareContext(_options);
context.settingFields = this.settings; context.settingFields = this.settings;
context.diceSoNiceTextures = game.dice3d?.exports?.TEXTURELIST ?? {};
context.diceSoNiceColorsets = game.dice3d?.exports?.COLORSETS ?? {};
context.diceTab = {
key: this.tabGroups.diceSoNice,
source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
fields: this.settings.schema.fields.diceSoNice.fields[this.tabGroups.diceSoNice].fields
};
return context; return context;
} }
@ -65,4 +92,13 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
this.close(); this.close();
} }
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
} }

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@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
const item = getDocFromElement(event.currentTarget); const item = getDocFromElement(event.currentTarget);
if (!item) return; if (!item) return;
const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null; const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value; const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
await item.update({ 'system.resource.value': value }); await item.update({ 'system.resource.value': value });
this.render();
} }
async updateItemQuantity(event) { async updateItemQuantity(event) {
@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!item) return; if (!item) return;
await item.update({ 'system.quantity': event.currentTarget.value }); await item.update({ 'system.quantity': event.currentTarget.value });
this.render();
} }
async updateArmorMarks(event) { async updateArmorMarks(event) {

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@ -8,7 +8,7 @@ const attributeField = label =>
const resourceField = (max = 0, label, reverse = false) => const resourceField = (max = 0, label, reverse = false) =>
new fields.SchemaField({ new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true, label }), value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
max: new fields.NumberField({ initial: max, integer: true }), max: new fields.NumberField({ initial: max, integer: true }),
isReversed: new fields.BooleanField({ initial: reverse }) isReversed: new fields.BooleanField({ initial: reverse })
}); });

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@ -20,25 +20,33 @@ export default class DhAppearance extends foundry.abstract.DataModel {
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }), foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }), background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }), outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' }) edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}), }),
fear: new fields.SchemaField({ fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }), foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }), background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }), outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' }) edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}), }),
advantage: new fields.SchemaField({ advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }), foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }), background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }), outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' }) edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}), }),
disadvantage: new fields.SchemaField({ disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }), foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }), background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }), outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' }) edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}) })
}), }),
showGenericStatusEffects: new fields.BooleanField({ showGenericStatusEffects: new fields.BooleanField({

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@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
} }
convertDamageToThreshold(damage) { convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
} }
convertStressDamageToHP(resources) { convertStressDamageToHP(resources) {

View file

@ -48,8 +48,8 @@ export default class RegisterHandlebarsHelpers {
static rollParsed(value, actor, item, numerical) { static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false; const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor, item); const result = itemAbleRollParse(value, actor.getRollData(), item);
return isNumerical && !result ? 0 : result; return isNumerical ? (!result ? 0 : Number(result)) : result;
} }
static setVar(name, value, context) { static setVar(name, value, context) {

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@ -46,10 +46,6 @@
display: flex; display: flex;
gap: 2px; gap: 2px;
&:not(:last-child) {
margin-right: 8px;
}
.mark-container { .mark-container {
cursor: pointer; cursor: pointer;
border: 1px solid light-dark(@dark-blue, @golden); border: 1px solid light-dark(@dark-blue, @golden);
@ -62,6 +58,10 @@
justify-content: center; justify-content: center;
opacity: 0.4; opacity: 0.4;
&:not(:last-child) {
margin-right: 8px;
}
&.selected { &.selected {
opacity: 1; opacity: 1;
} }

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@ -14,30 +14,56 @@
<div class="title-hint">{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.hint"}}</div> <div class="title-hint">{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.hint"}}</div>
<fieldset> <fieldset>
<legend>{{localize "DAGGERHEART.GENERAL.hope"}}</legend> <section class='tab-navigation'>
<div class='navigation-container'>
<div class="navigation-inner-container">
<line-div></line-div>
<nav class='feature-tab sheet-tabs tabs' data-group='diceSoNice'>
{{#each tabs as |tab|}}
<a class='{{tab.id}} {{tab.cssClass}}' data-action='tab' data-group='{{tab.group}}' data-tab='{{tab.id}}'>
{{localize tab.label}}
</a>
{{/each}}
</nav>
<line-div></line-div>
</div>
</div>
</section>
<div class="field-section"> <div class="field-section">
<div class="split-section"> <div class="split-section">
<div class="label-container"> <div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.foreground"}}</label> <label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.foreground"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.foreground value=settingFields._source.diceSoNice.hope.foreground localize=true}} {{formInput diceTab.fields.foreground value=diceTab.source.foreground localize=true}}
</div> </div>
<div class="label-container"> <div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.background"}}</label> <label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.background"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.background value=settingFields._source.diceSoNice.hope.background localize=true}} {{formInput diceTab.fields.background value=diceTab.source.background localize=true}}
</div> </div>
<div class="label-container"> <div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.outline"}}</label> <label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.outline"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.outline value=settingFields._source.diceSoNice.hope.outline localize=true}} {{formInput diceTab.fields.outline value=diceTab.source.outline localize=true}}
</div> </div>
<div class="label-container"> <div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.edge"}}</label> <label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.edge"}}</label>
{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.edge value=settingFields._source.diceSoNice.hope.edge localize=true}} {{formInput diceTab.fields.edge value=diceTab.source.edge localize=true}}
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.texture"}}</label>
<select name={{concat "diceSoNice." diceTab.key ".texture"}}>
{{selectOptions diceSoNiceTextures selected=diceTab.source.texture labelAttr="name" localize=true }}
</select>
</div>
<div class="label-container">
<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.colorset"}}</label>
<select name="diceSoNice." {{diceTab.key}} ".colorset">
{{selectOptions diceSoNiceColorsets selected=diceTab.source.colorset labelAttr="name" localize=true }}
</select>
</div> </div>
</div> </div>
</div> </div>
</fieldset> </fieldset>
<fieldset> {{!-- <fieldset>
<legend>{{localize "DAGGERHEART.GENERAL.fear"}}</legend> <legend>{{localize "DAGGERHEART.GENERAL.fear"}}</legend>
<div class="field-section"> <div class="field-section">
@ -108,7 +134,7 @@
</div> </div>
</div> </div>
</div> </div>
</fieldset> </fieldset> --}}
</fieldset> </fieldset>
<footer class="form-footer"> <footer class="form-footer">

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@ -118,10 +118,10 @@
{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}} {{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
<div class="character-downtime-container"> <div class="character-downtime-container">
<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}"> <button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
<i class="fa-solid fa-chair"></i> <i class="fa-solid fa-chair"></i>
</button> </button>
<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}"> <button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
<i class="fa-solid fa-bed"></i> <i class="fa-solid fa-bed"></i>
</button> </button>
</div> </div>

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@ -4,20 +4,19 @@
<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if <a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a> isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
</div> </div>
<div class="info-section"> <div class="info-section">
<div class="resources-section"> <div class="resources-section">
<div class="status-bar"> <div class="status-bar">
<div class='status-value'> <div class='status-value'>
<p><input class="bar-input" name="system.resources.hitPoints.value" <p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
value="{{document.system.resources.hitPoints.value}}" type="number"></p> value="{{document.system.resources.hitPoints.value}}" type="number"></p>
<p>/</p> <p>/</p>
<p class="bar-label">{{document.system.resources.hitPoints.max}}</p> <p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
</div> </div>
<progress <progress
class='progress-bar' class='progress-bar'
value='{{document.system.resources.hitPoints.value}}'
max='{{document.system.resources.hitPoints.max}}' max='{{document.system.resources.hitPoints.max}}'
value='{{document.system.resources.hitPoints.value}}'
></progress> ></progress>
<div class="status-label"> <div class="status-label">
<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4> <h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
@ -26,7 +25,7 @@
</div> </div>
<div class="status-bar"> <div class="status-bar">
<div class='status-value'> <div class='status-value'>
<p><input class="bar-input" name="system.resources.stress.value" <p><input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
value="{{document.system.resources.stress.value}}" type="number"></p> value="{{document.system.resources.stress.value}}" type="number"></p>
<p>/</p> <p>/</p>
<p class="bar-label">{{document.system.resources.stress.max}}</p> <p class="bar-label">{{document.system.resources.stress.max}}</p>
@ -34,6 +33,7 @@
<progress <progress
class='progress-bar stress-color' class='progress-bar stress-color'
value='{{document.system.resources.stress.value}}' value='{{document.system.resources.stress.value}}'
min="0"
max='{{document.system.resources.stress.max}}' max='{{document.system.resources.stress.max}}'
></progress> ></progress>
<div class="status-label"> <div class="status-label">

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@ -186,7 +186,7 @@ Parameters:
{{/if}} {{/if}}
{{#if (and (not hideResources) item.system.quantity)}} {{#if (and (not hideResources) item.system.quantity)}}
<div class="item-resource"> <div class="item-resource">
<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" /> <input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
</div> </div>
{{/if}} {{/if}}

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@ -1,7 +1,7 @@
{{#if (eq item.system.resource.type 'simple')}} {{#if (eq item.system.resource.type 'simple')}}
<div class="item-resource"> <div class="item-resource">
<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i> <i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" step="1" /> <input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
</div> </div>
{{else}} {{else}}
<div class="item-resources"> <div class="item-resources">