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Merge branch 'main' into feature/Homebrew-Downtime-Actions
This commit is contained in:
commit
86ffca509f
13 changed files with 103 additions and 35 deletions
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@ -14,30 +14,56 @@
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<div class="title-hint">{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.hint"}}</div>
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<fieldset>
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<legend>{{localize "DAGGERHEART.GENERAL.hope"}}</legend>
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<section class='tab-navigation'>
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<div class='navigation-container'>
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<div class="navigation-inner-container">
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<line-div></line-div>
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<nav class='feature-tab sheet-tabs tabs' data-group='diceSoNice'>
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{{#each tabs as |tab|}}
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<a class='{{tab.id}} {{tab.cssClass}}' data-action='tab' data-group='{{tab.group}}' data-tab='{{tab.id}}'>
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{{localize tab.label}}
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</a>
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{{/each}}
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</nav>
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<line-div></line-div>
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</div>
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</div>
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</section>
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<div class="field-section">
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<div class="split-section">
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.foreground"}}</label>
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{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.foreground value=settingFields._source.diceSoNice.hope.foreground localize=true}}
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{{formInput diceTab.fields.foreground value=diceTab.source.foreground localize=true}}
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</div>
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.background"}}</label>
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{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.background value=settingFields._source.diceSoNice.hope.background localize=true}}
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{{formInput diceTab.fields.background value=diceTab.source.background localize=true}}
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</div>
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.outline"}}</label>
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{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.outline value=settingFields._source.diceSoNice.hope.outline localize=true}}
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{{formInput diceTab.fields.outline value=diceTab.source.outline localize=true}}
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</div>
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.edge"}}</label>
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{{formInput settingFields.schema.fields.diceSoNice.fields.hope.fields.edge value=settingFields._source.diceSoNice.hope.edge localize=true}}
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{{formInput diceTab.fields.edge value=diceTab.source.edge localize=true}}
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</div>
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.texture"}}</label>
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<select name={{concat "diceSoNice." diceTab.key ".texture"}}>
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{{selectOptions diceSoNiceTextures selected=diceTab.source.texture labelAttr="name" localize=true }}
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</select>
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</div>
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<div class="label-container">
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<label>{{localize "DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.colorset"}}</label>
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<select name="diceSoNice." {{diceTab.key}} ".colorset">
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{{selectOptions diceSoNiceColorsets selected=diceTab.source.colorset labelAttr="name" localize=true }}
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</select>
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</div>
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</div>
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</div>
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</fieldset>
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<fieldset>
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{{!-- <fieldset>
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<legend>{{localize "DAGGERHEART.GENERAL.fear"}}</legend>
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<div class="field-section">
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@ -108,7 +134,7 @@
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</div>
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</div>
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</div>
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</fieldset>
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</fieldset> --}}
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</fieldset>
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<footer class="form-footer">
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@ -118,10 +118,10 @@
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{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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<div class="character-downtime-container">
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<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
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<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
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<i class="fa-solid fa-chair"></i>
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</button>
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<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
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<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
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<i class="fa-solid fa-bed"></i>
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</button>
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</div>
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@ -4,20 +4,19 @@
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<a class="death-roll-btn" data-tooltip="DAGGERHEART.UI.Tooltip.makeDeathMove" {{#if
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isDeath}}data-action="makeDeathMove" {{/if}}><i class="fas fa-skull death-save"></i></a>
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</div>
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<div class="info-section">
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<div class="resources-section">
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.hitPoints.value"
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<p><input class="bar-input" name="system.resources.hitPoints.value" min="0" max='{{document.system.resources.hitPoints.max}}'
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value="{{document.system.resources.hitPoints.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.hitPoints.max}}</p>
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</div>
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<progress
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class='progress-bar'
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value='{{document.system.resources.hitPoints.value}}'
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max='{{document.system.resources.hitPoints.max}}'
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value='{{document.system.resources.hitPoints.value}}'
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></progress>
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<div class="status-label">
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<h4>{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</h4>
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@ -26,7 +25,7 @@
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</div>
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<div class="status-bar">
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<div class='status-value'>
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<p><input class="bar-input" name="system.resources.stress.value"
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<p><input class="bar-input" name="system.resources.stress.value" min="0" max='{{document.system.resources.stress.max}}'
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value="{{document.system.resources.stress.value}}" type="number"></p>
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<p>/</p>
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<p class="bar-label">{{document.system.resources.stress.max}}</p>
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@ -34,6 +33,7 @@
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<progress
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class='progress-bar stress-color'
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value='{{document.system.resources.stress.value}}'
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min="0"
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max='{{document.system.resources.stress.max}}'
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></progress>
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<div class="status-label">
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@ -186,7 +186,7 @@ Parameters:
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{{/if}}
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{{#if (and (not hideResources) item.system.quantity)}}
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<div class="item-resource">
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" step="1" />
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<input type="number" class="inventory-item-quantity" value="{{item.system.quantity}}" min="0" />
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</div>
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{{/if}}
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@ -1,7 +1,7 @@
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{{#if (eq item.system.resource.type 'simple')}}
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<div class="item-resource">
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<i class="{{#if item.system.resource.icon}}{{item.system.resource.icon}}{{else}}fa-solid fa-hashtag{{/if}}"></i>
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" step="1" />
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<input type="number" class="inventory-item-resource" value="{{item.system.resource.value}}" min="0" max="{{rollParsed item.system.resource.max item.actor item true}}" />
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</div>
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{{else}}
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<div class="item-resources">
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