Merge branch 'main' into feature/Homebrew-Downtime-Actions

This commit is contained in:
WBHarry 2025-07-25 16:35:36 +02:00
commit 86ffca509f
13 changed files with 103 additions and 35 deletions

View file

@ -36,10 +36,37 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
}
};
/** @inheritdoc */
static TABS = {
diceSoNice: {
tabs: [
{ id: 'hope', label: 'DAGGERHEART.GENERAL.hope' },
{ id: 'fear', label: 'DAGGERHEART.GENERAL.fear' },
{ id: 'advantage', label: 'DAGGERHEART.GENERAL.Advantage.full' },
{ id: 'disadvantage', label: 'DAGGERHEART.GENERAL.Advantage.full' }
],
initial: 'hope'
}
};
changeTab(tab, group, options) {
super.changeTab(tab, group, options);
this.render();
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.settingFields = this.settings;
context.diceSoNiceTextures = game.dice3d?.exports?.TEXTURELIST ?? {};
context.diceSoNiceColorsets = game.dice3d?.exports?.COLORSETS ?? {};
context.diceTab = {
key: this.tabGroups.diceSoNice,
source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
fields: this.settings.schema.fields.diceSoNice.fields[this.tabGroups.diceSoNice].fields
};
return context;
}
@ -65,4 +92,13 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
this.close();
}
_getTabs(tabs) {
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
v.cssClass = v.active ? 'active' : '';
}
return tabs;
}
}

View file

@ -517,9 +517,10 @@ export default class CharacterSheet extends DHBaseActorSheet {
const item = getDocFromElement(event.currentTarget);
if (!item) return;
const max = item.system.resource.max ? itemAbleRollParse(item.system.resource.max, this.document, item) : null;
const max = event.currentTarget.max ? Number(event.currentTarget.max) : null;
const value = max ? Math.min(Number(event.currentTarget.value), max) : event.currentTarget.value;
await item.update({ 'system.resource.value': value });
this.render();
}
async updateItemQuantity(event) {
@ -527,6 +528,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
if (!item) return;
await item.update({ 'system.quantity': event.currentTarget.value });
this.render();
}
async updateArmorMarks(event) {

View file

@ -8,7 +8,7 @@ const attributeField = label =>
const resourceField = (max = 0, label, reverse = false) =>
new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true, label }),
value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
max: new fields.NumberField({ initial: max, integer: true }),
isReversed: new fields.BooleanField({ initial: reverse })
});

View file

@ -20,25 +20,33 @@ export default class DhAppearance extends foundry.abstract.DataModel {
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}),
fear: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}),
advantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
background: new fields.ColorField({ required: true, initial: '#008000' }),
outline: new fields.ColorField({ required: true, initial: '#000000' }),
edge: new fields.ColorField({ required: true, initial: '#ffffff' })
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
}),
disadvantage: new fields.SchemaField({
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
background: new fields.ColorField({ required: true, initial: '#b30000' }),
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
edge: new fields.ColorField({ required: true, initial: '#000000' })
edge: new fields.ColorField({ required: true, initial: '#000000' }),
texture: new fields.StringField({ initial: 'bloodmoon' }),
colorset: new fields.StringField({ initial: 'inspired' })
})
}),
showGenericStatusEffects: new fields.BooleanField({

View file

@ -568,13 +568,7 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}
convertStressDamageToHP(resources) {

View file

@ -48,8 +48,8 @@ export default class RegisterHandlebarsHelpers {
static rollParsed(value, actor, item, numerical) {
const isNumerical = typeof numerical === 'boolean' ? numerical : false;
const result = itemAbleRollParse(value, actor, item);
return isNumerical && !result ? 0 : result;
const result = itemAbleRollParse(value, actor.getRollData(), item);
return isNumerical ? (!result ? 0 : Number(result)) : result;
}
static setVar(name, value, context) {