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Added Character-Settings
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parent
798cf8c761
commit
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17 changed files with 258 additions and 58 deletions
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@ -1,4 +1,5 @@
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export { default as ActionConfig } from './action-config.mjs';
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export { default as CharacterSettings } from './character-settings.mjs';
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export { default as AdversarySettings } from './adversary-settings.mjs';
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export { default as CompanionSettings } from './companion-settings.mjs';
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export { default as DowntimeConfig } from './downtimeConfig.mjs';
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@ -7,7 +7,10 @@ export default class DHCharacterSettings extends DHBaseActorSettings {
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static DEFAULT_OPTIONS = {
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classes: ['character-settings'],
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position: { width: 455, height: 'auto' },
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actions: {},
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actions: {
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addExperience: DHCharacterSettings.#addExperience,
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removeExperience: DHCharacterSettings.#removeExperience
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},
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dragDrop: [
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{ dragSelector: null, dropSelector: '.tab.features' },
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{ dragSelector: '.feature-item', dropSelector: null }
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@ -18,33 +21,111 @@ export default class DHCharacterSettings extends DHBaseActorSettings {
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static PARTS = {
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header: {
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id: 'header',
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template: 'systems/daggerheart/templates/sheets-settings/adversary-settings/header.hbs'
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/header.hbs'
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},
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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details: {
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id: 'details',
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template: 'systems/daggerheart/templates/sheets-settings/adversary-settings/details.hbs'
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},
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attack: {
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id: 'attack',
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template: 'systems/daggerheart/templates/sheets-settings/adversary-settings/attack.hbs'
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/details.hbs'
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},
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experiences: {
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id: 'experiences',
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template: 'systems/daggerheart/templates/sheets-settings/adversary-settings/experiences.hbs'
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},
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features: {
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id: 'features',
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template: 'systems/daggerheart/templates/sheets-settings/adversary-settings/features.hbs'
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template: 'systems/daggerheart/templates/sheets-settings/character-settings/experiences.hbs'
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}
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};
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/** @override */
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static TABS = {
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primary: {
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tabs: [{ id: 'details' }, { id: 'attack' }, { id: 'experiences' }, { id: 'features' }],
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tabs: [{ id: 'details' }, { id: 'experiences' }],
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initial: 'details',
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labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
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}
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};
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/**@inheritdoc */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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context.levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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return context;
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}
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/* -------------------------------------------- */
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/**
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* Adds a new experience entry to the actor.
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* @type {ApplicationClickAction}
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*/
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static async #addExperience() {
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const newExperience = {
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name: 'Experience',
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modifier: 0
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};
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await this.actor.update({ [`system.experiences.${foundry.utils.randomID()}`]: newExperience });
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}
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/**
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* Removes an experience entry from the actor.
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* @type {ApplicationClickAction}
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*/
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static async #removeExperience(_, target) {
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const experience = this.actor.system.experiences[target.dataset.experience];
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const updates = {};
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const relinkData = Object.keys(this.actor.system.levelData.levelups).reduce((acc, key) => {
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const level = this.actor.system.levelData.levelups[key];
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const selectionIndex = level.selections.findIndex(
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x => x.optionKey === 'experience' && x.data[0] === target.dataset.experience
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);
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if (selectionIndex !== -1)
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acc.push({ levelKey: key, selectionIndex, experience: target.dataset.experience });
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return acc;
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}, []);
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if (relinkData.length > 0) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.title')
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},
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content: game.i18n.localize('DAGGERHEART.ACTORS.Character.experienceDataRemoveConfirmation.text')
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});
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if (!confirmed) return;
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relinkData.forEach(data => {
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updates[`system.levelData.levelups.${data.levelKey}.selections`] = this.actor.system.levelData.levelups[
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data.levelKey
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].selections.reduce((acc, selection, index) => {
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if (
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index === data.selectionIndex &&
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selection.optionKey === 'experience' &&
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selection.data.includes(data.experience)
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) {
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acc.push({ ...selection, data: selection.data.filter(x => x !== data.experience) });
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} else {
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acc.push(selection);
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}
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return acc;
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}, []);
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});
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} else {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.title', {
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type: game.i18n.localize(`DAGGERHEART.GENERAL.Experience.single`),
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name: experience.name
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})
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},
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content: game.i18n.format('DAGGERHEART.APPLICATIONS.DeleteConfirmation.text', { name: experience.name })
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});
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if (!confirmed) return;
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}
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await this.actor.update({
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...updates,
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[`system.experiences.-=${target.dataset.experience}`]: null
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});
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}
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}
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@ -25,7 +25,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
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toggleEquipItem: CharacterSheet.#toggleEquipItem,
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toggleResourceDice: CharacterSheet.#toggleResourceDice,
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handleResourceDice: CharacterSheet.#handleResourceDice,
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openConfig: CharacterSheet.#openConfig,
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useDowntime: this.useDowntime
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},
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window: {
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@ -717,20 +716,14 @@ export default class CharacterSheet extends DHBaseActorSheet {
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});
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}
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/**
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* Open the character config sheet.
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* @type {ApplicationClickAction}
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*/
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static async #openConfig() {}
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/**
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* Open the downtime application.
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* @type {ApplicationClickAction}
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*/
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static useDowntime(_, button) {
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new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render(
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true
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);
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new game.system.api.applications.dialogs.Downtime(this.document, button.dataset.type === 'shortRest').render({
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force: true
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});
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}
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async _onDragStart(event) {
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@ -87,7 +87,8 @@ export default class DhpAdversary extends BaseDataActor {
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
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description: new fields.StringField()
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})
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),
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bonuses: new fields.SchemaField({
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@ -4,6 +4,7 @@ import DhLevelData from '../levelData.mjs';
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import BaseDataActor from './base.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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import { ActionField } from '../fields/actionField.mjs';
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import DHCharacterSettings from '../../applications/sheets-configs/character-settings.mjs';
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export default class DhCharacter extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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@ -12,6 +13,7 @@ export default class DhCharacter extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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type: 'character',
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settingSheet: DHCharacterSettings,
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isNPC: false
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});
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}
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@ -56,7 +58,8 @@ export default class DhCharacter extends BaseDataActor {
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, initial: 0 })
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value: new fields.NumberField({ integer: true, initial: 0 }),
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description: new fields.StringField()
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})
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),
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gold: new fields.SchemaField({
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@ -538,9 +541,9 @@ export default class DhCharacter extends BaseDataActor {
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this.proficiency += selection.value;
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break;
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case 'experience':
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Object.keys(this.experiences).forEach(key => {
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const experience = this.experiences[key];
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experience.value += selection.value;
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selection.data.forEach(id => {
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const experience = this.experiences[id];
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if (experience) experience.value += selection.value;
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});
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break;
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}
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@ -568,7 +571,7 @@ export default class DhCharacter extends BaseDataActor {
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this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
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this.resources.armor = {
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value: this.armor.system.marks.value,
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value: this.armor?.system?.marks?.value ?? 0,
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max: this.armorScore,
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isReversed: true
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};
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@ -9,7 +9,11 @@ const attributeField = label =>
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const resourceField = (max = 0, label, reverse = false) =>
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new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, min: 0, integer: true, label }),
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max: new fields.NumberField({ initial: max, integer: true }),
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max: new fields.NumberField({
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initial: max,
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integer: true,
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label: game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
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}),
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isReversed: new fields.BooleanField({ initial: reverse })
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});
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