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[Fix] Party NonCombat Type (#1260)
* Set Party actor as a non-combat type * Improved initial potrait view on limited sheets
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2 changed files with 2 additions and 2 deletions
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@ -17,7 +17,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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}
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}
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};
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};
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static #nonCombatTypes = ['environment', 'companion'];
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static #nonCombatTypes = ['environment', 'companion', 'party'];
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async _prepareContext(options) {
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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const context = await super._prepareContext(options);
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@ -67,7 +67,7 @@
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.profile {
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.profile {
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width: 100%;
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width: 100%;
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max-height: 275px;
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max-height: 275px;
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max-width: fit-content;
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max-width: 360px;
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mask-image: linear-gradient(0deg, transparent 0%, black 10%);
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mask-image: linear-gradient(0deg, transparent 0%, black 10%);
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}
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}
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