Added a Setting that controls if scroll texts should be shown on resource change

This commit is contained in:
WBHarry 2025-08-04 22:45:25 +02:00
parent 02a8a9c313
commit 822ec82d63
7 changed files with 95 additions and 1 deletions

View file

@ -1,4 +1,5 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
import { createScrollText, getScrollTextData } from '../../helpers/utils.mjs';
const resistanceField = (resistanceLabel, immunityLabel, reductionLabel) =>
new foundry.data.fields.SchemaField({
@ -78,4 +79,28 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
const data = { ...this };
return data;
}
async _preUpdate(changes, options, userId) {
const allowed = await super._preUpdate(changes, options, userId);
if (allowed === false) return;
const autoSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (changes.system?.resources && autoSettings.resourceScrollTexts) {
const textData = Object.keys(changes.system.resources).reduce((acc, key) => {
const resource = changes.system.resources[key];
if (resource.value !== undefined && resource.value !== this.resources[key].value) {
acc.push(getScrollTextData(this.resources, resource, key));
}
return acc;
}, []);
options.scrollingTextData = textData;
}
}
_onUpdate(changes, options, userId) {
super._onUpdate(changes, options, userId);
createScrollText(this.parent, options.scrollingTextData);
}
}